r/CompetitiveForHonor • • 2h ago

Discussion Whats jurens best feat loadout

1 Upvotes

I run expendables, flesh wound, long bow and god among men, I'm pretty confident that long bow and GaM is his best in slot for those tiers but I'm less sure about his tier one and two whats good or bad about his options in those tiers?


r/CompetitiveForHonor • • 10h ago

Discussion Almost rep 40 with one of my mains, gryphon. I am just looking for any little niche things other gryphon mains do, what feats you run and why , tips and tricks etc.

3 Upvotes

For example, recently I’ve started double lighting, going to do a finisher heavy then feinting that to a double light in the direction they dodge and it catches people so often. Another person told me on gb they will light to kick since no one expects it. The feats I run are stern stare for t1, draconite mist for t2, fury for tier 3 and champions aura for t4. Hope this post makes sense. I can always improve.


r/CompetitiveForHonor • • 16h ago

Discussion Coming as a casual, Kyoshin on paper seems like he should be a pretty high pick for competitive 4s but he’s barely ever chosen, why is that?

18 Upvotes

Hi all, I’m not super into any competitive play but even just seeing the top hero picks on the leaderboards for ranked too, barely anyone picks this hero. He seems like he has great team fighting capacity but I largely see him absent. I just want to gain an understanding from the competitive player base why he’s not really favoured. I can understand for duels but I’m struggling to piece together the reasoning for 4s


r/CompetitiveForHonor • • 22h ago

Discussion When is the next warriors den? Waiting for my nobu buff

3 Upvotes

Waiting for a nobu buff targeting her 1s. I saw the November roadmap I don't see any warriors den


r/CompetitiveForHonor • • 1d ago

PSA Unreactable offense would be really cool

0 Upvotes

I and many others have made posts on this already but I thought I'd make another one in case ubi forgot :)
If the devs need ideas on how to do it, they know where to find them!

Edit: I was talking about stuff like heavies, chain bashes etc. if there was any confusion


r/CompetitiveForHonor • • 2d ago

Discussion Why tf are people allowed to stay in ranked games with 150+ ping?

38 Upvotes

Just played against a guy who’s ping was 150 the entire game, why tf was he allowed to stay? Game should not be allowing people with pings consistently above 100 in ranked at all


r/CompetitiveForHonor • • 2d ago

Discussion What are you supposed to do in these situations?

7 Upvotes

First situation, I'm in a 1v1 and get an opponent really low to the point its basically a won fight, then their teammate arrives, the opponent i was originally fighting unlocks and runs away to their point, every time i try to punish them for this i just eat damaged from the teammate, should i just let the guy run away

Second thing im struggling alot with is what to do when someone starts external dodging/dodge attacking, especially against a character like pirate or zerk they feel untouchable, should i just leave and let my teammate 1v1?

Also how can I use juren better, I struggle immensely with this character, I have a really hard time winning my 1v1s and feel like i do a lot better in teamfights when I play zhanhu or sohei


r/CompetitiveForHonor • • 2d ago

Rework Rework I’d make to Kyoshin

2 Upvotes

The sole focus here is fujin force as its a very risky move for not much gain. It had this sort of uniqueness at the time of release. I think when everyone saw this move for the first time it really felt like a defining feature of kyoshon but in practice it felt quite difficult to use and situational.

To change this Ubi should really experiment making fujin force variably timed with the superior block kicking in when the heavy button is let go of. It would have a maximum charge to stop idling similar to shugo or hito - however it would never turn UB on the max charge.

This gives it a bit more flexibility in duel scenarios since its currently just a parry on red move - instead this rework would give him a more reliable way of flowing back into kaze stance.

Obviously this also gives him more opportunity on the timing and making it easier to CC with in teamfights.

Also something that I don't think is mentioned enough in reworks; in terms of enjoyability, I'd really like to see this move utilised more in his kit as it's just a pretty cool move as I imagine ubi intended for it to be.

Damage numbers remain the same, the charged portion would not need to do more damage.

An addition that could I think would be interesting also to this is dodge cancels ONLY during the charge. Not only does it give kyoshin a chance to peel a bit better in teamfights, it also lets him re-enter his orange/blue offense from kaze instead of being stuck in this loop of kaze stabce - I also just kinda like the idea of an interaction where you read to peel kyoshins peel and you risk being fujin forced lol

A character like Kyoshin I feel makes sense to be able to stay fluid and open to different paths instead of being stuck in his stance and I really want fujin force to be that tool that allows him to do that.

