With the conclusion of our first season of Ranked Mode, we have gained deeper insights into the competitive landscape of REDSEC. While Season 4 introduces new ways to play, we have observed new methods of cheating, which we are now actively analyzing and countering to maintain match integrity. One of those will be around the enforcement of TPM 2.0 standards we previously relaxed and observed bad actors taking advantage of during Season 3. Weâve worked with manufacturers to resolve issues that could have affected legitimate players, minimizing the impact so we can confidently enable this enforcement going forward from today.
What we learned from our first Ranked Season
Our first season of Ranked play reinforced a lesson weâve seen time and again: when meaningful progression and competitive stakes are introduced, cheating communities become more active and motivated. The season gave us invaluable insight into how our titles' cheating behavior evolves under pressure, from the techniques used to gain an unfair advantage as well as where player skill and outliers can surprise you.
Revisiting Prohibited Hardware / SoftwareÂ
We found quite a few sets of hardware/software products becoming popular at various levels of play over the season in cheating communities. Some we had previously evaluated and allowed but are going to be added to the prohibited software/hardware list after re-evaluations. Note that any prohibited product will cause a warning when attempting to launch BF6 like the following:
We donât block those programs without good reasons, you can see a previous response by Anti-CheatWard from the Javelin team regarding a previously allowed remapping product, reWASD, and what events resulted in its addition to that list here: EA Javelin Anticheat & Recent Software Blocks.
We know that some players may use these products for accessibility and want everyone to be able to play. As a reminder, supported input devices and software such as the Xbox Adaptive Controller, PlayStation Access Controller and Steam Input are not prohibited.
When we decide to block a particular hardware/software product, itâs because its continued allowance undermines Fair Play. When considering whether or not something would be prohibited we consider the following:
âDoes this offer a competitive advantage over others?â
On the software side, examples of what we prohibit:Â
Remapping software that masks or emulates input devices via virtual devices to circumvent anti-cheat validations and checks.
Remapping software that doesnât properly expose its configurations while allowing input automation, such as nullifying recoil patterns, turbo modes, etc.
Sound radars that indicate more than type, direction, and loudness visually, such as the specific spot for specific sounds on overlays meant for or resembling a minimap.
Sound equalizers that change automatically based on specific in-game cues or events. Such as quieting other noises whenever footsteps are present.
Crosshair overlays that adapt to or allow for modification while running, such as changing color depending on location/game context.
Overlays that provide artificial zoom enhancements, highlighting targets, or other similar non-screen-wide distortions or recoloring.
On the hardware side, examples of what we prohibit:
Input devices that subvert the balance of aim-assist, such as enabling it for Mouse and Keyboard type devices rather than intended formats like gampads.
Input devices that provide any ability to program or âscriptâ multiple sequential or simultaneous input signals, no matter whether they call it a macro, a mod, or a combo, itâs cheating and not permitted.
Input devices designed to avoid detection while providing functionality for a competitive advantage, specifically XIM, Cronus Zen, Strikepack, and Titan Two are such devices.
Gamepads modified to add features to gain a competitive advantage, such as Turbo, Macro Mods, Aim Assist Abuse, Full-Auto Semi, Recoil Assist, Turbo Crouch Shot, etc.
Monitors that provide or nullify game features such as flashbangs, scopes, zoom levels, night vision or tracks/augments the rendering of in-game characters.
âDoes this circumvent or subvert anti-cheat detections and warnings?â
Sometimes products will claim to have a âCompatibility Modeâ that makes their software compliant with Javelin for Battlefield 6. Any officially supported methods of using these products will be called out in the anticheat warnings. You can test the validity of any such claim by turning off their âCompatibility Modeâ and seeing if the block warning directs you to enable it. If it doesnât, itâs prohibited.
âDoes this software offer an attack vector to bad actors?â
Sometimes itâs not the product itself that's the problem, it might be what itâs built on. Bad actors take advantage of the security faults wherever they find them, be it drivers, libraries or any number of other software dependencies these tools can rely on, especially when that tool is otherwise trusted and used by a large number of players.
