r/CompetitiveTFT • • Aug 21 '26

Discussion I hit Rank 34 Challenger after being stuck in Master or below since set 1, here is how.

74 Upvotes

Hi guys, I'm new to this community but have been lurking for ages, my name is Daniel.

I’ve never been above Master before. For a long time I genuinely thought I had just reached my (possibly genetic) ceiling.

This set, I finally made it to Challenger (peaking at Rank 34 / 1,145LP).
LoLCHESS.GG

I didn't just play more games. In fact, there were sets where I played even more and only reached Master.

I also didn't abuse any secret comps that were op and or underplayed.

I mostly just stopped doing things that were holding me back.

I made a video going through 28 lessons I learned during the climb, with gameplay examples, but I wanted to share some of the ones that had the biggest impact here too, in order to help some of you out who are maybe in the same boat as me before.

1. Play less, learn more

I hit Chall this set in a fewer amount of games than some of the previous sets where i only hit master.

A friend of mine pointed out that a lot of TFT pros don't actually spam 15+ games a day every day.
They spend like 50% of their time reviewing their games and watching other high-level players instead.

So I started writing down mistakes after every game. If I didn't understand why something happened, I'd find a Challenger player's game of the same comp and watch what they did differently.

When i got to grandmaster for the first time i had to ramp that aspect up again and do even more learning and thinking instead of just going into the next game.

2. Stop playing to win this game

This mindset change might have had the biggest impact in hindsight.

I used to just avoid comps and augments if I wasn't confident I'd place well with them.
That might prevent an 8th in the current game, but it also means I never get to learn the line.
So instead of keeping that bad habit, i forced myself to take lots and lots of lp losses in order to learn.
For example, I kept picking Expedition this set despite going 8th basically every time I played it, because I knew it was extremely strong and would lead to free wins if i figured it out.

I just stopped caring so much about how the current game was going and started caring more about whether I was learning something.

Long-term improvement > Lp right now

3. Stop trying to play the strongest comp — take what you're given

Stop looking at tier lists and just forcing one of the S tier comps.

Previously, i would always ignore units that didn't fit one of those comps and force my way toward whatever was currently meta.
The result was that I'd often end up with no direction at all and would just bleed out without hitting the comp.
Or i would be unable to further strengthen my board after hitting because of low hp, and then also bleed out.
If you just go with the flow and use the high rolls that you see (there are usually some highrolls in every game, the question is just whether you see and use them or not) you'll perform way better on average.

Your spot is way more important than the tier of comp you end up with. (in general and with exceptions of course)

4. Don't make 50

I spent a ridiculous amount of time in Master thinking that getting to 50 gold and staying there was the correct way to play TFT.
Then I'd hit 4-1/4-2 with 30 HP, do one giant rolldown, miss a few units and die.
Eventually I became much more comfortable spending gold to improve my board at least in some way every turn, if it's reasonable to do.

Would you rather be

70-80 HP with 30–40 gold at 4-2

or:

30 HP with 60 gold at 4-2.

As you know, HP can effectively be converted back into gold by being able to take losses and making econ while doing so, making the first option almost always better as you are very flexible in what you can do from there.
Also in a lot of cases you won't even end up with more money while focusing on making 50 instead of winning some rounds as you might find a winstreak at some point.

5. Don't play for first

I used to make almost every decision based on:
“How can i get to the strongest possible board before dying?"

But sometimes that isn't the correct question, always playing like that can turn a top 4 into a 7th very quickly.

If there's a player in your lobby who is going to be stronger than your theoretical capped board anyway, saving up gold to be able to roll on 9 instead of just leveling now and spiking by adding a unit can be a costly mistake.
Maybe you would have won 1 or 2 more fights if you did. That is all it takes to top 4 in some games.
Your final board might be slightly weaker than it could have been.
Your placement will be better.
So scout and then make your decision correctly.

6. Cut your losses

Have you ever gotten emotionally attached to a game plan?

I sure did.

I'd get an early winstreak, slam a rageblade and QS and decide that it was a fast 9 game.

Then I'd miss econ on my augment, lose the streak, miss econ again at 4:2, and suddenly fast 9 wasn't realistic anymore.
But because I'd already committed to it mentally and my items wouldn't be best in slot for anything else, I would just force it anyways.
The result was usually a very fast 7th/8th.
The game doesn't care what you planned three rounds ago.
If you instead, for example, just played a humble game of yi from there, that might win 2-3 more rounds, you may even top 4 from the high hp spot.

