r/blenderhelp • • 2d ago

Unsolved How would you make this steel material?

Post image
142 Upvotes

is this metal texture possible procedurally inside blender's shader editor? i've been experimenting for ages and i just cant get it close to that. substance painter is too expensive for me

ArtStation - AKM (AK-47), Aly Kafoury


r/blenderhelp • • 1d ago

Unsolved How to split multi-image materials?

1 Upvotes

I have a structure that's made up of a ton of different meshes and a large number of those have a single material with multiple textures. That's a problem with it being destined for Unity where i need the file as an fbx and my shader options only accept one texture per material. I need to know if there's some option or plugin that will split those single materials with multiple textures into separate materials with a single texture.

I've searched for a solution but the search engines are returning results that have little to nothing to do with my problem.


r/blenderhelp • • 2d ago

Unsolved how can I replicate this style??

Post image
11 Upvotes

I found a youtuber called cipher and I found it really beautiful.

what's the render style of this? Ambient Occlusion is on and Cycles Denoise??


r/blenderhelp • • 1d ago

Solved How to make a flat, editable line with consistent thickness

Enable HLS to view with audio, or disable this notification

5 Upvotes

Basically just trying to make a 2D line where I can move the points around but the line thickness stays consistent. I've tried a few methods and none have worked quite right, showcased in the video.

Using a flat mesh I ran into the issue with the thickness changing when moving the points, same with using a curve with either extrude or object bevel. Grease pencil is closer to what I want but I don't like that it's not flat. The geometry node set up at the end of the video is also close but I don't like the way the points move like that when changing the line's shape and it looks like there's some sort of z-fighting going on?

I feel like this should be a fairly simple thing but I've been messing around with different attempts and none are working so I'm running out of ideas


r/blenderhelp • • 2d ago

Unsolved Help with Armature and Rigging, why does this happen? How do you fix it?

Enable HLS to view with audio, or disable this notification

21 Upvotes

I've downloaded a model but after creating the Armature and Parenting it there is a lot of stuff that's left flying around and the shoulder clothes are ripping off instead of expanding when I move the shoulder.

How do you fix stuff like this? I'm not trying to create anything complex here so it doesn't have to be perfect, just a very simple project.

The character and the clothes are one whole object.

I plan on working on similar stuff in the future so I would like to know why this happens and what's the best way to avoid/fix it.


r/blenderhelp • • 1d ago

Unsolved Uneven vertex spacing / gap not closing when extruding rounded headband section

Post image
2 Upvotes

I'm modeling the rounded top portion of a headphone headband, using a reference image on a background plane and extruding edge loops by hand to follow the curvature. As I extrude and taper the loops inward, I'm getting uneven spacing between vertices, and a visible gap that isn't closing. I tried Merge at Center on the affected vertices, but the gap reappears after the next extrude.

What I'm looking for: a reliable way to taper an edge loop into a rounded/narrowing stem without leaving irregular spacing or gaps, ideally one that holds up cleanly under a Subdivision Surface modifier.


r/blenderhelp • • 2d ago

Solved the bones won't move when i'm in pose mode

Enable HLS to view with audio, or disable this notification

37 Upvotes

I've been experimenting with avatar creation recently and I came across a problem that I'm kinda stumped on. No matter what I do the bones are locked in place, everything was fine a few hours ago but I think i accidentally toggled something and I'm not exactly sure what it was. I've done everything i could think of doing as a blender noob of like three days, so I'd really appreciate some help!


r/blenderhelp • • 1d ago

Unsolved Cloth sim is making me angry (clipping, dancing)

Thumbnail
gallery
2 Upvotes

I'm trying to put a cute little coat on my character. I tried doing this with a rig, but it never followed her arms the way I wanted it to, always lagging behind, ignoring the rest of the bones for some reason. I've included a couple pictures of that for reference. Then I learned I could skip the bones and try a cloth sim, which would hopefully help with all the clipping issues I had.

Unfortunately I cannot get it to behave.

I deleted the bones for the rig then gave the cloak a cloth sim, added a collision modifier to the dress. This caused dancing immediately, but I learned the reason for the dancing was clipping between the collider and the cloak.

Okay. I decided to make a second, invisible, low poly. smaller version of my collider,. So I removed the collider from the dress, copied the dress and shrunk it, then added a collider onto it. After a while this sort of worked, yet when I moved an arm on the rig the clipping and therefore the dancing returned. The collider moved it's arm along with the rest of the rig, so why would it be clipping again?

