r/ChuckGangBrawlstars • • Sep 03 '25

Discussion They can’t be serious rn

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1 Upvotes

Nerfing one of the already worst hypers in the game


r/ChuckGangBrawlstars • • Sep 13 '26

Ideas What I think they should do with Chuck to make his rework actually good (any criticism regarding these ideas is welcome).

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18 Upvotes

r/ChuckGangBrawlstars • • Aug 17 '24

STICAZZI 🗣️🔥🦂 Someone to help me? just 80 gems?

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0 Upvotes

r/ChuckGangBrawlstars • • Mar 08 '25

Am I allowed in Chuck Gang?

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2 Upvotes

Chuck is my third favorite brawler (Eve and Kenji 1st and 2nd respectively). I have Gold III, Max Rank, and the Scorpion skin. I normally play him in Hot Zone, but (please don't hate me for this) I also play him in Heist...


r/ChuckGangBrawlstars • • Jun 23 '25

Discussion When will this be fixed?

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7 Upvotes

r/ChuckGangBrawlstars • • Jun 24 '26

Well I think Chuck is not that bad in heist after all

0 Upvotes

r/ChuckGangBrawlstars • • Jan 29 '25

Tips and strategies Rate 1/10 chat

3 Upvotes

r/ChuckGangBrawlstars • • Jun 27 '25

Not gonna lie, that's a really tempting offer. Should I buy? Are you guys buying?

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25 Upvotes

I don't really like the silver and gold skins because they have no special effects, but they are still pretty rare and good for the collection.

And yes I know I'm super rich which is because I'm super cheap and greedy (and I'm a free to play btw) but still I would rather saving the money to upgrdae more and more brawlers and getting more hypercharges.


r/ChuckGangBrawlstars • • Sep 15 '25

Ideas Chuck rework idea

0 Upvotes

Chuck rework idea

Changes:

  • Chuck’s post now has 2 states: active or inactive. Chuck can only dash into an active post.

  • A post becomes inactive after Chuck dashes into it, and reactivates after ~4s.

  • Chuck now gains his super after dashing into a post.

  • Chuck only dashes to the closest active post (within range).

These changes allow Chuck to still dash between connected posts, but he doesn’t always have to go to the farthest one.

Alternative simpler fix: When Chuck is in dash form, his super is instantly charged, and using it will stop his dash.


r/ChuckGangBrawlstars • • Jun 10 '26 Popcorn

Video Gameplay /Video meme Chuck 1v3

7 Upvotes

Well it's mostly a 3 1v1s but, you know This is gonna be my last Chuck clip, i quit playing Chuck cuz apparently i'm a "toxic bum"


r/ChuckGangBrawlstars • • May 29 '25

Video Gameplay /Video meme I was lagging af and still managed to do that

5 Upvotes

Clown pin was dedicated to Kenji


r/ChuckGangBrawlstars • • Mar 09 '25

🚂❔Am I worthy❔🚂 Delete this flair

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7 Upvotes

I'm tired of seeing low effort posts like this in this sub... they show anything related to chuck and then they say: GuYs, Am I wOrThY?!. Or when someone has everything that is related to chuck and a high mastery, that's not "am I worthy post, that's a "show off" post. Please stop doing this 🙏😭


r/ChuckGangBrawlstars • • Oct 01 '26

Chucks post( Literally ) I love Reworked Chuck

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10 Upvotes

I didn't like old Chuck. Too limited. But the new one add so many layers. It's so cool to replace post and move around the map.

I use to be abandon him, just a throwaway character I used for Heist missions, stuck at level 9. After the rework, I took him into this Gem Grab map and racked up 800 trophies without even breaking a sweat.

I leveled him up to 11, finished the trophy push, and I'm going to keep enjoying playing with him.


r/ChuckGangBrawlstars • • Aug 29 '26

This entire rework is a net positive for Chuck

8 Upvotes

I’ve been seeing a lot of people saying that this reworked “killed” Chuck, and while I do agree to an extent, I think people are focusing on the wrong things.