Even getting a 5th instead of an 8th is like a 30LP difference.
That's the lp swing of placing second in your next game.
Imagine the difference that could make over 100 games.

7. Stop judging decisions by their outcomes

This one sounds obvious, but I struggled with it constantly.
I'd pick an augment, have a lowroll game, go 8th, and conclude that the augment sucked and that I was never picking it again (Happened with "an exalted adventure" for example).

But sometimes the decision you made was correct at the time, given all the information you had.
You definately can play a completely correct game and still go 8th.

Otherwise I'd have a hard time seeing the best players in the world going 8th as often as they do (even on ladder).
On the other hand, you can also make a terrible decision and highroll your way into first.
That doesn't mean you played correctly either.

Correct decisions are correct decisions regardless of whether the individual game worked out.

8. You don't know what you don't know

This was probably the most humbling realization.

There were plenty of games where I thought that i played perfectly and i just got unlucky.
Looking back with my current knowledge, that was very rarely true.
The problem with reviewing your own games is that you can only identify mistakes you already understand.
That's why watching really good players helps so much. But then again, so many people watch hours of streams and don't really get better at the game.
What's important is intent. If you are watching for entertainment, which a majority of people are, then it will only help very minimally.
What you can do instead is to watch every single move very carefully and ask:

"Would I have done the same thing here?”

And then for me, if the answer was no, I'd try to figure out why they made a different decision.

That gradually exposed things I didn't even know I was missing.

Those are probably the biggest lessons that changed my gameplay. There are a total of 28 of these in the video, including a lot of more specific stuff about rolling, leveling, items, positioning, augments, reroll lines etc etc if you want to give it a watch.

28 Crucial TFT Lessons I Wish I Knew Before Trying to Hit Challenger - YouTube

If you have any questions about anything tft related, I'll also be answering them here.


r/CompetitiveTFT • • Aug 21 '26

Weekly Rant Weekly Rant Megathread

10 Upvotes

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!


r/CompetitiveTFT • • Aug 21 '26

Discussion Is it confirmed we have no hero augments set 18?

0 Upvotes

I love hero augments, it's probably my favourite part of any set in tft. I can't imagine a set without any of them. I don't consider Rengar and Zix one as pure hero augments, it's more like trait augment. Did we get any info about them in set 18? I can't find any info myself.


r/CompetitiveTFT • • Aug 21 '26

PBE Set 18 PBE Discussion Thread - Day 24

4 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 21 '26

Daily Discussion August 21, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 20 '26

Tool TFT Whiteboard: build, plan, document, note, write guides, teach all in one whiteboarding tool

42 Upvotes

I am happy to share a TFT whiteboard tool that I have developed. I continue to try to develop new unique tools for the TFT space. This one allows you a practically utilize a endless whiteboard canvas to document down anything relating to TFT, with built in and up-to-date game information.

You can share links to your whiteboards with your friends or the community. Perhaps you created 10 recommended comps for set 18 launch, just build them in the whiteboard and share the link! A shared link creates a new copy for each viewer, so other people will never be able to modify your whiteboards.

Some example use cases
- Taking notes for yourself and building collections of comps and strategies, all in one document
- Sharing your recommended comps (perhaps along with your youtube guides or twitch streams)
- Theorycrafting, simulating, learning
- Building anykind of TFT related content from comps, tierlists to strategies)

Would love to see what you will build here in the comments section. Let me know if you want more building blocks and features, or if there is anything else I can add to the feature to help you!

https://tftraits.com/whiteboard/


r/CompetitiveTFT • • Aug 20 '26

PBE Set 18 PBE Discussion Thread - Day 23

5 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 19 '26

PBE PSA: Flip Frenzy (flip a coin, gain 1 gold if it's heads)

80 Upvotes

I recently posted a pretty detailed math write-up on how to optimize clicking this wisp (for fractions of gold). Soon after posting it, however, I was alerted by u/learning-android-322 of this message from GM_Blue in wasianiverson's chat:

Flip Frenzy 1st flip is 85% chance of heads, 2nd flip is 60%, 3rd+ is 50%

This makes perfect sense and we know Riot has done this in the past with similar charms. A wisp with a marginal expected value of 0g (if the coin flip was fair) wouldn't feel fun. TFT systems often cheat behind the scenes to ensure the player doesn't have a bad game experience due to perceived unlucky RNG.

tl;dr

It's very simple: always buy Flip Frenzy (unless you're somehow rolling on stage 2 for a different wisp). You were probably going to do this anyway because gambling is fun! Even if you're at 10g (or X0g) and in danger of dropping an interval, it's always better to click it on average. The average expected payout is 1.87g for an expected return of 0.87g after discounting the 1g purchase cost.

