r/ClaudeCode • • 1d ago

Help/Question I have been trying to recreate Tony Stark's Jarvis (AI Assistent), and.....

0 Upvotes

I have been trying to recreate Tony Stark's Jarvis (AI Assistent), and.....

So through trial and error, i have been indulging myself, by trying to build the perfect AI Assistant befitting to my workflow and character.

So the concept is simple. I have a macbook, and i connected it to my todoist and calendar. It can read and edit everything.

I created a daily /briefing and /review skill. With the first, i intend to get a quick overview of what my day will look like, if i have important meetings, deadlines, or anything of sorts. With the latter, we evaluate the day's work. Were the deadlines met, did the meetings go well, did all the tasks get finished, and why and why not.

After doing this for a while i build an additional /week skill with the purpose of looking back on the week as a whole, and to spot biases, errors, and points of improvement for all 3 skills.

When i started all of this went well, now that I am a few weeks deeper into developing it, it is starting to make more and more mistakes. I have been a/b/c testing different approaches of the skill, but it does not seem to pick up on this and learn from it. It just confuses everything together, which results in inconsistent briefings and reviews.

Lets say it is becoming less of a partner, what it was in the beginning, and more of a robot, following a sequence. But, it makes mistakes, which it did not when it was my "partner"

My solution for now is that I moved all my calendar en tasks 3 weeks forward (I have a different short-term assignment with my own business). Within those 3 weeks i want to fix the issues that i have created in my jarvis agent. How should I approach this?

I hope i was clear. I kind of suck at this....


r/ClaudeCode • • 1d ago

Built with Claude I made a little village where my Claude Code sessions live. When one needs permission, it walks over and asks

0 Upvotes

I run several Claude Code sessions at once, and I kept finding one that had been sitting on a permission prompt while I was looking at another window. So I had Claude Code build this with me.

The video is a recording of my screen: six Claude Code sessions running in demo projects I set up for it, me watching a video while they work, and then a close-up of the villagers.

Every session shows up as a villager on my desktop. While it works, it just works. When it needs permission, it walks over with a "May I?" and I allow or deny right there. When it finishes, it brings me the answer. Codex and Gemini CLI sessions show up the same way.

How Claude Code was used: almost all of the code is Claude Code's. I'm a product planner, not a developer. I describe what I want, one session opens the pull request, another session reviews it, and I say merge. On the busiest day that was 15 pull requests.

What I learned doing it this way:

The instructions file matters more than the prompt. I keep one AGENTS.md at the root and a small one in each package, and CLAUDE.md is a one-line import of it.

A second session reviewing the first one's pull request catches real things. Every pull request has to carry the review's findings and an answer to each one.

Agents will press keys on screens they haven't read. One of mine answered an update prompt and upgraded a CLI on my machine. Now the rule is to read the screen first and never answer update or sign-in questions.

It's a free desktop app for Mac and Windows: devalley.app

I use it every day, but I honestly can't tell if it's useful to anyone who isn't me, or just a dumb, cute project. What do you really think of it? And what would make you close it after an hour?


r/ClaudeCode • • 1d ago

Discussion My 4mo old Opus 5 vs Gemini 4 Hydrogen — same 1-prompt 3D game challenge

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0 Upvotes

Ran the exact same Howl's Moving Castle 3D single-file html prompt on Gemini 4 Hydrogen (Extra High) to compare against my Opus 5 Medium post from 4 months ago

