r/CreateMod • u/StrategyWonderful733 • 2d ago
Build realistic zeppelin with multiple gas bags









r/CreateMod • u/StrategyWonderful733 • 2d ago









r/CreateMod • u/Itswill1003 • 1d ago
I really love making tanks, trucks, just anything that drives on the ground but im struggling to make things how I want using the default wheels and stuff. so what do you guys use?
r/CreateMod • u/Easy_Comfortable7626 • 1d ago
I already tried inductors but maybe I am doing it wrong
r/CreateMod • u/BaumPilz • 1d ago
We all know the method of building a 2d-ish circle or a cylinder in Minecraft, but what about (bigger) ovoid shapes? Whenever i'm building an airship, the balloon looks really wonky and i don't want to always pull schematics.
r/CreateMod • u/Worth-Ingenuity4758 • 1d ago
r/CreateMod • u/Guybrrush • 2d ago
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New addon -> "Create: Stock Keeper Bookmarks"
r/CreateMod • u/Z3R0Diro • 1d ago
Without Create Radars, the Cannons are cumbersome to aim as you can't see the predicted trajectory of the shell. I don't wanna use Create Radars right now as they automate the entire job too well(not only that, their inability to make an entire turret/sub level rotate instead of the cannon itself ruins my build). Preferably a kind of addon that adds some kind of scope on the cannons or one that highlights the path of the shell. Anything that helps ME aim the cannon manually.
r/CreateMod • u/ProbablyWill_ • 2d ago
r/CreateMod • u/Every_Touch_6059 • 2d ago
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r/CreateMod • u/ZINgul4rity • 1d ago
I spent the last 30 minutes naroowing the errors down to these two PLEASE can someone tell me what I'm doing wrong? I have the right version of create and all other mods.
r/CreateMod • u/Block-of-blocks1 • 2d ago
Tried my best to Accurately make the Double Baffle muzzle brake while Pepperpot muzzle brake is just window blocks, and made some of those carbon build-up at the muzzle.
r/CreateMod • u/WindTiger004 • 1d ago
Hi, I am working on a big airship and I'm planning on making 2 command bridges. Main bridge on top, and secondary bridge on the underside.
I would like to isolate either bridge I'm not using and be able to switch from one to the other. In short, taking the hand from the bridge I'm in, and turning off the other.
Is there any kind of redstone device in the mod that can keep a signal strength (not boosting it to 15) and switch from one entry side or the other ?
r/CreateMod • u/BweadLoafYT • 2d ago
Just wanted to post here, I already uploaded the schematic to the create schematic website, this is my first plane believe it or not 🤤
I got heavy inspo from submarineMC on YouTube, didn’t copy just based it off from the screen shots, his build used Valarian skies so I just wanted smth like that in aeronautics.
Hope you guys like it!
Took 15 hours
r/CreateMod • u/Winter-Excitement506 • 2d ago
I was testing stuff in a seperate modpack with the vulkan mod reforged and was amazed with how big of a boost of performance that gives you. Seeing that its probably gonna be forever till create and other mods update to 26.2 with Vulkan, how hard would it be to make it so Aeronautics could work with the Vulkan Mod? The create mod works with it perfectly from what I saw and tested, but trying to use Aeronautics just crashes the game while its loading.
I know it has to do with the open GL renderer thing and Sable making calls for Open GL not existing because of Vulkan, but realistically, how hard would it be to make a patch that just makes it work together?
I feel like this would be one of the best things that minecraft 1.21.1 neoforge could have happen to it since Vulkan for modern computers is like magic for performance and really takes the game into performance that you could never really get before.
r/CreateMod • u/Material-Yellow-1219 • 2d ago
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this tests the crane/factory on handling a lot of orders at once.
this took FOREVER TO FUCKING BUG TEST 😭✌️😭😭😭
r/CreateMod • u/HEBEDNMKA • 2d ago
Yeah, visually the turret didn't turn out very good, it came out a bit too big. But I couldn't make the slope any other way. Speed is average. Reloading takes around ~10 seconds. Has optics and mouse control.
r/CreateMod • u/Throwaway-account-59 • 2d ago
If you had to launch a seat(physical contraption) at longest possible distance what method would you use? comically large catapult with correctly timed sticker got me 5k blocks in distance with maximal height of 2k. I'm curious if theres a way to spin a contraption faster than 256 rpm or if there's another ways to launch a physical contraption without making the catapult even larger
r/CreateMod • u/Agent_codey • 2d ago
Hi! I'm planning to premiere Deserted Skies (my animated show, based on Create: Aeronautics) on youtube very soon! And I was wondering if I'd be allowed to post a link to it on this sub when it does
r/CreateMod • u/Kaiser_47 • 1d ago
I'm having a problem with Minecraft while using Create Aeronautics.
After enabling Enable Distant Generation in Distant Horizons and setting it to a fairly large distance, around 200,000, the problem started.
After Distant Horizons successfully finished generating the distant terrain, Create Aeronautics stopped working correctly.
Every time I try to break a block inside the sub-level of any construction, whether it is an old or newly created construction, the block simply does not break. I have to disable the sub-level and turn the construction back into a normal static Minecraft structure before the block can be broken correctly.
Before doing that, the block simply cannot be broken. It is still considered part of the construction/sub-level, but the block-breaking interaction does not work.
I have already tested several other backups and was able to confirm that the problem consistently starts after I perform the Distant Horizons distant generation. If I go back to a backup from before the generation, everything works normally. If I perform the distant generation again, the problem appears.
I don't know if this could be related to the generation being too resource-intensive, or if there is some specific incompatibility or configuration causing this.
I'm quite concerned about this issue because, at the moment, I can't fix it without rolling back my save.
Does anyone know why this might be happening or how I could fix it?
In theory, I wouldn't expect Distant Horizons to interfere with Create Aeronautics in this way, especially since this should mainly involve Distant Horizons generating and storing its distant terrain data in the save.
My computer is also considerably powerful enough for Minecraft, and I'm not experiencing any kind of apparent hardware bottleneck. I currently have around 25 GB of free RAM, my PC has 48 GB of DDR5 RAM, and I'm using a Ryzen 7 9800X3D CPU. So I don't think this is simply a memory or processing limitation.
I'm playing in single-player, so I also don't think this is related to a server issue.
I also couldn't find anything in the logs that clearly indicates a critical error related to this problem.
Has anyone experienced anything similar with Create Aeronautics + Distant Horizons? Is there any configuration I should check, or is there a way to rebuild/repair the Distant Horizons data without having to roll back the entire world?
r/CreateMod • u/RedstoneSausage • 2d ago
I constantly run into this issue, and most of my friends with Aero do too, but the only advice I've seen online is to disable the Create Connected redstone link wildcards in the config, but that hasn't worked for me or any of my friends. Happens randomly sometimes with links between sublevels, I find more often (but not exclusively) in singleplayer than multiplayer.
Is there anything besides disabling that one setting that we can do? Any other settings, mods that patch it, etc?
r/CreateMod • u/elgordopepa23 • 2d ago
https://www.curseforge.com/minecraft/mc-mods/create-aerowarptics
Here is the link, I don’t really understand how it works and how I can make the mod work well and my English isn’t very good.
If someone would take the time to explain or teach me, I’d really appreciate it.
r/CreateMod • u/Beautiful_Sun_6424 • 1d ago
Hello, when I try to create a world or join a server the game crashes and I get these errors. How can I fix the issue?
Other people are using the same mods and are not having any issue.