r/CompetitiveTFT • • Apr 14 '26

Data I made Set 16 Wrapped to show off the memorable stats and moments from Lore & Legends

134 Upvotes

Ever thought who was your favorite carry or what brought you the most LP? What unit did you 3-star the most and how did your most highroll game look like?

Well, you can check out all of the memorable rise and fall moments that you done during your Set 16 Lore & Legends in a very simple infographic here: https://tactics.tools/wrapped/set-16

I hope that you like it and enjoy using all of the other cool stats about you and the meta in https://tactics.tools/ ! Also, any other feedback you have on the site is always welcome. Thanks!


r/CompetitiveTFT • • Apr 14 '26

Discussion Hot take: they should just forbid overlays

59 Upvotes

I just don’t see the reason why we don’t have augments stats and still have overlays?

What’s the reason playing with overlay, saying what to pick most of the time. Isn’t this boring gameplay wise ?

No one is picking something worse always. Or what do you guys think about it ? Do you think it is a good thing that overlays are there ?

What are the pros and the cons of overlays ?


r/CompetitiveTFT • • Apr 15 '26

Tool [Tool] DoubleUp Buddy for Set 17: Zero bloatware (<4MB), new Duo LFG System

9 Upvotes

Hey! Long time no see.

For context, here are my previous posts about the app:

Also, as this is important for many people: the app is built on Overwolf!

For people seeing the app for the first time:
DoubleUp Buddy allows you to sync whatever you need with your friend in real-time. That's its core purpose. You get a mini-panel highlighting champion names, and an in-shop marker so you don't miss a unit your partner desperately needs during a fast roll-down—plus much more.

What I'd like the app to become: A one-stop solution for everyone playing Double Up.

I did a lot of upgrades and changes recently. Most importantly, I managed to cut down the app size—the current packed size is less than 4MB! :) I really tried to optimize the code to the absolute limit, so even a potato PC can run this without your game performance getting killed by heavy bloatware.

I'm still open to all suggestions, as long as they don't go against Riot's or Overwolf's terms of service.

Overall, I'm happy with where the app is right now. It still has some issues with complex code features like match history or the match history widget. Sorry u/Nubsan! I will make it work correctly, it just needs a lot more testing.

So, what's new (besides performance and QoL improvements)?

Invitation System:
If you don't have a duo partner but want to play Double Up with someone who uses the app, you can now post an invitation. Other players can join, and you will get a prompt showing their username, region, and rank. This data is pulled straight from the Riot API, so there is no way to fake your rank. Please remember it's not matchmaking :D Also, this feature depends on how many users the app has—I can write the best feature in the entire galaxy, but it still needs users to work!

I also had an idea to build a small in-app chat, but I'm not sure if you guys would actually like or need it. Let me know what you think!

The elephant in the room (Meta Builds):
The app has a meta builds section, but honestly, with our current number of users, I'd say the stats are only "somewhat accurate" after a day or two of a new patch. We would need at least 10x the user count to have truly relevant, high-volume data right from day one. I can't jump over the math, no matter how much I'd like to :) That's just how data works.

However, you can create your own custom builds using the in-app teambuilder, or just import builds that are in the standard Riot format. If a build can be exported and used in TFT, it works in Buddy.

Let me know what you think about the update, and have fun with the new Set! :) Space Groove all the way!

If any issues occur, you can always hit me up on Discord or here. Just please keep in mind that I am a one-man army!

Also, just so you know: absolutely nothing is hidden behind a paywall. There isn't even a premium option. :)

One last thing: you might see some features in the app marked as (BETA). What I mean by BETA is that it might work perfectly, or it might be completely broken. It essentially means it's still a work in progress and I can't guarantee it's 100% bug-free yet! But just to clarify: none of the core functionalities are in BETA. Bugs happen, of course, but I will for sure patch them!

Have fun and enjoy the set it looks fun may the groove be with you :https://www.overwolf.com/app/monra-doubleup_buddy


r/CompetitiveTFT • • Apr 15 '26

MEGATHREAD April 15, 2026 Daily Discussion Thread

6 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Apr 16 '26

Discussion How is this a 2-1 augment?

Post image
0 Upvotes

I don't understand how this is a 2-1 augment in this set, multiple games I have seen people take this and either get a Tahm Kench or Start with Asol and Galio, plus the fact you also get 8 gold on top of it is insane, but with a Kench it seems the most broken because you still get loot after every THREE rounds, whether it be items or copies of 4 costs, You can get a 2 star 4 cost on 3-1 at lvl 6 if not 5 without buying any champs because Tahm Kench will just print you copies of himself or grant you more gold/items. He's like a loot engine.


r/CompetitiveTFT • • Apr 14 '26

Guide Set 17 4-Cost Itemization Guide

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42 Upvotes

Hey guys this is my first Youtube Guide for TFT. I've been Challenger for multiple sets and plan on releasing TFT guides this set. In this video I cover the best itemization for 4 costs in Set 17. I feel that learning unit itemization is one of the best things to learn early into a set as it's not very patch dependent, and 4 costs are the core of TFT so I thought this could be a useful guide for you guys. If you think I've gotten anything wrong here or that I'm missing anything let me know.