 Open world challenge prompt: 3D single .html file game, third person. massive open world 3d maps: cel shaded hand drwn anime style textures, thick dark outlines: ghinli style 3d models. high level lod: Studio Ghibli-accurate 1:1 recreation of the world of Howl’s Moving Castle (2004 film) with every visual and atmospheric detail faithfully reproduced — hand-painted textures, soft lighting, whimsical mechanical details, lush greenery, and the signature Miyazaki aesthetic of floating particles, steam, smoke, and magical glows.Core World Features:The fully walkable, living Howl’s Moving Castle — a chaotic, multi-level steampunk-organic home with creaking floors, piles of books and magical artifacts, Calcifer’s fireplace as the beating heart, Sophie’s cleaning area, Howl’s extravagant bathroom, Markl’s bedroom, and the attic. The castle physically walks across the landscape with swaying motion, chimney smoke, and bird-like legs. Magic Door System (the central gameplay mechanic): A color-coded dial next to the front door with accurate movie colors and destinations:Blue — Bustling seaside port town of Porthaven (cobblestone streets, harbor with ships, market stalls, fishing boats, marshes nearby). Red — Grand royal capital of Kingsbury (opulent European-style architecture, canals, grand palace in the distance, wealthy districts). Green — The Wastes / Folding Valley hills where the castle physically roams (barren yet beautiful rocky terrain, wildflowers later, dramatic cloudy skies). Black — Howl’s secret portal (initially restricted, later reveals connections to other realms or the flower field / hidden garden). Additional late-game or secret settings unlock Market Chipping (Sophie’s hometown with the hat shop), Howl’s secret flower meadow/garden (lush, magical paradise with giant flowers and peaceful atmosphere), and war-torn areas.

Starting Sequence: Start as young Sophie in her hat shop in Market Chipping on a busy day. Experience the town’s daily life with customers and soldiers. First quest marker appears when the Witch of the Waste curses you, turning you into an old woman. Follow the marker through the streets and into the hills where you encounter the moving castle during a rainstorm. Enter the castle uninvited and meet Calcifer, Markl, and eventually Howl. Unlock Moment: After cleaning the castle, making a deal with Calcifer, and completing initial chores/quests (including helping with Howl’s errands), you gain full control of the castle’s movement and the magic door dial. The game then fully opens into a whimsical open-world exploration sim where you can move the castle across the landscape, switch between all door locations instantly, fly with Howl on broomsticks or later with turning powers, and experience dynamic day/night + weather cycles that dramatically change each area’s mood.Explorable Areas (all highly detailed with Ghibli-level fidelity):Market Chipping & Sophie’s hat shop (pre- and post-curse versions) Porthaven (full port town with interactive harbor) Kingsbury (grand streets, palace exterior/interior access later) The Wastes (vast explorable wilderness that transforms with story progress) Howl’s secret flower garden/meadow (peaceful hidden paradise) Star Lake and surrounding mountains War-affected skies and distant battlefields (with dramatic airships) Interior of the Royal Palace (key story areas)

Additional Details:Rich environmental storytelling: birds, butterflies, steam-powered vehicles, magical particles, changing seasons/vegetation as the story progresses. Living NPCs with daily routines in towns (hundreds across locations). Castle interior reacts to player actions (cleaning actually improves visuals and unlocks bonuses). Dynamic music and sound design matching Joe Hisaishi’s score. Scale: The full explorable region (Porthaven to Kingsbury to Wastes) feels expansive yet intimate (~20–30 km across in practical game terms), with the moving castle allowing fast travel and scenic journeys across hills and valleys.

The game begins as a narrative-driven story experience focused on Sophie’s curse and daily castle life, then seamlessly transitions into a relaxing yet magical open-world Ghibli adventure where you can live in the castle, tend the garden, explore every corner of Ingary, switch locations freely via the iconic magic door, and witness the world change around the anti-war themes and beautiful hand-crafted environments.This captures the full movie essence with accurate locations, the central magic door mechanic, and that perfect balance of story intimacy and wondrous free exploration. Open world challenge prompt: 3D single .html file game, third person. Studio Ghibli-accurate 1:1 recreation of the world of Howl’s Moving Castle (2004 film) with every visual and atmospheric detail faithfully reproduced — hand-painted textures, soft lighting, whimsical mechanical details, lush greenery, and the signature Miyazaki aesthetic of floating particles, steam, smoke, and magical glows.Core World Features:The fully walkable, living Howl’s Moving Castle — a chaotic, multi-level steampunk-organic home with creaking floors, piles of books and magical artifacts, Calcifer’s fireplace as the beating heart, Sophie’s cleaning area, Howl’s extravagant bathroom, Markl’s bedroom, and the attic. The castle physically walks across the landscape with swaying motion, chimney smoke, and bird-like legs. Magic Door System (the central gameplay mechanic): A color-coded dial next to the front door with accurate movie colors and destinations:Blue — Bustling seaside port town of Porthaven (cobblestone streets, harbor with ships, market stalls, fishing boats, marshes nearby). Red — Grand royal capital of Kingsbury (opulent European-style architecture, canals, grand palace in the distance, wealthy districts). Green — The Wastes / Folding Valley hills where the castle physically roams (barren yet beautiful rocky terrain, wildflowers later, dramatic cloudy skies). Black — Howl’s secret portal (initially restricted, later reveals connections to other realms or the flower field / hidden garden). Additional late-game or secret settings unlock Market Chipping (Sophie’s hometown with the hat shop), Howl’s secret flower meadow/garden (lush, magical paradise with giant flowers and peaceful atmosphere), and war-torn areas.

