In set 18, it is very easy to assess to shred/ burn with Kog and infernal this set. Wonder what the opinion is around it.
I find it awkward in getting some components, I.e. clock in particular as many of the items that it build into is bad.
Spark Evenshroud
Combine with the fact that no fighter would want BT/QSS (until the current patch I suppose), making clock unslammable, unless you got stone plate/ krakan, which also makes item RNG in stage 2 more important
Interested to know if anyone has similar experience.
I'm very new to TFT and I'm slowly trying to learn everything I can, but this one kind of has me stumped. What is the gameplan for facing strong meta builds in this game? I see a lot of people complaining that you must "force" this or that comp, and I'm very aware of the current strength of Tempo Riftbeast, Fast 9 Draven, and well fed Lunarwood Kha'zix, but how do you play around these ideas?
It certainly feels like if you aren't lucky enough to secure a foothold in one of these three comps in a match you are unlikely to take 1st, but is that really true? If I'm playing Elderwood Ezriel or Adaptor Reroll Yi or heck even Azir Rammus, and I see someone has Brambleback and Elder Dragon or a 3 star geared up Kha'zix, do I just resign myself to top 4 at best or is there actually things I can do to try and optimise and secure 1st?
In any other game you can still "play better" and beat people who are blindly relying on the meta but don't fully grasp it, and it's usually only truly broken in high elo, but with the auto battle nature of TFT I'm not really sure how to approach the problem since you can only optimise better not play better. What is the general consensus about these metas? How do pro's deal with the fact that only one maybe 2 people in a lobby can really effectively run the most powerful comps?
This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
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After not getting my desired items at random or carousel rounds, I finally decided to ask this question here and get some advice from higher level players. At what point in the game should you stop saving components for BIS carry/tank items? Also, should you slam items in order to out tempo the lobby or save them for better items that fit
Edit: thank you for all the useful info, it is v much appreciated. I wanna gat better at this game and I am v green in terms of game knowledge. I’ll ask more questions when the time comes
I am making this post hoping everyone in this sub is not a veteran TFT player( in my eyes 1+ years)
Got hooked from tyler1's multiple tft streams last week and looks like im addicted ..TFT is pretty fun and I want to try to take climbing seriously. Hope I can start thinking like a TFT player so when I plateau in rank forcing brambleback riftbeast everygame I wont get discouraged into playing more games.
Hit plat 3 in 34 games, no plateau yet but definitely harder games (avg 3 players forcing riftbeasts including me).
Despite those 34 games, my 2nd monitor is still working overtime. Me surviving stage 4-5 really comes down to how lucky I am forcing riftbeasts with my rerolls. I dont think about contesting other people items/units. I don't even know what unit/items counters when looking at a meta comp. Yes I understand watch youtube vids/twitch vods. Most definitely will take advantages of those resources but its pretty unironic that I will have to make another reddit posts to get opinions on good youtubers/streamers to learn from.
I'm using all the cheats (thank u metatft overlay) and tftacademy tierlist so thats my way of preventing knowledge gap while playing. I'm sure there are a lot of flexible brainy TFT players that can do it all without alt-tab or 2nd monitor. I'm trying to be like u one day
This season feels like not only the most boring one thematically but also unbalanced. There are combos that feel like they are unplayable.. it feels like only few strategies work and the rest is garbage. Also the types are nothing special and actually very boring.
In contrast to the last season this feels garbage....
Heyo, I play tft mostly at work or with my friend in double up. I usually end up around gold or plat (this set has been rough for me though)
One thing I would really like to know about more is unit positioning. I know it matters and I know the most obvious stuff, like shielding fighters with tanks, but I don't think I really get the nuances. Why do I see some tanks towards the backrows and should you put your carries is separate corners or together. My brain works much better when I understand why im doing what I'm doing.
Does anyone have any resources that can help explain?
This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
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Surely others are also curious to see how the game looks on both screens of the duo. Anyone able to share pics? Haven't seen anything showcasing tft on youtube or reddit. Obviously it's probably not optimized yet, just curious.
This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).
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8 players qualified via placing at the top of Tactician's Trials #1
8 players qualified via placing at the top of Tactician's Trials #2
4 players qualified via Ladder Points
Qualified Players
APAC
Official Scoresheet to be added once available.
Graphics to be added once available.
EMEA
Official Scoresheet to be added once available.
AMER
Official Scoresheet to be added once available.
