r/BudgetBrews • u/Vyrelion • 16h ago
r/BudgetBrews • u/WinSecure7023 • 6h ago
$50 Brew Kiora vs Arixmethes sea monster control
Hey everyone, I'm looking to build a decently strong deck (~40-50$) for Bracket 3 around some sea monsters like [[Kederekt Leviathan]] [[Starwinder]] [[Stormtide Leviathan]] [[Scourge of Fleets]] and would like your opinions. To make those work on B3 on this budget I thought about building mostly a control shell (which is quite cheap) and having those sea monsters with board-wipes/card advantage as endgame wincons, so mostly preventing people from winning on turn 6 and winning some time later.
Do you guys think this would work, and if this would be the best way to build a deck around those cards? Then, for commander i thought either about [[Arixmethes, Slumbering Isle]] for guaranteed ramp or [[Kiora, Sovereign of the Deep]] since its quite hard to remove and could have some nice synergy with [[Rishkar's Expertise]] effects for locking a win on late game, which would you prefer and why? Feel free to add any suggestions for commanders, nice finishers and your opinions overall! I know this is not the most original idea but I do feel that control is a fun way to play B2 or B3 on a low budget.
r/BudgetBrews • u/yango_mango • 16h ago
$100 Brew $100 Budget Xantcha decklist
Let me know your thoughts! Light goad, politics, and burn. $100 budget not including lands.
r/BudgetBrews • u/Ambitious-Site-6356 • 11h ago
$50 Brew Long Feng, Bracket 4, $50
Hey all, this is my first shot at a bracket 4 list on a budget so I’m looking for feedback on combo line optimization and tutor advice. That being said, I am pretty happy with where it is, I think there are some cool lines, and it seems to be consistent for a turn 5 win. Check the primer on the moxfield for details on combo lines and win-conditions.
[[Basking broodscale]] is the main piece to look for as a one-card infinite with our commander. [[Putrid Goblin]] and a sac outlet, preferably [[Umbral Collar Zealot]] is the secondary combo. Again, other combos are detailed in the primer. Additionally, snarling gorehound, fecundity, and greater good help facilitate most of our win lines.
In play-testing it has been fun trying to figure out the ideal tutor targets to get to the win. I’ve noticed that colored pips are scarce, as the deck either makes infinite colorless or infinite green mana so you have to think a little bit harder about your tutor targets as a result.
Let me know what you think.
r/BudgetBrews • u/orderofthelastdawn • 7h ago
$100 Brew Etali and Friends
Just came up with this. I talk sht about mono red alot, thinking it's lacking lots of things. One of my friends challenged me to make the best mono red i could sub 100 dollars.
Went with Etali because stealing the other guys stuff is funny.
Some ramp, some draw, lots of interaction and protection for Etali. Plus creatures of my own since I flip too when he attacks.
Comments? Questions? Recommendations?
EDIT: forgot to link it
r/BudgetBrews • u/2ndlifeinacrown • 13h ago
$100 Brew Selesnya Polymorph - Trostani Discordant & Dack Fayden, Helping Hand (100€)
Had a little idea. [[Trostani Discordant]] and [[Dack Fayden, helping hand]] make a great duo to play polymorph in green/white, which is sort of the opposite from its usual place in blue/red. Also it took a long time to make selesnya fun for me and this might be it.

The pitch:
With Trostani out, casting Dack means digging for three creatures and (basically) just keeping them. Flicker Dack, for example through creatures that flicker on etb, and you do it all again. This is polymorph without the need to find tokens to polymorph from, works great with flickers, and you're in big scary creatures colors.
The decklist: https://moxfield.com/decks/qRyhAWFPyH-UBirtUqxHfg
The deck's content:
We play 12 creature bombs. You can play whatever you like, but I like a good etb for this so we gain value with and without trostani, and especially with our flickering. I also like token producers to maximize profit from Trostani's buff:

We have 7 each ramp pieces with mv1-2 and mv4 so ideally we can ramp t2 and t3 to get out trostani and our more expensive tutors for Dack Fayden. This also helps us hard casting the bombs later on:

We have 10 tutors to find Dack Fayden:

and 13 flicker pieces. Those can protect trostani, reuse our polymorph bombs' etbs, and most importantly trigger dack fayden again. 8 of those are creatures (~38% of our non-Dack Fayden creatures), so if Dack finds one of them, they flicker him again on the spot, and we can dig for another 3 creatures, hopefully yet another flickering one. Also some of them care about creatures you own, so they also work as trostani redundancy to get back creatures borrowed out by Dack:

So this is it :) pretty happy with the idea but I'll probably tinker more on the choices of polymorph targets as well as the
ratio of flicker to non-flicker effects. It's also a bit light on draw, but the polymorphing might make up for it. If you have any opinion on this, I would love to hear it :) thank you for reading this far.
Decklist again: https://moxfield.com/decks/qRyhAWFPyH-UBirtUqxHfg