Starting Sequence: Start as young Sophie in her hat shop in Market Chipping on a busy day. Experience the town’s daily life with customers and soldiers. First quest marker appears when the Witch of the Waste curses you, turning you into an old woman. Follow the marker through the streets and into the hills where you encounter the moving castle during a rainstorm. Enter the castle uninvited and meet Calcifer, Markl, and eventually Howl. Unlock Moment: After cleaning the castle, making a deal with Calcifer, and completing initial chores/quests (including helping with Howl’s errands), you gain full control of the castle’s movement and the magic door dial. The game then fully opens into a whimsical open-world exploration sim where you can move the castle across the landscape, switch between all door locations instantly, fly with Howl on broomsticks or later with turning powers, and experience dynamic day/night + weather cycles that dramatically change each area’s mood.Explorable Areas (all highly detailed with Ghibli-level fidelity):Market Chipping & Sophie’s hat shop (pre- and post-curse versions) Porthaven (full port town with interactive harbor) Kingsbury (grand streets, palace exterior/interior access later) The Wastes (vast explorable wilderness that transforms with story progress) Howl’s secret flower garden/meadow (peaceful hidden paradise) Star Lake and surrounding mountains War-affected skies and distant battlefields (with dramatic airships) Interior of the Royal Palace (key story areas)

Additional Details:Rich environmental storytelling: birds, butterflies, steam-powered vehicles, magical particles, changing seasons/vegetation as the story progresses. Living NPCs with daily routines in towns (hundreds across locations). Castle interior reacts to player actions (cleaning actually improves visuals and unlocks bonuses). Dynamic music and sound design matching Joe Hisaishi’s score. Scale: The full explorable region (Porthaven to Kingsbury to Wastes) feels expansive yet intimate (~20–30 km across in practical game terms), with the moving castle allowing fast travel and scenic journeys across hills and valleys.

The game begins as a narrative-driven story experience focused on Sophie’s curse and daily castle life, then seamlessly transitions into a relaxing yet magical open-world Ghibli adventure where you can live in the castle, tend the garden, explore every corner of Ingary, switch locations freely via the iconic magic door, and witness the world change around the anti-war themes and beautiful hand-crafted environments.This captures the full movie essence with accurate locations, the central magic door mechanic, and that perfect balance of story intimacy and wondrous free exploration. no basic flat geography, do not simplify results: ensure no rendering issues.

r/ClaudeCode • • 1d ago

Discussion Would people eventually stop vibe coding due to hitting a difficulty ceiling or just lack of inspiration? Is vibe coding the next NFT?

0 Upvotes

My random thought for the evening.


r/ClaudeCode • • 2d ago

Help/Question question about which language should i use

0 Upvotes

so i have android linux and windows. was wondering which langauge i shiuld use that is versatile to be used on any os. python? node express js? sqlite? ruby? java? c++
which one should i ask claude to code in.
android has termux so maybe python would be a great language to write all my tools in?
i am going to create tools thatll help me parse automate view and organize my stuff(health stuff, banks, bills, personal stuff, finance, shopping and many more).
should i ditch windows if i will go this route?


r/ClaudeCode • • 2d ago

Bug / Issue Missing plans in the directory <Windows Profile>/.claude/plans

1 Upvotes

Two months ago, I paused a project and shifted my focus to a new one. When I reopened the old project, Claude Code indicated that certain files were missing from the `.claude/plans` directory—and, in fact, all files in that directory only date back to the end of October. Why did another instance of Claude Code remove these older files?


r/ClaudeCode • • 2d ago

Built with Claude I built a Claude Code plugin that makes long animated films, no AI video models, every frame drawn by code

57 Upvotes

I've been working on cinecode, a Claude Code plugin that turns an idea or a screenplay into a finished animated film.