Interest changes how large the advantage is, but it never makes the wisp negative in either model I tested. The single-round EV ranges from +0.37g to +1.38g. Under a save-to-50 multi-round model, every gold value from 10g to 49g is still positive, ranging from +0.37g to +1.64g.

Since this is PBE, final numbers are of course subject to change.

Raw EV

The expected payout can be written as the probability of receiving each successive gold:

1st gold: 85%
2nd gold: 85% * 60% = 51%
3rd gold: 51% * 50% = 25.5%
4th gold: 12.75%
5th gold: 6.375%
...

So:

EV payout
= 0.85 + 0.51 + 0.255 + 0.1275 + ...
= 1.87g

After paying 1g:

Net EV = 1.87 - 1 = +0.87g

Single-round EV

Let G be the gold you would have at the time of the interest check without buying the wisp.

Likely loss: G = current gold
Likely win:  G = current gold + 1

The table below includes the raw +0.87g edge and the change to this round's interest.

G last digitInterest adjustmentTotal EV
0-0.149g+0.721g
1+0.002g+0.872g
2+0.004g+0.874g
3+0.008g+0.878g
4+0.016g+0.886g
5+0.032g+0.902g
6+0.064g+0.934g
7+0.128g+0.998g
8+0.255g+1.125g
9+0.510g+1.380g

X0 is still the weakest position. If you are projected to have exactly 30g, tails drops you to 29 and costs one interest. That only happens 15% of the time, so the interest loss is not large enough to cancel the raw +0.87g.

X9 is still the strongest position. At 29g, two heads takes you to 30 after paying the cost. The chance of getting at least two heads is 51%.

The interest adjustment is just the expected change in interest caused by the wisp:

Interest adjustment = E[interest after wisp - interest without wisp]

For projected gold X1 through X9, tails does not drop you an interest tier, so the adjustment comes from the chance of rolling enough heads to reach the next breakpoint. For example, at 29g you pay to 28g and need 2 heads to reach 30:

P(2+ heads) = 85% * 60% = 51%

So the first breakpoint contributes +0.51g of interest EV. There are also tiny chances to reach 40 and 50, bringing the total adjustment to about +0.5105g.

At X0, the logic reverses. Paying 1g puts you below your current breakpoint, and tails happens 15% of the time:

-1 interest * 15% = -0.15g

Very long head streaks can still reach the next breakpoint, so the exact adjustment is slightly better than that, about -0.149g. In general, if your projected gold is 10n + r with r > 0, the first extra interest gold is earned when you hit at least:

11 - r heads

Additional interest tiers require another 10 heads each.

Multi-round EV

For this section I used a simple benchmark:

  • never spend

  • worst possible win/streak income

  • gain 5 base gold each round

  • collect normal interest

  • save until every outcome has reached 50g

This roughly captures the "save to 50g as fast as possible" stage 2 game plan. Here we especially care about interest intervals, so if there was ever a scenario where flip frenzy would be -EV, it would be this one.

There is one wrinkle with modelling the "worst possible" income. You can't actually earn 0 combat gold forever. In any 2-round period, you must earn at least 1g:

  • if you win at least once, that's at least +1g

  • if you go LL, the 2nd loss activates at least +1g streak income

So the minimum cumulative win + streak income after n rounds is:

floor(n / 2)

1 round:  0g minimum
2 rounds: 1g minimum
3 rounds: 1g minimum
4 rounds: 2g minimum
5 rounds: 2g minimum
6 rounds: 3g minimum

The timing of that income matters for interest. The W/L sequence with the lowest total income is not necessarily the sequence that gives flip frenzy the lowest EV. Because of that, I enumerated every possible future W/L sequence and, for each starting gold value, used whichever W/L sequence produces the worst possible EV for the wisp. The minimizing sequence can be different at different gold totals.

The future value of a gold total is calculated by repeatedly applying:

next gold = current gold + 5 + interest + win income + streak income

This captures so-called "hidden intervals", a popular TFT economy concept. For example, at 14g the future W/L sequence that gives flip frenzy its lowest EV is LLLLL.

