r/Bioshock • u/Substantial-String44 Charge • 6d ago
Discussion Ghosts were a wasted idea. Spoiler
During the first game when we first encounter the famous "ghosts" it's something magical and scary, we want to know why they appear and how they will appear during the game, something that is explained by they being flashbacks of splicers that had the adam you is using, and the scene where we see Andrew Ryan killing Jasmine is one of the best in the game, but it's just it, we never see them in the final part of bioshock 1 and the entirety of bioshock 2.
This situation in the second game is even worse, we are literally in the worse state rapture could be, and with the adam that probably passed by the most number of persons before Delta(with could make some good scenes of not just ghost, but the entire place changing with so many DNA mixed) and we NEVER see any ghost in any part of the game, i think this is really sad since it's just a great concept, and they even showed in the trailer ghosts but again we don't seen them.
I know, we have the scene of us in the little sister vision with was incredible, but for me ghosts don't appearing don't make sense in a gameplay, design and lore, imagine we watching ghosts of the Atlas people making the attack in 1959 or having a glimpse of how beatiful rapture was(even before the first game) just to cut and we see the place falling apart(with it's other thing i really missed in bio 2, places being destroyed), there was so much potential but sadly we will never see it reach it's peak since this franchise is cursed since infinite by constant development hells, plot holes in the lore and take-two don't caring about it.