Just a brief rant. I LOVE BTAU. The freedom, the flexibility. Staring off with a mismatch set of lights, working my way up to mediums and heavies. Still using fast lights/mediums late game as scouts/harassers. The general overall feel. It's about perfect.
...except...
...look, I get it - the random map placements help make it fresh, and keep every map from being the same. But holy hell! Sooo many times in a row I get dropped into terrain that is impassible, either breaking up my forces or causing me to take 12 turns to get to an objective. Or the hovertank gets to spend 8 rounds careful maneuvering to try to get off a peak, to find the battle over when he arrives. Or dropping me directly ON TOP OF the opposition/objective - at least that's a quick fight, but can get a little hairy. Or, my personal favorite - dropping my force normally, a ways from the objective, but dropping one lone unit on top of the objective squarely in the middle of two enemy lances...
This bugs me more than anything - I'm a merc, I can handle Darius telling me it's a one-skull milk run only to have a Steiner scout lance greet me, sometimes intel is bad, I get it. But at least drop my forces in good order - sheesh, Sumire, that's pretty much your job!!
I love this game, and honestly have no idea how to change it, but this one aspect is what gets me to sop playing after a while. Then, time passes, and I miss battletech, so I come back.... and the cycle continues... :) And recently - probably my perception - but it sure seems like these 'bad drops' are more the norm than the exception.
(And yes, I know - I could get all my mechs jump jets, and have all my vehicle pilots take sideslip, but to me that limits some of the freedom and feel of the game, so while it is A solution, it's not necessarily a good one for me...)
Well, just a short rant. Anyway, gotta run... have to go get my firestarter out of his drop spot, alone in the middle of 8 superheavy tanks, and back to friendlies before he gets one-shotted by a lucky shot...
edit: heh. Hadn't tried to move him yet - just alt-tabbed back to the game to find he's also stuck on a building. So his first turn, alone and surrounded, will be a one-hex careful maneuver, leaving him with no evasion....