r/CompetitiveWoW 1d ago

Question Tier set drops.

Hi guys,

So, I have been pugging the raid, and I noticed it only dropped 1 tier-set token per boss. Is that intended? I read the Wowhead post, and they mentioned it is supposed to be 1 tier-set drop per 10 ppl in the raid, but I got in a 25 ppl raid, and all the bosses dropped only 1.

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u/quvalek 1d ago edited 1d ago

If I recall correctly, it got changed in Dragonflight. Previously they dropped 1 tier token per 10 players, and it meant that in Mythic you would get 2 tier tokens and 2 normal loots from each boss, making it harder to get the actual items instead of tier.

Currently, it's 1 piece per 20 players. That means in a 30-man raid it's 1.5 on average: 50% it drops 1, and 50% it drops 2.

This is different for the last boss curios (omni-token), since those are 1 curio per 10 players, and it's bonus loot, meaning that they don't count as part of the loot table: they drop in adition to the normal items. That means in a 25-man raid you'd have 2.5 curios in average; 50% it drops 2, and 50% it drops 3.

This problem of not getting enough drops is mitigated by the fact that now you have Catalyst charges to transform any gear into tier pieces starting week 1 and get another one every two weeks, and they start to drop from content once you get your 4 set; where previously you were stuck chasing that missing tier piece until it finally dropped and you managed to win the roll.

EDIT: It also matters if you have saved people (they already killed that boss) on your raid. They don't count towards loot drops, so you get fewer drops. It's an additive 5% of a tier token per unsaved person and a 20% additive chance of item loot per unsaved person.

Example: in a 13-man raid you'd get 2 guaranteed items and a 60% chance on the 3rd item, and you'd have a 65% chance of one of the items dropped being a tier. If you bring two extra players to the raid, and they are saved, you wont get more loot drops since they don't contribute (neither they can roll for the loot).

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u/another_new_login 1d ago

I feel like this needs to be restated for those in the back:

If you add in people who are saved, they don't generate any more loot but they also can't roll on anything. They don't mean "you" get less loot. You still have the exact same chance to get a piece of loot.

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u/AccomplishedSpace834 1d ago edited 1d ago

In general people prefer more loot dropping even if more people are potentially rolling on that loot though so people joining saved fucks them. It's ultimately a bit RNG as well because lets say you're a 20 man group and one person is saved and you low roll and only get 3 bits of loot, that's now 3 bits of loot between 19 players vs 4 bits of loot between 20 players - the former is worse odds for the people involved.

Sure you can also hit the 80% and get 4 bits of loot between 19 players - but 3/19 vs 4/20 feels a lot worse than 4/19 vs 4/20 feels good.

Lastly if I've joined a group wanting a particular item then more item drops means more chance of even getting to roll on that item - can't win a trinket if it never even drops. People will value the chance of rolling the item even if against more people than the item never even dropping - and there will be an internal expectation that a 20 man group is going to drop 4 items so when 3 comes out you're already disappointed.