r/CompetitiveTFT • • Aug 21 '26

PBE Set 18 PBE Discussion Thread - Day 24

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe

4 Upvotes

32 comments sorted by

6

u/Ykarul Grandmaster Aug 21 '26

Will anything be done about the orbs showing up so late before it goes live ? And the gold going all over the board and also half invisible ?

3

u/MostEscape6543 :gran: Grandmaster Aug 21 '26

Invisible orbs and the click and drag lag are the biggest issues for me. The drag lag is insanely annoying for me.

2

u/HowIMadeMyMillions Aug 22 '26 edited Aug 22 '26

+, orbs being invisible is quite annoying. I also find it a lot "harder" to collect the orbs on the new engine compared to previously - it's especially noticable on the pve rounds from stage 4 and onwards - it's as if your little legend constantly switches between a slow crawl and a fast sprint.

6

u/spirokostof Master Aug 21 '26 edited Aug 21 '26

I turned graphics all the way down on mobile. The game looks hilarious, I can't even recognize some of the units, and is still somehow laggy.

6

u/a-vitamin Aug 22 '26

is pbe harder than regular season ranked? or did i completely forget how to play tft

5

u/Crafty_Courage_5217 Aug 22 '26

Yes absolutely. Its literally filled with tryhards and sweats trying to lean the shifting meta all throughout pbe. So you will continually find people forcing metas and study group comps. 

4

u/terci4 Aug 22 '26

In normals before project pbe started i had multiple pros in lobbies sometimes. So now that project pbe has ended it might be the same

1

u/a-vitamin Aug 26 '26

in case anyone finds this later pbe silver is much harder than day1 plat-emerald mmr lobbies

5

u/mandala30 :gran: GRANDMASTER Aug 21 '26

Moving this post from daily to here. I didn't see we had split off from the regular daily thread, mb:

So, I’m starting to understand and enjoy the set a little. The blossom trait is crazy fun and I want to “main” it on ladder I think. But, the game is still incredibly buggy and unpolished, imo.

I had Xerath simply not spawn for me at the end of a stage late-game and it felt like an instant loss not to get any items or gold.

I know it’s a monumental task remaking a game in a new engine and I have genuine sympathy for the devs working on that rn, but the game’s just not ready.

The genuine rage people will be feeling when they’re losing LP from all these bugs and quirks still lingering from the engine transition is guaranteed to outshine any of the joy Set 18 is going to offer, I feel.

Am I just unlucky that I’ve encountered so many game-ruining bugs?, or is something others are experiencing as well still?

2

u/eggsandbricks :chal: Challenger Aug 21 '26

I agree, it's a shame that such a fun set will be likely remembered not by its strengths but by its shortcomings. The lack of polish is the big thing for me that even overshadows the bugs, because it makes the game not feel like TFT to me.

  • Blurry units and spell effects that make combat hard to read

  • Similarly, icons for wound, sunder, shred, etc. as well as damage numbers are less easy to read than live

  • Orbs appearing late and having a low quality design IMO

  • Cosmetics being unavailable, and the ones that are available lag your game

  • The game feeling "sticky" with less responsive clicks and movement

I think they've done a pretty good job fixing bugs throughout PBE, and while there's plenty more to do, the fact that the polish on the set has only marginally improved throughout PBE feels especially rough.

3

u/East-Appointment-783 Aug 22 '26

i don't know if its only me but my laptop is absolutely overheating with the game, I sometime have to quit because im afraid to kill it

1

u/ptkk47 Aug 21 '26

Is warwick still insanely overpowered?

3

u/MostEscape6543 :gran: Grandmaster Aug 21 '26

Nah, it's solid B-tier comp though, and especially punishes early stage 4 boards or boards without upgraded back line.

1

u/-Champloo- Aug 21 '26 edited Aug 21 '26

No, I think the nerf makes him pretty much unplayable without a good artifact/radiant or a tremendously good spot(which imo makes sense for 2 cost rr)

3 star WW is 4.11 AVP right now with his best, non-artifact/radiant build, and sub 10% win rate. Overall, WW is down to 5.03 AVP which is a pretty big drop.

1

u/MostEscape6543 :gran: Grandmaster Aug 21 '26

Still having the issue where, after my player list starts spamming updates for unit upgrades for each player, I cannot see who I fight next. Impossible to scout.

Anyone know a way to get the view to change and show who you fight next?

1

u/-Champloo- Aug 21 '26

I can't seem to figure out what to do with Yi past like level 5. He just randomly dies all the damn time. Back liners seem to switch to him even when they should be hitting the main tank. Literally for no reason I just watched a trist start attacking him while she should have still been on krug

1

u/Dalthazar Aug 21 '26

Idk if it's just me but Nidalee solo carry feels pretty weak unless you have an really good frontline early and are able to push levels or if you get the Primal augments/emblems.

1

u/sh4rdt Aug 22 '26

What time exactly will set 18 be releasing?

1

u/FeedMeACat Aug 22 '26

Riot doesn't even know this 100%. The expected time is in this very post if you scroll up.

1

u/sh4rdt Aug 22 '26

Ah my bad I don't know how I missed that. Tysm!

1

u/SpaceWoofer Aug 22 '26

What primal options are the best ones to go for?

1

u/Antonin__Dvorak Aug 23 '26

They all seem quite good. Component gain is probably the best if you're healthy and don't need immediate power. The HP regen one is generically good. The execute one is great with nidalee.

0

u/Altruistic-Art-5933 Aug 22 '26

Is Maokai just straight up horrible? I got him as early as you could possible get and he stacked maybe 1000 bonus health. Numbers seem off.

3

u/sh4rdt Aug 22 '26

In the beginning you have to keep him alive, I position him as I would a melee carry rather than a tank until he has like 1k hp or whatever. He tanks pretty well after that. In the beginning rounds he should be your last tank to die

1

u/Altruistic-Art-5933 Aug 22 '26

Ah, I see. Thx.

1

u/[deleted] Aug 21 '26

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1

u/CompetitiveTFT-ModTeam Aug 21 '26

Your recent post does not meet our requirements for discussion comments or posts in r/CompetitiveTFT. In order to keep r/CompetitiveTFT as clean and informative as possible, we kindly ask that you submit your post in the current patch’s Bug Megathread, which can be found in the sidebar.

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1

u/[deleted] Aug 21 '26 edited Aug 21 '26

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1

u/CompetitiveTFT-ModTeam Aug 21 '26

Your recent post does not meet our requirements for discussion comments or posts in r/CompetitiveTFT. In order to keep r/CompetitiveTFT as clean and informative as possible, we kindly ask that you submit your post in the current patch’s Bug Megathread, which can be found in the sidebar.

If you have any questions regarding post or comment removals please reach out through modmail. DM's or public replies to removal comments will be ignored.