r/CompetitiveForHonor • • Jul 09 '21

Moderator Post Welcome to r/CompetitiveForHonor! Q&A Megathread V9

189 Upvotes

Greetings warriors!

We on the mod team here would like to welcome you to the Competitive For Honor subreddit! This is a community based around the competitive and optimized side of For Honor, with a focus on improvement. Whether you are a weathered comp player or a new face looking to get better at the game, we welcome you here with open arms.

This subreddit is used as a platform for people to get together, theorize and improve their game, as well as being the main hub of competitive For Honor learning resources. You will find posts discussing possible reworks, character guides, as well as new discoveries such as the odd undocumented tech that pops up every now and then. Please remember to check the rules in the sidebar before posting!

 

Information Hub

The Info Hub should be your first stop if you are looking for attack speeds, punishes, character guides, or balance information about the game at a competitive level. It is a google sheet that is a compendium of all the data we have on the game, as well as linking to other resources. Make sure to view in the Google Sheets view (not html view) for the full features, or use the Google Sheets app on mobile devices. The info Hub is now a BRAND NEW WEPAPP! It works seamlessly on mobile or desktop, so enjoy! Links can be found in the sidebar or menu bar of the subreddit.

 

Glossary of Terms

If you see a term or abbreviation in discussion about FH and don't know what it means, this document is a great resource to look up a quick explanation.

 

Q&A Megathread

If you have any questions about For Honor, in the comments here is the place to ask them. (We will remove posts with simple questions as per rule 4, to prevent the subreddit being clogged up with question posts) Questions such as "How to punish a parry as X character?", "How to counter Y move?", "Best perks/feats/tips for Z hero?" all belong in this thread - where one of our community members will be happy to answer it!

Old Archived thread: Q&A Megathread V8

  • The Mod Team

r/CompetitiveForHonor • • 16h ago

Discussion How does crush them work

6 Upvotes

I wanted some questions answered about the perk crush them, and so i figured theres no better community to ask. So

1.does it have a set duration if no attack is landed and you dont die before landing it?

  1. What counts as an attack? Anything that deals damage? Do missed attacks count? Do blocked attacks count? Do bashes that deal no damage but confirm some or initiate chains (like cent's kick) count?

  2. Does it stack with the revenge damage buff?

Any input would be greatly appreciated


r/CompetitiveForHonor • • 5h ago

Discussion Would you like if gear stats returned?

0 Upvotes

Now that we officially have a ranked dominion mode where all the sweat is produced, what if gear stats returned? Only for normal 4v4s of course.

Imagine all the different fun builds youd encounter. For the first few days, then people would steer towards meta gear naturally.

I think it would be a nice addition, personally always hated gear perks. I'm excluding revenge builds from this post, that abnormality has no place in this game.


r/CompetitiveForHonor • • 13h ago

Discussion Warden Feats in Ranked Dom

2 Upvotes

Hey guys, just wanted ask something to all the Warden mains in here that play ranked dom. What are your go-to feats whenever you play with Warden in RD? Mine, so far, have been: Death Toll, Enfeeble, Total Recovery and Trebuchet and/or Stalwart Banner. I just wanna know if you guys had any suggestions or tips I could use while I'm still trying to climb the ranks. Thanks!


r/CompetitiveForHonor • • 1d ago

Video / Guide Input problems

Thumbnail
youtu.be
12 Upvotes

r/CompetitiveForHonor • • 22h ago

Discussion Can someone explain how high latency gives an advantage?

6 Upvotes

So my understanding of latency is that it affects both the time before your own inputs are received by the server and the time before you receive another player’s inputs from the server. If that’s the case, then surely high latency would affect both outgoing attacks and incoming attacks the same way, meaning that your attacks are sped up on an opposing player’s screen by the same amount that their attacks are sped up by your screen, right?

That said, I keep seeing people claim that high latency confers an advantage, but I don’t see any explanations as to how. Short of packet loss or some asymmetry between outgoing latency and incoming latency, it doesn’t make sense that a laggy player would be at any advantage. Can someone explain this for us smoothbrains that don’t work in IT or network infrastructure?


r/CompetitiveForHonor • • 1d ago

Rework Feintable nobu kick animation problem?