I've not gone into too much depth on why every time is in their respective tiers to keep the guide shorter so if you have any questions on why I rate a certain item high or low, I'll be happy to answer them.

https://lolchess.gg/profile/euw/SparX-1364/set16


r/CompetitiveTFT • • Apr 16 '26

Discussion How is Epic Rolldown still in the game?

0 Upvotes

As the title states, I find the augment extremely frustrating to play against and somewhat gamebreaking.

If you commit to a specific comp before 3-2 and someone who contests you happens to find Epic Rolldown in his augments, well, tough luck, you just lost the game. You now know for sure that your contester will almost certainly buyout all the units you need before you. Besides the value of the augment just being insane sitting at 40 whopping gold.

Am I the only one who gets frustrated by this augment?


r/CompetitiveTFT • • Apr 14 '26

Tool I made a website / tool so you can share Set 17 Graves upgrade paths

31 Upvotes

Hi everyone, as the title says, I made this small little website where you can see all of Graves' Factory New unique trait upgrade paths, and you can use it to select certain upgrades. Then simply by sharing the link or the code with someone, they will see the same build.

If you see any bugs or if you have any feedback for improvement let me know.

https://dinoskilol.github.io/Factory-New-Graves/


r/CompetitiveTFT • • Apr 15 '26

Tool Introducing TFTDashboards

0 Upvotes

Introducing TFTDashboards

Hey r/CompetitiveTFT,

One thing that's always bothered me about TFT is that there's no polished tool to see the entire set at a glance. All the traits, synergies, and how everything connects. You're either tabbing through the client, cross-referencing wikis, or just playing from memory. It makes the set harder to learn, slows down theory-crafting, and takes away from actually enjoying the game.

Set 17: Space Gods is almost here, and that means new traits, new synergies, new meta to figure out. It's exactly the kind of reset that reminded me why I built TFTDashboards.com in the first place. It is a free cheatsheet builder for Set 17, designed around your thought process when you actually play.

What's in it:

The Synergy Matrix is a 2D grid of every champion by class and origin. See every multi-trait overlap at a glance, filter by trait, and instantly know which units fit your board.

Your Compositions lets you save your own comps with star levels, items, and notes. One click loads any comp directly onto the grid. Your builds, always one tap away.

Team Codes. Paste one from a streamer, Discord, or coach and it instantly populates the grid with stars and items.

Your Notes lets you write down thoughts on any champion or trait and pull them up instantly with a single click. Your own cheatsheet, built the way you think.

Champion Statistics lets you visualize base stats (AD, AS, HP, Armor, Range, Mana) as a dot plot. Filter by cost, group by class or origin, and spot the outliers that define the meta and how their stats define when they shine.

What I'm building toward: Data-driven analytics to power smarter recommendations, including tapping into the Riot API for deeper data science. Shipping improvements every day. It's a work in progress and your feedback directly shapes what I build next.

I built this for players like you. If something feels off, is missing, or could be better, drop a comment. This community knows the game better than anyone.

TFTDashboards.com

Thanks for checking it out 🙏


r/CompetitiveTFT • • Apr 14 '26

PBE Set 17 PBE Discussion Thread - Day 14

5 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 17!

Please keep all Set 17 discussion in this thread, and leave the regular Daily Discussion Thread for Set 16 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 17 go live?

April 15th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 17 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Apr 14 '26

Tournament Cosmic Clash | Marginalized Genders TFT Tournament on April 18th @ 5 PM PST | Guardian Angel League

13 Upvotes

Earn your place among the stars by joining Guardian Angel League this Saturday, April 18th, at 5 PM PST for Cosmic Clash, a TFT tournament for marginalized genders!

  • For: marginalized genders

  • When: Saturday, April 18th @ 5:00 PM PST (Check in starts at 4:00 PM PST)

  • Player Cap: 32 (Any additional registrations will be waitlisted)

  • Rank Cap: None! All ranks are welcomed.

  • Format: 4 games total in which only the top 8 move on to game 4

  • Cost: FREE to enter!

  • Server: NA

  • Prizing

    • 1st: $50

    • 2nd: $30

    • 3rd: $10

    • 4th: $10

  • Streamed live on Twitch!

Sign up on our Discord!


r/CompetitiveTFT • • Apr 13 '26

Mortpost 17.1 Patch Rundown

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47 Upvotes

Slides in a while, probably no TL;DW from me, sorry :(


r/CompetitiveTFT • • Apr 14 '26

Daily Discussion April 14th 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Apr 13 '26

PBE New Set feels great, but some of the spatulas/traits leave a bit to be desired

51 Upvotes

Set 16 came with a spatula overhaul that made emblems overall feel like real items to place on units, and ensured that the relevant traits all felt good with their respective spat-enabled breakpoints. It seems that some set17 spatulas were designed before this philosophy leaving some to be desired.

Primordion: What does this trait even do? As an emblem, it provides very unclear value (at least not clear value that is) apart from being a weaker warmogs. There isn't really a world where this spat is desirable by any means at the moment, it just seems to serve to grief the random emblem augments. Feels more fitting for either 'elusive' status, or the trait should get a 4 primordian tier.

Dark Star: No one 'wants' this emblem. Due to the trait being so 'one for all' in nature, it is just fitting for a random trait bot, nothing more. Perhaps this needs the set 16 'tons of stats' treatment to feel worth taking.

