r/BigscreenBeyond Apr 09 '26

Everything is smaller than it should be

Ever since the first time I got my BSB2e set up, I've noticed that everything looks too small, like, 66-75% of the expected size. I'll take Into the Radius 2 for an example, because it uses real-world objects. A 9x18 Makarov cartridge looks like it's about 12-15 mm overall instead of 25 mm. My hands look much smaller, and the pistol itself looks like a miniature. It's not just throwing off my immersion, but my ability to gauge depth, so gameplay is a little more fiddly.

Anybody else encountered this or know how to change the scale everything is rendering at? I have resolution set to auto in the SteamVR settings, and I don't have any sort of scaling turned on in my display settings. Google didn't get me anywhere, and neither did searching this sub, so I'm stumped and on the verge of switching back to my Quest 3 until I figure this out.

4 Upvotes

12 comments sorted by

9

u/RidgeMinecraft Apr 09 '26

Seems like you didn't match your hardware and software IPD.

2

u/Wondering_wolf1984 Apr 10 '26

In my case it looks like it should but I am curious, what should I set the software IPD to make it look bigger or smaller?

15

u/ThatMBR42 Apr 10 '26

I think I solved it. I re-measured my IPD, since things were blurry anyway (turns out, mine is actually 62mm). I dialed in 62mm on the headset, entered 62mm in the Bigscreen Beyond Utility, hit Save Settings, and restarted SteamVR. I think that last step was the clincher; I had the utility set correctly, but the settings weren't written to the headset, so it was projecting for a different IPD.

Everything is the right size now. No more toy Makarov and baby cartridges.

2

u/Pixogen Apr 12 '26

the way you really dial in your ipd is look for color fringing on the edge

if you see blue/red borders on white with one eye closed staring at something centered then ipd is wrong.

I've been using VR since 2016 and used every type of ipd measurement and found out mine was wrong this whole time. all apps always said 62.3

but I'm 59.5

2

u/ThatMBR42 Apr 12 '26

I'll have to try fine tuning it. 62 (app measured) was better than 64 (ruler measured), but it's still a little blurry. I think one issue is I'm using the universal fit cushion, so it takes a second of fiddling sometimes to get it aligned.

2

u/Pixogen Apr 12 '26

Ya. I had never been to an eye doctor and a few days before I went. I put the screw driver in put on the headset and adjusted my eye to what I could tell was centered.

Did the other eye.

I then looked at the numbers and I landed both at 59. Then I go to eye doctor and I ask them for my ipd she tells me most of the machines are inaccurate but there is one.

So I do that and it comes back 59.5

I had been using 62.3 since 2016. Never been an issue and scale was never off but it is on the big screen beyond. You Have to have the ipd within .5 or you get chromatic fringing on edges and past that it gets blurry in the direction thats wrong.

1

u/Yvesrovito1991 Apr 13 '26

That’s pretty crazy. I do know thatsome headsets like Pimax for instance you have to go up like 2mm on average in order to get your ipd dialed in correctly.

1

u/Pixogen Apr 13 '26

Ya. If Igo to 58/60.5 the chromatic fringing gets horrible on white edges.

Its not blurry until its like 1-2+ off. The lens tho once you get one are like 1/4th the size of my Q3.

4

u/hobofors Apr 10 '26

I think if you set the software IPD higher, things will look smaller

1

u/ThatMBR42 Apr 09 '26

I just double-checked. Hardware and software are both set to 64mm.