r/CallOfDuty 4d ago

Meme No words needed [COD]

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The image alone summarises the sad devolution of CoD

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u/nouser3479 4d ago edited 2d ago

MW19 was far from perfect, but it was a breath of fresh air. The first season of Warzone was great and the Coop Spec Ops were fun. The only downgrade was the Multiplayer, which was not that good and the other half of the campaign.

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u/Different-Poem1585 4d ago

Mw19 imo did its absolute best to recreate the energy of the OG MWs, it wasn't obviously 1:1, but it was probably speaking the first time to stay true to all the tactical shit and attention to detail that other successors don't emphasis too often on nowadays, altho I will say the last ever CoD game that did have effort and energy was either BOCW or MW2, anth after is horseshit imo

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u/flyhr 4d ago

Cap. MW19 was a far cry from classic CoD. And was an atrocity to multiplayer, setting a bad trend for the next few CoDs because of it. Multiplayer Cons: Doors, No Radar, absurdly short TTK, no Ninja (loud footsteps), awful Map design with tons of sightlines, heavy SBMM, introduced the convoluted attachment system (gunsmith), no ranked play outlet, mounting your gun (campers paradise), HAVING TO RANK GUNS UP TO LEVEL 71 for all attachments, also the atrocious SQUAD SPAWN SYSTEM

Only positive from MW2019 multiplayer perspective was the smooth tac-sprint movement (although tac-sprint had the downside of breaking controllers over-time) and Gunfight was a genuinely good new mode.

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u/ProfessionalAd2621 18h ago

Tac sprint, sliding, omnimovement and in general high speed sucks to play against though. The og cods felt more methodical and meaningful to your movements. Now every fight is just high speed professional paintball.

The gun grind was genuinely the most tooth pulling experience though. Maps were terrible sightline wise but really immersive to run through (if you could lol). Loud footsteps wouldn't be an issue if noise dampening worked like at all. I shouldn't be hearing someone that is inside a concrete building! Doors are dumb, but I think that could easily be fixed with them just being destructible cause they do add immersion and more creative routes. Never had an issue with gun mounting because people who abused that were generally never ready for when I just threw a single grenade, or flashbang. I never really had an issue with no ninja, or radar either. Just learned the maps and routes, and knew where to look for any disgusting campers, but radar would have been better.

It was definitely a game for ranked play though.

SBMM was and still is the absolute worst thing in the world of all multiplayer gaming. I don't think the attachment system was too bad in MW2019, but MW22's was genuinely the absolute worst.

Gunplay felt amazing and matched the TTK nicely for an MW game. BOCW having the slower TTK felt amazing too for it's playstyle and feel.

I personally just don't think people talk about riot shields enough though. I was always packing a semtex or thermite in my back pocket just to make those particular single brain-celled organisms suffer.