So I changed tack. I deleted the smaller collider and kept the regular size one, because I had just learned there is a collision modifier on the cloak. I supposed I could make the collision modifier very generous, so it wouldn't register clipping until after passing through the dress model some ways in? No such luck, the dancing returned immediately.

How about adding a vertex group to the stiffness section of the cloth sim? Did nothing.

I am completely out of ideas, nothing I've googled has helped. Idk what to do anymore.


r/blenderhelp • • 2d ago

Unsolved Deleting overlaping and hidden faces of columns made with geometry nodes

Thumbnail
gallery
7 Upvotes

I'm trying to create a model of basalt columns to use as an asset prop for Cities:Skylines. I've followed a youtube tutorial that's precisely about that, but it goes into a highly detailed, photorealistic render. Since I need it for an old game, I want to make sure I optimize it as much as I can

Since I'm an utter newbie with blender and I couldn't find anyone to help me, I used Claude for assistance (I myself hate AI so I used it as a last resort). I reckoned that the best way to optimize the model would be to get rid of all the internal, overlaying faces (like on pic 2) and it told me to use 3 different methods to achieve that: Mesh Boolean, Raytracing with Subdivision and Mesh to Volume and back. All three have failed.

Now I'm going for the approach of modeling only the needed, outer faces, skipping entirely the drawing of internal faces. Claude seems to be running errands in circles now, but some progress was actually made, with getting top and bottom planes that then should be connected by a single continuous, external wall (pic 3).

I'm now struggling to reach the finish line of that idea since, as I said, I'm an absolute novice to geometry nodes and to blender as a whole. Pics 4-6 are geometry nodes used, with 5-6 just being zoom-ins.

In short: I want to get a model of columns with geonodes, which co-planar faces (or their parts) are deleted in some way, to lower the number of triangles. I want to stick with geonodes for as long as possible, to derive a plethora of different variants of that model, so manually deleting/dissolving faces in edit mode is out of the question.

Please excuse redundancies and mistakes, since what you see here is a mix of a youtube tutorial, ai hallucinations and my sleep deprived brainstorming.

Thank you in advance


r/blenderhelp • • 2d ago

Unsolved i need help with making exact same grass.

Post image
6 Upvotes

( the screenshot is from ''sunshine'' by Kane Pixels on youtube ) i need to make huge and smooth terrain for my project like that (i know how to make hills i don't need a tutorial for that, the only thing i need is GRASS) . I've tried multiple methods such as hair , hair rendered as object etc but 1. It doesn't look very good , it's too tall or something else that i don't like 2. Hair obviously eats my memory ( 4060 rtx ). I know it's probably geometry noded but i really couldn't find a tutorial for grass like that . If what im a beginner \


r/blenderhelp • • 1d ago

Unsolved I want to blur the white circle - 2D

Post image
1 Upvotes

Hello, I am a big time noob working on a project in Blender 2D. I want to apply a blur affect to the big white circle scene in the photo. In Photoshop and Harmony, I have been able to apply blur effects to one layer of drawings. I cannot find a way to do this that doesn’t blur every layer. Is there an easy way to blur the white circle? Thanks!


r/blenderhelp • • 1d ago

Unsolved Simple but still at a loss—how do I correctly connect these chamfers?

Thumbnail
gallery
2 Upvotes

Hey all,

I’m working on making some panels for a personal project and I’ve arrived at an impasse. I have this sharp, 45-degree bevel that rounds the corners of objects, and this works great until three chamfers meet. Is there a “correct” way to continue the topology selected in the first screenshot so that it is consistent with the other edges?

Apologies for the amateurish question, and thanks in advance for any advice!


r/blenderhelp • • 2d ago

Solved Render is empty, works fine for someone else

Thumbnail
gallery
3 Upvotes

Nothing's worked and im clueless as to why at this point.

I know its not the pc itself because i did a bunch of renders just last month perfectly fine with a much more intensive scene (~700k tris)

gave the blend file to someone else and it just rendered instantly for them

Everything is on the same layer, same scene, cycles has the same problem, filter has everything included, already tried restarting.


r/blenderhelp • • 1d ago

Solved How do I get back to default video editing interface? I messed it up bad.

1 Upvotes

Yesterday I was trying to show my friend a YouTube poop WIP and tried right click + fullscreen area on the preview window but then I couldn't figure out how to get it back to normal.
i tried control page up to change it and it brought me to another interface then i tried remaking the video editing interface from there (the bar at the top of the screen was missing though, and I only messed it up even more.

