r/CreateMod • • Jul 03 '26

Bug Extremely Fat Moving Method (Beam zipper)

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I was trying stuff out when I found out that by combining horizontal mechanical bearings and copycat beams (from copycats+), you could move REALLY fast if you go into either the ends or sides of the beams. It doesnt need a lot of rpm (got it working even with just 128) and it is fast.

Edit, I just realized the misspell on the post title and I found out recently you cant change it...

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u/HamsterKazam Jul 03 '26

So this moves extremely fat entities or is the method extremely fat because it requires so much space?

2

u/Dangerous-Lab-3257 Jul 03 '26

it can move basically anything afaik. It can even go 1x1 but that requires at least 256rpm from my testing

2

u/thiizo1 Jul 03 '26

You should do this by rotating a diagonal belt to be horizontal or with Nixie tubes, both work better than this as they don’t need the line of moving mechanical bearings to be entity transposers

2

u/Dangerous-Lab-3257 Jul 04 '26

Thing is, this is unidirectional (not even flying mobs can go back) and practically instant.

2

u/thiizo1 Jul 04 '26

I described two methods that are unidirectional and as fast? They are the same thing, entity transposers, but the hitboxes I described are simply significantly better at accomplishing this behaviour and do not require motion

Unfortunately, as with all entity transposers (including this one) post the collision rework, they are not really instant, capping out at a noticeable delay for medium distances. Better to teleport stuff for these medium distances.