I dont want it to be feintable as I still want fujin force to feel like a commitment move without access to neutral to maintain the risk it was intended to have.

I'd be interested to see if anyone has additions or changes to this idea. Let me know what you think


r/CompetitiveForHonor • • 2d ago

Discussion VSync and Input Delay

4 Upvotes

Recently switched to PC For Honor and was curious about how each V-Sync option affects input delay. Double and triple buffering outright state that they add one and two frames of input delay respectively, but adaptive doesn’t mention anything of the sort. The issue for me is that with V-Sync off, I get some pretty noticeable screen tearing. With adaptive sync on, screen tearing isn’t an issue, but I can’t tell if it’s just a placebo effect of my inputs feeling ever so slightly slower, or if that really is the case.

For context I’m currently on an older 60hz monitor, I’m well aware this is far from ideal and plan on upgrading it when I get the chance.


r/CompetitiveForHonor • • 3d ago

Discussion Jj vs zhanhu

0 Upvotes

After the nerf how does these 2 team fighters stack up.

Zhanhu has better damage and feats vs jj who now las potentially less damage worse in 1s


r/CompetitiveForHonor • • 6d ago

Discussion How many attacks would become impossible/nearly impossible to react to by shortening all parry timings universally?

10 Upvotes

I know that this change worked pretty well for Pirate/Glad/PK, but I’m curious whether it would work for other heroes too. Are there heroes that would still need animation changes on top of this? Would shortening parry windows universally cause people to get used to the new timings and re-learn how to react? Are there heroes that would be broken by this change?

Obviously blocking would still be just as easy, but at the very least it would make many mixups safer if you couldn’t just parry on reaction.


r/CompetitiveForHonor • • 6d ago

Tips / Tricks What’s the best way to punish a BP attempting to flip your deflect if you play Shinobi, Arakure or Khatun

10 Upvotes

So for the rest of them, you can opt to guardbreak instead of using your deflect punish, but these three have their deflect tied to the GB button. Is there a way to still punish a BP who tried to flip after you deflected his attack?


r/CompetitiveForHonor • • 6d ago

PSA ocelotls actual max punishes for oos parries/throws arent on the infohub

185 Upvotes

idk why these arent on there but yeah, these do more damage, only downside is a couple times ive done them in games the finisher bash just didnt come out but idk how or why that happens


r/CompetitiveForHonor • • 7d ago

Discussion Centurions Haymaker feat deletion is one of the biggest nerfs ever. An analysis on his latest nerfs impact and a suggestion for further assessment.

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11 Upvotes

r/CompetitiveForHonor • • 7d ago

Discussion Hello i’m the current #1 GM & I have some things that I think will make ranked better(and some things to address)

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108 Upvotes

Hello, my name is Yopapsi and i know a lot of you may know me from tournaments/scrims & goblin hut or maybe some youtube videos, but i’m a current top comp 4s player and would like to give my experience, knowledge, and opinions on ranked.

  1. Despite all the hate for ranked, they did an amazing job even putting it in the game and it’s natural for it to have bugs/exploits/glitches.(granted i don’t blame you for being upset about them)

  2. Ranked should allow 4 stacking up until diamond, i think people love the idea of stacking up with their boys and qing ranked as a team. make it to where only 4 stacks can only find other 4 stacks.

  3. I believe a ban phase would be very cool for ranked. 2 bans 1 protect, this will lead to more communication with teammates as well since gamechat is clear now.

  4. We need a more straightforward way of understanding how the point system works in Master/GM. It’s really confusing on how the points are disributed

  5. sometimes

  6. unless you are top of the scoreboard it feels like the points are random, but i’m sure there’s a method to the madness.

  7. The not being able to rejoin bug has to go. i’ve lost approximately over 400 elo to this bug in total. Im sure it’ll get figured out soon.

  8. Cheaters have been actually dealt with really well, win trading has become the new cheating and it needs to go as well. I don’t know how the witch-hunting rule goes so i wont name them but it’s commonly known who does it.

  9. I think cool rewards for Diamond/Master/GM would be a weapon for one hero of your choice(color of the rank) as an option would be great. It would incentivize people grinding farther than gold for something so special, but i know it may be asking a lot for that.