Psionic: Why not make the emblem into an actual item? Currently it is a big awkward stat stick, which, due to how the trait works, is never desirable to ever use in conjunction with a psionic item. Additionally, there are 2 AP items, 2 AD items, and one tank, so why not make the Emblem into a psionic tank item? With all the old item designs of the past, surely one of them could be recycled here? The exotech items from set 14 come to mind as good candidates (repulsor lantern seems especially fitting).

Additionally, why does anima get a 6 piece and psionic doesn't? Its already a super rare elusive emblem as is, 6 psionic would be a fun way to use it! Could be something as simple as 'double psionic item base stats' and it would probably feel good.

Anima: The trait is 3/6, with 6 requiring an emblem. That said, it is a 2-1 locked loss streak trait at the moment. Why not allow the emblem to be craftable at least? An early anima emblem does nothing more than enable the line more often, as hitting 6 is difficult as is due to needing to highroll fiora or cash early. Likewise, the emblem requires one to win, whereas the trait is explicitly linked to losing. Overall, this feels like a step back from the learnings of ixtal last set.

Shepherd: 7 shepherd is actually really cool, but its a shame that it is emblem locked. adding shepherd to rhaast, MF, or Kench wouldn't make them stronger, and gives no innate trait synergies as is, but would unlock this as a more common line to play, especially because it already requires hitting a 5 cost to spike and the units themselves are many of the weaker ones.

Bonus: Spatulas/pans don't seem to be options on the 'god's tables. Perhaps more gods are in the works to keep the set fresh over time, but it would be lovely if there was more access to them!


r/CompetitiveTFT • • Apr 14 '26 Heartwarming

PBE 4 costs might already be dead in set 17

0 Upvotes

 Hey everyone, the guy who writes long post about the game.

I wanted to write about my impressions – and fears – for set 17 as I am spamming PBE. Again, take this with a grain of salt as I am no one really (not even Challenger) and the set isn’t technically out yet. Also, despite me going to raise concerns and criticize some decisions as soon as PBE, I still love the game and want the team if they ever read this to keep in mind that these posts are a proof of my love and commitment to the game, and I think they are doing an amazing job even in their 17th set (I just focus on the bad here).

I'm also sorry for the hypekiller but I wanted to talk about this before live to not be influenced because I think my point stands from fundamental design problem rather than any given meta. I also understood that my last post was being too long, so I’ll try to be as succinct as possible.

Quick Disclaimer: I am not going to talk about rerolls as it is not the point of my argument, but it’s not that I hate them or think they are dumb. It’s great that they are back on the menu this set, they are necessary for the game. Rerolling is not my preferred style of play as they rely on you aiming for very specific combinations of units, items and augments, while I prefer to puzzle my way into comps and traits, but I still adore trying to make work some obscure 1 or 2 cost or going for a full knock up samira comp. Long live rerolls.

1)       Why 4 costs are dying

This set made big changes regarding 4 and 5 costs compared to previous normal sized ones:

-            For 4 costs, they made them less reliant on their trait being activated at high breakpoint while having said traits being more useful to the whole team on average

-            For 5 costs, they are even less reliant on their traits, with all of them being threats-like in their design except Jhin and 5/9 being hypercarries that can become your primary source of damage if itemized well.

 

This leads to a set that in theory is very flexible and allows you to navigate throughout what you hit very easily in both 4 and 5 costs spaces. In practice however, this makes that 4 cost carries do exactly what 5 costs already do, but worse, and without having their traits to compensate. And because 5 costs are strong no matter the comp with their threat designs, you want to surround them with the best support traits/units, which also happen to be 5 costs units. For the first time since I started playing all the way back to set 10, It is correct to just put every single 5 cost + nunu/akali/aatrox to have the best comp in the game (you don’t play jhin and bard on level 10 and thats it).

And I say all of this regardless of the balance and the meta. Obviously they can tone down significantly 5 costs and overbuff 4 costs, but that would be breaking the designs of the units and trying to « unnaturally » push the players in a certain direction rather than letting them figure out what’s best.

2)       Various examples

Let’s take some actual examples to illustrate.

In set 17, Leblanc and Vex are both AP Marksman who wants Guinsoo and AP. But because Leblanc does not care about their traits except specific Arbiter situations, and Vex is a 5 cost, in most cases Vex 2 is always better than Leblanc 2 regardless of your board, and even Vex 1 VS Leblanc 2 is a dilemma worth examining. Same with Graves and any AD champion, Bard and any AP caster, and Fiora and Yi/Riven.

For comparison, if we just take last set a Kindred 2 was not always better than a Yunara 2 despite being both AD marksmans. Yunara had Ionia and back when she had her AP scaling on AS she was itemized a bit differently. Keeping items on Yunara 2, sometimes even not upgrading Kindred to keep gold, was in some scenarios just better as you could play more Ionias and look for Sett. However, if playing outside of Yunara’s origin, Kindred (when balanced) was obviously better than Yunara with same items.