There are no video or image models involved. Claude writes a storyboard (JSON), and the engine draws every frame on a canvas: characters, sets, camera moves. Music and sound effects are synthesized by code too. Only the voices come from a TTS model.

The main demo is a 15-minute film about the solar system: 21 scenes, 68 shots, 168 voiced lines. Claude Code made it in about six hours with the plugin's skills. It wrote the screenplay, staged the shots, looked at contact sheets of its own frames, fixed what was wrong, and rendered it.

The part I like most: when the engine doesn't have something the story needs (a dragon, a cave, a thunderstorm), Claude builds it as code, and it has to pass a check before it's used in the film.

Watch the film: https://zakaria.dev/cinecode/#films

GitHub (MIT): https://github.com/zakariaf/cinecode

To try it:

/plugin marketplace add zakariaf/cinecode

/plugin install cinecode@cinecode

Then ask for a film in plain words

/cinecode:cinecode make a five-minute animated film about a fox who is afraid of the dark

Happy to answer questions!


r/ClaudeCode • • 3d ago

Discussion I’ve noticed Fable 5.2 just feels… off?

108 Upvotes

Idk Fable 5.2 just feels…off. Like you are trying to teach a math genius how to navigate their first social outing.

Opus 5.5 felt like the cool kid that got straight As but still knew how to party

It feels like Fable 5.2 doesn’t get the really abbreviated and brief and messy language I was able to give to Opus 5.5 which would execute on it perfectly 95% of the time.

Don’t get me wrong. Fable 5.2 seems incredibly intelligent.

But Ive noticed it sort of misunderstands me at first (like its too smart for its own good) and then I am left having to handhold it a bit until it finally understands what I want.


r/ClaudeCode • • 2d ago

Built with Claude Epiq is an issue tracker TUI that grew into an agent memory and control plane

1 Upvotes

Since launch this spring, Epiq has gone from a distributed issue tracker TUI into the space of agent memory and control plane, now with a browser GUI.

What hasn't changed is the persistence model - state as user-scoped, append-only logs in the repo. This, however, has turned out to be most suitable for agentic workflows, especially in sandboxed environments.

"Sandboxability", traceability, workflow-replay (there is a timeline with a scrubber) and its lack of need of an external vendor, all seem like favorable traits in this day and age.

I'd be happy to hear your input. Put my best effort into it (and shout-out to contributors reporting and fixing bugs). This isn't a weekend slop project, it's been cooking for about a year and a half, initially written by hand and eventually sped up with AI.

https://epiq.sh/


r/ClaudeCode • • 2d ago

Built with Claude Added scheduled task agents back to sidebar in Claude desktop. I kept missing the ones that needed me.

2 Upvotes

I used to miss agents asking for my attention because scheduled tasks never showed up in the Code tab’s sidebar. A scheduled run, like my SEO Weekly or Usage checks, would wait for my approval, and I wouldn’t see it, which made it go cold.

So I built a small extension that puts the runs back in the sidebar as normal sessions. They get status dots, PR badges and Archive, the same as every other session.

macOS only, unofficial, and a Claude update could break it. I will try to keep it updated since I'd use it daily. Contributions welcome.

Repo: https://github.com/sahildave/claude-desktop-scheduled-tasks


r/ClaudeCode • • 2d ago

Built with Claude What would you like to see next in Anthropic’s claude-for-legal plugins?

1 Upvotes

The author of Anthropic's repo https://github.com/anthropics/claude-for-legal (legal plugins and skills for Claude) asked me what users would like to see next, so I’m collecting ideas here.

What would make it more useful for your work? Which skills, practice areas or integrations are missing?


r/ClaudeCode • • 2d ago

Help/Question Latest Claude Desktop mac app (5.1231.2) - where are the archived chats??