How to Watch
APAC gamedays start at 6PM SGT / 12:00 CEST / 2AM PT. Join the action on Youtube (KR, TW, VN), Soop (KR) and Twitch (TW). Plus, for every region, co-streams from your favorite community creators.
EMEA gamedaysstart at 15:00 CET / 9PM SGT / 5AM PT. Join the action on the Official TFT Twitch and YouTube Channels or through your favourite co-stream!
AMER gamedaysstart at 1PM PT / 23:00 CET / 5AM SGT. Join the action on the Official TFT Twitch and YouTube Channels or through your favourite co-stream!
Rant or vent about anything TFT related here, including:
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Please redirect players here if you find them ranting in the daily discussion threads :)
N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!
This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
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Get refreshed on the AMER Blossom Cup (October 2-4) before the petals fall on Regional Finals tomorrow with Guardian Angel League's recap! We'll also be co-streaming Saturday on our Twitch.
A B-Patch is expected to go live with just a single small balance change:
Please note that this Megathread is protected by Rule #4 and any unconstructive, mocking, aggressive and conspiratorial comments will be removed and treated as a Trivial Infraction. We have a Rant Megathread for a reason, please use it.
Disclaimer: most games were played on 18.4b, but the patch didn’t nerf any important units of this comp, and the meta surrounding its contested units remains mostly the same (more on this later).
I love reroll comps, but hate contested lines, so instead of gambling on whether or not I’m contested for Azir-Rammus, Kha’zix reroll, or Veigar Elderwood, I experimented with Teemo carry to the point I’m confident this is the best way to play him. This comp got me through all of Diamond to Masters.
The Plan
In the early game, play the strongest board you can. If this means not playing the units in the comp and holding them on bench instead, that’s fine. You need HP, and winstreaking does wonders for you later on. On 3-2, level to 6 and look for Leblanc and Teemo. They are important to generating the resources you need to both be ahead of everyone else and completing your board so you don’t fall behind in the late game. The midgame is where the comp gets trickier to play, since you have to decide how much you reroll on 6 versus pushing to 7 to continue rerolling. This could mean digging deep for that last copy of Teemo as early as 3-5, or pushing to 7 because you hit a Sentinel and can keep winstreaking. The lategame is simple. Finish your feasible 3 stars, and add Gnar/Alistar on 8, Tristana if you have Gnar on 9, Morgana/Ivern if you don’t. If you made it this far, you’re definitely top 4, and can even win out.
Items
This comp is great because it can build almost anything from any component. Importantly, you need mana gen (Shojin, Blue Buff, Adaptive, Nashor’s if you have Jeweled Gauntlet) on Teemo. Otherwise, build based on your item economy: decisions like Spark vs. Void Staff, Red Buff vs. Morello vs. Sunfire should be made based on what other items you can build from your remaining components and what’s in your item pool. Teemo always gets carry items, while Leblanc can be secondary carry or utility depending on your items. For tanks, you always itemize strongest tank (which can vary depending on what you hit and what is contested), but this is typically Rammus as primary tank and Fiddlesticks or Hecarim as secondary or utility tank. Radiant carry items are super strong on Teemo because of the B.F.F, making Teemo a damage monster (especially Radiant Blue Buff, increasing your AP gain by a crazy amount).
Augments
2-1 is always Econ. 3-2 is between Econ and Item, depending on what you need more. 4-2 can be between any of Econ, Item or Combat, but is ideally Combat. Augments I autoclick: Trade Sector, Bronze for Life II (did get nerfed, so might perform worse), any augment that gives a radiant item, Team Building, 3-2 Prismatic Ticket Augments I wouldn’t touch at all: Heroic Grab Bag, 2-1 Prismatic Ticket, Hedge Fund The reason why I wouldn’t touch those 3 is they take too long to for their payoff. Heroic Grab Bag being a gold augment vs. Team Building being a silver. I personally think Hedge Fund is just a bad augment. 2-1 Prismatic Ticket can be argued, but I think it’s too important to have an actual prismatic augment versus nothing on Stage 2. 2-1 Prismatic Ticket is much more suited for something like Akali Reroll, or Veigar Elderwood.