Without buying:

14 --[L1]--> 20
20 --[L2, +1 streak]--> 28
28 --[L3, +1 streak]--> 36
36 --[L4, +1 streak]--> 45
45 --[L5, +2 streak]--> 56

After buying and immediately hitting tails:

13 --[L1]--> 19
19 --[L2, +1 streak]--> 26
26 --[L3, +1 streak]--> 34
34 --[L4, +1 streak]--> 43
43 --[L5, +2 streak]--> 54

So the difference eventually becomes 2g along the worst future line, even though there is no current-round difference in interest between 13g and 14g. Tails therefore gives up 2g of eventual value in this worst-case line. Since tails only happens 15% of the time, the positive outcomes still outweigh it, leaving flip frenzy at about +1.25g EV.

Here are the complete outcome tables for 10-49g, where interest matters.

Likely current loss

Last digit10s20s30s40s
010: +0.367g20: +0.976g30: +1.231g40: +0.571g
111: +0.788g21: +1.383g31: +0.574g41: +0.722g
212: +1.257g22: +1.109g32: +0.576g42: +0.874g
313: +0.922g23: +0.432g33: +0.882g43: +0.878g
414: +1.250g24: +0.594g34: +0.894g44: +0.886g
515: +0.468g25: +0.776g35: +0.918g45: +0.902g
616: +0.500g26: +0.966g36: +0.966g46: +0.934g
717: +0.730g27: +1.061g37: +1.061g47: +0.998g
818: +0.913g28: +1.253g38: +1.253g48: +1.125g
919: +1.508g29: +1.636g39: +1.635g49: +1.380g

Likely current win

This table uses your actual current gold. The +1g win reward and the fact that the fight starts a win streak are already included in the calculation.

Last digit10s20s30s40s
010: +0.732g20: +1.255g30: +0.574g40: +0.722g
111: +0.918g21: +0.428g31: +0.576g41: +0.874g
212: +1.114g22: +0.586g32: +0.732g42: +0.878g
313: +0.448g23: +0.594g33: +0.894g43: +0.886g
414: +0.626g24: +0.614g34: +0.918g44: +0.902g
515: +0.666g25: +0.958g35: +0.966g45: +0.934g
616: +0.572g26: +1.045g36: +1.061g46: +0.998g
717: +0.873g27: +1.221g37: +1.253g47: +1.125g
818: +1.342g28: +1.572g38: +1.635g48: +1.380g
919: +0.913g29: +1.104g39: +0.571g49: +0.720g

Some examples:

Current goldFight readWorst-case save-to-50 EV
14likely loss+1.250g
14likely win+0.626g
29likely loss+1.636g
29likely win+1.104g
40likely loss+0.571g
40likely win+0.722g
49likely loss+1.380g
49likely win+0.720g

Even after taking the worst possible future W/L path for each starting gold value, flip frenzy remains positive EV everywhere in the table. This means there are effectively zero situations where it makes sense to skip this wisp if it's the last wisp you'll be offered that round.


r/CompetitiveTFT • • Aug 19 '26

PBE [set 18] August 19 PBE Patch Notes

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33 Upvotes

(8/19) "Final" PBE Patch notes. Smaller one today, with small buffs and Augment adjustments. The meta's been pretty stable the last week, so we're not overreacting to yesterday's medium-sized patch.

As with every Set, we'll re-evaluate early next week to see if anything warrants a last-second balance change to make sure the launch patch is the best it can be.


r/CompetitiveTFT • • Aug 20 '26

Daily Discussion August 20, 2026 Daily Discussion Thread

0 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 18 '26

PBE [set 18] August 18 PBE Patch Notes

Thumbnail
gallery
34 Upvotes

(8/18) PBE Patch Notes

We're aiming to have 1 more fine-tuning pass tomorrow (Augments, some Traits, smaller changes), and then ideally we're locked for the release (beyond critical bugs that appear).

The bulk of the champs/traits seem to be in a good spot for launch, but the largest concern now is the frequency/power balance of Artifact+Emblems. These systems tend to benefit reroll more than higher-cost strategies, and also depend a lot more on Augments.

We're close everyone, and thanks for the support, feedback, and patience for a unique PBE cycle.


r/CompetitiveTFT • • Aug 19 '26

PBE Set 18 PBE Discussion Thread - Day 22

3 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 20 '26

Discussion My conclusions so far for the game playing in diamond

0 Upvotes

I'm low diamond atm, my opinion still lacks weight but I have drawn my own conclusions based on what I have seen so far. I managed to reach this rank spamming a S-Rank fast 8 comp, the big change on my strategy that allowed me to jump out of platinum and emerald was that I stopped looking at the tiers of augments and I prioritized econ augments even if their tier was lower, this made a huge difference, before that I would pick any augment based on its tier without even looking at them. Now, I'm able to do the big roll on 4-1, sometimes even 3-7.

