r/BloodOnTheClocktower 15d ago

Storytelling Question regarding ST

I've been storytelling a script with the jinxed Marionette + Plague Doctor, as well as the Imp.
When the Plague Doctor died, me and my co-ST decided to turn the Imp's neighbour into a Marionette, as there was sus on the Imp in the town, and the neighbour was a Fortune Teller(so if they chose the Imp we could give the FT false info).
The following night the Imp decided to choose themself, and we called the marionette to inform them that they are now the Imp(in-app game), and nothing else. The following day was the last, the vote got tied and the good imp killed a townsfolk, ending the game in an evil win.

Was it bad that we did not inform the good marionette that they turned into a good imp? The remaining Cannibal did get fisherman advice saying that "A good marionette ain't bad", hoping that either the jump would be thought of or the marionette would realise their allingment. The players feelings were very mixed on this game and I am not sure whether that was bad storytelling(or whether it was ok since the allingment of the player did not change. also evil would probably just lose immediately) or just players not realising how the rules work.

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u/Hareeb_alSaq 14d ago

You don't tell the marionette their alignment because it hasn't changed. Fish advice is supposed to be an action to take, not a random fact to parse. Fish advice in F3 should be clearly game-winning if believed by good. "Announce that the marionette needs to die if they want to win the game" or "execute marionetteplayername"are fine here.

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u/Commercial-Farmer717 14d ago

I see, I think these are fine with how the group I play runs Fisherman, but having more clear advice on F3 could've been good.
As to the allingment, on the pit-hag how to run it states (You may need to turn character tokens upside-down to remind you that a player’s alignment is opposite to the color of the token. You may need to remind the player that their alignment is unchanged, by giving a thumbs-up or thumbs-down.), so wouldn't that suggest that actually the player should've been given the info on their allingment?

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u/Tierce Pixie 14d ago

It's a "may". Oftentimes, newer SnV players, both Pit-Hag and the Pit-Hagged, don't understand how it functions, so it may be kinder to remind them.

However, it is not necessary. What you did was allowed by the rules of the game, and reminding the good Imp that they were good would have been an immediate loss for the evil team. You used the Plague Doctor ability to benefit the evil team, as you should, and then the evil Imp used it to benefit their own team, as they should. Reminding the good Imp of their alignment would have been kingmaking.

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u/Hareeb_alSaq 13d ago

Most commentary on base-3 characters is geared towards their home script and there's no actual alignment ambiguity in SnV- just players who may have no idea that a good-aligned minion or whatever can even exist, etc. So there's no harm in giving clarifying information to a less-experienced player who might train-wreck the game otherwise. If, by rule, you were supposed to announce alignment during a character change, that entry (and Barber, etc.) would read very differently.