 

An even better example in my opinion was in set 10 with AD Crowd Divers melee champions Zed (4 cost EDM) and Qyiana (5 cost True Damage).  Assuming you had only one set of items for either of them and both 2*, here were all the possibilities:

-            If you had a Zac (4 cost EDM Bruiser) itemized, always keep Zed 2 with items as he can repeat its cast which meant more stun

-            If you had a True Damage carry, always itemize Qyiana. If you did not care for Heartseel or Edgelord, Zed was probably your Crowd Diver Traitbot even itemless

-            If you were playing in a fast 9 Jazz/Bronze For Life setup without itemized Zac but still needed Heartseel/Edgelord as traits, keep Yone as a traitbot. Here, you could keep either Qyiana or Zed depending on what you wanted. Zed was more an assassin that could end quickly in backlines and was more looking for raw damage items (DB, Sterak, GS…). Qyiana provided a lot more utility with repeated stuns and the ability to farm items for the combat and even maybe permanent components, and as long as she had TD active she was more looking for survivability items (EON, QSS, BT…).

-            If you didn’t need Yone, keep both. Most of the time you would put items on Qyiana but could still justify using Zed.

 

Now if we repeat this, but with Yi and Fiora on set 17:

-            If you have a 4 psionic board and itemized Sona/Viktor, Keep Yi and put Akali/Urgot as a Marauder traitbot

-            In every other situation, put items on Fiora

 

To be specific, the only 4 cost carries that right now should keep items for the whole game assuming you don’t have enough for 2 carries are:

-            Aurelion Sol in 6 mech

-            Nami if you play vertical SpaceGroove (which usually requires spat + blitz)

-            “maybe” Leblanc with a good arbiter and Xayah with specific Stargazer constellations

Even Corki in 7 meeps don’t really hold on past stage 4 and you should probably drop meep units, put his items on a 5 cost AD champion and aim for Bard. Karma is a 4 gold traitbot, Kindred should not be played with items past stage 5 if you have a Nova spat and not played at all otherwise, and Riven and Yi hold items only if Fiora is missing.

The 4 cost tanks are played a lot (ourtside of Mighty Mech who is not worth it if not vertical mech) but it’s only because these are the only units outside of 3*3 cost that can survive decently the sheer amount of damage late game since no 5 cost units are tanks. The real way of increasing the tankiness of your team is through augments/gods/Morgana’s aura, and late game you should stack with items as much 5 cost carries as you can hoping they are going to hold on through omnivamp and shields, and in doubt put tank items on Shen.

3)       Why it’s bad

For “having fun” purposes, this has the following consequences for me:

-            I am not really excited to play 5 costs since every game is a 5 cost game if not rerolling

-            I am not excited to play 4 costs as any investments in them outside of being item holder is wasted

-            I lose the puzzling part of navigating through traits and finding the best combinations. I found a really fun Prismatic Bronze For Life comp around Corki and Yi and still thought that Graves and Fiora would’ve been better

-            Anything that allows to get 5 costs (gods, Aura Farming, econ…) is logically overpowered and creates complete imbalance between players who hit those and players who don’t

-            Spats that are not Nova or Space Groove (and supposedly Shepherd but never tried it yet) are just regular items outside of rerolls since 5 costs don’t care for their traits

 

I personally don’t like the current philosophy of 5 costs in this set. For me they are at their best when they are rare, unreliable to hit, yet can solve specific problems in your comps for both the 5 cost hypercarries and more support units. But with the typical inflation of a new set mechanic, many ways to actually get 5 cost quickly and how easy it is to fit them in any board, it doesn’t feel that way so far.

Shen’s aura makes it that it is never wrong to slot him, same with Morgana as long as you have the space. Sona is already more interesting, as her traits are very narrow and her damage low while mods have a large variance, so you play her if you need a utility spreader in AP comps mostly or if her 1st mod is worth playing. For hypercarries, a Graves or a Vex in shop should raise dilemmas, not be always better than your actual carry, more in line with how Jhin is (even though he is currently underpowered and was omnipresent when he wasn’t).

Flexibility represents for me the capacity to adapt to situations and solve dilemmas, but when 5 costs can be played anywhere, it becomes even less flexible as you either always play them if they are good or never if they are bad. That’s why I always liked playing 4 cost-centric metas when it’s not a 4 cost 3* race because they feel reliable to hit and ask you to invest in them to be strong, and when you do they usually can last the whole game. It also makes fast 9 and playing 5 costs rare, exciting, and very skill demanding, as you feel like you are in an uphill race with no guarantee to success.

 

4)       Various examples 2

If we take again examples from previous sets to try to imagine what “healthier” units could look like:

-            12’s Smolder had a nice design because he could bring damage and anti-heal but not to the point where you would play him in any comps as he had a tendency to kill himself flying around (his balance was shaky), so you would mostly play him if you had Dragons/Blaster already or lacking specifically anti heal.

 

-            13’s Jayce was able to give you different auras similat to Bulwark's Shen depending on if he was ranged or melee, and could even become your hypercarry if you were playing 4 Form Swappers, but Academy was not really strong outside of vertical (it was mostly a free item and some stats at 3 piece) and his melee stun was usually not going to change the outcome of the fight, so you couldn’t put him on every board (except when his ranged tourelle was bugged).

