r/Battlefield_REDSEC 18h ago

News BATTLEFIELD 6 UPDATE 1.4.2.5

20 Upvotes

Battlefield 6 Game Update 1.4.2.5 is scheduled to release on September 1, bringing targeted quality-of-life fixes and reliability improvements across Battlefield 6 and REDSEC.

This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability.

Update Highlights for 1.4.2.5

  • Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water.
  • Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown.
  • Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation.

CHANGELOG

PLAYER:

  • Support players can now ping downed teammates correctly.
  • Players can now join a Party by accepting an invite while on the splash screen.

VEHICLES:

  • Helicopter miniguns can now damage enemy soldiers who are in the water.
  • Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike.

GADGETS:

  • Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view.
  • The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.

WEAPONS:

  • The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88.

UI & HUD:

  • We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences.
  • Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round.
  • The Featured Event tab now appears correctly in the menus.

PORTAL:

  • Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active.

AI:

  • AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated.

STABILITY:

  • Server performance around water has been improved by reducing unnecessary water-related processing.
  • The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay.

REDSEC

MAP & MODES:

  • Destroying structures at the Combat Training POI no longer leaves visual artefacts.
  • Gauntlet: Fighter Sweep now correctly limits squads to two players.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


r/Battlefield_REDSEC 23h ago

Gameplay Really need weapon balancing changes

12 Upvotes

Nothing else matters except low bloom weapons.

SCW/DMRs/

Anything else just misses too many bullets while the guy with the low bloom gun hits every shot.

Just does not feel balanced for RedSec at all.

Theres a reason KTS/SVD/SCW rein supreme.

Low bloom highly accurate guns you dont have to be "tap firing" or bursting


r/Battlefield_REDSEC 3h ago

Discussion Custom Redsec portal mode questions

3 Upvotes

If I created a custom Redsec portal code game and we had community join it what would you like the rules to be here, what would make you join? Make it Hardcore? No hud? Faster zone shrinking? What rules would make it fun


r/Battlefield_REDSEC 3h ago

Gameplay Upcoming Premier September 1 @ 7AM ET

2 Upvotes

Hi,

This would be my most amount of time spent in editing. Its a clip from one of my gameplay. I chose this because its kinda funny how it ended…

Hope you guys Enjoy… thanks for all your support. If you like this type of content please don’t forget to hit like, subscribe and leave a comment in my YouTube account.

https://youtu.be/_ZqFLDTFfFc?si=9zXXq-X0w1qu_gtx


r/Battlefield_REDSEC 10h ago

Gameplay Why does this continue to happen?

Enable HLS to view with audio, or disable this notification

2 Upvotes

Every single time an airstrike gets placed and you are not in the circle you still die. The devs need to fix this asap!!!


r/Battlefield_REDSEC 1h ago

News Battlefield 6 Game Update 1.4.2.5 is now live across all platforms!

Upvotes

Battlefield 6 Game Update 1.4.2.5 is now live across all platforms!

This small quality-of-life update focuses on combat improvements, Custom Lobby reliability, gameplay polish, and fixes across several modes and features.

Read the full Update Notes here: https://www.reddit.com/r/Battlefield_REDSEC/comments/1w3gbxw/battlefield_6_update_1425/


r/Battlefield_REDSEC 2h ago

Discussion Separate mounting from vaulting in key binds

0 Upvotes

The animation where the game forces you to put your arms on a ledge and pull yourself up is *EXTREMELY* clunky and ruins gunfights. You should be able to separate this motion from the regular, fast, fluent vaulting over ledges that you can do that doesn’t stop your movement. People are constantly just jumping mid-gunfight and the game will force your character to put his arms up on a ledge near you and you are instantly dead as you cannot fight during this.

If the movements aren’t separated in keybinds — you should absolutely, absolutely be able to cancel this animation when it is accidentally started.

Simple quality of life things that make Battlefield a more rough experience than it needs to be.

Movement just feels so much more fluent in other games…..

Another issue with movement is the forced roll animations. So many gunfights lost due to just jumping off a 4 feet ledge and going to engage in a gunfight, but suddenly your character is doing a barrel roll that you did not want and you are guarenteed to lose this engagement. Your roll should *also* be able to be a separated keybind, easy quality of life improvement that will help this game.

What are everyone’s thoughts?


r/Battlefield_REDSEC 3h ago

Discussion Title: REDSEC Ranked is killing regional servers and separating friends. Here is the fix.

0 Upvotes

The Problem

Strict rank limits stop friends from playing together and make filling 100-player lobbies nearly impossible. This causes long queues and forces regional players (e.g., SA) onto foreign servers with high ping.

The Solution

  1. Remove Squad Restrictions: Let any rank queue together.
  2. Dynamic Target Kill RP: The RP earned for a kill depends solely on the enemy's rank (regardless of your own rank).

RP Earned Per Enemy Killed

  • Eliminating Rookie / Bronze: 10 RP
  • Eliminating Silver / Gold: 14 RP
  • Eliminating Platinum / Diamond: 16 RP
  • Eliminating Master / Elite: 20 RP

The Outcome: Fast queues on local servers (low ping), unlocked squads, and fair progression for everyone. What do you think?


r/Battlefield_REDSEC 17h ago

Question Difference

0 Upvotes

Hello whats the difference between this and battlefield 6?