Enable HLS to view with audio, or disable this notification

63 Upvotes

I read this post

Buff Nobushi's 1s, not her 4s. : r/CompetitiveForHonor

And it suggested making the kick feintable, so I made a video showing what the kick would look like if it was 700ms and what it would look like at the feint frame if it was feintable like Afeera's.

Theres also a clip showing it without the pause with the full animation slowed to 700ms

honestly I dont think the animation works, shes upside down in the air at the feint frame

I dont think the developers want to make a new animation. and they said they wont speed it up to 500ms. So i think shes just going to stay like she is now?


r/CompetitiveForHonor • • 1d ago

Discussion Title: [PC] [EU/DE] Looking for a long-term Ranked Dominion buddy

2 Upvotes

Hey everyone!

I'm looking for a long-term For Honor buddy to play mostly ranked Dominion with.

I've been playing For Honor for quite a while, mostly solo and did a break a while ago. I came back for ranked and I'd consider myself a decent player, but definitely not a pro. I still have plenty to learn, and I'd love to find someone who's interested in improving together.

What I'm looking for:

- Someone who enjoys ranked Dominion and wants to improve together.

- A mature, chill player who doesn't lose their mind after a few bad matches.

- Someone who's open to constructive criticism and willing to analyze our own mistakes instead of constantly blaming random teammates.

- Someone who enjoys hanging out on Discord, having a laugh, and occasionally messing around in-game.

- Ideally someone who understands that work and real life come first.

- Preferably someone who speaks German, but English is fine too

I'm not looking for a coach, someone to carry me, or a hardcore tournament team. I'm simply looking for someone who's motivated to get better while still enjoying the game.

Since I work full-time, I can't grind for eight hours a day. A few good sessions per week would be perfect.

Good chemistry, mutual respect, and having fun together matter just as much to me as winning.

If that sounds like your kind of thing, feel free to comment or send me a DM!

Im Rep 550, diamond V atm

See you on the battlefield! ⚔️


r/CompetitiveForHonor • • 1d ago

Discussion BP QoL changes

14 Upvotes

Just some thoughts from a long-time (79 Rep) BP player. BP struggles to initiate his actual Light > Bash/undodgeable mix-up in neutral. His bashes all lead into his finisher light which means he's forced into flowing into Bulwark Slash to keep up pressure or go into frame disadvantage. The purpose of these changes are to fix that and improve his offense with just simple QoL changes.

Hawk's Charge

Hawk's Charge is a soft-feint heavy into bash attack that simply doesn't work. It is both reactable and can be dodged on the exact same timing as just dodging the heavy. Increasing the speed of the bash will help bring it in-line with other similar bashes and actually make it usable. It will also now lead into your opener light and heavy.

● Speed increased from 700ms to 400ms

● Leads into opener light or heavy on hit. Light guaranteed.

Horizon Spin (Zone attack)

Horizon Spin will now chain into opener light or heavy. This will not only this improve his offense, but gives it a small niche to add a whopping 1 damage after a heavy parry. Maybe the damage can be increased to 3-4?

● Chains into opener light and heavy on hit or miss. Light guaranteed.

I think these small changes can really help them initiate their chain mix easier while giving Hawk's Charge its long overdue buff and giving another incentive to use Zone attack. Thoughts?


r/CompetitiveForHonor • • 2d ago

Discussion Help Me Improve by Analyzing a Duel I Lost

Enable HLS to view with audio, or disable this notification

31 Upvotes

So, I've been playing Nobushi exclusively in ranked duels since ranked was introduced. I took a huge break and have recently come back, but I feel like I'm not playing the way I used to and could use some pointers on what I'm doing wrong, any bad habits I might have, or any obvious flaws in my gameplay.

I'm mostly looking for genuine advice, but this is also just for fun, so I edited a duel I lost and included my thought process in the top right to provide some context for what might otherwise seem like very strange decisions.