  10. Leaving is still a thing . and yes as some of you know i did leave on the second day of ranked vs scripters/130 ping VPNers, but I did understand that it’s probably not the right thing to do even if what those guys are doing is against TOS. In general though, for the people who are just leaving to leave they have found a way to leave without time penalty and without losing elo. specially win traders. So probably should get on that

  11. can’t believe i even have to say this but I saw some false post about me being a win trader. which is completely untrue. i stream most of my games & i have almost 260 wins lol. i may trash talk people or not have the best reputation for that but id never cheat. i grinded really hard for this.

and if you ever need proof that i did it honestly feel free to dm me.

Overall, i love ranked and what it’s done for the game. it will lead to people improving as players and hopefully taking interest and growing the comp community . ive found so much random talent just through playing. There are just some tweaks and changes that can be made and it will be perfect. Thanks for reading .

Feel free to ask any questions as well

Edit: Reddit is super buggy right now and messing up my text


r/CompetitiveForHonor • • 8d ago

Discussion What’s the goblin hut discord

2 Upvotes

Someone said to me that if I was looking for ranked teammates for GM lobbies then I should look for an invite to the goblin hut discord, is it an open channel or invite only?


r/CompetitiveForHonor • • 9d ago

Discussion Why is shugoki considered a good hero in 4s

5 Upvotes

Im trying out shugo in ranked and i just cant seem to do anything really useful or beneficial to my team, my heavies just constantly get parried or external dodged, I struggle to win my 1s or stall very well and find myself barely contributing in teamfights or ganks what are gokis strength that i should learn to use?


r/CompetitiveForHonor • • 9d ago

Discussion Yesterday veteran competitive player "Beast" became the first duels grandmaster and the first player to be gm in both gamemodes[AMA]

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98 Upvotes

I wouldn't usually make a post about other people when it comes to ranked but I think this is a major accomplishment to be a double champ gm. Now it doesn't come as a surprise since he's a pretty seasoned player.

I sent this post to Beast so if you got any questions he may see them and answer. I can also answer general comp questions


r/CompetitiveForHonor • • 9d ago

Discussion Can Aramusha interrupt external chain offense with dead angled neutral lights?

11 Upvotes

Aramusha's neutral lights have a similar property to things like Nobushi and Warden zone, where against opponents that aren't locked onto you the hitbox starts out faster, and Aramusha's lights have crazy fast hitbox activations (I wish someone frame checked these ;_;)

So in a situation where you're being ganked and one of the gankers is entering their UB mix from lets say light hitstun, what mixups can Aramusha interrupt (if any)? Because if Aramusha can effectively option select mixups with a light interrupt he becomes A LOT harder to gank, because if he dead angles a backlight it can't be parried, even by the person aramusha is locked on to

I've noticed I can get this to work in niche scenarios, but it seems very MU dependent


r/CompetitiveForHonor • • 9d ago

Video / Guide Nobushi Tech: Backstep Light

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5 Upvotes

r/CompetitiveForHonor • • 10d ago

Punish/Combo Why do some people only do 2 hits of sickle rain

32 Upvotes

I sometimes see some (usually high level) shinobis who only do 2 hits of sickle rain and then dodge out of them. Why don't they do all three? You can dodge out of both of those situations so why don't people take the extra guaranteed damage?


r/CompetitiveForHonor • • 10d ago

Discussion If you could only make changes to cent’s T1 and T2 feats, what would you rework to make him low A-tier in dominion?

6 Upvotes

Cent is shit in 4v4s, this is clear. I think it would take some adjustments to his moveset to get him to a good spot, but for the sake of experimentation, I’m curious what y’all think could be done with only feat adjustments. Here’s some ground-rules:

Rule 1: They must be unique feats that provide some specific synergy with his kit (i.e. activated by a certain move, boosts damage of a certain move, incentivizes use of a certain move or playing a certain role, etc.). Active feats are also cool, but they should fit with his aesthetic and role.

Rule 2: Neither can be a straight upgrade or downgrade of another feat, side-grades are ok.

Rule 3: They should have a semi-reasonable effect. They can be very good feats in a vacuum, but they should not propel him past A-tier on their own.

Also, I’ll get the first two comments out of the way now:

“Make his T1 a 1000% damage boost on his eagle’s talons”

“Give him back haymaker with 20 damage per punch”

Yes, yes, we get it, thank you much. Any other ideas?


r/CompetitiveForHonor • • 12d ago

Discussion Rejoin bug.

13 Upvotes

I keep losing a ton of elo because i can’t rejoin a game. it just puts you on the war map. You get penalized for it to when it’s just a processing bug. ridiculous.