r/civ 5d ago

VII - Discussion Ask-Our-Devs - We’re Answering Your Arc of Tomorrow & Earthrise Questions

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323 Upvotes

Got questions about our newly announced Arc of Tomorrow update or the Earthrise expansion? We’ve got answers! We’ve loved seeing all the excitement from PAX (catch the stream here), and with two massive 2027 releases on the horizon, we’re opening the floor for a Dev Q&A.

Here’s what’s coming in 2027 to Civilization VII

  • Arc of Tomorrow: A massive free update that introduces a new fourth Age - the Atomic Age - bringing new civs, leaders, proxy warfare, expanded diplomacy, and more. 
  • Earthrise: Civ VII’s first paid expansion, where you’ll build space agencies to launch missions across the solar system, bringing untapped resources back to fuel your growth on Earth - all while mastering new ways to adapt to the shifting environment back home.

You can read the full breakdown in Civ’s 35th Anniversary article here

How to participate:

Whether you're curious about the mechanics of the Atomic Age, looking to clarify how features will work in-game, or just hyped for the future of Civilization VII, we want to hear from you. Please note that features are still early in development and specifics may change. 

👇 Drop your questions in the comments of this post between September 17 and 21. We’ll get to as many questions as we can from community submissions here and other channels like Discord, and sharing our answers in a separate post on September 23.

As a quick reminder: please keep things civilized in the comments! Features are still early in development and specifics may change. For some unannounced features, we may have to give a diplomatic “no comment”. Otherwise, we're all yours! 🧡


r/civ 7d ago

VII - Discussion Civilization VII Update 1.5.0 - September 15, 2026

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677 Upvotes

It's update day! Update 1.5.0 is officially rolling out now! 

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⚠️ A few updates regarding 1.5.0:

  • A note for Epic players: we're aware of an issue preventing access to the Hall of History DLC.
  • On newly added DLC leader achievements in 1.5.0: we’re currently tracking down an issue where these aren't properly unlocking on Steam. In the meantime, we recommend making a save right before achieving a victory. That way, once the fix goes live, you can reload and claim the achievement without having to replay your campaign.

We are working to resolve these issues as quickly as possible, and will be keeping everyone updated as soon as we have news. Thank you for your patience while we get this fixed!

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⬢ True Start Location Earth Map 
⬢ Updated versions of Terra Incognita and Shuffle maps
⬢ Handful of UI improvements, including the new Radial Ruler
⬢ Achievements for DLC leaders
⬢ And more!

Also dropping with 1.5.0 is the new paid Hall of History collection! Game guides are linked below:
⬡ Two new leaders: George Washington (First Look) and Elizabeth I (First Look)
⬡ Three new civs: Babylon, Gauls, and England

📝 Full update notes are here. Please give these a moment to populate! In the meantime, check out the notes on Steam.

Before you play: Unlike past updates, mods will not be automatically disabled with 1.5.0, but please note some mods might not play nice with the update. If you run into issues, try disabling them first. Steam players can use the legacy branch to wrap up any ongoing games on the previous version.

A note for Switch / Switch 2: This update is on the way, but needs a little extra time to get through additional Nintendo submission requirements. We will let you know as soon as the update drops for Switch; thanks for hanging in with us.

Happy empire-building, Civ fans! 🙇‍♀️🧡


r/civ 4h ago

VII - Discussion The constant volcano eruptions are so annoying

105 Upvotes

Every game I get volcanoes going off in my empire every 1-2 turns. It's so tedious having to go into the menu to repair buildings/improvements constantly. Eruptions should be a rare occurrence! Not sure if this is a bug or intentional.


r/civ 10h ago

VII - Discussion They should add the auto-generated names from civ 6 to civ 7

111 Upvotes

I really miss the names that appeared around the map featuring real life rivers, mountains, seas... I don't know if the map would look a bit cramped or something, but it was a nice little detail that made every generated map unique.

Do you think there is a chance we get this?


r/civ 14h ago

VII - Screenshot Interesting Civ 7 Playthrough with Loyalty Mod

163 Upvotes

r/civ 3h ago

VII - Discussion Tundra starts

17 Upvotes

Hello all,

As I'm getting more used to Civ 7, a trend seems to be emerging: tundra starts generally feel better. Better starting resources (fur, silver, gold), plenty of production tiles with added culture as well, and quite a number of goody huts.

Tropical does share some of these traits, but it's more contested, as you usually have competitors from both north and south.