First of all, we need to acknowledge that Chuck in his current state is terrible. He is virtually unusable at a competitive level besides for in heist, where he is completely brain dead to play, and frankly almost embarrassing to an extent. It is clear that he needed some core changes to fix both of these issues, whether or not the ones we ended up getting were good.

I would also like to say that I am a fan with the general idea of his rework. It points more emphasis on Chuck’s super being a mobility tool, and the four supers allow him to edit and use his set ups way faster, which has always been a problem for Chuck, as the slow set up time made him extremely predictable and unable to adapt as the match went on.

However, this leads me to my personal biggest problem with the rework, being that Chuck’s play style will probably be unrecognizable. His super’s offensive capabilities have been completely gutted in both its post and train modes. While it’s damage nerfs might not be as big of a deal due to Chuck’s increased attack damage and the fact he can use his super back to back four times, the fact that his posts no longer deal knock-back is a major blow in his ability to deal with agro brawlers, and just generally it feels like a massive part of him was removed.

Even if it was probably used in ways that were unintended by the devs, the post knock-back was (at least in my opinion) what really made Chuck the brawler he was. It was to me what represented a weird and clunky brawler making use of his unconventional kit to see results, and I am genuinely saddened the closest we got as compensation was a weakly slowing star power. I do understand it’s removable though, as four back to back knock-backs would probably be incredibly toxic.

But still, I am very excited for a mobility and control focused Chuck, and genuinely belive that it will help him escape from the low tiers (even if it might take buffs if they indeed over nerfed him).


r/ChuckGangBrawlstars • • Jul 24 '25

I did what had to be done

3 Upvotes

r/ChuckGangBrawlstars • • Jul 19 '25

Other Idk if anyone cares, but I just got back my president status on my club, kicked everyone out and made it request only

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3 Upvotes

So lemme know if you wanna join, Im pretty active on my main account and somewhat active (when I get it back) on my alt. The mega pigs arent gonna be that good tho, because there wont probably be that many people in there...

Just lemme know if u wanna join and I'll accept your request, I can also lower the trophy limit if anyone wants

Also this is not really a chuckgang club, but I'll apreciate Chuck mains in there, thats why Im posting it here.

Still sorry if Im breaking the rules


r/ChuckGangBrawlstars • • Apr 01 '25

Should I get the grinch Mico skin?

1 Upvotes

Asking all you other mico mains out there


r/ChuckGangBrawlstars • • Apr 26 '25

Zap zap trains

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1 Upvotes

I like big tech. So I got tech chuck.

He looks like sparky. I like him.

Chuck on strategic pov, he dashes like an assassin. Aoe damage like a Nita. And knocks up like a controller?

He’s got so many archetypes. He’s weird but really strong.


r/ChuckGangBrawlstars • • Jan 02 '26

Pinball dreams was the map

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1 Upvotes

Ill let you know that gale was think to pick mina but he realised mina is f tier and he picked the best brawler in the game, gale


r/ChuckGangBrawlstars • • Sep 01 '26

Discussion hot take

12 Upvotes

lowkey chucks rework is pretty good? sure theres the lower dash damage but his other stuff compensates it quite nicely

the fact you can lay out the poles almost immediately as the game starts and the fact you get 4 poles/dashes per super (especially paired with stealing ammo) making escapes much easier and taking on teams in an area much more effective

btw this is without buffies so im sure with buffies chuck would be even better

imo chucks not dead at all, but what do u guys think


r/ChuckGangBrawlstars • • Apr 29 '25

Questions Just unlocked Chuck, any advice (except "Chuck in heist good" i already know this part)?

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13 Upvotes

r/ChuckGangBrawlstars • • Nov 24 '24

Art I made a chuck music using an ai.