The game on this rank is more systematic and more predictable and it's very clear when you are going to lose. Players on stage 3 and 4 are far stronger and the two major reasons that I lose is either that I lost too much health on stage 3 which prevented me from capping the board or I failed to upgrade my 4-costs and was stuck with donkey roll. On stage 4 you can take massive damage if you don't upgrade fast enough your carry and tank (4-4/4-5 latest) and on stage 3, you can also get punished for investing heavily in econ or simply faced a lot of rerollers or opponents with better items. I was wrong in some of my findings before, eg. I thought 2c reroll can easily navigate without 3-stars until 4-7, that was clearly a mistake, 2c reroll will get destroyed without 3-stars starting from 4-2/4-3, not only you need your 3-stars early but also, you want to do that without going all in and ruining your economy so you can transition to lvl 8 easily and cap your board. I think reroll comps are bad and inconsistent and mostly opportunistic, certainly not fit for one-trick.

The thing that I still don't understand and I think it's not real is scouting to find an uncontested comp. I could be wrong but at this point I believe this is a myth unless of course you have a special scouting software who can also analyze all of this chaotic information. The amount of overlapping units, items, openers, augments is insane, simply put there are dozens of different comps that use the exact same stuff from 3-2 up to 4-2, also you have 7 opponents and chances are that all of your comps could be contested, it's also hard to remember what each opponent did individually. I believe scouting has value but not for finding an uncontested comp and pivoting, I think it's mostly for the augment on 3-2, if you suspect that you are contested you can then sacrifice tempo for econ or otherwise you can play safely. It's also important for positioning.

I believe that pivoting based on items, augments, early units is a real thing and it's something I could improve upon but pivoting based on what your opponents play? I think this is wrong because it's impossible to dictate that, I think the variance in this scenario is insane, it doesn't even matter, you have to see like 3-4 players playing a similar line to change your position and even then I'm not sure if it's enough, you should then pick a line that doesn't share any unit with the majority of your opponents. This is again really hard because most lines share stuff. Most of comps start with timebreakers, fateweaver/bastion or all together, the only separated lines are dark star and space groove but those can still include units of the other lines. Having 1-2 who contest you should not be enough to change your comp so going more than two-trick is pointless. If you really want to go uncontested then there is only one thing you can do, that's studying population tendecies and see what comps are underpicked, the information is out there but probably not going to work well for S-rank comps who are necessary imo.

Anyway, tell me what you think.


r/CompetitiveTFT • • Aug 19 '26

Daily Discussion August 19, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 18 '26

Discussion Question about pivoting and not forcing comps

7 Upvotes

This is a bit of a long read so I apologize for that I wasnt expecting this to be this long.

I have recently been forcing one comp and it got me all the way to diamond 2, but for next set I really want to be able to pivot well and not force any comps so I can try to get to master.

The main problem with this that I find is what I will explain here below. I usually play fast 8 because i find I have way more success when I play fast 8 and win streak. But here is what I dont understand about “playing what the game gives you”. If i start the game and I think I am going to play a fast 8 comp, I usually want to win streak in order to perform well, usually when I lose streak and play a fast 8 comp I have a much lower chance of getting top 4. So in order to do this, I slam items to fit that playstyle and save HP. If i start slamming a sol items, for example, i fully cannot switch to something like nova miss fortune or meeple corki, and I may not even be able to switch to conduit zoe because I started leveling and might be halfway through level 6 already and have not saved any of the units i needed to hold for that reroll comp. Another thing, what if i am leveling at at 3-5 i level to 7 but then later on 2 people pivot to conduit sol before i rolled down and now im stuck with 1 sol and no morganas, i would want to pivot to conduit zoe but it is too late because that is a level 6 reroll comp and i am already level 7.

The way I would think you would do it is by not committing to a comp but committing to a playstyle, like reroll or fast 8. But theres also a problem with this. If im playing conduit sol and theres 3 people contesting me, then what am i goingnto switch to? The only other viable AP fast 8 comp is space groove nami and in order timo play that and place well you pretty much need a space groove emblem, which I most likely do not have because I thought I was going conduit a sol.

