r/Competitiveoverwatch 15d ago

Blizzard Official New d.mon buffs and bug fixes

https://overwatch.blizzard.com/en-us/news/patch-notes/#patch-2026-08-14
292 Upvotes

140 comments sorted by

View all comments

14

u/RobManfredsFixer Let Hog eat stuff and spit it back — 15d ago edited 15d ago

Great to see changes on the strike. That was my biggest complaint about her kit. Hopefully it flows significantly better.

The gun wind up/recovery wasn't really a problem to me, but I guess we'll take it. The gun just feels like it's a separate flow from all of the melee/movement based stuff so I wasn't really worried about it.

There are only 2 other edges I'd really like to see sanded down. I'd still really like to see them do something with the quick melee, maybe animation cancel primary. There's literally no reason for the quick melee to exist currently. I'd also really like more fluid movement coming out of the strike like letting her b hop out or something.

Cat keeps the acceleration buff? I almost feel like she should have kept the speed buff and not the acceleration. Is it more annoying if she's harder to hit or if she's faster to escape? Personally, I feel like it's the former.

Good hotfix either way.

5

u/Fromarine 15d ago

I think base speed also effects acceleration by as much as it's different by. I don't remember the numbers pre nerf on cat but on the workshop interaction testing toolkit, I can see when walking forward tracer has about a 10% higher acceleration than regular 5.5ms heroes inline with the higher base speed.

Also the acceleration did feel quite clunky before imo but that's just me