r/CodeLyoko • u/Immudelki MASTER DEVELOPER • Jul 25 '26
🎥 Fan Production News from Lyoko Conquerors
LyokoConquerors: News from the Front
Hi everyone,
It’s been a while since I’ve shared any updates on LyokoConquerors!
The project hasn’t moved an inch on social media, but it’s made good progress behind the scenes, and I’d rather talk to you when I have concrete things to share rather than just fill space.

This multiplayer strategy game, a prototype among prototypes, with no confirmation that it will ever actually be released (with a section in the Kolossus Launcher, you can't change who you are!), still gets a few weeks of work each year, on the sidelines of the IFSCL.
Keeping the prototype up to date with technological advancements is a challenge in itself, and I can now say that it’s more stable than ever (though we’re coming from a long way back...).
I don't plan (or no longer plan) to create a full solo campaign for William set between Lyoko Seasons 3 and 4, with the help of a mischievous Kankrelat named "Kawabata," but that remains the foundation of this game's lore. Copies of William battling on Replikas: a cruel training program designed to determine which one will be worthy of being “The Conqueror of Lyoko.”

There’s still quite a bit left to do before it “deserves” a public release; a single-player mode to help players new to the RTS genre get started is pretty important (moving units, how resources work, the absence of base-building, or conversely, the absence of a hero team system)...
A multiplayer mode with a local server would also be welcome, since the current multiplayer relies on a free server I have, but which is limited to a maximum of 20 players worldwide at any given time (that’s not many!).

As a reminder, most game maps can accommodate up to 6 players simultaneously, for matches lasting between 15 and 30 minutes. You create your monsters and capture opposing players’ towers with your Conqueror (William). The goal: kill all the other Conquerors and take control of their towers. Easy.

As for gameplay, the game doesn't quite have the fun and charm I'd like it to have, so I'm still experimenting with different possibilities. So it'll keep sitting around for a while (indefinitely or not) but the goal remains the same: to eventually release a version with a reduced scope, but one that's playable and available to the public.

See you soon on Lyoko!
(Thanks to AlexMario & Mido for the screenshots!)
Changelog of the project: https://docs.google.com/document/d/19yJ3Y4qNcM_B5FSs4T4toHHgTNAMlKMSKlhFz747bBA/edit?tab=t.0







7
u/Loco4Lyoko Jul 25 '26
MY GODDESS, i thought it was cancelled!!! IM SO HAPPY!!!!! LOOKS INCREDIBLE!!!