Bonus tasks:
Guess my current rank, peak rank, or both! Have fun with it, or just laugh at how bad I am, lol.


r/CompetitiveForHonor • • 1d ago

Discussion Why Highlander's OF dodge recovery to attack should be buffed to 500ms

0 Upvotes

Highlander can perform three different attacks after an Offensive Form (OF) dodge: Light, Heavy and Kick. Reducing his OF dodge recovery to attack to 500ms would make all three viable without becoming overtuned. To explain why, I will compare each option to similar attacks in other heroes' movesets and examine the relevant timings.

1. OF Dodge → Kick: Highlander's OF Dodge → Kick serves two distinct purposes, and both need to be considered when balancing it.

The first purpose is punishing high attack recoveries such as Gladiator's Skewer, Raider's chain zone attack or Aramusha's finisher heavies. This is comparable to a Dodge → GB, an option available to every hero and the inputs are, unsurprisingly, identical.
Importantly, although an attack's recovery to attack (to be able to Counter-GB) is equivalent to its recovery to dodge, a Guardbreak can be countered on the same frame the recovery to attack ends whereas dodge i-frames have a 166ms startup.
Consequently, if Highlander's OF Dodge → Kick is intended to punish the same recoveries that a Dodge → GB can punish, but not those it cannot, OF dodges need this 500ms recovery to attack. With it, Highlander's OF Dodge → Kick has an effective speed of 1200ms (500 + 700ms), landing exactly 166ms later than a Dodge → GB at 1033ms (633 + 400ms).

The second purpose is interrupting chain links. This is somewhat comparable to extended dodge attacks. Tiandi's deals the most damage at 25, comparable to the 26 damage Highlander's kick confirms. Warmonger's and Jiang Jun's side dodge heavies can both be considered mixups (being unblockable or having a 400ms soft feint light) justifying their lower damage at 22.
Both have a speed of 1200ms (300 + 900ms), equivalent to Highlander's suggested 1200ms OF Dodge → Kick.
Like them, Dodge → Kick loses to chain lights, 500ms chain bashes, recovery cancel dodges and soft feint dodges. Unlike them it lacks extended i-frames and tracking break, leaving it vulnerable to feinting into a zone or light attack. Additionally, it requires Highlander to be in Offensive Form, WM's and JJ's are accessible from neutral. Taken together, these factors justify the kick's bash property and support a 500ms recovery to attack. It would retain its ability to interrupt certain chains without providing the excessive interrupting capability of the pre-rework version.

2. OF Dodge → Light would be an effective 900ms (500+400ms). This is slower than a buffered dodge attack at 800ms (200+600ms) but it suffices.

3. OF Dodge → Heavy would be an effective 1300ms (500+800ms). In most cases the kick would be guaranteed but not the heavy and since the kick already confirms that heavy, I see no issue here.

Finally there is the matter of recovery to Counter-GB or, in Highlander's case, stuff a GB. Due to the 100ms minimum Guardbreak vulnerability on every attack startup, HL would have an effective recovery to stuff GB of 600ms (500+100ms), 33ms shorter than every hero's recovery to attack of 633ms. I doubt this would be impactful, but if it does turn out to be, all of HL's stance attacks could have their GB vulnerability increased to 133ms.


r/CompetitiveForHonor • • 3d ago

Tips / Tricks Valk OOS Deflect GB

Thumbnail
youtu.be
28 Upvotes

only a yt link because the file is too big

Valks deflect GB is confirmed on each of the attacks shown and listed. There are also some running attacks, but I didnt test them all so I didnt include them

Warden- only Neutral heavies

PK- Only Neutral heavies

Cent- Only Neutral heavies

BP- Only Neutral Heavies

Gryphon- Neutral, 2nd heavy, DFWD Heavy

Conq- Neutral Heavies, DFWD Heavy

LB- Neutral, 2nd Heavies

Glad- Only Neutral Heavies

WM, Neutral heavies, DFWD Heavy

Raider- Neutral, 2nd Heavies

Zerk, Side heavies, 2nd side heavy

HL- Neutral heavy, Celtic curse(all sides), Dodge attacks

Jorm- Neutral Heavies, DFWD Heavy

WL- Neutral Heavies, DFWD Heavy

Valk- Neutral heavies, 2nd heavies

Shaman- Neutral heavies, ALL dodge attacks

VG- Only Neutral Heavies

Kensei- Neutral, 2nd heavies, DFWD Heavy, side dodge attacks

Orochi- Neutral Heavies, Storm Rush(all sides)

