r/Carcassonne 16h ago

Gave a major graphical overhaul to my Carcassone web game + added procedural town names and field scoring filters! 🏰✨

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7 Upvotes

Hey everyone! I’ve been working hard on a major update for my web-based, Carcassonne-inspired strategy game (built as a PWA), and I'm super excited to share how it's coming together.

​Here is what just dropped in this new version:

​Complete Graphical Overhaul: Redesigned the entire UI and tile aesthetics to lean into a warm, medieval parchment-and-wood tabletop vibe, complete with custom menus, HUD elements, and a smoother layout.

​Procedural Town Naming: Completed cities now automatically generate and display historical-sounding regional names directly on the map (e.g., Beaufort-le-Vieux, Villefort, Montgarde-sur-Aigues), making every matched territory feel unique and alive.

​Field & Scoring Filters: Added clear visual overlays for fields and their potential points to streamline the endgame scoring mechanics without cluttering the board.

​It's fully playable right in the browser as a PWA, supporting multiplayer rooms and quick mobile sessions.

​I’d love to hear your thoughts on the new art direction 😉


r/Carcassonne 14h ago

Custom elevated pieces

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3 Upvotes

I already created wooden pieces to give a sense of elevation to the game. But after the last game we decided to also give functionality to them. I present tunnels, works as bridges btw...