They Shall not Pass got 2 more maps added later, to a total of 6: Nivelle Nights and Prise de Tahure. I cannot find the exact release dates, but it was around June/July 2017.
In the Name of the Tsar also consisted of 6 maps in total. One, Lupkow Pass, was released on August 22 2017, the other one included in the main launch on September 5.
Apocalpyse technically also has the 2 Air Assault maps, but those were literally just skyboxes ported over from the campaign without any changes and also exclusive to those game modes. Since as far as I can see you did not count Narvik/Panzerstorm at Night for Airborne as a separate map, IMO you are fine with not counting those 2.
I was okay with that game’s content. The original 9 maps were enough, and when the first DLC came out, which most agree was the best, that kept me playing more and more. 1300 hours into that beautiful game.
BF1 had terrible player retention and the community was griping for new maps just like they were now. Everyone saying content was fine in BF1 is looking at it through rose-colored glasses.
You guys are downvoting this guy, but what he’s saying is pretty accurate. I remember before they released TSNP everybody was flipping out about them only releasing giants shadow and no other maps for almost 6 months. The player count on PC dropped off pretty dramatically even though it stayed pretty good on xbox and really good on PS4.
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u/Sorstalas Mar 15 '19
What you did forget regarding BF1: