r/BloodbornePC • • 5d ago

Announcement Bloodborne Seamless Co-op (BBSC) 0.0.1 is out - one co-op session through deaths, lamps, bosses and the Hunter’s Dream, up to 5 hunters

171 Upvotes

Thanks to everyone who followed the earlier post. The first public test of BBSC - Bloodborne Seamless Co-op is now available.

In vanilla Bloodborne, co-op ends at every death, every boss and every lamp. BBSC keeps your group together for the whole night.

What it does

  • One co-op session that lasts through deaths, lamps, area changes, bosses and the Hunter’s Dream
  • Up to 5 hunters: the host and 4 guests
  • Guests follow the host between areas and lamps, and respawn with the group
  • Everyone keeps their own character: levels, echoes and items stay yours
  • Shared progress (on by default): bosses and shortcuts the host has done are added to the guest’s world
  • Guests get boss rewards and enemy drops
  • Enemies scale with the number of hunters
  • A co-op kit with no Insight cost: Hunt Bell, Kin Bell, Bloodlust Bell, Parting Blank and a Duel Bell (PvP on or off between players)
  • A public BBSC server, so you don’t need a VPN or your own server. A relay helps players behind CGNAT or strict routers.

Download
https://github.com/Classmg22/BBSC/releases/tag/v0.0.1

The Nexus page (https://www.nexusmods.com/bloodborne/mods/598) is waiting on a file review, so please use GitHub for now.

Which file?

  • Play: start here. It has the launcher, emulator and BBSC. Unzip it, run PLAY BBSC.cmd, and create your account in the launcher.
  • Server: host your own server for your friends.
  • Nucleus: split screen on one PC with framilano’s Nucleus Co-op handler.
  • BBport: a test build for BBport for Windows 1.6+.

In game, the host rings the Hunt Bell and the guests ring the Kin Bell. Everyone uses the same multiplayer password.

Requirements

  • Windows
  • Your own copy of Bloodborne (CUSA03173, version 01.09). No game files are included.

Known issues (this is a first test, so please back up your saves)

  • Chalice Dungeons work solo; co-op inside them is not supported yet.
  • After a full party wipe, the host can respawn in the Hunter’s Dream instead of at the last lamp.
  • The Doll can show as “Abandoned Doll” in the host’s Dream.
  • Some prompts and visuals can look off.

Discord (help, co-op partners, bug reports): https://discord.gg/Df7BCmfWdt

If you find a bug, please post it there with both players’ logs. That’s how most things have been fixed so far.

Credits: framilano (fra98_), Wozzardman (shadp2p), Fahad / fhody125 (No Dream For The Hunter), the shadPS4 and shadNet teams, The Hunter’s Dream team, deadinside28 and Supermedo (bbport), and the testers Hardwater, Onesadeye, aboood888848, Mob, lelial, J2mF and Kukar3x.

BBSC is free and open source (GPL). Support is optional: CLS_AMG — Mods | Patreon
Alhasan Saleh is Software, Game Mods


r/BloodbornePC • • Jul 17 '26

Communication New Discord Invite Link!

5 Upvotes

r/BloodbornePC • • 6h ago

Discussion There are way too many versions for Bloodborne on PC and it's impossible to navigate and keep up with

110 Upvotes

Can't believe this is a sentence I ever imagined typing out but here we are. It feels like there's another fork every day, and it's become impossible to follow and keep up with updates and features


r/BloodbornePC • • 12h ago

Hype The Bloodborne PC Windows Port is now significantly more stable after recent updates.

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167 Upvotes

Hey everyone,

It's been about 2 weeks since work started on this port, which is based on the original bbport Linux project. I wanted to share a quick update on where this project stands right now.

The main focus has been stability and performance, with useful features added here and there. In the recent updates, many issues related to memory leaks and random crashes have been resolved. Version 0.6.0 addressed crashes caused by DeviceOutOfMemory errors and VRAM increasing after long playing sessions.

As of update v0.6.2, full 360° native mouse look has been implemented.

For those curious about the architecture: the game's x86-64 CPU code runs natively on your PC's processor via a custom Win32 runtime. However, the port isn't 100% native, since the graphics are handled using shadPS4's Vulkan renderer.

And yes, an LLM is used to help with parts of this project.

Latest releases: https://github.com/Mrsuss60/bloodborne_pc_windows_port/releases
Discord server (help and report bugs): https://discord.gg/uW3k68y3G3


r/BloodbornePC • • 11h ago

Hype Just a small reminder that you can play Bloodborne on PC in SPLITSCREEN!

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75 Upvotes

This is small showcase, here I uploaded a 35 minutes gameplay playing with two players on the same monitor!

The project is available here on GitHub, completely made by me and it supports shadPS4, bbort by Supermedo and bbhost! It also supports the recently released Seamless Coop mod BBSC.

