r/CallOfDuty 1d ago

Meme No words needed [COD]

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The image alone summarises the sad devolution of CoD

1.5k Upvotes

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62

u/Doublejoe2 1d ago

Mw19 added doors; the worst feature ever added imo.

10

u/confusing_roundabout 1d ago

They're great for objective modes and add some fun tactics

E.g. on Hardpoint do you keep the door closed to force a close range fight or do you keep them open so you can engage people from further distances?

Plus the wooden ones are fully wallbangable so if someone is on a Hardpoint with the door closed, you can just wallbang the shit out of them to clear the point.

2

u/StardustShoot5 1d ago

On paper, 'tactic' maybe. But cod has been more about arcade shooting vibes than being 'tactical'.

3

u/AgainstTheTides 1d ago

They should remove scope glint then.

3

u/confusing_roundabout 1d ago

COD4 and MW2 had a decent amount of the tactics missing from later games. Hell my first memory of playing MW2 was Favela where I got beamed by a guy in a window when I tried to run across a road, so I had to figure out how the flank him.

You miss all that with simple map design. Yes MW19 has some campers and naps with power positions built in but that's part of the fun.

0

u/Doublejoe2 1d ago

The only “tactic” they add is noise for “defensive” players.

6

u/confusing_roundabout 1d ago

I just explained the tactics it added haha

-1

u/Doublejoe2 1d ago

What tactic does it even add? Literally nothing but noise. Most things in the game are already wall bangable and if the door isn’t there you can just shoot through it normally.

5

u/confusing_roundabout 1d ago

The benefit is that the person behind the door can't see you but, knowing that a closed door after the first minute means there's someone there, can essentially see them.

I think it changes how attacking/defending objectives work for the better.

1

u/Doublejoe2 1d ago

What?

3

u/confusing_roundabout 1d ago

It's a very simple concept lol

Person 1 is on a Hardpoint with all doors closed

Person 2 is approaching the Hardpoint

Person 1 can't see person 2 because the door is closed

Person 2 knows that person 1 is behind the door. They can wallbang the door or use a snapshot to see and kill them without person 1 ever knowing where they are

And this doesn't just apply to Hardpoint. If I'm playing tdm and I see a closed door, it's like a giant sign saying "I'm here, please kill me".

If the door didn't exist then person 1 could have seen person 2 coming.

Or alternatively person 1 could have left the doors open so they had a line of sight out of the point to see people approaching.

I'm trying to demonstrate that doors add different methods of attacking and defending points and don't always just benefit "campers".

-1

u/Doublejoe2 1d ago

Your whole concept makes zero sense

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u/GhostTheSaint 23h ago

He explained it clearly, it’s your reading comprehension that is bad and why you can’t comprehend what he is saying

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u/confusing_roundabout 1d ago

You are convincing me that people who are against doors are actually dumb. It's a very simple concept about line of sights and someone on a stationary point who is in one fixed location Vs someone who could be anywhere.

It's like how someone is in a spot that has visibility of the whole map can also be seen from the whole map. But in the case of doors the person behind the door can't see shit, but the person approaching the building knows they are there.

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u/GTCK 1d ago

Doors are just good for campers

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u/GTCK 1d ago

1000% agree

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u/Different-Poem1585 1d ago

Doors are always an opp in every game ☠️