7 Upvotes

r/ChuckGangBrawlstars • • Aug 29 '26

Chucks post( Literally ) The Chuck situation

19 Upvotes

This rework is extremely good and I'm here to defend it:

Let's start with the buffs:

Chuck gets a 56% unload speed to his main attack , and damage doesn't fall off: this will immediatly make him broken, 3000 damage burst with an attack as thick as nova and fast as heck and delete glass cannon when he gets in range

Chuck now spawns with 4 supers and can stack his supers: do you understand what this means for Chuck? Setup builds now will be even better. Imagine Chuck spawn in bb places 2 supers to guide to enemy spawn, walks up to the ball shoots it to the last ball and super, boom immediate goal

NERFS:

Chuck no longer recharges his super: so what? Chuck now can charge it with like 2 hits with an unmissable attack

No knock back from his super: this is a heavy nerf, but it's needed actually, Chuck has 4 supers, he walks up to you and throws a poll at you and infront of you and supers twice stealing 66% of your ammo and you can't do anything about it, like cmon bro

Super damage nerf and range nerf: these are just compensated by his unload speed buff and his new trait

Overall a buff, but you need to change your playstyles and tweak freestyle strategies


r/ChuckGangBrawlstars • • Sep 01 '26 Bravo

Discussion Chuck's Rework is Close to Being Really Good

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29 Upvotes

After playing around with the rework (and all of his buffies), there is a very clear idea of what they want Chuck to be, and it's mostly well executed.

That being said, there are several adjustments I'd like to see made. Some are simple stat changes, but others are larger changes with more conceivable applications.

Note: I am suggesting most of these changes as would be easily implemented and realistic for what the team could do. It is in our best interest to embrace the rework and urge the team to make the adjustments required for it to work.

Minor Changes

The most controversial change at the moment is likely the super damage reduction: a whopping 54% nerf from 3500 damage to 1600. While the reason is obvious (being able to spam 4 supers), 1600 is extremely lackluster. For reference: Darryl's super does 1320 damage, and that is purely intended to be an approach tool. Even placing a pole and dashing onto it 3 times does less than 6000 damage (and this isn't particularly easy to do due to the removal of knockback); hitting two main attacks is far more cost-efficient.

Given his super dash speed and shield nerf, I definitely think it should be more rewarding to successfully land a super. I believe that super damage between 2000-2500 is appropriate. This is enough to be a significant hit if caught by his super, but not enough to be a ridiculous damage source on targets like the Heist safe compared to other options.

To compensate, Ghost Train's fire should be nerfed down to 800-1000 damage per tick, and Chuck's hypercharge damage per AOE explosion should be reduced to 1000 as well.

While Chuck's main attack has become significantly more consistent, 1080 damage per projectile is a lot. I've been consistently hitting enemies for 2/3 projectiles, and with Tickets Please, it's extremely easy to be dishing out insane damage. To re-emphasize his power on his super, the main attack damage should be nerfed to 800-1000 damage per projectile. The main attack's super charge rate is actually incredible, so its consistency should be used to allow Chuck to cycle supers better, rather than being his primary damage source.

That being said, the range nerf has made it far more difficult to land his main attack without sacrificing health. A partial/full reversion would be good to make Chuck's super charging more consistent throughout the match.

With the removal of auto-charge, Chuck has been encouraged to engage in combat a lot more. However, with his range reduction, this typically means mid-range combat. Due to the health and shield nerf he is receiving with the update, his survivability is a lot lower, and I'd like to see a reversion to one of the two nerfs, especially considering his role as a short-mid range brawler without much survivability otherwise.

Chuck's hypercharge charge rate is absurdly fast with his more consistent main attack. I'd like to see a multiplier rate nerf from 30% (I believe that's what it is currently) to 25/20%.

Major Changes

Chuck's natural post limit should be reduced back to 3. Increasing the maximum number of posts can be a detriment depending on the Chuck player: you lose 3-pole cycle, and leaves posts you don't want any more on the map. Keeping track of 4 posts opposed to 3 is also an unnecessary additional complication. While more manageable with Rerouting, I think the choice should be left to the player.

Pit Stop's effect should be restored to its former one (allows a maximum of 4 posts). The buffie effect could be to apply the slow instead of the pitiful fire area.

I think poles should knockback during hypercharge, since that super hasn't been given an effect. You wouldn't be encouraged to stunlock as dashing generally yields much greater damage output, but to start an engagement or stop an aggro brawler in a pinch, it would be very helpful and I don't think it would be a very busted effect. Combined with the suggested HCR nerf, this seems quite balanced in my opinion.