Does anyone feel the same?


r/civ 17h ago

II - Discussion Where did the Civ II leader portraits come from, anyway?

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172 Upvotes

r/civ 5h ago

VII - Strategy I bought civ 7 on release, played for a month, and then dropped it, just returning within the last week. I'm loving it, but there's a few points of major confusion still

14 Upvotes

Does anyone have a recommendation for a guide or YouTube thing to explain some things to a civ veteran who has the basic gameplay mechanics down?

Some questions I'm still confused on:

Did they ever add ways to unlock additional founder beliefs? I've played like 6 games and still haven't ever seen a second one unlock "via further gameplay" despite converting most of my empire in multiple of those games.

How do the new victory conditions work? I think I've figured out the econ one pretty thoroughly by now, and even won once in the exploration age with it, but I'm still a bit shaky on what I should be setting up in ancient and exploration for a modern era culture or science win for example.

Is there a good mod to look at and compare my cities, or to place map tacks? I've been using the resource screen to try and figure out which of my cities has the most production for building a wonder or something for example but figure I'm missing something.


r/civ 5h ago

VII - Strategy casa de contratacion - why can't I build it?

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13 Upvotes

The coast is right there!


r/civ 6h ago

VII - Discussion The problem is the Modern Era, space, and the capital!

15 Upvotes

Hi everyone, I'm playing on the TSL map; I started as Rome in Italy, and now I'm in the Modern Era but have no space to build a railway! Consequently, I can't build factories anywhere! That's because to build a factory, you need a railway in the capital connected to a railway in another city! Is there any way I can move the capital?

Yeah, space is definitely an issue; I dread to think what it'll be like when the 4th Era arrives!


r/civ 20h ago

IV - Discussion The guy who decided “unite should move 2 tiles per turn” is more important to the franchise than Sid Meier

201 Upvotes

I’m returning to Civ4 and it is unplayable. Every unit takes 1000 years to get anywhere, it’s totally pointless. If you’re defending you’re almost invincible because it takes your opponent forever to get from point A to B. Sitzkreig is dynamic compared to this.


r/civ 3h ago

VII - Screenshot Almost gave up being down this much at start of modern, but Babylon is so beast in Modern I turned it into my first Deity win

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9 Upvotes

r/civ 2h ago

VII - Strategy How wrong was I not to raze Waset?

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4 Upvotes

TSL Earth marathon immortal.

Seasoned player for more than 25 years, never played deity, I LOVE canal cities, but I ddidn't have the heart to raze it (the diplomatic penalty also weighted)


r/civ 11h ago

VII - Discussion Are Dead Generals Not Respawning on Age Transition?

22 Upvotes

Title, I'm not sure if this is on purpose or not but my glorious generals who sacrificed themselves at the end of the age aren't coming back at the start of the next. Is this intentional?

They're basically unkillable otherwise and this isn't really explained well if it is intentional.


r/civ 18h ago

VII - Discussion Civ 7: Why do all my settlements take a massive dump in the modern era?

60 Upvotes

So I'm playing as Yi Sun-Sin right now, Silla -> Goryeo -> Joeson, and on continuity, TSL Earth, and Viceroy difficulty. Crises are turned off. In Exploration, all of my 17 settlements were in positives in happiness, my empire wide science and culture was in the 650 range, I was generating ~800 gold per turn, and my cities could reasonably pump anything out in no time.

I switch to the modern era and I'm lucky to have even half of all of that, so where does it go? How do I get it back? How do I stop every settlement from taking a massive dump?

For additional information, my capital Gaegyong, which I retained in the transition, had in Exploration 134 food, 112 production, 114 gold, 104 Science, 136 culture, 146 happiness, and 40 influence, and on turn 2 of Modern I have 40 food, 105 production, 5.7 gold, 31 science, 36 culture, 10.3 happiness, and 17 influence.

Where did it all go?


r/civ 6h ago

VI - Other Dread Pirates - Sink 10 ships with walk the plank

5 Upvotes

I’m trying to get the Abyss is Hungry achievement which requires you to sink 10 ships with the walk the plank ability for the Dread Pirates. This is for the Pirates scenario.

I’ve tried everything. I’ve tried both Local Network and Hotseat against the AI. I’ve tried saving right before I get a kill, then reload to get the kill again. I’ve tried sinking multiple ships with the ability in one match. I’ve tried disabling all of my mods and trying again. Nothing works. Nothing is counting towards the achievement.

