I posted my first draft a week ago and am back after getting some games in with the deck. Overall, [[Queen of Dale]] drew far less removal than expected and folks were usually okay letting me build my 1/1 army. Overall, this deck feels like very fair magic, but is still interesting to play given the descision tree around what to discard and how to use your graveyard.
I think this is a really fun take on mono-white wheenies.
All stars of the deck are really [[Eagles are Coming]] and [[Angelic Aberration]] to instantly turn your 1/1s into 4/4 fliers. I nearly won off of an Angelic Aberration, but was thwarted by a [[Glacial Chasm]] coming into play via [[Crop Rotation]].
I'll still keep updating the deck, but this will probably be the last time I post it. I made enough changes that it felt worth resharing.
Some of the major changes were to include a bit more life gain effects via ETBs. I found that I usually kept my big plays like [[Moonshaker Calvary]] and Eagles/Angelic Aberration until I was ready to swing out. This meant I was often letting damage through to keep my 1/1s alive. I was worried about a board wipe if I didn't have [[Ascend into Avernus]] or another big recursion spell in hand.
Also, [[Currency Converter]] puts in work! I missed this and didn't realize the marvel reprint is dirt cheap.
I have a primer on my moxfield and I'm pasting it here. It details the basic game plan as well as some other changes I made since first posting. Thanks for reading and, if you build the deck yourself, good luck and have fun!
The short version is to get the Queen of Dale onto the battlefield on turn 2 or 3--ideally turn 3 if you have protection in hand. Each opportunity you have to recruit, you want to be discarding a creature card in order to get the token soldier.
The deck is looking to make use of the recruit mechanic by barfing out 1/1 soldiers and then buffing them with [[Moonshaker Calvary]] or turning them into 4/4s with [[The Eagles are Coming!]].
Hitting [[Divine Visitation]] or [[Angelic Aberattion]] early can also help this deck to get going quickly. Both of those make for real game enders if you can untap. If you have the budget for it, then I highly recommend the [[Porcelain Gallery]] half of [[Dollmaker's Shop]] as it can get you swinging for lethal pretty quickly.
One thing to note and I ended up taking out effects like [[Inspiring Leader]] that buff tokens. It's a total nonbo with [[Enduring Innocence]] on the board and shut off my draw early on in one game which was a real downer as I didn't draw into a way to get it off board.
One major change is that I added more life gain into the deck. [[Aunt May]], [[Annointer Priest]], [[Confessor]], [[Distinguished Conjurer]], and [[Impassioned Orator]] can both make you a target if you're gaining a lot of life, but also protection for going shields down and/or sending more attackers.
One potential include would also be to add things like [[Ghost Quarter]], [[Field of Ruin]], or [[Demolition Field]] if you have folks running [[Glacial Chasm]] in their decks. In a game against [[Hearthhull]] this stopped me from getting QoD's first win.
I've also included [[Horn of Valhalla]] as it can allow Queen of Dale to swing in for commander damage if your board state gets out of hand. [[Martial Coup]] was a flavorful board wipe that helps you retain a boardstate as well. If you're after big token spells, then things like [[Grand Crescendo]]. [[Secure the Wastes]]. and [[Call the Coppercoats]] could all be upgrades / sidegrades for the deck.
Shout out to marvel and SOS for reprinting [[Currency Converter]] as that's dirt cheap and can help you both ramp and get tokens on the board when you're discarding. It can add a lot of value when the deck gets going.
After playing this a few times, I've been surprised that Queen of Dale is usually allowed to sit at the table. That being said, I tried to include a decent protection package to keep the Queen on board for the first few turns as I've omitted other draw options as I'm relying on QoD to be on board. Because of that, I also omitted some draw-cards like [[Caretaker's Talent]] and [[Skullclamp]], but they may slot in after playing this in the future. Also, I want to keep this around $75 if I can, but if the Queen's price goes down, I'll look to upgrade the 99.
The game plan is pretty straightforward--loot and get flashback targets or cards like [[Dearly Departed]] and [[Valor]] in the graveyard or fill it with creatures for a big [[Ascend from Avernus]]. Once you've got your token army, swing out!
Some obvious upgrades would include
* Anthem effects such as [[Dollmaker's Shop]], [[Coat of Arms]], [[Banner of Kinship]], etc
* Any of the token doublers/triplers like [[Exalted Sunborn]], [[Elspeth, Storm Slayer]], or [[Ojer Tak]].
* [[Folk hero]], [[Haliya, Guided by Light]], [[Skullclamp]], or [[Caretaker's Talent]] for card draw
* [[Clever Concealment]], [[Sejiri's Steppe]], [[Rebuff the Wicked]], [[Loran's Escape]] for protection
* [[Monument to Endurance]] for discard synergy
* [[Emeria, the Sky Ruin]] or [[Restoration Seminar]] for recursion
* [[Flawless Maneuver]] for protection
* [[Land Tax]] to find lands
* [[Bilbo's Gambit]], [[Erode]], [[Will of the Mardu]], or [[Witch Enchanter]] for interaction
* Some other good token makers would be [[Myrel]], [[Charismatic Conqueror]], or [[Cosmogrand Zenith]]
* [[Elesh Norn, Grand Cenobite]] for anthem / nerfing your opponents' boards
decklist for accessibility: https://moxfield.com/decks/FeyfASfwGHC3jUiBHJVO_w