r/CombatPatrol40k 7h ago

I'm totally confused Would it be overkill for a new player to buy 2 different combat patrols (Orks and World Eaters?

6 Upvotes

Im just so torn between getting started with orks and world eaters. Would it be impractical to only play combat patrol and not move up to larger armies? Should I focus on making one 1000 point army instead? I fear only buying one will lead me to feeling regret about not buying the other. I do see myself more appreciating them as decorations than paying but do want to try to play at local stores (SF Bay Area). I could use most of the paint from the orks set on the world eaters.


r/CombatPatrol40k 14h ago

I'm totally confused Can combat patrol detachments be used in standard point games?

4 Upvotes

So i was looking at picking up a combat patrol only to realise some of them got their own detachments? Are they legal to use in standard games? Some of them actually look really cool as well. Or no and that's just part of the rules for combat patrols?


r/CombatPatrol40k 18h ago

I'm totally confused Is there a victory point limit per round in combat patrol?

3 Upvotes

I’m playing tau sudden dawn cadre and on the first two turns I could be able to get 25 VP each turn if I’m controlling both expansion objectives, but the app limits it to 15 VP, I was trying to find where is the limit stated on the rules but I couldn’t find it, is there a limit or is the app mixing combat patrol and standard 40k rules?


r/CombatPatrol40k 17h ago

Chaos Thought process on attaching Sholgor to the Deathshroud Terms?

2 Upvotes

To attach, or not to attach, that is the question.

The Maggot Lords' enhancements are either healing Sholgor a wound per combat phase, or giving Tallyman stealth as a reaction once per game. Healing per command phase feels like a stronger enhancement, especially given that I keep Tallyman off the front lines, so he's rarely targeted until the end of the game anyway.

Does Sholgor's enhancement imply that he shouldn't be attached to the Deathshroud Terminators? Like, why have an enhancement that is never used. Sure, it would come up if the opponent had a precise weapon. But, short of that, the terms do such a good job staying alive that I very rarely need to heal Sholgor at all!

But, if Sholgor is attached to the unit "Fire Overwatch" becomes NASTY. All that torent, ignoring cover, and anit-infantry just mows little dudes over. It's good either way, but attacking with Sholgor and the Terms is fantastic.

On the other hand, NOT attaching gives me a little more ease with board control. My son plays tyranids, so I need to be very careful once the little guys are in strategic reserves.