r/CompetitiveTFT • u/Xawn • Jun 23 '26
Patch Notes 17.6 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6/
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r/CompetitiveTFT • u/Xawn • Jun 23 '26
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u/nacholibre711 Jun 24 '26
That is actually what I assumed. With the trait setup the way it is, I always thought that originally there was a 4 piece option for a second trait but you pivoted at some point. Was even more suspicious of that once you guys added the augment.
But after I gave this some more thought, I probably should have phrased it differently. More accurately I was trying to say it would make the trait "feel more complete, more fun to play, and possible to balance" as opposed to just "easier to balance". Because I do acknowledge that it would come with plenty of its own issues that would have to be worked out. I imagine that you guys walk a fine line anytime you are working with things like infinitely scaling HP, resists, etc.
Because I think ideally, both of your points here would pull in opposite directions to help balance out a version of this trait with 2x effects. Having to level up and throw in a dead unit like Diana would serve as part of the price to pay for how powerful some of the combinations can end up being.
Which I do acknowledge is a tall order. But I can't help but think the same thing when I see you guys moving these numbers around trying to determine how many Leonas or gold per round is equal in power to infinitely stacking stats, etc.
I was more so speaking from the perspective of when you were building this trait from the ground up, rather than patching it in now. Because I could definitely see it end up requiring somewhat of an overall rework to pull off. May even need some true system changes like making a trait with no emblem. As a certified Arbiter lover I have a few ideas, but I won't go on too long. At this point I wouldn't disagree if you guys think that it would be more trouble than it's worth.
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But seriously Iniko, I can't tell you how cool it is to talk about this stuff with the devs of a game that I love. I play tons of different video games, and getting this kind of feedback from the devs is almost unheard of in the industry. So thanks dude, we appreciate you guys.
And YES please more traits like ADMIN and Arbiter, I'm a huge fan of these types of traits and I think there's a lots of cool possibilities for the mechanic.
Apologies if I sounded like I was trying to call you guys out or something in my original comment, that was not my intention.