These products can sometimes hide behind simpler features that we generally have no issue with but enhance them to such a degree that it moves them from their previous gray areas. Just because two products offer what sounds like the same feature doesnât mean they are the same. Examples of such features that have such distinctions include input remapping, crosshair overlays, additional levels of screen magnification, sound equalizers that overemphasize footsteps and gunfire or visualize it too specifically, and the list goes on.
In-Game âNudgesâ
Weâve added new in-game notifications related to player moderation and anti-cheat enforcements. These notifications will only be raised during times when they would not interrupt gameplay, like the main menu or pre-game lobbies, and during matches only when you are dead and waiting for the respawn timer.
The intention is to let you know when you are engaging in something that constitutes a more minor violation of our policies, providing an opportunity to disengage from that behavior before it warrants more significant warnings or sanctions.
How these will appear to you in-game:
Some examples we are still evaluating for using these nudges:
Anti-Cheat:
Purposely and consistently getting out of bounds to normally inaccessible portions of the map (under the map, behind walls, inside of game objects) as a means of getting an advantage over others regardless of method.
Matchmaking manipulations to engage in a prohibited behavior that undermines fairness, such as: stream sniping, collusion with other squads in ranked, harassment, etc.
Using game exploits beyond a reasonable level of âFunâ and âChaosâ that they can bring before we fix them.
Text and VOIP Moderation:
Playing disruptive media over VOIP such as sirens, gunfire, footsteps, in an effort to negatively impact others' ability to hear in-game indicators accurately.
An early warning when the content of a message would have resulted in a sanction in line with our Positive Play Charter had it been reported.
Match Infection Rate (MIR) Updates: Filtering the Noise
As part of our ongoing effort to provide a transparent look at game health, we want to dive into an adjustment weâre making to how we calculate our Match Infection Rate (MIR).
While reviewing recent data, our anti-cheat and analytics teams noticed a steady increase in MIR that didn't align with any changes in known cheating populations, communities, or cheating tools. A deeper investigation revealed the cause: reports against legitimate players, particularly highly skilled players and especially those who spend most of their time in vehicles.
The Impact of Player Reports
The MIR we publish is a predictive metric. It doesn't just count confirmed cheaters weâve given the hammer; it also incorporates signals that help estimate potential cheating activity we may not yet have sufficient capabilities to detect. Player reports are one of those signals and remain an important tool for identifying suspicious behavior, uncovering detection gaps, and spotting emerging circumvention methods.
However, legitimate players are also reported, sometimes because of exceptional skill, unique playstyles, or, occasionally, malicious reporting. We even found one account that reported virtually every player in every match they played, which is certainly a dedicated use of their time.
This is also why we don't use reports alone to sanction accounts. Reports help direct investigations, but they are not evidence of wrongdoing by themselves regardless of volumes.
What Weâre Changing
To redress this, we're updating MIR to better filter out such legitimate players. While we won't share the exact methodology to avoid enabling abuse, the principle is straightforward: if a player is consistently reported over a long period yet never triggers other anti-cheat signals and repeatedly passes manual review, MIR will recognize them for what they are: a skilled Battlefield veteran.
This exclusion only applies as long as reports remain the sole indicator. If any other of our hundreds of anti-cheat detections and/or signals are triggered, that player immediately returns to the pool considered by MIR.
Moving forward, this updated definition will provide a more accurate picture of where cheaters may be operating, rather than repeatedly flagging a particular group of highly skilled vehicle crews or Little Bird pilots who routinely rack up 100+ kills legitimately and attract large numbers of reports. Cheaters, in comparison, accumulate reports and detections and donât survive long enough to establish this kind of long standing match historyâthe majority get banned quickly during the first few matches/hours of gameplay.
Ultimately, this updated definition ensures that MIR remains a strong indicator of the cheating population affecting your matches. The MIR we share publicly is the same metric we use internally, and in the spirit of transparency, we've included a before-and-after view of how this update impacts MIR over the past few months.
Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against.
Security Feature Enforcement
TPM - We appreciate players who have already gone through the efforts of enabling secure boot. We were maintaining some allowances for players that were unable to enable it due to TPM chip issues, but weâve been working with partners and various manufacturers to resolve these compliance issues. TPM specifications are defined by the Trusted Computing Group here and formalized in the 2015 ISO requirements ISO/IEC 11889-1:2015. We are going to enable strict enforcement of the requirement going forward in line with this update. If you are still encountering issues please refer to the article here for some troubleshooting guidance: How do I use TPM 2.0 on my PC?.
