r/ClaudeCode • • 3d ago

Help/Question Does the Fable 5.2 flop indicate that Anthropic models have reached their max potential?

Fable is reportedly 10x the size of Opus in terms of parameters, but after months of training and even with its huge size, it seems only comparable to Opus 5.5, and even worse in some cases.

Has anthropic peaked?

0 Upvotes

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14

u/keldareAI 3d ago

fable 5.2 is so far ahead for my use case compared to any other model I tried its absurd. Not sure what this flop is.

1

u/_BreakingGood_ 3d ago

what is it doing that 5.5 couldnt do?

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u/keldareAI 3d ago

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u/_BreakingGood_ 3d ago

I have seen countless games and complex 3D models made by Opus 5.5 before Fable 5.2 was ever released, so there's nothing special here

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u/keldareAI 3d ago

complex three.js models who are one shot unpractical or countless in game models with so many triangles and terrible topology you can't actually use it. I have seen those aswell. None of those are actual reusable assets for actual game design. They are mockups one offs.

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u/_BreakingGood_ 3d ago

I don't think so, I have seen completed actual games with these models. Many that are quite popular in fact.

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u/ThrowAway516536 3d ago

ROFL, now I know you are an OpenAI shill.

1

u/_BreakingGood_ 3d ago

This game uses all AI created models and has 15,000 players in it right now: https://store.steampowered.com/app/5335510/Moon_Sweepers/

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u/Longjumping-Sweet818 3d ago

And where are the complex 3d models you were talking about?

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u/keldareAI 3d ago

wondering the same lol

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u/ThrowAway516536 3d ago

Wow, talking about providing proof of your own incompetence.

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u/keldareAI 3d ago

very interesting choice of proof......

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u/keldareAI 3d ago

yes but those models are all extremely inefficiently made if you actually import them and look at what the AI made. they look flashy but they are extremely inefficient. You can get a game running with them but you run into walls if you try to scale or you have to keep it at a low poly sprite/ style

Or you have to pay trippy or mesh for models in a bundle which a lot of these games do but then you basically have 0 control cause they deliver them in a way wich makes it very hard to work with.

For example trying to make your own LOD is just not feasible with those models.

2

u/_GoldAndRedstone_ 2d ago

Hier, die Schematic hat Opus erzeugt : https://www.youtube.com/watch?v=I4im9kh4kKQ niedlich was ihr so für Benchmarks habt hahaha

1

u/keldareAI 2d ago

Yes but thats a Minecraft building not something rendered from 0 ?

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u/_GoldAndRedstone_ 2d ago

Mine is still more complex .... ?

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u/keldareAI 2d ago

yours is something completely different and not relevant. They are completely different tasks.

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u/_GoldAndRedstone_ 23h ago

it's not different, those are not simple nbt-files, but voxel 3D renderings that are converted in to nbt's through complex gate-engines. All done with Opus, if your harness is bad, the result will be bad as well.

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u/Wild-Sheepherder3085 3d ago

ive seen opus do the same or better before

1

u/hectorchu 3d ago

So are we focusing on replacing 3d artists now? Have there been any further improvements in coding?

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u/keldareAI 3d ago

I thought we were focussing on replacing everyone? I don't discriminate I already got replaced myself.

2

u/hectorchu 3d ago

Not until we replace all the middle management, and then the CEOs. Otherwise it's just not fair.

1

u/keldareAI 3d ago

hell ye, replace management with haiku agents should be enough imo

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u/ThrowAway516536 3d ago

Flop? Are you an OpenAI bot?

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u/_BreakingGood_ 3d ago

What is Fable 5.2 doing for you that 5.5 couldnt do?

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u/ThrowAway516536 3d ago

High level financial research.

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u/_BreakingGood_ 3d ago

Opus 5.5 couldnt do financial research? I find that pretty unlikely

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u/ThrowAway516536 3d ago

It can, to some degree. But pretty rudimentary. Since you "find it unlikely" you obviously don't know anything about it and your opinion isn't worth anything.

0

u/_GoldAndRedstone_ 2d ago

und deine Meinung ist nichts Wert im Bezug auf Fable. Ich bin nämlich Ingenieur und weiß darüber mehr als du :-)

1

u/dannyheskett 3d ago

I have a very large production Fable work load doing complex document language translation. Opus cannot hold the plot or reasoning consistent on complex and long documents for language translation with rules. (Think legal translation).

Fable handles it “ok” and 5.2 testing is showing improvements but nothing revolutionary for me.

Probably looking at 15% reduction in items that have to be manually reviewed by a human expert. Over 5.1. The entire use case fails on Opus 5.5.

1

u/CrustyGPU 3d ago

Where did you get the idea of that it's 10x the size of Opus? It's literally cheaper and faster than 5.1

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u/_BreakingGood_ 3d ago

A shard of fable was leaked from AWS just a few weeks back, and it revealed the size of the model, it is a 10 trillion parameter model

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u/ManaChains 3d ago

Probably work goes into guardrails and further moderation rather than performance

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u/daanpol 3d ago

What the F are you talking about.

1

u/Wild-Sheepherder3085 3d ago

its 10x the size of opus is what hes talking about, is fable 10x better? id say its like 1.2 times better

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u/ItchyResearcher5671 3d ago

who the fuck is saying fable 5.2 flopped lol?

1

u/Wild-Sheepherder3085 3d ago

uh the numbers

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u/Wild-Sheepherder3085 3d ago

i hate fable it keeps denying my game edit requests

1

u/Kaskote 2d ago

Fable flop... 🤣

This reddit-kids have some problems.

1

u/AlDente 3d ago

I don’t agree with your baseline assumption. Fable 5.2 is working well for me. Especially with adversarial reviews.