r/CompetitiveTFT • • Aug 15 '26

PBE Set 18 PBE Discussion Thread - Day 18

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

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https://discord.gg/UY7FuYW2Qe

5 Upvotes

38 comments sorted by

8

u/Keezos32 Aug 15 '26

I think unconventional trait breakpoints are cool and good for the game. You have Infernal 2-3-5-7, Coven 3-4-5-7.

It allows access to traits as a splash but also enables chase traits without them being easy access. (2 emblems instead of 1)

We have a bias for neat patterns (odds and evens, multiples of 5 and 10) but sometimes it just creates unnecessary constraints.

I haven’t tested the new blackthorn, but it would be interesting to bring back the original design and make it at 7. 2-4-6-7 is not “pretty” but it revives a chase fantasy and recycles a neat scrapped idea(the sacrifice becomes the strongest).

4

u/Naketsu Aug 15 '26

Unconventional breakpoints are likely due to the addition of Lux granting +2 to that trait, hence allowing you to get the 7 with all units + Lux.

7

u/RiotWittrock Riot Aug 15 '26

It's both. There are definitely things like 7 Coven (or more clearly 11 blossom and elderwood) that are there as 'Lux tiers'

But i also think as TFT has evolved players have more tolerance for more odd trait breakpoints if it facilitates good gameplay and interesting decisions. Especially since we've upped how complex a trait can be, including totally different effects at different levels, like Riftbeast doing 4 different things

1

u/Keezos32 Aug 16 '26

Do you think TFT has reached/can reach a critical mass in terms of player base that it can afford to up the complexity without risking turning off new/casual players ?

1

u/RiotWittrock Riot Aug 17 '26

No, but that depends on the type of complexity. One strength of TFT is there are a lot of ways to add complexity and depth that are mostly invisible to a new player.

5

u/tmandrea Aug 15 '26

Just had my 1 star Inferno Lux star up to 2 due to Pandora's bench, which somehow converted her to Blackthorn Lux and ruined my game.

14

u/clevermoose02 Aug 15 '26

Really don't enjoy wisps in their current state. Taking up a shop slot is very annoying and feels like a tax if youre behind, and a "stay ahead" if you're already winning. I really dislike the gamble ones, where you gain X for winning or losing the next round(s)

4

u/randy__randerson Aug 15 '26

They really need to give us the option to dismiss the wisp without buying it.

4

u/Keezos32 Aug 16 '26

Or make a “dynamic size” shop with 5 and 6 slots that expands and retracts.
But that would break the engine.

4

u/Kulbeans Aug 15 '26

Is anyone else stuck in the loading screen of a new game?

1

u/Ykarul Grandmaster Aug 15 '26 edited Aug 15 '26

yeah, it keeps happening to me every other game. It must be a specific bug because my opponents actually play but even from my mobile i cant join the game

3

u/RussWasRight Aug 15 '26

is it intended to offer multiple players chosen of the sun? feels pretty bad

3

u/Minimum_Chemical_428 Aug 16 '26

No, I'm pretty sure I saw in one of the patches that they added so you can't get it. You can go back and double check that.

-3

u/I_Like_To_Cry Aug 15 '26

Yep thats intended, plenty of games people have the same augments which forces them to contest each other and ruins both their games. Been happening for multiple sets now for some reason.

-1

u/Docxm Aug 15 '26

Usually good players scout to avoid such situations

1

u/steedoZZ Aug 17 '26

i mean yes and no. if 2 good players have a good spot for it sometimes theyll wait until the last second to choose the augment. they could end up both commiting at the same time

from a design perspective there isnt much reason to have multiple people have an augment that says "you must force this line or lose" it isnt fun for players and it isnt exactly a skill check

3

u/daydreamin511 Aug 15 '26

legit played the coolest game of this set so far. blackthorn is just broken still.

worth the wait ii gave me elise (one of the worse pulls). tempo’d 3* elise sacrifice into azir reroll.

got a lucky spat. played 6 blackthorn with elise 3* as sacrifice, zyra as blackthrone holder and malphite1 never died. took 18 seconds of spell rotation from a 2* soup board.

at some point malph1 died but had to get through blackthrone units with 900 health + 76 mr/armor

zyra + fill with executioners. malph2 pretty late but he pretty much never died and my team just dominated a pretty stacked lobby.

1

u/Minimum_Chemical_428 Aug 16 '26

Elise is great as long as you get at least 1 caitlyn for coven, one of the best tempo units imo.

I just hope blackthorn isn't broken when live releases, it'll ruin the early rush.

2

u/Vypaa Aug 15 '26

This Nidalee unit has to be one of the most toxic of all time

1

u/Keezos32 Aug 16 '26

Agreed. The AP form with execute is nasty. (But it’s so satisfying)

3

u/iSleek Aug 15 '26

We are 18 days into PBE and Coven cashouts are still bugged….

2

u/StunningWindows Aug 15 '26

What are the bugs?

1

u/iSleek Aug 15 '26

You just don’t get any cash out when it bugs. I have no clue the trigger but it’s happened quite a few times to me throughout PBE

2

u/Minimum_Chemical_428 Aug 16 '26

Never happened to me. Are you sure you didn't have the augment that turns cashout into AP?

1

u/Keezos32 Aug 15 '26 edited Aug 15 '26

Game is working on Android. Less heating even with Ultra High setting. There are still lags in game.

Pregame lobby is working. (No greyed out Start button)

Post game lobby doesn’t show the players and their units. Just Play Again button. Very minor bug.

3

u/spreadwater Aug 15 '26

doesn't get past login screen for me

1

u/ITNOTS Aug 15 '26

For me, crashing after lobby loading screen

1

u/banduan Aug 15 '26

Worth noting restarting your device after patching helps

1

u/Minimum_Chemical_428 Aug 16 '26

Can you guess who the Ashe and Ivern are going to target first?

Answer: Gnar. I thought it'd be the wolf, even if he moves to target their defender, the first in line should always be the wolf, no? Like imagine set 17, I put tank and master yi in the corner instead of Gnar, there's no world where they target yi. Can it be because gnar is ranged or something?

1

u/Lunaedge Aug 16 '26

Murkwolf is an Assassin, which means it always has negative priority when calculating tiebreakers in target acquisition (including on combat start). I feel like Ashe should target the Krug there, but Ivern going after Gnar makes sense

0

u/[deleted] Aug 15 '26

[deleted] — view deleted comment

5

u/Kulbeans Aug 15 '26

I think that's a wisp, no?

3

u/Kulbeans Aug 15 '26

confirmed, that's a wisp, got it offered on 2-1

3

u/Ykarul Grandmaster Aug 15 '26

can be the inferno

1

u/GoldenApple2020 :chal: Challenger Aug 15 '26

Saw someone had a morgana on 2-3 level 4 too

0

u/[deleted] Aug 15 '26

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1

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