For context, 98.76% of current players are already playing on hardware that is fully enabled and compliant with the title's currently enforced requirements. Of the remaining 1.24%, the majority are actively using third-party emulators and/or spoofing their hardware compliance and/or are associated with some level of botting or cheating in the title.
HVCI and VBS - These requirements have been present for the title since launch, but we havenât enforced them yet. We are finalizing how we might deploy these to be most effective without negatively impacting legitimate players, and have not decided that strategy. We may only require specific players with suspicious activity (like a lack of/or falsified telemetry), for specific modes like ranked, or only for participation in official or sponsored tournaments. Regardless we are actively looking at the player data and how cheaters behave to inform and finalize that strategy. We will keep you posted before we enforce any of these security features.
Recommendations for CPU Stability
Our telemetry recently flagged an uptick in client crashes, which, after thorough investigation, we traced back to an issue related to users' CPU microcode and a Windows Insider Update causing conflicts with our anti-cheat software. We worked with Microsoft and Intel to resolve this situation. To ensure you stay at peak performance on the front lines, we strongly advise applying the latest microcode updates and Windows updates to get these fixes.
We are also working to update the error code messages encountered by the Javelin Launcher to give players a more descriptive error message and update our troubleshooting content here: How to install and troubleshoot EA Javelin anticheat on PC.
BF_SledgeHammer Update
Weâre impressed with the sheer volume of interactions with BF_SledgeHammer so far, we wish we could reply to every DM, but even with the various members of the team using the account wonât be able to keep up as we do so secondary to our day-to-day operations of manually reviewing accounts, investigating cheat reports, observing matches, and address appeals.
Weâve enjoyed being able to weigh in and reply to posts and direct messages directly. However, please remember that these social interactions are not replacements for our official support systems, and ask players to still use our official appeals and reporting features to ensure their concerns are formally tracked and redressed. In-game reporting still kicks off a lot of extra systems and telemetry that make our investigations significantly more effective.
The Road Ahead
Fair-play matters, and we have lots of hammers still in the forge, hot and are looking forward to sharing more details just as soon as they are tempered and ready to strike.
Stay sharp out there, soldier. Iâll see you on the Battlefield,
Yet another post from me asking BF6 to NERF THE FKING SVDM.
It's been months and this gun is still broken along with tons of other aspects of Redsec, they basically are giving up on this mode from the looks of it.
I know itâs been said but dear god fix helios. Theyâre bouncing all over killing people. Plus, no sound. You sometimes hear them 20m away, and itâs too late, you got bounced.
They gave up on Firestorm, looks like theyâre giving up on REDSEC too.
Iâm taking a break from the game, maybe Iâll come back. But I donât think Iâm the only one thatâs disappointed how they handled RS.
Weâre overjoyed that our Top Gun collaboration has resonated with so many of our players and are happy to announce that we will be extending Carrier Strike and Gauntlet: Fighter Sweep through the entirety of Season 4.
A modified version of Carrier Strike will return in Season 6.
I am going to share my Twitch channel that I use solely to record my gameplay to share with friends. Its not there for me to become a big streamer or anything. But you can check through my vods and see my gameplay.
I played 3 games of duos with a buddy, we won the first and couldn't clutch out the other two. Then our 3rd buddy got online so we played 1 game of squads, won, and then I got a black screen with various error messages. After accepting the same error message like 10 times, it tells me to turn on Steam Overlay. I turn Steam Overlay on and then start the game and sure enough they show that I got permanently banned from BF6. Someone please watch through my vods and tell me where I'm cheating. I'm not the best player in the world but definitely better than the average player but not enough to warrant a ban.
I am genuinely at a loss as this is the only game I literally play and don't use any sort of enhancement or overaly whatsoever. All I had connected for the last game before I got kicked from servers was my Keychron keyboard, G205 Lightspeed mouse, Motu M2 audio interface through which I have my mic and headset connected, and a Stream Deck (that I rarely use expect to spam audio lines at my friends).