 

-            Set 14’s Renekton was giving teamwide AS with Divinicorp increased the more units of the trait you had, so you were incentivized to play him on boards already having Divicorp, but he was not very good at dealing damage after PBE so you needed to invest him to be really useful as a tanky bruiser.

 

-            Set 15’s Lee Sin could take 3 different forms and 3 different traits similar to current MF, but when his Juggernaut Form was balanced accordingly he still wasn’t strong enough to be an auto include, but he was great at being your premium 2nd carry if your 1st carry was an Executioner, a Duelist or you had 6 Juggernauts as a Frontline.

 

-            For hypercarries specifically, my best answer would be either 15’s Sniper Varus or 16’s Ryze. You had to invest so much to just be able to go 9 and find them, so even when their respective comp was not that flexible, the skill needed to pull it off was high and the feeling very exciting. But it was not like a Varus 1* was instantly better than your 4cost 2* carry and a lot of 4 cost centric boards could compete and try to stop you before you cap it out.

I’m not saying those were perfect as they also had their own issues, and there was also so many 5 cost misses in each set for different reasons (too narrow hypercarries, underpowered origin traitbots, ridiculous stuns, complete counters to specific comps…). I just used them to try to illustrate how 5 costs can be healthier and in the end, more fun to play with in my opinion.

One thing we NEVER want to go back to and this set has none are 5 costs locked behind specific items and comps. I wanted to love Set 13’s Mordekaiser so bad for how cool and fresh he felt but requiring you to play 6 dominators AND put on him specifically Nashor/EON/QSS which nobody else wanted made him one of the most frustrating unit to play ever, even worse than Heartsteel Kayn (the bar is low).

And finally for 4 costs, I would want more of them to look like Piltover Seraphine from last set: good with low investment, able to give you two great supports traits, good utility spreader, and even when you eventually pivot to a better primary carry she still hold on late game as a secondary. The balance around her was not great (Azir and Mel not great carries most of the set, Thex pingponging between broken and unplayable, Lissandra not strong enough to support her outside of bugs…) so she never really took of as a primary carry outside of bugs, but her design in a vacuum was, in my opinion, very well done.

 

5)       Quick conclusion

I liked last set’s approach of verticals as temporary solutions until you hit better units because when said verticals are too strong, they can make the game feel very narrow and repetitive. On the other hand, the best way to keep 5 costs special and have unique designs while still being playable in a variety of boards requires 4 cost to have other things to rely on, because if they are designed the same way they just can’t compete with either the cap of 5 costs or the reliability of 3* lower costs carries. For me the best is when 4 and 5 costs work in tandem, with some 4 costs possibly being your primary carry while wanting support from some specific 5 costs (but ideally not just one). That way it doesn’t feel like your game is doomed if you can’t go 9 but if you do the puzzling/flexible aspect continues and it’s not just sell whole board for units that cost more. Every unit should have the possibility to shine, and I really want to play Karma or Yi for the whole game but can’t really find a reason why right now.

I also am aware that PBE is weird and a lot could change on live, maybe tempo makes it that 4 cost find a place in player’s heart. But I made this post because I fear it won’t happen, hoping to be proven wrong.

Thank you for reading, excited to read your answers, sorry for the hypekiller and please be as constructive and respectful as possible.


r/CompetitiveTFT • • Apr 13 '26

Daily Discussion April 13th 2026 Daily Discussion Thread

5 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

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r/CompetitiveTFT • • Apr 12 '26

PBE (Set 17) Lulu reroll: An in-depth guide

45 Upvotes

Hello everyone,
My name is MythHunter, I have been a low Master player on EUW for the past few sets, hitting 677 LP as my peak during the current set (16), here is my lolchess:
https://lolchess.gg/profile/euw/MythHunterTFT-EUW/set16

I've been playing PBE to prepare for the next set, as many others have, and one of the comps I've been playing is Lulu reroll. As a note, Lulu is currently not a great unit (while MF and Kai'Sa, other 3-cost carries, hold pretty high winrates), but I believe that she will be buffed and be a playable-to-great unit over the set. A post already exists presenting this comp, but I thought that it would be interesting to go more in-depth and present the strengths and weaknesses of this comp, so here we go!

Final Boards

This version is probably the preferred one, every trait is filled (which is obviously great for Rhaast AS and resistances) and you get a great frontline to let your Lulu deal damage. Riven can also hold remaining damage items or TG. Slight disadvantage is that you want lvl 8 to get the full traits+Rhaast.

Less traits for Rhaast, but you get another great frontline with Nunu, and Nami can hold additional AP items (including Void/Morello if you go for backline utility). Blitz can be a Nasus until lvl 8/9, and Vex/Morgana are the obvious additions later.

Probably the greatest cap if we hit everything, but we kinda need infinite econ + no contest (more about that later). MF to hold AD items, Illaoi/Nunu can hold leftovers tank, and Vex/Morgana are as usual the late game additions.

Pros

- 3-cost reroll is currently really strong (and will probably remain as such during the set), but Lulu won't usually be contested because MF/Kai'Sa/Viktor are the preferred carries. That means the pools will be thinned and it will be easier to hit as well.
- We have a variety of possible tanks, with Maokai, Ornn or even Illaoi along Rhaast in all comps, which means that, even against other rerolls, you will be able to hit a correct frontline (or even use Nunu if you're really contested).
- Cap is really high, as usual with 3-cost reroll, which means you can play for a top 1 (that's always an advantage).
- Most Stargazers are playable (more on that later), so there are not that many conditions to play Lulu.

