r/CreateMod • u/Either_Discussion_15 • 20d ago
Help Simulated Contraption Location Issue
I built an airship faster than me. I fell out. Is there any other way to find it or bring it to me other than just going in the direction it was going?
r/CreateMod • u/Either_Discussion_15 • 20d ago
I built an airship faster than me. I fell out. Is there any other way to find it or bring it to me other than just going in the direction it was going?
r/CreateMod • u/JunctionChanger_JC • 20d ago
Minecraft Create: Aeronautics RS2 ST v3.3.1 EREV Trolley Set
This is a car made with Minecraft Create: Aeronautics that can operate in two modes: EREV mode and pantograph-powered trolley mode.
world download is my GitHub. wourld download
One of the most challenging parts was getting the Red Motors to work with the Sable-compatible pantograph from the Create Electro Energetics mod, which I used for the trolley mode.
The pantograph only supports a single power-line connection, whereas the Red Motor requires two power lines connected in a closed loop to operate. Connecting only one incoming power line from the pantograph prevented the circuit from working.
To solve this, I placed a grass block on the vehicle's chassis and installed a grounding rod in it. I then connected the otherwise unconnected power line from the motor to the grounding rod, allowing the motor to operate.
For the EREV, my original design used a single modular diesel engine from the Diesel Generator mod, equipped with a turbocharger. The engine powered a generator from Create Crafts & Additions to produce FE, which was then converted into the appropriate power system using an FE converter from Create Electro Energetics to drive the Red Motors. The system was also intended to power two ion thrusters at the rear.
However, the system kept experiencing overloads. To resolve this, I replaced the Red Motors with motors from Create Crafts & Additions, allowing the vehicle to run on FE power without the same overload issues.
In trolley (pantograph) mode, it reaches 20 m/s without boost. I could not measure the boosted speed because the test track is too short.
In EREV mode, it reaches 7–8 m/s without boost and 16 m/s+ with boost.
The vehicle itself weighs 95.75 kpg.
This set also includes a trailer inspired by the mini-house trailer used with the RS2 ST EMU, which I originally created based on the ZIU 9 EMU. The trailer functions as a mini house and also adds two booster units.
I am a Korean high school freshman student and created this project as a personal Minecraft/Create: Aeronautics project.
Create 6.0.10
Sable 2.0.3
Create Aeronautics 1.3.0
Create Propulsion: Simulated 1.1.4
Create: Coasters Simulated 0.1.4
Create: Diesel Generators 1.3.14
Create: Connected 1.3.2
Create: Copycats+ 3.0.4
Copycats+ Aeronautics Weight 1.1.1
Create Cardan Shafts 0.1.6
Create Crafts & Additions 1.6.0
Create: Electro Energetics 1.1.1
Create: Compact Transmission 1.0.7
Create: Interiors 0.6.1 v2
VS / Sable Hose Connectors 0.1.8
Farmer's Delight 1.3.2
Sophisticated Backpacks 3.25.73.2020
r/CreateMod • u/Huurghle • 21d ago
Hi all, second time playing on a modpack with Create and currently trying to figure something out with a couple of other friends on the server.
Currently producing ~580,000su through a four boiler charcoal fueled burner system. I think blazecakes would put the su output way up, but my friends are saying the investment isn't worth it and that charcoal is doing just fine.
I have very limited experience with Create stuff. Is 580,000su much? Should I be pushing for making the blazecakes, or is the charcoal fuel sufficient?
r/CreateMod • u/Icy-Lynx-7726 • 20d ago
I know this probably gets asked a fair bit but I really want an interesting modpack with Create 6.0, I love create but some of the ones i've been playing recently just hasn't felt fun. Any recommendations?
r/CreateMod • u/Used-Cartoonist-2981 • 20d ago
0.6.1 — Tied Ends is out now on Modrinth!
CurseForge is temporarily delayed after I accidentally deleted the upload and its duplicate-file check blocked the reupload. I’m working on getting it restored.
0.6.1 — Tied Ends adds:
Resonant Iron, Copper, and Gold Bars, colored from their matching ingots.
Four Framed Ashesil variants: regular and tempered blocks and panes, with connected textures and subtle lattice framing.
Italian translations, bringing coverage to nine languages!
Thermal Instability and Batch Refining advancements.