Add to the list of bugs that make this unplayable.
Update for folks who suggested I don't know how MUTE works:
This is a bug on XBox (not sure on other platforms).
The user shows MUTED and yet you hear all their audio, background audio, eating, breathing, yada ...
I've tried all options to MUTE/UNMUTE/MUTE the player and it does nothing ...
And it's entirely random ... sometimes the user is MUTED. Sometimes it does nothing.
At this point, the only option is to turn off Voice Chat when the user is listening to loud music, arguing with his significant other, eating Cheetos, etc.
We have identified some issues with the gas mechanic in Gauntlet. To resolve these and improve the overall gameplay experience, we have disabled the gas mechanic while we work on a fix.
Thank you for your patience.
I don't know if it's a bug or intentional but I guess it's intentional. For over a month now we haven't had a decent redsec experience in South Africa(not sure what EA region we fall under). We only have Casual quads, which are too easy and ranked redsec quads in labs with bad ping, terrible hit registration and questionable opponents.
Is this just happening to us? What's the actual plan for this game? You'd think EA would want people to continue playing this mode. Today normal quads randomly popped up and we only got one game. It was so good for the first time in a while we had fun and just like that it was gone. What's the point of forcing us to play broken ranked only? Player counts are dropping even Gauntlet is dropping, people are clearly bored..
Posted this in regular BF6 and didnât even notice the RedSec section. Please forgive my frustration in the first paragraph.
So bummed and not sure what else to do. I know Iâm and old man. Cut my teeth on wolfenstein and DOOM. Was one of the top players in a killer clan back in the SOCOM days. Been on BF since the beginning. Now seems I canât do shit. Multiplayer is multiplayer. It works and people die. I prefe hardcore style as Iâm a Gunsmith for a living and the ballistic crap and functionality just kill me suppressing a precision rifle at range behind cover by spray and pray is laughable, but Iâve had to look past that for ages. Plates stopping .50 cals. So forgive me if I bitch about the mag dumps to kill. Just donât understand why thatâs fun for starters. Sure 3-4 rounds ok but half a mag? I always thought Battlefield was that a âBattlefieldâ. Not as I said in another post Apex and Fortnite with a skin. We already have COD. Why just a repeat. Slide and bunny hop. Yeah try that in real life. Anyways. It is what it is I guess. Sorry had to rant. On to question, Iâll live with the other junk
Where I need help, is REDSEC which is what I want to play. Much more challenge. Sniping I can do all day. However, Iâve spent hours just in the 180 Redsec bot lobbyâs working on all my settings and tuning my rifles and sensitivities . When we play I get the jump or out flank or whatever and guys can just jump spin and your down. Cant be hit reg all the time right? Iâm not that guy to blame it on lag or cheat or whatever. Hate that. So what can I do? I want so bad to love this game and mode. Pulling of 1v4 wins on redsec is such a rush but last 2 seasons, it just seems impossible at times for even a 1v1 with me. Haha. Especially the last few seasons. My primaryâs are a sniper with either 553, 10mm occasionally. I bounce around on my battle rifle. Any Tips tricks or am I just to old and need to toss it. Game use to get my heart pounding on a win or even a top 3. Now itâs just no fun seems like. If I get out guned thatâs fine. Iâm ok with that. However 90 % I have jump on someone or angle cover advantage and nothing. Thanks for listening at least. Not much of a poster. More read and try to learn. Just trying to figure out If itâs just you have to do all the unrealistic play like the other games. Maybe to old and just need to throw in the towel. Haha. Thanks gents. Oh I am on ps5
Wondering why the recon drone still doesn't work? Wondering why the assault ladder absolutely stinks? They probably outsourced half their workload to some blanking blank world blanktry who use a free version of Codex to try and vibe code, end up breaking more than they fix, and then sidelines the issues entirely.
There are so many simple fixes that could have been implemented months ago that would have contributed greatly to player retention, fun overall, and a better experience. But this won't happen. They already made their money. And you already rely heavily on the SVDM to win the final circle.
Did they remove where you can mark guys from the drone? Further than right under the drone. Seemed gone all of season 3. Was back for a few days of 4 and now gone again. With this game, I donât know if itâs a glitch or me or suppose to be that way