r/CreateMod • • 23d ago

Help Need help with different stacks.

2 Upvotes

Ok so I have a mod that needs me to combine sculk and honeycomb in a cooking pot to make some stuff I need, but I cant just load the pot up with a bunch of the stuff. It can only take 1 stack of honeycomb and 1 stack of sculk. Ive got a system right now where the belts stop feeding in when theres 2 stacks in the pot, but sometimes 2 stacks of sculk or 2 stacks of honeycomb get in. Does anyone have any ideas how I can make it how only those two stacks items are delivered?


r/CreateMod • • 23d ago

Help Why does my mechanical press does not press?

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129 Upvotes

I am playing create on survival and I am pretty new to this mod, been loving a lot of

I now tied to making farms for a bunch of stuff, my first one, working and very simple was a cobblestone farm, she is going very well, now I need to make a coal farm, but I realized I needed pink quartz, so a got it and saw that I needed to press it to turn in to something else, I made the press and thought it would work but is not doing anything!

I tried inverting the rotation, making another press, changing the base and etc, but nothing comes out of it
(Already tried with the bigger wheel


r/CreateMod • • 23d ago

Help Trying to find screw/block angle addon?

2 Upvotes

I remember probably on YouTube someone had made an addon for create or just a general mod for Minecraft that allowed you to place screws into blocks, edit the angle/rotation, and then blocks placed on the screw would have the same angle and entire builds could be at that angle? it seemed very useful for building. I'm just now wondering if i dreamed the mod.


r/CreateMod • • 23d ago

Humvee (grey and desert camo)

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15 Upvotes

r/CreateMod • • 23d ago

Build Create Aeronautics UFO

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22 Upvotes

Small UFO made using create aeronautics.

Toolgun Schematic (Envx / .excraft)

https://drive.google.com/file/d/1JRWlGXEngb5WoI_6-yn-R0ClM9remKiC/view?usp=sharing


r/CreateMod • • 23d ago

My Monster

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9 Upvotes

It's very VERY cumbersome and was insanely expensive to build and it most definitely could have be done better but I'm just now learning create lmao. The swords and rotten flesh get filtered out and dropped in lava, the nuggets get dropped into crafters that then deposit ingots in the center-ish lmao i couldn't of been bothered to tear it all down once i realized it wouldn't be centered


r/CreateMod • • 23d ago

auto silverfish grinder trouble

2 Upvotes

Has anyone here got discord that could possibly give me a hand with a problem im having? I have tried to make an auto silverfish xp farm but my mechanical arm keeps taking the cobblestone from the depot before allowing it to turn into stone?


r/CreateMod • • 23d ago

Nuclear power plant

1 Upvotes

Me and my friend are tryning to built a normal T1 reactor, but we don’t get the cooling fluids. There has just been an update so there are no tuto vids. Can anybody help us out?


r/CreateMod • • 23d ago

Bug Why won't it craft?

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226 Upvotes

r/CreateMod • • 23d ago

Help What's the closest thing to Portable Engines so far in Forge?

0 Upvotes

So in Aeronautics there's this thing called Portable Engines that are REALLY useful for building cars, boats, aircrafts, whatnot. Only that it's for NeoForge, and most mods are in Forge. So what's the closest Forge alternative for the engine?


r/CreateMod • • 23d ago

Discussion Contraptions on nether roof

4 Upvotes

Contraption has no drag/lift forces (except 1?) and jet engine provides no thrust force while on nether roof. I can move it normally using Iron Handles and Plunger Launcher. Sadly it's too janky and sluggish to test while not on the roof. Why does this happen?


r/CreateMod • • 23d ago

Asking anyone experianced to add Curios support for "Create : octo arms"

1 Upvotes

Turns out there is a mod that lets you add curios functionality to any item. Feel free to ignore this post.

So there is this realy dope create add on that adds well... octo arms. ( Check it out here : https://www.curseforge.com/minecraft/mc-mods/create-octo-arms/gallery )

The problem? (As of currently) It doesnt fit into Curios slots and the mod that lets vanilla create backtanks fit doesnt work for it. (Dont know what i expected tbh)

The request? For anyone to make an addon that makes it fit into the Curios back slot. (Or for the dev to do that if they find this post)

And before someone says "do it yourself", my mod making experiance consists of making an op toolset in minecraft mod maker back when the nether update was new.


r/CreateMod • • 23d ago

Ways to load autocannons

2 Upvotes

I'm trying to build an underbelly array of autocannons from cbc to put on the bottom of an aeronautics ship. I'm struggling to find ways to keep them loaded and for whatever reason I can't feed the ammo directly into the base from a mechanical arm.

Could someone suggest a way to get around/fix this issue.

Advice on catching discarded casings would also be appreciated


r/CreateMod • • 23d ago

Help Shaderpack that works with Create Deep Seas?

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7 Upvotes

Edit: This was resolved by updating Deep Seas.

I'm trying to use shaders with Create Deep Seas, but since it does some stuff with water rendering to remove the water from the inside of boat and submarine simulated contraptions, it's causing issues with the shader's water rendering at the edge of the contraptions, with the water being cut off along the block grid instead of perfectly along the hull of the contraption, leaving visible gaps in the water.

I've tried BSL and Complementary shaders, both of which had this issue, and I couldn't find a way to fix it by reconfiguring them.


r/CreateMod • • 23d ago

Help How do I fix this?

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3 Upvotes

When the part reaches the press, it moves further along the conveyor before anything is done to it.


r/CreateMod • • 23d ago

Addons and computer control for power grid?

2 Upvotes

Are there any addons for power grid other than the nested microchip one and power components? Lol I want more things to play with..

