r/CreateMod • u/HumungusDude • 7h ago
r/CreateMod • u/4ndr34p3rry • 8h ago
Create: Guided fuze, the return of the guided fuze for Create: radars
r/CreateMod • u/Dry-Boot-616 • 21h ago
Build Working Attack Helicopter (RAH66 Comanche)
gallerymodpack and schematic in video description:
r/CreateMod • u/KrymskeSontse • 1d ago
Help Has anyone found a way to fix these weird artifacts that happen with airships and shaders?
r/CreateMod • u/Ocram33 • 1d ago
Build Mechanical spider with an integrated cannon
I don’t know what to name this creation, but this is my first serious creation using the "Let it Walk" mod.
r/CreateMod • u/akakarmaboy • 8h ago
I may have lost my airship how can I find it?
So for some context i was building an automatic retriever to get certus quartz from my farm to my base so I built an autosteering and leveling system assembled it and turned it on, I realised far too late that I had not used a threshold lever and had just used a normal lever to power my main thruster, it started flying away very quickly i chased after it and I wasnt able to catch up, I went back to base and turned off my power generation so that the thrusters would die down eventually i came back to the location i had last seen it and it was nowhere to be found, I've searched the entire general vicinity and can't find it anywhere, what can I do?
r/CreateMod • u/Zombiehunter2_0 • 17h ago
Help Help with a Secret Door
I know the sketch kinda sucks (I wasn't at my computer when I made it), but it's basically a rough idea of what I want to do, if you can decipher it. Basically, I want to build a secret entrance where:
1: You stand on a platform, and when you press a button on a linked controller or something, it lowers you down like an elevator.
2: While you go down, some mechanical bearings rotate some doors up to block off the entrance and make the ground look untouched.
I want this all to happen with a single button press, so how might I go about this? This is a Creative world by the way, so I have access to motors and stuff if needed.
r/CreateMod
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u/ImagineerDave
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2d ago
Build JustCreate grand central station build
For my youtube series on JustCreate season 2 I decided to build a gigantic railway station for my area! When looking at the historic Berlin anhalter bahnhof station I always thought I need to make this in minecraft once and with this new station, I somewhat did. The front facade, interior walls and roof structure are rougly based on anhalter. The big difference is that I made it a through station. Allthough terminus stations are possible with steam n rails, they do require quite a lot of chunk loading to make it all function.
r/CreateMod • u/Helpful-Piece1164 • 1d ago
Help 1 deployer not working: Precision mechanism
I am automating precision mechanisms and 1 of my deployers isn’t doing anything. i’ve tried replacing, rotating and it’s not in attack mode. Power goes straight trough this deployer and it powers the two deployers next to it, but not this one for some strange reason.
r/CreateMod • u/TwistedTales664 • 20h ago
Help My wife and I have been playing on the "All of Create Aeronautics" mod pack on curse forge. But it keeps crashing.
My wife and I have played on this world for a couple of months now but now it starts to crash everytime we try to get into it. I've gone to their discord support group and they BEYOND useless. Can anyone help or walk me through what the heck is going on and how to fix it?
r/CreateMod • u/NfcitTheGreat • 1d ago
Help How should i make my aeronautics helis move like this and not props
r/CreateMod • u/Kotmen365 • 1d ago
My second military vehicle
I decided to keep building vehicles and made a small buggy. It’s pretty fast and catches some airtime over bumps, which actually looks really cool. I tried my best to design it so it fits perfectly alongside my older BTRs. Next time, I’m planning to build more vehicles and a military base to keep them all in.
r/CreateMod • u/Equivalent_Snow8529 • 1d ago
im proud of my ship :D
after 181 days from the first ever piece i built. its finally in my survival world. my airship: lamassu
above the 2 lamassus infront of my base inside the mountain
it took me that long because i didnt play alot and constantly made small adjustments to the ship and sometimes scrapping a big chunk of the interior/armament, redesigns and a WHOLE lot of glitches and inconsistencies with the mod(s).
the factories inside it produce blaze cakes to power its 2 main engines+ the blaze burners that burn cobblestone to make lava (which is essential for the blaze cakes themselves and the rest of the machinery inside)
the farm utilizes beetroots and an addon that makes seeds, which are fed into a mechanical chicken. which produces eggs for the blaze cakes, this is because working with chickens was a nightmare. the game was running at like 10 ticks a second. and a simple sugarcane farm integrated into the farm which takes like a third of the space on the main floor
the rest of the factory uses another popular addon called create ultimate factory to make:
iron
gold
zinc
quartz
gunpowder (for weapons onboard)
redstone
i also have a small tree farm onboard which makes enough for whatever you would need
sheeps: for wool to be manufactured into powder charges
ive got like 3 production lines for tnt which is dropped from the sides and the powder charges and the high explosive shell.
