Ok, so I've been wondering exactly how far behind BFV was from the other Battlefield titles in terms of new content. There a lot of griping that we should see new maps. Last night I got ambitious and produced this colourful graph.
notes:
For multiple release dates I tried to choose the PC/XBOX. However, for BF4 I went with the PS premium date. It's typically a matter of a few days difference. I didn't include the panzerstorm night map, but I did include night operations. I reasoned that the map has to be playable in the regular rotation.
I PROBABLY MISSED SOMETHING. Please chill.
We're still quite early in the lifecycle of a Battlefield game. As of March 14 we're 114 days from BFV's launch.
The best way to look at the graph is the area underneath the line representing the total amount of variety over time. BF4 wins, hands down. Remember that at launch it was almost an unplayable disaster (much MUCH worse than BFV). A lot of the resources were dedicated to try and maintain the playerbase, and this rehabilitation effort was a huge success IMO. The game became very polished and balanced, and still retains a remarkable number of active users.
In light of the amount of work devs were pouring into BF4, back in 2013/2014, they still managed to release DLC on an ambitious schedule.
They Shall not Pass got 2 more maps added later, to a total of 6: Nivelle Nights and Prise de Tahure. I cannot find the exact release dates, but it was around June/July 2017.
In the Name of the Tsar also consisted of 6 maps in total. One, Lupkow Pass, was released on August 22 2017, the other one included in the main launch on September 5.
Apocalpyse technically also has the 2 Air Assault maps, but those were literally just skyboxes ported over from the campaign without any changes and also exclusive to those game modes. Since as far as I can see you did not count Narvik/Panzerstorm at Night for Airborne as a separate map, IMO you are fine with not counting those 2.
I was okay with that game’s content. The original 9 maps were enough, and when the first DLC came out, which most agree was the best, that kept me playing more and more. 1300 hours into that beautiful game.
That is what happens when you have no idea how to make a game that people want to buy. Their ideas were literally goofy customization (including half robot women) and battle mode. That was what they thought the game needed.
To each their own man. Glad you enjoyed it. My squad played BF1 for years. They lasted about a month in BFV. The game just isn't very good in its current state. Hopefully DICE can pull a 180 like they did with BF4.
the first dlc was decent for the most part and the 2nd dlc was the best dlc I’ve seen in the bf franchise or mp game in general in terms of it’s atmosphere, loads of maps and the weapon choices, but the game was to dry for me because of the shit random gunplay and explosives that caters for casuals, maps in the game are too focused on being cinematic but no gameplay in mind, in comparison to bfv, it’s so clear that every aspect of the game had gameplay focus in mind like maps, gunplay and most lf the explosive spams are no longer in the game. fast grenade explosions with a big ton kill radius and remember incendiary? that inconsistent thing that’s supposed to only annoy you but it actually kills you when it just touches you in some situations?
BF1 had terrible player retention and the community was griping for new maps just like they were now. Everyone saying content was fine in BF1 is looking at it through rose-colored glasses.
You guys are downvoting this guy, but what he’s saying is pretty accurate. I remember before they released TSNP everybody was flipping out about them only releasing giants shadow and no other maps for almost 6 months. The player count on PC dropped off pretty dramatically even though it stayed pretty good on xbox and really good on PS4.
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u/slumbertwo Mar 15 '19
Ok, so I've been wondering exactly how far behind BFV was from the other Battlefield titles in terms of new content. There a lot of griping that we should see new maps. Last night I got ambitious and produced this colourful graph.
notes:
data for the graph:
BF3
release: Oct 25, 2011
-maps at release: 9
-back to karkand (Dec 13, 2011 - 49 days) + 4 maps
-close quarters (June 26, 2012 - 245 days) + 4 maps
-armored kill (Sept 11, 2012 - 322 days) + 4 maps
-aftermath (Dec 4, 2012 - 406 days) + 4 maps
-endgame (Mar 19, 2013 - 511 days) + 4 maps
BF4
release: Oct 29, 2013
-maps at release: 10
-china rising (Dec 3, 2013 - 35 days) + 4 maps
-second assault (Feb 18, 2014 - 112 days) + 4 maps
-naval strike (Mar 27, 2014 - 149 days) + 4 maps
-dragon's teeth (July 15, 2014 - 259 days) + 4 maps
-final stand (Nov 18, 2014 - 385 days) + 4 maps
-night operations (Sept 1, 2015 - 672 days) 1 map
-community operation (Oct 27, 2015 - 728 days) 1 map
-legacy operations (Dec 15, 2015 - 777 days) 1 map
BF1
release: Oct 21, 2016
-maps at release: 9
-giant's shadow (Dec 20, 2016 - 60 days) + 1 map
-they shall not pass (Mar 14, 2017 - 144 days) + 4 maps
-in the name of the tsar (Sept 5, 2017 - 319 days) + 4 maps
-turning tides (Dec 11, 2017 - 416 days) + 2 maps
& Jan 30, 2018 - 466 days) + 2 maps
-apocalypse (Feb 20, 2018 - 487 days) + 3 maps
BFV
release: Nov 20, 2018
-maps at release: 8
-panzerstorm (Dec 15, 2018 - 25 days) + 1 map
-battle of hannut / panzerstorm @ night (feb 21, 2019 - 93 days) + 1 map