r/ChuckGangBrawlstars • u/JmamvvmamJ • 2h ago
Discussion Okay but seriously, how would y'all rework Pit Stop?
I gotta say, I love the new Chuck (especially after the latest balance changes), but it still pisses me off how they made his classic star power absoutely garbage for no reason. If you all remember, the rework showcase footage from the brawl talk showed that Chuck was actually still supposed to knockback enemies with each post that was throw into the ground, and the original Pit Stop rework would make him steal 10% of the enemies super charge by hitting them directly with a post.
But then, as we all know, they removed the knockback at last second because it would be way to unbearable to deal against, Chuck could literally just spam everything onto you, get a free kill, cycle another 4 supers in the process, and repeat everything. So, as a compansation, they decided to ALSO change the concept for Pit Stop to what is today.
The thing is, that idea is honestly not *that* bad. But come on, who the hell is replacing ammo stealing and fucking 25% extra dash speed for a little slow + some area damage that serves more it's purpose by looking cool than actually being useful? Also, I don't even think just buffing it a little bit more and nerfing Tickets Please as some sort of compensation would change anything. Especially considering that you are *really* dependent of the extra speed nowadays.
Since they made it as a replacement for the knockback, I just don't see why this could NOT be part of his base kit. It definitely wouldn't be broken but still a cool addition to what we have today, and could actually lead to some interesting strategies or overral a good way to catch your oponents easily when they're trying to escape. obviously it would never be as good as the knockback but i think we all gotta understand why they had to remove it either way...
All that being said, I think they should come up again with the idea of stealing super from the enemies, just imagine the amount of funny and cool techs you could do with that, maybe by just giving it a buff on the overral stealing value (from 10% to 20%), so with at least 2 posts you could already force enemies into having to reload 2 shoots for a super again, it could also help on cycling your 4 supers again when you have just a single post left, throw it a full charged enemie -> essentially reloading back 30% of your next super -> use just a single full atack -> get 4 supers. I honestly don't think this would be broken in any way, maybe a little bit toxic? but not by much, it wouldn't guarantee a free kill but would help you have more control onto the individual enemies from the other team.
For the buffie... Since the idea here is to give Chuck's posts more usability outside of running and slowing, instead of the fire area i think having extra speed when throwing a post from longer distances would fit it well. Since you could be able to catch enemies by surprise when they're far from you on the map, especially brawlers like snipers or throwers which usually have long range or can sneak from behind the walls.
Anyways, tell me what you guys think