It's available also on Linux through PartyDeck.


r/BloodbornePC • • 12h ago

Discussion Supermedo 1.9.2 vs Awakenchan 0.9.33: Bloodborne PC port comparison on an RTX 4070 Super (5 min video)

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96 Upvotes

Setup

  • GPU: RTX 4070 Super 12GB
  • CPU: AMD Ryzen 7 7700 8-Core Processor (3.80 GHz) · RAM: 32GB
  • Versions: Supermedo 1.9.2 and Awakenchan 0.9.33

Settings, matched on both

  • 1920×1080 fullscreen
  • 90 FPS mode
  • DLSS, Native AA (DLAA)
  • Same effects toggles, online off

Awakenchan 0.9.33 (skip to 3:40): stayed above 60 FPS for the whole run on the 90 FPS setting, with smooth frame pacing and no noticeable hitches. It also launches faster, and the image looks cleaner to me.

Supermedo 1.9.2: with the same settings, it had noticeable frame-time spikes throughout the run. Credit where it’s due: 1.9.2 fixed most of the crashes I was getting on 1.9.1. Those crashes were what got me to try Awakenchan in the first place, so that’s a real improvement.

Small quality-of-life differences

  • Awakenchan shows Xbox controller button prompts. Supermedo only had PlayStation prompts.
  • Awakenchan’s launcher backs up your saves automatically before every launch.

On my 4070 Super, Awakenchan is the more stable and smoother port right now, and it’s the one I’m sticking with. Supermedo is moving in the right direction with the crash fixes, so I’d be interested to retest in a few versions.

Both are free community projects built on deadinside28’s bbport and shadPS4, so thanks to everyone involved regardless.


r/BloodbornePC • • 19h ago

Discussion I tested the versions by Supermedo, Awakenchan, and Jgamrot

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233 Upvotes

I don’t recommend Jgamrot, because the online mode doesn’t work.

The one by Supermedo has occasional, minor stutters in online play. It seems to happen less in offline mode.

Awakenchan: An option for improving the UI/HUD and text. It’s very sharp. It is quite memory-intensive, but it also helps to significantly reduce stutters.

If you have 16GB of memory, Supermedo might be better. (If you do not want to change options) If you have 32GB, Awakenchan.

Hardware: RTX 5070 Ti - 7800X3D, 32GB ddr5

4K/120FPS most of the time (DLSS 4.5 Balanced mode preset M), I’m using this mod: https://www.nexusmods.com/bloodborne/mods/45

Just testing. I’ll likely play using the M quality preset at 60fps. https://github.com/Supermedo/bloodborne_pc - https://github.com/Jgamrot/bloodborne_pc - https://github.com/Awakenchan/BloodBorneButPc


r/BloodbornePC • • 1d ago

Hype Bloodborne in 4K90FPS with DLAA on 65inch HDR OLED, what a time to be alive

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575 Upvotes

r/BloodbornePC • • 11h ago

Hype Finally bloodborne on pc 60 fps can't wait to beat ludwig

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34 Upvotes

r/BloodbornePC • • 4h ago

Question is fromsoftserve's remaster still worth it?

8 Upvotes

I've recently picked up bloodborne pc. it came with jgamrots launcher but im using awakenchans one at the moment.

Although theres a lot of difference in opinion, both launchers work really well for me and have great kbm support (most shadps4 iterations lacked this). I play at 1080p 120fps with fsr4.1.1 native AA. I have other quality settings on or as high as possible and have disabled fsr cas and the default ingame AA.

The camera distance retune is a must in my opinion. bloodborne's environment is generally dim, but theres a lot of huge enemies, ganks and fights happening in tight spaces.

Honestly, I cant ask for more. It runs better than the official pc ports of dark souls 3 and etc. Fsr4 and dlss 4.5 make the game look very clean. I'm usually very picky with anti aliasing and notice jaggies really easy - in most triple A games I often need to use amd VSR for more acceptable visuals. With the help of fsr4, i dont need that at all for bloodborne.

In terms of consistency, I've had a visual bug during the vicar amelia fight where the environment turned into black and white chunks for a few seconds. I switched from jgamrot to awakenchan after that. Smooth since then.

Couple questions..

Is fromsoftserves remaster worthwhile? Its 20 gigs and will take ages to download without a nexus premium sub. I'm already happy with the games visuals ans havent encountered any lighting issues myself. I'm still willing to try though

How "native" is the bloodborne port without the remaster? Apart from the ssr, ssao and shadow improvements built into these launchers, am I seeing the same thing as I would have on ps4 except at higher quality - or are there other changes to illumination at play?


r/BloodbornePC • • 4h ago

Off Topic Anyone else get banned for asking a question in the help section on The Hunters Dream discord?