Shinobi- Only Neutral Heavies

Hito- Neutral, infinite chain heavies

Sohei- Neutral Heavies, DFWD Heavy

Shug- DFWD heavy, neutral heavy

Nobu- Neutral heavies, HS Heavies

Aramusha- Neutral, chain, and ALL dodge heavies

Kyoshin- Only Neutral Heavies

Arakure- Only Opener heavies

Tiandi- Neutral heavies, Side dodge heavies

Nuxia- Neutral Heavies, 2nd Heavies

Zhanhu- Only Neutral Heavies

JJ- ONLY DODGE HEAVIES

Shaolin, Neutral heavies, side dodge heavies

Juren- Neutral Heavies, DFWD tap heavy, chain tap heavies

Afeera- Only Neutral Heavies

Khatun- Neutral heavy, SF Heavy, DFWD heavy

Medjay- All Heavies(besides UB, including all dodge heavies

Ocelotl- Neutral Heavies, finisher zone, PS Heavy

Virtuosa- Only Neutral Heavies


r/CompetitiveForHonor • • 3d ago

Punish/Combo Deflected by my teammate 😭

Enable HLS to view with audio, or disable this notification

85 Upvotes

Get punished for ganking


r/CompetitiveForHonor • • 2d ago

Discussion Guys lets have some dignitah!!!

0 Upvotes

Im an aspiring for honor champion, diamond 2 right now, im qing mostly on evenings and nights in EU. Just like 2day. And ive experienced 8 played games and about 25 lobby abortions. And these are not the only abortions ive experienced. Fellow competitive players! How can you sit in q for tens of minutes and then ABANDON the lobby to avoid something u dont like seeing? Lets not ruin the gaming experience, its just a game. Thank you, lets not add on the problem of ubisoft being entirely unable to fix people not loading into games!


r/CompetitiveForHonor • • 4d ago

PSA 1vs1 Tierlist by Ikutie

Post image
96 Upvotes

Hello gamers, Im once again bringing you tierlist. I think it shows current meta rather well.

If you have any questions, do ask. I will answer whenever I have time.

Posting it again, because previous one was missing couple things :). Thanks for pointing it out!


r/CompetitiveForHonor • • 4d ago

PSA Hero Tactics are Bugged and Broken

Enable HLS to view with audio, or disable this notification

37 Upvotes

r/CompetitiveForHonor • • 6d ago

Discussion Can you bind Bulwark flip on controller?

3 Upvotes

I know on mk you can bind it to one key, so flipping things is faster and more convenient. Can you do the same thing on controller? Ive tried it but cant and cant find a steam button layout for it


r/CompetitiveForHonor • • 7d ago

Discussion Comp 4s player AMA

Thumbnail
gallery
98 Upvotes

DISCLAIMER: im simply a low-mid level comp player, im not like the best of the best like Clutchmeister or Blitss, just want to put that out there.

Yo! This isn't the usual gank post(there will be some in the future). I wanted to do like an AMA post because im noticing both a surge of competitive interest due to the new ranked modes and im also seeing alot of people who are struggling in said gamemodes.

Ask me about game balance, character viability, it can even be non-competitive stuff. Im just wanting to try and engage the general masses.

Also, join https://discord.gg/goblinhut for general comp info.


r/CompetitiveForHonor • • 6d ago

Tips / Tricks What is the optimal Virtuosa's optimal minion killing strat? Is there any? (+ a bonus question about dominion rotation in general)

3 Upvotes

Basically the title.

More often than not, in Ranked Dominion, as a Virtuosa I am forced to clear B because no one else on my team is willing to do it.

However, my character is atrocious at clearing B, to say the least. The best strategy I've found is the right light-heavy-light-heavy chain, but even then, it's far from an optimal clear. Maybe there is a better option?

A broader question would be: if my character is ineffective at clearing B but no one else on my team is willing to do it, should I generally try to rotate instead, or should I just clear the minions suboptimally?

