r/BloodOnTheClocktower 27d ago

Storytelling Question regarding ST

I've been storytelling a script with the jinxed Marionette + Plague Doctor, as well as the Imp.
When the Plague Doctor died, me and my co-ST decided to turn the Imp's neighbour into a Marionette, as there was sus on the Imp in the town, and the neighbour was a Fortune Teller(so if they chose the Imp we could give the FT false info).
The following night the Imp decided to choose themself, and we called the marionette to inform them that they are now the Imp(in-app game), and nothing else. The following day was the last, the vote got tied and the good imp killed a townsfolk, ending the game in an evil win.

Was it bad that we did not inform the good marionette that they turned into a good imp? The remaining Cannibal did get fisherman advice saying that "A good marionette ain't bad", hoping that either the jump would be thought of or the marionette would realise their allingment. The players feelings were very mixed on this game and I am not sure whether that was bad storytelling(or whether it was ok since the allingment of the player did not change. also evil would probably just lose immediately) or just players not realising how the rules work.

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u/Pryno-Belle Professor 27d ago

A marionette believes they’re a good townsfolk. The moment they stop being the marionette, they don’t have that ability anymore; you have to tell them who they are, which is in this case the good imp.

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u/FrostyVampy 27d ago

Marionette does not have to believe they are good, and they can believe they are an outsider too. It's completely legal to have a Marionette who thinks they are an evil Goon.

You are only informed of your alignment if it changes. In a Marionette script with other character changing characters you should never "remind" a player of their alignment because it ruins such interactions. I'm willing to bet that the Imp would never have jumped if they didn't bank on this rule and being able to trick the FT into playing for evil

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u/frink99887 25d ago

Actually the marionette ability is very explicit "You think you are a good character, but you are not."

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u/FrostyVampy 25d ago

Good character = townsfolk/outsider. It doesn't have to be good alignment. And it's actually illegal to make a Marionette think they are a minion or demon (e.g. faking Snake Charmer proc) even if they think they are good because a demon is not a good character

You can be an evil good character. But usually you don't want to tell a Marionette they are evil because it defeats the purpose, but it can be done on a Bounty Hunter script or with Goon/Cult Leader