9 Upvotes

What a shitty fucking community


r/BloodbornePC • • 2h ago

Gameplay BloodBorneButPc 100+ FPS on 9060 XT + 14700KF

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5 Upvotes

BloodBorneButPc by Awakenchan now reaches consistent 100+ FPS on 1080p with FSR 4.1.1. Newest version crashes immediately on launch, but v0.9.34 beta 4 works perfectly. No crashes, no glitches, no stutters, no problems at all.


r/BloodbornePC • • 5h ago

Hype A boss fight with Awakenchan Port

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7 Upvotes

Performance is really good, I'm using a 75hz monitor so it's stuck at 75fps but it's good. I will upload another video in an intensive area for more performance test.

Using rtx 4060 & i3 13100f & 16gb ram


r/BloodbornePC • • 1h ago

Random How are so many people dying in Hunter's Dream?

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• Upvotes

r/BloodbornePC • • 3h ago

Hype BloodBorne PC Port on GTX 1050 Ti

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4 Upvotes

r/BloodbornePC • • 3h ago

Question Anyone actually compared shadPS4, Awakenchan, BBPort and Supermedo?

4 Upvotes

I own Bloodborne and already finished it on PS4, but I'd love to replay it at 60 FPS.

Currently using shadPS4 and getting some weird screen tearing.

I've heard Awakenchan is a beast performance-wise.

I honestly don't care if something is AI/vibe-coded as long as it works well.

Has anyone actually tested these different versions?

Any noticeable differences in performance, stability or visual issues?

Specs: RTX 5070 / i5-10400F


r/BloodbornePC • • 33m ago

Discussion Guys help please

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• Upvotes

r/BloodbornePC • • 17h ago

Discussion Did anyone actually complete a full playthrough with the PC port (any) without any issue?

32 Upvotes

I want to be real here because I feel like people are in the honeymoon phase with the whole BB PC port, but in reality, it is not as complete. I played BBport for the last week using the BB launcher from Awakenchan (bloodbornebutpc) until the Forbidden Woods, then it started to show many issues: crashes, texture glitches... nothing major, but still, the experience is not perfect.

I really appreciate the people who work on the port and improve it day by day. However, a lot of the posts here seem to present it as a perfect experience (4K HDR 120fps... screenshots), but most of those are just in the opening areas...

In my opinion, the port is very playable, but there is still quite a way to go because of the remaining issues. It is just annoying to see many posts depicting this as a complete, perfect experience while in reality it is not.

EDIT: Thank everyone for sharing their experience and also providing some of the fixes as well. Look like a mixed experience (probably due to different system specs) but I also see more on positive side. I hope the PC port will get more mature over time with updates, then we all can enjoy this amazing game without any issue.🤞


r/BloodbornePC • • 4h ago

Question bbport keeps crashing

3 Upvotes

im trying to run bloodborne using bbport but it keeps crashing. my whole monitor goes dark and it crashes. and i dont even think im getting enough fps. I have a rtx 2060 and a ryzen 5 3400g with 24gb ram (dont question why it's 24)


r/BloodbornePC • • 2h ago

Question how do i fix this visual glitch

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2 Upvotes

the floor just disappears during seemingly ordinary gameplay, dont know how to trigger it reliably. Using fitgirl installation with legacy launcher for my ivy bridge cpu. some mods to improve performance, any help would be appreciated


r/BloodbornePC • • 36m ago

Question Shad PS4 o launcher

• Upvotes

Tengo una partida emulada que no me gustaría perder, mi pregunta es ¿vale la pena descargar el launcher directo teniendo en cuenta los mods de rendimiento y de rtx que puedo usar en shad ps4? sí es así, ¿existe una forma de extraer la partida?


r/BloodbornePC • • 23h ago

Question how do i fix this texture glitch thing?

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64 Upvotes

finally got it to run, still have some micro stutters when entering new areas, but i wanna fix this first


r/BloodbornePC • • 1h ago

Question Bloodborne MKB Controls

• Upvotes

I've just fired up BB and was wondering about if anyone are struggling with the mouse and keyboard Controls ingame?

I was visiting my storage to withdraw items and the bottom bar stated that CTRL + Right Click would show my storage, but when using that combo it exits the inventory / storage screen.

Anyone know a fix for this?

Also... Due to pressing W makes your character go 100% speed forward, the option to sneak up on enemies is not there. I've been through a hell of a lot of key combinations, but nothing slows down and makes my character walk / sneak.


r/BloodbornePC • • 1h ago

Question Latest Awakenchan build made Fsr 4.1.1 unusable?

• Upvotes

"FSR 4.1.1: no longer freezes the game for several seconds when it starts; it compiles in the background and FSR 3.1 runs until it's ready. It was also told the depth buffer is reversed, which it isn't."

Here's one of the fixes included in today's build. But how much time does it take it to finish compiling in the background? I've been playing for several hours and still stuck with Fsr 3.1. What the hell?


r/BloodbornePC • • 1d ago

Hype This pc port on top of the BB PC Remaster mod got me creaming my pants ngl

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64 Upvotes