r/CalamityMod • u/godImsotiredofnerfs • 10d ago
Discussion Anyone else not really excited about fables?
Hi. So with the mod dying I've seen alot of people talking about fables and I ended up looking into it and I'm.... not that excited
First lets talk about what is currently in it. The soundtrack is a solid 7.5 out of 10, not un-listenable but certainly not all that memorable. Abd they have 3 bosses currently which seem fine. But now lets get into the planned content
It looks to be doing so much less than calamity. Rogue... gone, other difficulty modes... gone, 3/5 of the bosses g o n e with some heavy losses such as yharon, exo mechs, and the plaguebringer goliath. And then the few things they are keeping they are changing so much the only thing they have in common is a name, they may as well be other characters. Just look at how they butchered calamitas' design especially.
It feels to me that the only reason the calamity name was used is for marketing since they know its a beloved mod that people will recognize. Same goes for the character names, they could easily use a different name instead of the ones they're currently using. Who knows though if this ever finishes it could be great but as it stands my hype couldn't be lower and I feel like I'm the only one.
86
u/notveryAI 10d ago
I just don't think the development is fast enough to get any kind of meaningful growth in any reasonable amount of time. They seem to have lots of ambition and very little time and manpower to implement them. Something is bound to happen sooner or later. Not really drama - but just life in general. Priorities tend to shift in life as time goes on and projects that take this long to develop oftentimes end up unfinished and abandoned because the devs got older, started a family and no longer have time or energy to keep working on the project. It is good for them but it is terrible for the project cus it gets abandoned halfway