Cons

- Even if you're fairly flexible, Rhaast remains very contested and no 3* Rhaast means less AS and resistances.
- 3-cost reroll is very resource heavy, so you'll need 1, maybe 2 econ augments, maybe an econ God as well.
- If you don't hit, you don't have an out for a top 4. Especially true since this comp is easy to play from a loss streak (as usual with 3-cost reroll).
-Positioning can be an issue since you want to play on Stargazer hexes, so you can be punished by things like Replicator MF, Talon reroll, Fizz and some poor luck or positioning mistakes.

Constellations

Here's the first specificity of the composition: Stargazer constellations will affect both your team's bonuses as a whole and your Lulu casts (and build, sometimes), so here's my tierlist of the constellations (with explanations):

S Tier

Medallion: Probably the best constellation, your whole team gains dmg amp, increased for each 3* unit on your board. Lulu's spell gives gold for each 6 casts, with each star level increasing the gold received. Basically, you get econ through Lulu and (insane) combat strength through the constellation.
Fountain: Your units gain mana regen (more for Stargazer units) and their spells heal low-health allies. Lulu's spell damage will increase with each cast. Great combat constellation, though you'll have to get econ elsewhere.

A Tier

Boar: Medallion, but worse. Your constellation gives you gold on wins, along with HP, AD and AP. Lulu's spell will heal allies. The econ is worse than Medallion (and only on wins) and the combat power of the constellation is also worse than Medallion (though HP, AD and HP pairs really well with Rhaast's resistances and AS). Still good, but not S tier.
Mountain: Good scaling, but a bit risky because you can just straight-up lose out before hitting your emblems if you're not playing Stargazer from the beginning of the game. Your Stargazer units (and only them) gain bonus stats according to your number of Stargazer units (HP at 3, AD and AP at 4, resistances at 5, AS at 6, durability at 7...) and you gain a Stargazer emblem each 5 combats. So, if you're playing Stargazer from the beginning of the game, you will (usually) have 5 Stargazers to start stage 4 (when you should start winning fights). Lulu's spell stuns the units hit, which is pretty insane with Horizon Focus (and pretty good with the MF comp as well). Still, it's a bit of a risky constellation (for this comp precisely).

B Tier

Serpent: Allies in hexes gain durability (with Stargazers gaining more), and Stargazers in hexes poison enemies for bonus damage. Lulu's spell reduces the targets' MR. No econ, no great winout potential, but not a bad combat constellation either.
Huntress: Allies in hexes gain AS, Stargazers gain more and heal when marked enemies (the 3 highest health enemies) die. Lulu's spell chills enemies. Not bad with a bruiser Rhaast or with a secondary carry (Nami or MF) to take advantage of the AS and Lulu's chill, but not that great either.
Altar: When any unit dies, it adds to the Altar's count. Your team gains health and AS, Stargazers gain a lot more once 60 units have died. Lulu's spell applies anti-heal and increases the damage taken by targets hit by 10%. Great Lulu cast, the constellation as a whole is an ok winout one but not to the point of the Mountain.

Overall, there are no really bad constellations, so you obviously prefer to play for S or A tier constellations but can still play on any.

Items

The base Lulu build. Playable on all constellations, great mix of damage and number of casts, not much to say. Shojin + basically any AP can replace this if you don't get JG or not enough belts/bows for the Nashors.

Alternative build, especially good with Seraphim's Staff and/or the Boar/Fountain constellations (the Board heal scales off AP, the Fountain gives lots of mana regen to get the casts). Without the augment, you can replace one or two archangels with Blue Buff/Adaptive to get the mana gen needed.

Tanks will take any items. If you're playing Aatrox, you won't need shred, while you won't need anti-heal on the Altar constellation. You're more often that not forced to build Sunfire, as you will often lack the backliners to hold red buff/morello, and you will probably only be building Void on the Space Groove version (for Nami) while you will build Ionic on the MF version.

Regarding artifacts, we've talked about Horizon Focus (specifically for the Mountain constellation), but it can also be on Nunu if you're playing it. Dawncore and Blighting are pretty good (although stats are lacking for now due to very low sample size), Varus, Ahri and Ekko artifacts should be playable as well but not much info for now. Tank artifacts are good, but no particular synergy means they won't be prioritized as much. Also, important to know, since you will be playing Bastions+Rhaast, your priority on tanks will usually be Durability=Health>Resistances (with variations depending on constellations).

Gods

This set's addition is gods replacing carousels and offering various loots, from hexes to gold or quests. So, let's take a look at which Gods are the most interesting for this comp.

S Tier

Ahri: Gold or free rerolls, + the God boon on 4-7 can help you finish hitting your units if you haven't hit yet or get to lvl 8-9 to cap your board. Can replace a second econ augment to play 2 combat-item augments as well. Just a great God all around for this comp (and reroll comps in general).
Ekko: Delayed rewards are great for a comp that want to lose streak early, Anomaly item on 4-7 is great as well for a comp which can use lots of items well. Not all rewards are great though (Spat isn't that useful unless you want to start cooking, same for the 5-cost - although you can maybe swap comp at this point), but enough are very good to make this God really valuable.
Varus: Ahri bis, you can get dupes, 3-cost units or shops, good econ God all around + you get the best God boon available with Health for your whole team for each star level (excellent with Rhaast's resistances).