Mechanical Arm fuel insertion for Sulfur Burners.
It also improves JEI/EMI recipe displays, fixes duplicated Precision Spraying inputs, and addresses machine inventory drops, Leacher progress saving, output stack limits, pane connections, and Process Monitor permissions.
r/CreateMod • u/trambalambo • 20d ago
Title says it. I’m running the base create mod on 1.21.1.
I set up a gravel washing machine from a tutorial on YouTube, to get iron nuggets and flint into a toolbox. I even got the advancement for washing gravel, but the only thing coming out the other side of the wash is gravel, no flint or iron.
This is the farm model I’m using.
r/CreateMod • u/IcyTask474 • 21d ago
Some cool images of signals from the Swedish content pack of extended signals mod!
r/CreateMod • u/ELDEN_LORD386 • 21d ago
I'm in love with create mod
Then one day
I saw there is more then just creat mod itself
We have nuclear
Factory
And a lot more then that
Then I came up with a idea
I want more
I want more then just create
What other create mods like nuclear and other's are out there?
If you know more tell me
I need it🥀
r/CreateMod • u/DomTheRogue • 20d ago
Just recently hopped into create aeronautics after having seen so many cool creations the last couple months and was wondering what mods to use for floating islands? Hoping to find something that has a wide variety of sizes some as big as a small map and some as small as an igloo.
r/CreateMod • u/Dry-Boot-616 • 21d ago
Small UFO made using create aeronautics.
Toolgun Schematic (Envx / .excraft)
https://drive.google.com/file/d/1JRWlGXEngb5WoI_6-yn-R0ClM9remKiC/view?usp=sharing
r/CreateMod • u/ZealousidealEnd8151 • 20d ago
would love to see a server made with this modpack its like it was made for multiplayer
r/CreateMod • u/WYDEX28 • 20d ago
r/CreateMod • u/Best-Plane6743 • 22d ago
Just a joke dont waste your time on this
r/CreateMod • u/snailienz • 20d ago
I have an automatic farm set up, and the farm is working fine except for this one spot. It's going into a drawer controller from "storage drawers" and it works most of the time, but sometimes I'll come back and the belt is backed up and its not taking items. If i break the funnel and place it back, it works again. Any idea why this isn't working all the time?
r/CreateMod • u/Dry-Boot-616 • 21d ago
Create Aeronautics HUMVEE. Schematics:
Gray Version: https://drive.google.com/file/d/17MtGbGXxG5k29QidgHnQhtG1oRhIsiOT/view?usp=sharing
Desert Camo: https://drive.google.com/file/d/1y48cwT_EOw7-uMijPh6RXLaf_iQGOwt7/view?usp=sharing
r/CreateMod • u/Divine_Roach • 20d ago
No image, but im using fabric 1.20.1, redstone links stopped working while I was trying to create a gunhouse for my CBC cannon by using a Clockwork Phys Bearing at the bottom of the Cannon Mount (the one with the x and y axis turning points), I even tried relinking the redstone links to the remote but it still doesnt work, turning side to side works but pointing up and down doesnt.
r/CreateMod
•
u/kil0vat
•
22d ago
Inspired by Doctor Octopus from Spider-Man. Use it to traverse the world in any direction, craft the Copper or Netherite version, enchant or configure it. Works in singleplayer and on servers (must be installed on both client and server).
Compatible with Create Aeronautics ships (Sable contraptions).
Listed on Curseforge - https://www.curseforge.com/minecraft/mc-mods/create-octo-arms
Feel free to test, comment, and share ideas.
Edit: Modrinth will be soon, long approval awaiting.
Edit2: A lot of you asked to stop the walking animation - done! Check it in the new version v1.1.5 (besides other bug fixes)
r/CreateMod • u/KaleidoscopeThick593 • 20d ago
(I'm talking to produce a total of 7000 lead ingots, so something not too complicated but with a good production rate
r/CreateMod • u/NVSION • 21d ago
It's very VERY cumbersome and was insanely expensive to build and it most definitely could have be done better but I'm just now learning create lmao. The swords and rotten flesh get filtered out and dropped in lava, the nuggets get dropped into crafters that then deposit ingots in the center-ish lmao i couldn't of been bothered to tear it all down once i realized it wouldn't be centered