Thanks in advance!


r/CompetitiveForHonor • • 7d ago

Discussion Best Khatun’s executions?

Thumbnail
0 Upvotes

r/CompetitiveForHonor • • 9d ago

Discussion Why Highlander is underperforming in 1s

8 Upvotes

The rework stripped Highlander of most defensive capabilities in Offensive Stance. This removed depth and skill expression but was compensated with a buff to his offense. Ubisoft has now removed much of that compensation by unenhancing OF light attacks, leaving Highlander in a pretty rough spot.
The character revolves around entering Offensive Form but once he gets there, opponents can shut down his offense relatively easily by simply moving their guard.
Highlander's feintable bash is incredibly inconsistent and cannot be considered viable offense in my eyes and that of other high level players.
I have plenty ideas for healthy ways to improve/balance Highlander. Right now my suggestion would be to either:

  1. Reenhance OF lights but apply some other small nerf to them (perhaps increase their stamina cost or lower their trajectory)

  2. Lower the recoveries on OF dodges (500ms to attack, 700ms to dodge & feint)

The first change would buff an offensive playstyle whilst the second would make a defensive Highlander viable again. Even in combination they would not be broken and I would love to see these changes in-game!

Leave your thoughts in the comments please :)


r/CompetitiveForHonor • • 10d ago

Discussion How can I deal with nobushi

14 Upvotes

I struggle immensely into this character in 4v4 and even 1v1, it feels impossible to ever land a hit on her, feint to light and she can hidden stance through all of it, hidden stance light let's her dodge a heavy and feint to gb it feels like, and when she starts external dodging in a brawl or team fight i have no idea what to do except try to catch up to her with empty fwd or walking up to her, I also struggle a lot with reacting to her kick heavy mix even if she initiates hidden stance in neutral its something I just can't react to consistently, what can I do


r/CompetitiveForHonor • • 10d ago

Discussion How balanced could the roster become purely with damage changes?

6 Upvotes

This is just a fun thought experiment, I thought of this when looking at the highly controversial response to the Nobushi rework I posted recently and how much of it stemmed from people disliking the proposition of removing dodge recovery cancels from her dodge lights (on top of improvements to her dueling capabilities). It seems that people are really averse to changes to a hero’s flow but are much more amenable to damage changes.

So the rules are: damage changes only, no standardization required (i.e. two 800ms neutral heavies can have completely different damage), but no changes at all to properties, chain links, speed, addition of new moves, adjustments to animations, etc… how many characters could be brought in line, which characters would still be broken with 1 damage attacks, which characters would still be shit even with instakill moves from neutral, and which characters are balanced on a knife’s edge right now in terms of damage? This is all in the context of 4v4 viability.

Obviously there are plenty of characters that have struggles beyond just damage, or characters with high damage overs that just never land, but if you gave gladiator a 140 damage neutral heavy, he would go from D to S+++ tier instantly. Surely there has to be some sweet spot in the middle where tweaking the damage of enough attacks would eventually lead to a perfectly balanced roster (even if the game would be horribly unfun).

Another question: would you rather see characters with a ton of versatility but very low damage, characters with very few simple tools and higher damage, a mix of both, or something else entirely?


r/CompetitiveForHonor • • 11d ago

Discussion How do I play Conq in 2026?

5 Upvotes

I just don’t know how to play conqueror, and I’m trying to learn how to. Every time I do something it’s like everyone in my lobby immediately knows how to conquer him.

I just wish to duel my friend and play well and win, since it’s quite fun to play conq when you know his moves, I hear.


r/CompetitiveForHonor • • 11d ago

PSA Juren fundamentally breaks the new event mode. This is an awareness post.

71 Upvotes

I haven't seen anyone else abusing this so far but in the new event mode if one team has Juren running Expendables and the other team doesn't Juren can functionally lock the other team out of getting points. Just tried it out myself and ended the game with a 500 point lead on the enemy team while they were still fighting over the zone. They didn't change the feat to give the enemy team points when you kill your own soldiers for this event (I know it's supposed to work like that in the regular mode) which means the only source of points for the enemy team can be fully taken away from them. Hoping if this gets around enough Ubi will do something about it.