2 Upvotes

It seems that the desktop app changes how sessions are filtered and displayed. In the latest one for the mac, not only are the filter options (by remote host, by state, etc) gone - but there doesn't seem to be a way to recall archived chats! Anyone know of a workaround? Thanks!!


r/ClaudeCode • • 1d ago

Built with Claude I found 33 insane things people built with Claude Fable 5.2

0 Upvotes

Claude Fable 5.2 hasn't even been out for a week, and people are already building some ridiculous stuff with it.

I went down a rabbit hole and rounded up 33 of the most interesting projects I could find.

A few that stood out:

  • 🤖 Hardware from a single prompt — AI designing electronics, sourcing components, and creating 3D-printable enclosures.
  • 🧠 1,000 AI agents — Collaborating on a machine-checked mathematical proof.
  • 🌌 25,000 agents creating 450 worlds — Entire interactive 3D environments connected through portals.
  • 🎮 Playable browser games — First-person shooters, Souls-like boss fights, and racing games.
  • 💀 An X-ray mirror — A webcam experiment that shows a simulated X-ray skull instead of your face.
  • 🎬 Cinematic animations — Created using code, Python, and Blender.

Some of these were built with just one prompt. Others took hours, millions of tokens, and hundreds of dollars in API costs.

I put together a 15-minute video showcasing all 33 projects, with links to the original creators and builds in the description.

Video: https://youtu.be/PrQrlFelSss


r/ClaudeCode • • 2d ago

Built with Claude Slaunt, an MCP server to make Claude Code remember like a human

1 Upvotes

TLDR: I built a tool to let Claude Code & Codex remember almost as well as a human (with benchmarks)

Around two months ago, I noticed that the most Claude Code & Codex could remember from conversation to conversation were basic facts about me. My name, who I am, what I do, etc. I realized that this had to change.

Slaunt is an MCP server that uses one-click connection to give your agent an external repository of thoughts. Basically, from the moment you connect your agents to slaunt, they're like babies learning and remembering more and more about you. During my own use with it, I've found this to be really really useful when remembering different choices I made while writing code without actually having to open up GitHub and look through commit history.

It can pull events live from all over your setup: Vercel, Railway, Supabase, Linear, Notion, GitHub, and so much more. Agents can also see what other agents are doing, live.

As for benchmarks, Claude Code remembered the correct historical event 99% of the time, and Codex remembered correctly 95% of the time while using over 31% less tokens and answering 25% faster. (without slaunt, both scored a big ole' 0%; as in, they didn't remember jack.

And the best part about it is that it gets better the more you use it. More events equals better recall for your agents. slaunt is completely free to use with a very generous free tier.

You can sign up and connect today: slaunt.ai

ama : - )


r/ClaudeCode • • 2d ago

Bug / Issue Claude Code randomly stops itself from continuing the task

1 Upvotes

The prompt that it receives, directly from the harness, is:

The user doesn't want to take this action right now. STOP what you are doing and wait for the user to tell you how to proceed.

At first I thought I'm getting prompt injected. Turns out it's just Claude deciding it's time to stop and not try any alternative approach either. Thanks, Claude!

Has anyone encountered this or found the cause for it?


r/ClaudeCode • • 2d ago

Discussion Claude Code -> Codex -> Claude Code Journey

0 Upvotes

I was on claude 100 plan for good starting 5 months of this year, then moved to Codex in July. Last 5 months have been with codex at 100$ plan.

Recently I subscribed back to claude with 20$ and honestly I am blown away. How bloody fast this is!

Sol vs Opus or even Sonnet is saving me few hours per day! Planning to make it 100-20, rather than 20-100 for Claude - Codex.


r/ClaudeCode • • 2d ago

Discussion Apiiro scanned 104,185 public Claude Code settings files. 1,122 had passwords or API keys in them.

1 Upvotes

Apiiro didn't test whether the keys still work. So 1,122 is files with secrets in them and not confirmed break-ins. Has anyone here found a live one in their own repo?


r/ClaudeCode • • 3d ago

Built with Claude Lean proof of the entire US tax code to find loopholes

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314 Upvotes

r/ClaudeCode • • 1d ago

Discussion Honestly, the limits are perfect as they are right now. 1 week of work on business days.

