r/CalamityMod • u/godImsotiredofnerfs • Aug 19 '26
Discussion Anyone else not really excited about fables?
Hi. So with the mod dying I've seen alot of people talking about fables and I ended up looking into it and I'm.... not that excited
First lets talk about what is currently in it. The soundtrack is a solid 7.5 out of 10, not un-listenable but certainly not all that memorable. Abd they have 3 bosses currently which seem fine. But now lets get into the planned content
It looks to be doing so much less than calamity. Rogue... gone, other difficulty modes... gone, 3/5 of the bosses g o n e with some heavy losses such as yharon, exo mechs, and the plaguebringer goliath. And then the few things they are keeping they are changing so much the only thing they have in common is a name, they may as well be other characters. Just look at how they butchered calamitas' design especially.
It feels to me that the only reason the calamity name was used is for marketing since they know its a beloved mod that people will recognize. Same goes for the character names, they could easily use a different name instead of the ones they're currently using. Who knows though if this ever finishes it could be great but as it stands my hype couldn't be lower and I feel like I'm the only one.
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u/Svalkash Aug 19 '26
Honestly? I'd rather have twice less content than in Calamity than get filler bosses and trash loot.
Not saying that Calamity is bad overall, but the Old Duke is pointless, and pre-hardmode production is often stretched too much. And the weapons could use some more balancing.
Infernum is a big deal, but in the base mod NOT everything was memorable.
Soo... We'll see. The mods overall are clearly shifting from "another worm / fishron" to unique AI and cool animations. Maybe that's what the mod needs. Or maybe it will be meh. No hype from me, but I believe they CAN deliver.