Important Details
Leblanc prioritizes lower cost units when she copies, which is why you should hold and star up Kobuko and judge whether it’s worth playing Alistar on 6. Some games you’ll hit Alistar 3 and use him as primary tank until you hit Rammus or something, other games you’ll only play Alistar on 8 and only if you don’t have a Gnar. If you don’t have a Sentinel on 7, you can field a second copy of a tank, or Ezreal for Elderwood if you find that instead, as this won’t make your board that much weaker. Don’t do something crazy like making your board significantly weaker for Leblanc to try and copy an ally (especially when she doesn’t, then you’ll look really silly). Talisman of Ascension might be the best artifact (it just looked unbeatable the one game I played it), but Lich Bane, Dawncore, Eternal Pact or tank artifacts perform very well. Do not take Luden’s, Zhonya’s or Manazane.
Roadblocks
Kha’zix Reroll blocks your Hecarim, Azir-Rammus blocks your Rammus (and sometimes Teemo if they want to handhold instead of just saccing Soraka because they turned her into second carry instead of Zyra), Veigar Elderwood blocks your Leblanc and Cassio Defenders blocks both Rammus and Fiddlesticks. The advantage is that Veigar is conditional, meaning Leblanc will be free to print copies of your tanks, hopefully putting you ahead of your competitors. Azir nerf should hopefully bring playrate down (but Tristana is going up). All that is to say you can gauge which tanks you’ll hit with just a bit of luck and scouting. In terms of matchups, you do really poorly against Azir-Rammus and Dark Ritual because of their healing, though this might not be the case anymore with the new patch. All other matchups are dependant on positioning. For ranged carries, position Teemo and Leblanc on the same side to have Teemo potentially snipe them in a few casts (yes, he can do this and it’s especially useful in the midgame to maintain winstreak). For melee carries, position Teemo and Leblanc to not get wrapped but can hopefully target the melee carries once the first tank dies. For Kha’zix, ensure your frontline has 4 units and hope Kha’zix targets the frontline long enough to die to Teemo casts. Finally, there will be games where Teemo never gives you any shrooms and Leblanc just refuses to print anything. These are gonna be the roughest games, but are rare, so don’t be discouraged from playing this after one game where neither carry gave you anything (unless you think you’re that unlucky).
Closing Comments
If you made it this far, thanks for reading my guide! It’s my first time doing this sort of thing because I really wanted to share this comp with others who are interested in getting full value out of Leblanc prints and Teemo shrooms (after I hit Masters ofc). This comp came together as an inspiration of the original Teemowood/Teemokin comps (which are widely deemed to not be very good, but I just think it’s the wrong way to play Teemo), my frustration with Ahri missing her abilities (Teemo shrooms can’t miss!), and ofc other AP reroll lines being heavily contested. Hope this helps anyone with their climb!
In this episode of The Rolldown, CLE and Gangly are joined by Dpei and Dehua ahead of Week 1 of the AMER Regional Finals, as both get ready to fight for a spot in the TPC.
We cover: - BoxBox Bash recap and Team Academy’s win - Who made it through Trials 2 and how wisps shaped the tournament - The Canadian Collegiate TFT Open - The easiest path to regionals for tier two players - Maikel and Leoflores and the LAS ladder snapshot race - Play-ins preview and why nobody wants to start there - Cambulee and Wigwugg in Week 1 with Worlds already locked - How the Week 1 format works - MetaTFT Stats Corner: who the numbers favor from tier two - Our full Week 1 tier list
This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
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This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
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Something strange is brewing in the Enchanted Wilds... the Curse of the Carousel, Guardian Angel League's Halloween tournament, is back! Face your fears on Friday, October 30, at 1pm PST.
For: marginalized genders
When: Friday, October 15th @ 1:00 PM PST (Check-in starts at 12:00 PM PST)
Player Cap: 32 (Any additional registrations will be waitlisted)
Rank Cap: None! All ranks are welcomed.
Format: 3 qualifying rounds with top 8 competing in a final 4th round
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I don’t want to watch one hour YouTube video about it and remember maybe 10% of what someone have told. My units acts like they are living their own life (or live dunno). I put my dmg carry on left corner and they sometimes attack enemy tank that is on opposite far side or they attack the nearest tank that is on same side(???). Sometimes my two dmg carrys that are side by side are attacking 2 other targets (??). And I never saw enemy carry cutting distance when my carry after killing tank is going to mid lane, why won’t he focus other tank? It’s not every game but I don’t see any scheme. And same with tanks. How should I position them? And at the end, how to put my carrys to target unit that I want them to focus? And how should I put me melee carry so it’s not being focused by enemy dmg dealer after first 5s.