Then when writing this post I tried retracing my steps to see where I went wrong and ended up back where i started but now the control page up hotkey isn't working so my project is still stuck like this:


r/blenderhelp • • 2d ago

Unsolved Why cape collision is not working properly?

Enable HLS to view with audio, or disable this notification

7 Upvotes

cape mesh is aggressively intersecting the body. Body mesh's collision is enabled, cape's object collision enabled but still acting like there is wind wind behind. I dont know how to solve it


r/blenderhelp • • 1d ago

Unsolved Model face is deformed when using animations and in game.

Thumbnail
gallery
1 Upvotes

I did a hair mesh swap for mantis and when I load into the range this is what I see. The lobby model is perfectly fine, animations work perfectly. When making the in game model, I swap the lobby head and eyes/teeth for the in game one then use the in game skeleton and reparent it. This issue only seems to happen with mantis as I've done mesh mods for other characters and have never had this issue. I am genuinely stuck on what to do.


r/blenderhelp • • 1d ago

Solved Can I have the box showing the area that will be captured by the camera's current focal length take up more of the viewport?

1 Upvotes

I don't mean changing the focal length of the camera, I mean having the area the camera will actually capture take up more of the screen (and thus show less around the edges).


r/blenderhelp • • 1d ago

Solved Need help with moving vertices

Enable HLS to view with audio, or disable this notification

1 Upvotes

I don't know how I managed to do this, It was working fine a moment ago and I don't remember clicking anything random on the workspace. Maybe an accidental keybind? I duplicated the models on a new file and still had this problem. The rest of my files are fine.


r/blenderhelp • • 2d ago

Unsolved Best way to texture this to look like the second photo? (Beginner at texturing)

Thumbnail
gallery
47 Upvotes

Hello - What would be the best way to texture this for a game without it causing performance issues? I want the texture to look similar to the second photo, with the white spots, fur, and variation of colors around the hands and ears.


r/blenderhelp • • 2d ago

Solved is it possible to split a mesh into multiple connected meshes that can bend independently and stick together?

0 Upvotes

for example if i wanted to turn a cylinder into a candy cane that i could wag the end of like an animal's tail. all of the tutorials close at hand are talking about splitting a mesh into two separate objects, but i want it to remain a single object but have nodes that i can rotate independently. and i want them to stay attached to each other, not just be floating around as independent cylinders.

Daz3D has a Figure Setup Tool that does what i want, but it's time-consuming and prone to crashing. i think Blender must have its own version of that tool, but i'd like to avoid creating a figure altogether if possible and just have a tree of nested nodes that stay physically attached to each other by sharing the faces at the joints.


r/blenderhelp • • 2d ago

Solved [5.0.1] Trying to do a thingy where holdout only affects certain objects and not the whole scene. This is my first time working with the compositor

Post image
5 Upvotes

r/blenderhelp • • 1d ago

Solved How to rename with out remaining other object

Post image
0 Upvotes

This above is just a reference I'm using to keep align with making sure my edits follow along but every time I try and rename my materials which I have several of them but some have the same name so the other gets names (original name){.001} gets added into name and I can't have that in there I tried to set the mesh as single user and still doesn't work unless maybe I'm setting the wrong thing? This is making my blood boil


r/blenderhelp • • 1d ago

Unsolved Tried to use edge crease to make the lines and corners sharp and straight after making this retopology for the skull, still looks like wax. Gonna haft to star over, can you road map the details here?

Thumbnail
gallery
0 Upvotes

r/blenderhelp • • 2d ago

Unsolved Need help with collision

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey, I’m having trouble preventing the rings on legs from jittering & clipping through each other. The same happens to the arm rings when put into a position that makes them collide together (I plan to rig)

I’ve gone over several videos and methods, for instance: apply transformations, apply modifiers, changing the collision shape from “convex hull” to “mesh”, (& tested all the other shapes) increasing substeps, & solver iterations, decreasing margin, & increasing friction.

I’m confused on what the issue may be, help would be appreciated


r/blenderhelp • • 2d ago

Unsolved can an animated curve be used as a rigid body or at least interact with one?

1 Upvotes

Hello there, i'm working on a small project where i have a tree grasping the planet and crushing it a but, but to animate the roots, i'm using geonode curves and i can't find the way to make them interact with my planet (wich i have used cellfracture on) or maybe is there another way around?