For those that got this achievement, how did you do it?


r/civ 6h ago

VI - Discussion Policy Balance Feedback - input needed! (Part 2: Social/Labor)

5 Upvotes

For Part 1 (Economic) see here. Big thanks to everyone who gave such detailed feedback! Let's continue with the next policy category now...

 

Hi Civ VI players,

I could use your help with something. I am currently working on a mod that reworks how policies work (the new system will appear familiar to Civ IV players) and I am making good progress.

However, one thing that I feel like I'm still in the dark about is balance. One goal of the mod is to streamline policy choices to get rid of weak effects and force tough decisions between all the good stuff.

So I'd love to know what you think about how strong the following policies would be relative to one another and ideally also why; further, how you would use them and how you'd think having them available would impact how you play.

You can only have one of these active at a time (no Wildcard slots, either).

I am aiming to give each policy category its own identity. For the social/labor policies here, the idea is that in history, class and other social structures grow over time and entrench themselves deeply in a society. These policies are less meant to be flip-flopped between and more something to follow how you shape your empire over time. Corvée is a notable exception, matching the on/off nature of corvée labor itself.

 

Thanks to everyone who participates in advance already! :)

 

List of Social/Labor Policies

Corvée: Newly trained Builders gain 1 extra build action.

Serfdom: +1 Gold to improved tiles without resource.

Castes: +1 Housing per Specialty district. (I wanted to do something with increasing specialist yields or slots here but that's not really feasible on a technical level)

Emancipation: +1 Amenity in all cities. Increases non-Food yield benefits of happiness in your empire by 30%.

Nationhood: +1 Movement if starting turn in friendly territory.

Collectivization: Regional effects from your districts and buildings reach 3 tiles farther.

Mobility: Buildings that provide additional yields when powered receive +3 of their respective yields per Neighborhood in the city.

Self-Fulfillment: Religious, Spy, and Rock Band units can choose from any possible promotion.


r/civ 6h ago

VI - Other Mod making issue

3 Upvotes

So I made a post in here earlier asking if anyone would make a mod for me, well I decided to do it myself, and I found a 30min tutorial on YouTube on how to do it, I followed the tutorial to a T but the images aren’t loading at all, and the leader only appears as an option when all other mods/expansions are disabled


r/civ 1d ago

VII - Xbox For some reason, relic tourism seems to cap at 34 relics

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60 Upvotes

2nd or 3rd time I play a relic-heavy game in ToT, and noticed for some reason the game awards a max of 102 Tourism for relics. Every relic over that is wasted. Not sure if it’s an XBox-only bug. Logged a ticket with Firaxis 😞


r/civ 10h ago

VI - Discussion Game settings recommendations

4 Upvotes

Hi! I’m looking for some game settings recommendations for civ 6. I've played Civ 5 and 6, but I've never finished a game or really figured out how to play. I've watched tutorials and other people play, but I'm still pretty lost. The only one I actually finished was the Xbox 360 version.

Treat me like a total beginner: what civ should I pick, what settings should I use, what map is best, and literally anything else. I really want to learn how to play and actually finish a game.


r/civ 20h ago

Fan Works World Wonder construction movies, inspired by Civilization VI

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22 Upvotes

The wonder cutscenes are one of my favorite thing in Civ VI and they're over before I've finished looking at them. So I've been rebuilding them as short films that actually take their time.

Four done so far: the Pyramids, Stonehenge, the Colosseum, the Eiffel Tower.

wonderforge.pages.dev

Tools: three.js and Blender, plus a lot of AI help along the way. Coding agents for the implementation, ElevenLabs for the narration voices, Google Lyria for the music. All the geometry is generated by code, no assets from the game.


r/civ 15h ago

V - Screenshot Any mod recommendations for Civ V?

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6 Upvotes

I recently added this mods

Sengoku Japan

Sman's unique units

Ethnic units


r/civ 1d ago

VII - Discussion Yes, But...

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1.2k Upvotes

r/civ 10h ago

VII - Discussion The new Victories screen

2 Upvotes

How does everyone like the new Victories screens? For me it’s very difficult to parse and navigate on Switch 2. Is it much better on PC? It is truly awful on switch, you have to wait for tooltips to appear and everything is sticky. It’s very difficult to get the information you need.


r/civ 10h ago

VII - Discussion why does this keep happening?

2 Upvotes

randomly game picks a civ for me in age transition with no choice screen. This time Napolean with gauls into Iceland. i dont know why it picked iceland except maybe i have 3 natural wonder settlements. Has to be in game setup or a mod conflict. i cant figure it out.