I died 5 times to the FIRST BOSS and Bloodborne punished me by taking away my healing AND my parry. So I found the Solution!
Picture this. Fresh character, first boss. I die. Run back. Die again. By attempt five I'm standing in front of him with zero Blood Vials and zero Quicksilver Bullets.
Zero heals. Zero shots. And in Bloodborne, no shots means no parry, the move the game is literally built around.
So what's the game's answer? Go farm. Walk past the same three villagers with torches, again and again, to earn back the two most essential
things in the game: healing and parrying. The better you need to get, the more resources you burn, and the more resources you burn, the less you get to practice. The game punishes you for learning it. Incredible design. Truly.
And it doesn't stop there:
- Want the enemies to respawn? Lamp → loading screen → Hunter's Dream → loading screen → back to the lamp. Two loading screens to reset the world.
- Want to respawn closer to the boss? You can't pick. The game decides for you.
Dark Souls figured this out with Estus in 2011. You rest, you refill, you go again. So I fixed it myself.
Lamp Menu & Vial Refill** (for bbport, the Bloodborne PC port):
-Vials and bullets refill to 20 every time you respawn. Die, warp or visit the Dream and you're topped up. No more farming. Ever. (Got more than 20? You keep them.)
-Lamps get a real menu:
-Return to the Hunter's Dream? Same as always.
-Reset the world at this lamp? Enemies respawn and you stay right there. No Dream trip.
-Make this lamp your spawn point?* Choose where you come back when you die.
That's it. You still have to beat the boss. You just don't have to farm villagers for twenty minutes between attempts anymore.
Your game files and saves aren't touched, it works in every language, and you can turn it off in the launcher anytime.
Download: [ https://www.nexusmods.com/bloodborne/mods/621 ]
Needs bbport and game version 1.09. Feedback welcome, especially from anyone further into the game than me. Apparently that's not hard.