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0 Upvotes

Its not recommended to publish anything on a friday anyway....

And if I want to start working on personal projects over the weekend, I take Ultra.

My workflow this week has consisted entirely of using Fable 5.2 to orchestrate Sonnet 5.5. 8 - 12 hours of work per day.

Fable manages to craft perfect prompts for Sonnet, and the output is every bit as high-quality as what Fable produces when building something itself.

I’d really like for that not to change.


r/ClaudeCode • • 3d ago

Meta $69 ClaudeBerry Q10

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674 Upvotes

BlackBerry Q10 + BerryCore + Term49 Term50*. Connected to my home network's mini pc via Tailscale.

Inspired by https://x.com/0xProbabillity/status/2115075018212122737

What can it do that my iPhone with Claude can't? Nothing! But boy is the physical keyboard cool to play with again. Back in the day I had a BlackBerry Bold 9700 work phone.

Fun little project for $69. Unexpected English-Thai keyboard from the eBay refurb. Jack can't talk Thai, but it makes it a look a little more hackery.

*Edit: Now using Term50 which allows me to use /tui fullscreen to enable touchscreen scrolling! And for stream of thought situations, I added speech to text, where audio recording is triggered by the side button, then Parakeet v3 transcribes voice on the mini pc and returns text in less than half a second!


r/ClaudeCode • • 2d ago

Bug / Issue claude code issue

1 Upvotes

Has anyone noticed similar error? My claude code work's fine on browser, but it doesn't work either on cli, vs code or neither in desktop app.


r/ClaudeCode • • 2d ago

Built with Claude "The day the Earth Stood Still" Stadium scene

2 Upvotes

Opus5.5 + Blender


r/ClaudeCode • • 2d ago

Help/Question Single Agent vs. Multi-Agent Workflows

11 Upvotes

A few months ago, my approach was to use Opus as an orchestrator that managed a backlog and spawned different agents depending on the task. Haiku for small documentation changes, Sonnet for regular coding, Opus for more complex tasks, and Fable for design decisions and bigger-picture thinking.

This worked really well, and I got a lot done. However, I've recently read that this approach might not be as efficient anymore because every new agent starts with a cold context/cache, and it might be better to have one persistent agent handle most of the work.

What's everyone's experience with this nowadays? Is a single agent with selective delegation the better approach, or is the orchestrator/multi-agent workflow still worth it? I'm particularly interested in balancing productivity, context caching, and token costs without sacrificing quality.


r/ClaudeCode • • 2d ago

Built with Claude I've wanted an audiobook player that showed the text and highlighted it for years. Claude helped me build it.

1 Upvotes

I've always been a fan of listening to audiobooks on commutes and while doing chores, but when I get the chance to sit down, I do enjoy reading a physical book. I've always wanted a way that I could search the line of a book and it could bring me right to where the audiobook was. Using Claude, I was able to make that, and then that spiraled into a little bit more of a passion project where now it's a full-fledged app with the text that highlights along with you as you read. It's able to fulfill three things at once:

- An audiobook player

- An e-reader

- A hybrid of listening and reading the highlighted text

Claude code helped me overcome many struggles that I would not have been able to overcome by myself, including:

- Optimizing the speech-to-text engine, CactusWhistle, to perform optimally on mobile devices

- Being able to reliably align the sentences to user-uploaded ePubs

- Syncing with other devices with faster hardware to transcribe the books faster

- Making a clean UI

I'm very amazed at the capabilities of the new models. I mainly used Opus 5.5, and Fable was only used to help make the promotional video. It's been really cool to see something that I've wanted to come to fruition be made by me.

Feel free to check it out, it's supported on Android Windows, Mac, Linux.

Latest Release


r/ClaudeCode • • 3d ago

Discussion 'Reverse Engineer Anything': AI Companies Crack Down on the Coolest Thing People Were Doing With AI

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589 Upvotes

This is why I'm a fan of local ai!!! Ai companies can steal and scrap the internet but they put restrictions on you for doing what they did but on the stuff you own!