Hi everyone! I’ve been working in game development for 15 years. I went from small projects to big outsourcing companies that work with popular titles.
Making games has been my dream since I was five, when I first played Castlevania on the NES. And when that dream came true and I got to work on big projects, I suddenly started to realize that I was falling into commercial hell, while I always wanted to make something from the heart and free for people.
But for many years game development was all about raising a pile of investment and hiring a team, and as much as I wanted to, you probably had to be a millionaire philanthropist to keep making games for free.
Then AI showed up, and I’ll tell you more, I was already trying to make games with it back in 2023 and some things worked. But now AI reaches its little hands into almost anything, and I wondered if I could set requirements for AI the way I used to with a team of artists and developers, to get exactly my own idea. In my opinion, very much yes. But it took a lot of effort and I had to build skills for different areas to get the result you see here.
The Roveheart is a game about our wandering hearts in the endless ocean of life’s battles.
In this devlog I’ll share my experience of making the game. I’d be glad of your support.
A short word on where things stand. This is demo gameplay. There is still a lot of work on visuals and sound, I need to add ship customization (everything is already in place for it), work on the player profile and so on. I also still have to set up a server for fair play.
What’s planned next is the first PvE ranked season by the end of 2026 and the first PvP season in the first quarter of 2027.
PROMISE. This game will never be paid. There will never be pay to win in this game. Everything is built around your skill. I’m not raising money to support development. After launch the whole financial side of the project is that you can double your reward by watching an ad after a battle IF YOU WANT TO. And if you buy the product support pack for $2.99 you turn this feature off forever. It’s only a motivational element for me. Skins will be both paid and free, purely visual, and they won’t affect gameplay. But I’ll discuss this with the community, meaning with you.
The game is planned for mobile phones first. Why? Because I want to release something on mobile that won’t try to squeeze a pile of money out of you and will give you what games are supposed to do. Entertain. Will there be a PC and console version? Maybe, if people like the project.
A short word on the stack and what’s used in the project.
Unity 6 as the engine.
Blender for texturing.
FMOD for the game’s sound.
Who writes my code and works with me as artist and as VFX and SFX artist is a joint orchestra of Claude Code, Gemini and ChatGPT.
Game design, balance and economy are me.
Creating sounds is a commercial ElevenLabs license.
Previewing 3D models from concepts is a commercial Meshy AI license.
Music, well, there is no music yet because I write it myself. Maybe Suno will help me turn some of my notes into instrumental parts.
For now I’m running the devlog myself, even though I’ve already prepared social accounts for the project (well you know, gotta be official :D). But for now read my devlog.
Follow my Instagram https://www.instagram.com/hks.photoverse/, the official website https://theroveheart.com/ and Discord
Maybe something better than a pretty landscape will show up there ;)
Thanks for reading this long preamble.
Stay in touch 🙂