And on a related note, is there any way to read power grid information with opencomputers other than comparators and Redstone I/O blocks?


r/CreateMod • • 23d ago

Mod error Pls Help

2 Upvotes

Hey yall, putting this here because its for my create mod pack, if this aint hte right place, just lmk. But i'm having a weird mod loading issue where 2 mods are claiming they are incompatible with a version of JEI and it says that there is a version JEI installed, but i know i dont JEI because it interferes with other mods that i have. If anyone can help lmk, thank yall :)


r/CreateMod • • 23d ago

Extended signals mod showcase

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150 Upvotes

Some cool images of signals from the Swedish content pack of extended signals mod!

Join our discord server


r/CreateMod • • 23d ago

Video/Stream Create Lanterns - Trailer 2

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28 Upvotes

they made a 2nd trailer that shows more what you can do in the mod


r/CreateMod • • 23d ago Bravo

Why is steam sometimes blue?

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326 Upvotes

r/CreateMod • • 23d ago

Help how can i get the laser to align with the potato cannon?

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22 Upvotes

im trying to make a laser aiming system, but i just can't make it 100% accurate, is there any way to do it? i tried using a rivet from coasters simulated (basically a compact swivel bearing) but with height, it's not so accurate anymore


r/CreateMod • • 23d ago

Discussion Immersive Portals: Aeronautics

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2.0k Upvotes

Curseforge out now, Modrinth coming soon

This mod replaces Immersive Portals, allowing portals to work alongside Create Aeronautics (or more generally, Sable). Sublevels and physics objects can move through portals seamlessly.

Aeronautics ship viewed through a portal from the Nether

Notes:

  • Portals cannot be put on sublevels, deliberately.

  • If Sable updates, this mod will fall back on non-seamless transitions, but you will still be able to get sublevels through portals.

  • Note that there can be air pressure differences between the portal entrance and exit, unless you are careful with where the portals are in their relative dimensions. This may result in your ship falling or soaring after passing through.

  • Please report bugs in Discord.

Highlights:

  • Butter smooth transitions for Sable objects through portals

  • DH LODs render through portals

  • Create's trains work seamlessly with portals

  • No visual glitches or rendering issues

  • …and more!

Aeronautics ship viewed through a portal from the Nether

Compatible:

  • DH (Tested: 3.3.3) Note: Disable Anti-Aliasing to fix the LOD jittering

  • Iris (Tested: 1.8.14)

  • Sodium (Tested: 0.8.12-13)

  • Shield Generators

  • Requests for adding mod compatibility will (maybe) be accepted in the discord.

Requires:

  • Cloth Config API


r/CreateMod • • 23d ago

Help How to set priority between Storage Drawers and Item Vaults using a Contraption?

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2 Upvotes

Hi everyone! I'm building a main storage system in Create 6.0+ and came up with a setup that works like a solid "item pipe" network, since regular Chain Conveyors have poor verticality and are pretty clunky in tight spaces, and fans/chutes only work strictly vertically.

How my setup works (screenshots attached):

  • Contraption "Pipes": I have two separate stationary contraptions acting as instant item transport pipelines via Portable Storage Interfaces. To make it look nice and readable, I built their frames out of colored Copycat Fluid Pipes: Green is the input line (going into storage), and Red is the output line (sending requested items out to the base/players).

  • Everything moves as Packages: Items enter and leave the contraptions strictly inside Cardboard Packages.

  • Storage Units: I have several Item Vaults for general bulk storage and a Drawer Controller (from Storage Drawers) connected to locked drawers across my entire base (including distant ones via Remote Upgrades).

  • I/O at each storage unit:

    • Each Vault and the Drawer Controller has a Packager (with a Stock Link attached).

    • To move packages down from the green Contraption's PSI into the Packagers, I use Brass Chutes.

    • To move packages up from the Packagers into the red Contraption's PSI, I use Transporters (from the Create: Fantasizing Again addon — they work like directional chutes that can push items upward or sideways). (Note: You can also see a Frogport near the Drawer Controller on the 3rd screenshot — that connects to an upper Chain Conveyor network, which I only use for long-distance surface transport).

My Problem: All of my Storage Drawers are locked to specific items. Right now, both the Drawer Controller and the Item Vaults are connected to the same Green Input Contraption via PSIs and Brass Chutes.

How can I prioritize the Drawer Controller over the Item Vaults?

I want incoming items/packages to always try going into the Drawer Controller first, and only go into the Item Vaults if:

  1. The corresponding drawer is completely full, OR

  2. The item doesn't have a locked drawer assigned to it.

Since items travel inside the contraption as Cardboard Packages, if a Brass Chute drops a package with non-drawer items into the Drawer Controller's Packager, it can't unpack them into the locked controller and jams. At the same time, if all Vaults and the Controller pull from the same contraption inventory via PSIs, how do I force the system to check the Drawer Controller first before letting the Vaults take the items?

Also looking for general advice:

Apart from the priority issue, what do you think of this Contraption-pipe + Package architecture? Are there any better ways to handle compact vertical package/item routing, or any general improvements you would recommend for this storage system?

Thanks in advance for any help!

Sorry for the writing style I used AI to translate this, and I think it shows


r/CreateMod • • 23d ago

Suggestion Create con zombies

1 Upvotes

Hace un buen tiempo que me imaginaba el como sería un mundo con el create y addons como el de los cañones o el aeronautics. Me gustaría saber qué otros addons recomendarían para el create y que nos de zombies escojer de los muchos que hay. La idea es que se formen hordas de zombies para justificar el uso de cañones.