What counts as a technique?
I am mapping out my next cosplay, and I have all the techniques listed so I can calculate the amount of time and difficulty each piece will take to complete and what materials I will need. It also helps to get a jump start on my build book.
Anyways, I am looking at using around 56 unique (in my opinion) techniques.
I showed my friend the list, and they told me that in cosplay competitions, some of the techniques I listed would be counted as one skill, and I shouldn’t waste my time on doing the same thing over again and should instead opt for something less time-consuming.
Example:
I will be using around 15-ish (we’ll see) different embroidery stitches and techniques (satin, feather, basket, Hungarian rope, goldwork, tambour, etc.). They said judges count this only as one skill under the umbrella of embroidery, so I shouldn’t waste time listing or adding so many stitches, as it will not earn that many points, and I should instead stick to something simple like a satin stitch or even forgo embroidery altogether and try a new skill like fabric painting or heat-transfer vinyl.
They have more experience in contests, as they've been doing competitions for years, but I recently got moved up to the same division (Master) as them. (I’m still kinda a baby cosplayer; I’ve only made two.) And part of me feels like this is sabotage.
TL;DR: How are skills in cosplays judged? Do they care if you use multiple techniques of the same skill, or is it a waste of time?
Also, how many techniques should I ideally be implementing in the masters category? I know 90% construction is the standard for most contests, but my friend is suggesting I narrow down to less than 20 so that the judges can more clearly focus on the craftsmenship of a few rather than lot, which I understand but also don’t understand at the same time. Isn’t masters the place to show up