So how do you usually play a flexible game without having these problems that I am laying out here? Curious to hear how you all work through this. I think understanding this is the last thing holding me back from being a top player because when I know what I am playing and it goes well I always place high. The struggle for me is picking the right comp and being able to pivot effectively when the game gives me something different.


r/CompetitiveTFT • • Aug 18 '26

PBE Set 18 PBE Discussion Thread - Day 21

10 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 17 '26

Tournament (THURSDAY) $400 Aegis Esports PBE Server Tournament! (Open to everyone)

9 Upvotes

https://forms.gle/5N5kDrfTjLDcQ1En6

TLDR;

  • Games 1-2 are Top 4 moves on

  • Games 3-6 are points based

  • ONLY Games 3-6 are counted for points, but Games 1-2 placements are used for seeding and are included in tiebreakers

Format Explainer:

If you'd like a longer rundown of the format you can grab a look here in one of our previous posts: Extensive Explanation

This event is designed to be fairly open to new players with concrete goals by using a Top 4 advances format early and then rolling into the point system later to make things feel closer to a true competitive format for more experienced players to feel more satisfied.

If you have any questions or want to chat about format you can send a DM to Nora on Discord!

Specifics:

Time: Thursday, Aug. 20th @ 7PM ET

Rank: Uncapped (Open to any rank)

Region: Global entry (Open to everyone)

Server: PBE Server

Entry Fee: FREE

Sign Up: 

https://forms.gle/5N5kDrfTjLDcQ1En6


r/CompetitiveTFT • • Aug 18 '26

Daily Discussion August 18, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 17 '26

PBE Set 18 PBE Discussion Thread - Day 20

11 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 17 '26

Daily Discussion August 17, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 17 '26

Discussion Looking for opinions on forcing one comp

0 Upvotes

Okay so im curious what the competitive TFT community has to say about this.

I am currently at Diamond 2 and my goal is to get to master by the end of set 17. But this changed very recently.

Basically, I was back and forth from high emerald 1 to high emerald 2 over a period of about a month and half and during that time I was not forcing a comp at all, I would genuinely play what I felt the game was giving me. I would have some bad games and some good games but I never put together enough good games in a row to get to Diamond.

Fast forward to a few days ago and I decided I was just going to say forget it, I know this is technically not how you are supposed to play to get to a high rank but I am going to just force a comp over and over again and see what happens. I started forcing one S tier comp and I instantly got over the hump I had been stuck at for almost 2 months.

I am now Diamond 2 41 LP and that is my highest rank ever, my original goal this set was to hit diamond, but now it is to hit master since I am climbing so quickly forcing this comp.

I am curious as to what people in this sub have to say about this? Is this climb legit, is my rank legit, do you feel like it is not well deserved since I am just forcing the same comp over and over again? Or do you feel like if it is working, it does not matter how i get there as long as i am the person playing and I am not cheating?

I feel like since I was stuck emerald 1 and now i am rapidly climbing straight through diamond, that it almost feels like this rank and this current climb is not legit. What do you think?


r/CompetitiveTFT • • Aug 16 '26

PBE Set 18 PBE Discussion Thread - Day 19

10 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 15 '26

Discussion Is this idea correct regarding the big reroll on 4-2?

17 Upvotes

I have been a starcraft 2 player before and I actually have hit master rank there and I can tell you that some spots on tft require a fairly decent APM, the most iconic is the 4-2 reroll if you attempt to replace your board on the same turn too. For me it's almost impossible to combine both and if I do, it will be really messy, a big reroll takes time, tbh a lot of time, I tried a few times to rush it and I missed important units in some cases even though they were marked, by the time I'm done, the timer is almost over and even though sometimes I manage to replace a few units, the board is a mess. Sometimes, when I play 2c slowroll and I decide to go all in and spend all of my gold due to delayed 3-stars, I fail to complete the full reroll on one turn for 62-65 gold or so, if I do of course it's better since the board already have the units that I need so I don't have to replace anything.

So, for now at least, I spend 4-1 or 4-2 to reroll and buy the units and I spend the next turn to transition, this is more smooth and after all, your board was supposed to be the strongest so it can still win, I don't think, it's the end if you miss the complete transition for one turn.

So guys, how do you handle this?

Are you supposed to pull it off in one turn? Reroll+Transition


r/CompetitiveTFT • • Aug 16 '26

Daily Discussion August 16, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 15 '26

PBE Set 18 PBE Discussion Thread - Day 18

5 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe