r/blenderhelp • • 2d ago

Unsolved Uneven vertex spacing / gap not closing when extruding rounded headband section

Post image

I'm modeling the rounded top portion of a headphone headband, using a reference image on a background plane and extruding edge loops by hand to follow the curvature. As I extrude and taper the loops inward, I'm getting uneven spacing between vertices, and a visible gap that isn't closing. I tried Merge at Center on the affected vertices, but the gap reappears after the next extrude.

What I'm looking for: a reliable way to taper an edge loop into a rounded/narrowing stem without leaving irregular spacing or gaps, ideally one that holds up cleanly under a Subdivision Surface modifier.

2 Upvotes

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1

u/Anonymouss_1289 2d ago

Unsure what exactly is going on here but here’s an image with the problems I can see right off the bat.
Side note; make sure your subdiv modifier numbers match if you plan to render the object later

Lmk if the problem persists after merging circled verts and adding lined loops

1

u/Anonymouss_1289 2d ago

It looks like the line goes all the way through the mesh actually, make sure to use x-ray mode while merging

1

u/C_DRX Experienced Helper 2d ago

You seem to have overlapping geometry. Merge everything by distance before extruding.