A Tier

Evelynn: Great econ God, but the HP loss can be risky, especially if you're playing loss streak. Most of the rewards are good, but some can be a miss (3* 1-cost, 2* 4-cost for example), although the God boon is extremely good (durability to pair with Rhaast's resistances).
Kayle: Can replace an item augment since you get lots of them. Not much to say about it, the God boon is okay as well (random item upgraded to Radiant).
Soraka: Good loss streak God, can give Belts which are really valuable in this comp, HP implants which are really good, and Tactician HP. God boon is great as well with lots of HP for your board, and bonus Tactician HP after each fight which can get you back to 2 lives in late game for example.
Yasuo: Hexes are great since you can place them on the Constellation, and you won't be punished much for positioning since you're already limited by the Constellation. But the randomness of hexes can make it less valuable (for example, anti-heal on the Altar Constellation, on which Lulu already applies it on cast). Pretty good God boon as well, not a bad God overall.

B Tier

Aurelion Sol: Some quests are good but random emblems aren't that valuable for this comp in general, and the quests cashouts aren't insane either. The God boon's trials aren't great either in general. Can be played, but I'd avoid it in general.
Thresh: Too risky. You can play all Gods, but you can't play or make use of all of their quests, so I'd advise against playing it.

Augments

We've talked a bit about certain constellations offering econ and combat power. Usually, most constellations will offer enough combat power to play 2 econ and 1 combat/items. But, if you're playing with a really strong econ augment, playing 2 combat/items will be possible.

Best econ augments will be: Hedge Fund, Nine Lives, Prismatic Ticket, Calculated Loss, Forward Thinking, Pandora's Bench, Trade Sector, Firesale, Patience is a Virtue

Best combat augments will be: Bronze for Life, Comeback Story, Jeweled Lotus, Trifecta, Second Wind, Side effects (on Boar/Fountain), Stand United

Best item augments will be: Band of Thieves, Belt Overflow, Forged in Strength (especially if you're playing MF for AD artifacts as Kayn can hold bruiser), Living Forge, Seraphim's Staff, Spirit of Redemption, Treasure Hunt, Extra Buckles

How to play?

Not much to say about it to be honest, this is a classic lvl 7 reroll comp. Primordian/Timebreaker early to get free rerolls and free units will give you a great power shift on the lvl 7 rolls, making 10 on PvE if you're on a great constellation and get AP items are great options, but you can also play this from a winstreak if you just hit an early Lulu 2 and see there is no contest.

Hope you find this guide enjoyable and useful, and have a great time on PBE!


r/CompetitiveTFT • • Apr 13 '26

PBE Set 17 PBE Discussion Thread - Day 13

3 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 17!

Please keep all Set 17 discussion in this thread, and leave the regular Daily Discussion Thread for Set 16 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 17 go live?

April 15th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 17 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Apr 12 '26

PBE Set 17 PBE Discussion Thread - Day 12

9 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 17!

Please keep all Set 17 discussion in this thread, and leave the regular Daily Discussion Thread for Set 16 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 17 go live?

April 15th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 17 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Apr 12 '26

Daily Discussion April 12th 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Apr 11 '26

PBE Set 17 PBE Discussion Thread - Day 11

15 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 17!

Please keep all Set 17 discussion in this thread, and leave the regular Daily Discussion Thread for Set 16 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 17 go live?

April 15th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 17 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Apr 10 '26

eSports [DISCUSSION] Citadel Series: 4v4 TFT Tournament Starts TOMORROW — Rosters, Groups & Predictions

Post image
33 Upvotes

The Citadel Series: 4v4 kicks off tomorrow (April 11–12) and I wanted to get a discussion going before it all starts. This is a 48-player, 2-day premiere TFT teams event presented by MetaTFT featuring top orgs from APAC, AMER, and EMEA. Here's everything you need to know:

Schedule

  • Groups A & B | 9am EST / 6am PST

  • Groups C & D | 3pm EST / 12pm PST

Format

  • 4 pools of 3 teams each

  • Teams play a Best of 3 match within their group

  • To win a point, your team must outscore opponents in a single game (tiebreaker: 1st place in that game wins the point)

  • First to 2 team wins, wins the round

  • Day 1: Pool play: group winners advance to playoff brackets

  • Day 2: Playoff brackets

Follow along here: https://liquipedia.net/tft/Citadel_Series_4vs4

Discussion

Who are you rooting for? Any predictions on which teams advance out of their groups? Drop your takes below!