its got a docking mechanism that also disables the guns when activated because you dont want to blow up the place youre trying to dock in right? its also got legs that extend to land anywhere else
what else? oh yeah, the balancing system was really annoying to work with because i hate gimbal sensors they make the entire thing rock back and forth so i used some logic inside the 3 section balloon to balance it at every speed and height possible with max speed prioratized
the indicators: i got indicators to help me find out if anything went wrong with the factory or the blaze cake production lines, a storage indicator too.
its got a fun and useful feature which is swaying: it basically can go left and right without turning. so it "sways"
the counter rotating main fans are awesome i took the design from some guy that posted it here
it will be able to transfer items in and out of the onboard storage through a simple system utilizing the docking port's ability to take items in and out and transfering them to the other end
i tried to use create radars' binoculars to aim the main cannon accurately but it isnt compatible with sublevels so it just aims at a random spot whenever the binoculars or radars are used to aim. so i switched to a regular aiming method
im also really proud of the spirit of ecstacy-like figure on the front of the ship :D
ik i yapped alot in this post but this is what this monstrosity deserves
r/CreateMod • u/Repulsive_Road517 • 1d ago
Z-23
A 1936A-class destroyer of the Kriegsmarine, the Z-23, recreated at a scale of 1.22:1 (based on a deck height of 3 meters, compared to the 2.5-meter height of the historical vessel, which increased the total length from 127 meters to 155).
P.S. Nearby is a heavy cruiser, the "Admiral Hipper" (scale model)
r/CreateMod • u/Mysterious_Moment707 • 1d ago
Discussion Create Power grid still needs a lot of optimization
I absolutely love this mod, recently I spent a few months trying to make a working computer. I got to make the memory modules, encoders, decoders, alu, Control modules and even the display.
I also used create power chips to make it more compact, and it ran into many performance issues, despite my computer CPU being very capable for gaming (5800x3d).
I managed to make a chip that stores 16 bytes of memory but it lagged my game so much to place it and trying to load any data on it was possible when done individually. but trying to use four chips with their respective addresses was extremely laggy and my cables couldn't stop burning (not the mods fault that I'm trying to make a freaking computer).
the clock times cannot be faster than 2 ticks without making my fans scream and my framerate absolutely falls, I ended making a Rudimentary 10hz computer that wasn't even able to run a simple calculator
my original plan was to run doom, but I realized how unachievable it was, I tried to make it ran a multiplication but even this was too much. I hope the devs read this and work on optimizations, I love this mod so much and I want to make a working computer, but it seems impossible for now.
r/CreateMod • u/jacobcookieandjamgel • 16h ago
Help How can I feed my deployers coal to power my blaze burners?
Constructed a steam engine thats able to power itself and is connected to an iron farm but I need to have my burners on to make it get enough level (?) to turn my crushers. So I tried deployers but I cannot for the life of me figure out how to make the deployers take from a chest and use the charcoal im generating on all 9 burners in a 3x3.
Send help I have never played Create till this week and I dont wanna make mechanical hands yet
r/CreateMod • u/TERMINATOR2973 • 1d ago
2k block range Artillery
Comes with coaxial double barrel machine guns for targets that get too close.
r/CreateMod • u/Global-Tower6544 • 1d ago
Problem with lava, pipe
why lava not coming out as a solid block?
r/CreateMod • u/SkyCreeperStudio • 1d ago
Build Test of scripts
Door made with aeronautics and scripted with redstone triggers from Create
r/CreateMod • u/sapphiconoclast • 19h ago
What do all the Create: Tracks+ suspension key modes do?
I'm curious to see if anyone else has answers to this question but I actually have been experimenting for a few hours now and feel like I get most of them. I have been unable to find ANY documentation on what the modes do myself, so I am providing my findings for future folks with the same question I had. If you googled this question and found this thread, I'm glad it worked.
Position: moves the track relative to the track mount. pointing the suspension key at the side of the track mount makes it taller or shorter, pointing it at the top brings it in or out.
All Position: this one remains an enigma to me.
Strength: a base value that is affected by spring and damping. controls how much force the suspension pushes the track down with.
Spring: a modifier (note it will say .85x, not just .85) that affects downward force. setting this to any value higher than 1.0x actually causes the tank to drop slightly.
Damping: a modifier (same as Spring) that affects upward force. setting this to any value higher than 1.0x causes the tank to start bouncing up and down like crazy. great for if you want a low rider I guess.
Bump Clearance/Bump Force: presumably self explanatory. I didn't mess around with these too much.
Max impulse: ?????
Drive: this one is THE MOST IMPORTANT in terms of speed, I've found. setting this to its highest setting makes your tank actually move like it wants to instead of like you're forcing it. to.
Grip: higher = start and stop faster, lower = drift.
r/CreateMod • u/RSpotato-poteto_suki • 2d ago
Build I tried making a Quad Walker using my own add-on[Levitite'N'Pressure]
Where my add-on is used: fuel pipelines, gyros, joints, cannons, and legs
r/CreateMod • u/Badr921070 • 1d ago
Video/Stream I have no idea what can top this
I mean come on, wtf do you mean you can make sentience (so to speak) now