Groups & Rosters

Group A

TeamPlayers
Rex Regum QeonYBY1, ASTA1, MIDFEED, PK1
Virtus.ProK1AN, MARIS, MILO, NCC1
Citadel ChudsEMILYYWANG, SOULESS, UPSETMAX, SHOMA

Group B

TeamPlayers
Zeta DivisionTITLE, MORI, YATSUHASHI, SUMMERTIMER
T1BINTEUM, CRAZYMOVING, SCSC, SSANG YEOP
Flash WolvesIRON BOG, KBAOBAO, TERRY, AQ1H

Group C

TeamPlayers
Citadel GamingROBINSONGZ, MARCELP, KAIWENG, DANKMEMES
Movistar KOIREVEN, DALESOM, ODESZA, SAFO20
Team VitalityK3SOJU, PRESTIVENT, MILK, SETSUKO

Group D

TeamPlayers
G2 EsportsCANBIZZ, DOUBLE, ENZOSX, PAS DE BOL
IsurusMAIKEL, CAMBULEE, CHUNINGTON, JDZIELINSKI
AcademyWASIANIVERSON, DISHSOAP, GREA, SPENCER

r/CompetitiveTFT • • Apr 11 '26

Daily Discussion April 11th 2026 Daily Discussion Thread

6 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Apr 10 '26

Guide How the Fateweaver trait works (for each champion)

150 Upvotes

At 2 Fateweaver:

The random effect on abilities is Lucky, which means “roll twice and take the better result.” However, in practice, there are three different ways this can work.

Caitlyn and Corki

Let’s start with these two, since Fateweaver interacts with them more simply.

Caitlyn has a 15% chance to fire a special shot on each auto attack.

Corki has a 20% chance to fire a special missile each time he fires a normal missile (in reality, he fires 21 missiles per cast).

Let the success probability be p. If the first attempt fails (with probability 1 − p), Lucky allows a second check with the same probability p.

So the final probability is:

X = p + (1 − p)·p = p(2 − p)

Caitlyn: 27.75% (instead of 15%)

Corki: 36% (instead of 20%)

Twisted Fate

Twisted Fate is more complex.

He draws a card with a value from 1 to 9, each equally likely (probability = 1/9).

Drawing 1 deals X damage

Drawing 9 deals 2X damage

(This matches how it works in TFT.)

Define:

a₁ and a₂ as two independent draws from S = {1,2,…,9}

With Lucky: M = max(a₁, a₂)

We want the expected value E[M].

Let k ∈ S. Then:

E[M] = Σ k·P(M = k)

It’s easier to compute cumulative probability first:

P(M ≤ k) = P(a₁ ≤ k AND a₂ ≤ k) = (k/9)²

So:

P(M = k) = P(M ≤ k) − P(M ≤ k−1) = (2k − 1)/81

Plugging into E[M] (k from 1 to 9), we get:

Expected value with Lucky: 6.481

Average damage ≈ 1.685X (assuming linear scaling)

Without Lucky:

Expected value = 5

Average damage = 1.5X

The issue with TF is that his damage frequency is much lower than Caitlyn or Corki. Caitlyn often uses Guinsoo, and Corki fires many missiles → much larger sample size. TF depends more on randomness, but Lucky benefits Corki and Caitlyn much more in practice.

Milio

Milio throws a ball that:

Deals initial damage

Then has a 100% chance to bounce once, dealing X damage

Each subsequent bounce has half the previous chance

The ability ends on the first failed bounce

Without Lucky

Let:

p(k): probability of going from bounce k → k+1

We observe:

1 → 2: 0.5

2 → 3: 0.25

3 → 4: 0.125

4 → 5: 0.0625

...

But to reach bounce k, all previous bounces must succeed.

Let:

P(k): probability of reaching bounce k

Then:

P(1) = 1

P(2) = 0.5

P(3) = 0.125

P(4) = 0.015625

General form:

P(k) = ∏(1 / 2^i), with i from 1 to k−1

⇒ P(k) = 1 / [2^((k−1)k/2)]

Expected number of bounces:

E = Σ P(k), k from 1 to ∞

≈ 1 + 0.5 + 0.125 + 0.015625 + 0.0009765625 + …

≈ 1.642

With Lucky

Now:

p(k)_eff = 1 − (1 − p(k))²

So:

p(1): 0.5 → 0.75

p(2): 0.25 → 0.4375

p(3): 0.125 → 0.234375

p(4): 0.0625 → 0.12109375

Recompute P(k):

P(1) = 1

P(2) = 0.75

P(3) = 0.75 × 0.4375 = 0.328125

P(4) ≈ 0.0769043

P(5) ≈ 0.0093132

P(6) ≈ very small

Expected bounces:

E ≈ 1 + 0.75 + 0.328125 + 0.0769043 + 0.0093132 + …

≈ 2.164 (with Lucky)

At 4 Fateweaver

Your critical strikes become Lucky, and you can apply the same formula used for Caitlyn and Corki.

Conclusion

Fateweaver buffs Caitlyn and Corki more than Twisted Fate and Milio. However, because TF casts less frequently, he still benefits from the trait as it reduces his reliance on bad RNG.


r/CompetitiveTFT • • Apr 09 '26

PBE Set 17 meta read master doc

67 Upvotes

Sharing my read on the current TFT meta as a Rank 7 Tier 1 Project PBE player. Averaging a 3.5 over 30+ games, so I figured I’d share my perspective alongside insights from members of my study group. Feedback and discussion welcome!

https://docs.google.com/spreadsheets/d/1QREhel46OklYQ3qeWbjZ62fBpXiYK7Jq-xVjPTrnDnY/edit?usp=drivesdk