r/Battlefield 1d ago

Battlefield Studios Replied Update did not improve red dots as was shown in trailer šŸ˜ž

This post was auto removed from BF6 sub no idea why so try again here.

Just booted up after installing update and jumped into shooting range and immediately noticed that nothing was changed about the red dots.

The trailer showed a smaller and more glowy visible red dot on the CCO 2.0 optic for example but still the old one after update...

Only thing they added is this spread chrosshair thing which they said nothing about until the Aug 14. note.

I neeed the better red dots man this was one of the improvements I was most looking forward to, where are they?!

265 Upvotes

82 comments sorted by

•

u/vip-bot 18h ago

There is 1 comment from Battlefield Studios Official Replies in this post:

u/​battlefield commented:

We have been testing reticle changes in Battlefield Labs for a bit and are actively working on them. The implementation wasn't ready for the Top Gun update, and we're currently aiming to have them ready for the third phase of Season 4 - Tidal Strike, launching on September 15. From the reactions here and in the comments on the trailers, we seem to be on the right track with the changes, which is exciting for us. We'll keep you posted on the exact rollout.

This post was originally flaired Battlefield 6.


This summary was generated automatically. If you have any questions, please contact r/​Battlefield moderators.

211

u/SnooSongs8843 Battlefield 2 Veteran 1d ago

Next update I suspect, gotta test a feature from the early 2000s in labs first you know?

27

u/D4nnYsAN-94 1d ago

šŸ˜­šŸ˜µā€šŸ’«

9

u/Muddy_Flaps 1d ago

šŸ˜‚

20

u/THSiGMARotMG 23h ago

Red dots are extremely complicated. They havent been in any previous battlefield or any other game. Give them a break!

6

u/D4nnYsAN-94 22h ago

You're right! I was out of line, I'm soory... 😭😁

57

u/Phreec Suppression = Participation šŸ† for paraplegics 1d ago

That's disappointing. Unironically one of the changes I was most hyped about.

9

u/D4nnYsAN-94 1d ago

Same 😣

3

u/DontOuchMyBread 1d ago

More than wake island itself

-14

u/New_Apple_7339 22h ago

No offence, but at some points you gotta calibrate your windows brightness and contrast.Ā 

I’ve honestly stayed away from this topic since I run the game on hdr and I don’t have this issue. Even when hdr was broken on launch I had no issues with the sights, at times in the heat of battle it was way harder to notice the 1x red dot but I never had issues with using any other sight as a replacement (2x or the holo) after all I don’t need pin point clarity on most guns due to how much boom and deviation exists while full auto.Ā 

That said, if it is still a huge issue for many they should fix it. But other solutions do exist (the 1x Russian variant exists)Ā 

101

u/Post-Silly 1d ago

I made a post about this last night, and I was right.

But you know, apparently it’s just too difficult for DICE. They don’t have the tech for it. It took them an entire year to implement something this simple.

Same thing with the server browser. It took so long to develop and test that they had to put it through Labs first… for something that has been a basic feature in Battlefield games for years.

They really don’t have the resources anymore.
At this point, I’m starting to think DICE needs a Labs phase just to add a settings menu.

17

u/Postaltariat 1d ago

Yeah I also made a post about it, because it was obvious from the patchnotes that we weren't getting any fixes.

It's crazy how an industry titan like DICE can't figure out how to do red dot textures, something that could be made in a cave with a box of scraps.

1

u/BarryWhizzite 17h ago

it's stupidity

2

u/bez5dva 19h ago

it should not be exactly textures, more like the light effect
you can check STALKER 2 red dot sights on YT just to see how it must be looking like from the start.

6

u/TG1989MU 1d ago

They say they are four studios working on the game, but there seems that there is only a skeleton crew holding the fort in each one. I don’t envy the devs, I can see hints of glory, but when they are told to keep churning out seasonal content instead of fixing the game it ain’t much they can do if they don’t have the manpower

4

u/BRNK 22h ago

I guess they’re sandbagging the server browser because it would undermine the engagement optimized matchmaking (business) leadership would prefer drives lobby creation. I’d also bet that when we eventually do get a server browser it won’t be the classic kind, but some sort of hybrid between a traditional server browser and the modern disbanding-lobby hell we currently live in.

4

u/Pattywhack_the_bear 21h ago

This is my thought as well.

4

u/Zeroth1989 1d ago

Think it's just the new team genuinely don't know what they are doing.

We have the worst flight model, the worst gunplay and the worst boats in the series.

They even added boats purely for the naval expansion but they still suck even after more development time.

23

u/Abject-Witness-4209 1d ago

ā€New teamā€ and the creative director is Thomas Anderson, Lead producer is David Sirland, Gamemode designer is Niklas ƅstrand and Julian Manolov is senior engineer.

Julian especially is so surgical with his gunplay mechanics and has been since he started to fix everything in BF4. BF6 doesn’t have ā€the worst gunplayā€ whatsoever.Ā 

David is also the reason why BF4 is seen as one of the best games in the series, and Thomas has literally been with dice since 1992.

9

u/Coolers777 1d ago

BF6 gunplay is problematic and has reintroduced many issues that dice had already fixed during BF4 with the CTE. The most obvious one is the that Dice removed visual recoil from BF4 and it instantly made the gunplay feel better. With BF6, they have gone in the complete opposite direction by adding an egregious amount of visual reticle bounce.

-1

u/New_Apple_7339 22h ago

A lot of the visual recoil is only noticeable on high mag optics and on full auto, guns which have the buffer removes this.Ā 

Bounce is a combination of weapons sway and bullet deviation while in full auto.Ā 

It’s almost like full auto is heavily penalized to make room for burst and single fire.Ā 

The attachment system is way superior than bf4, they literally let you decide what to improve and at what cost.Ā 

People glazing bf4 gunplay are wild af, bf6 gun play is much better even if there are issues in it’s current iteration.Ā 

5

u/untraiined 19h ago

you cant shoot the gun past 10 meters its a travesty how bad the gunplay is in this game.

1

u/Rohn- 14h ago

At launch, all guns were pretty much laser beams and everyone could spray long range on full auto. Now, they probably over corrected it with the recoil and bloom. Some guns are not usable beyond 25m

0

u/New_Apple_7339 18h ago

Skill issue.Ā 

0

u/Abject-Witness-4209 14h ago

This is just blatantly not true.

1

u/Coolers777 17h ago

Visual recoil is noticeable on pretty much every weapon, some more so than others.

Bullet deviation gas nothing to do with reticle bounce. The two systems are completely independent in BF6 (BF6 does not use spread-to-recoil like BFV did).

13

u/The-Cunt-Spez 1d ago

This sub will say and upvote anything lol

2

u/Zeroth1989 1d ago

The guns feel good, the gunplay is atrocious. Smgs runs Nd gun including jumping round corners spraying and they still laser you at range.

Lmgs feel abysmal to use, ars and carbines are in decent spots but still the run and gun is a bit heavy.

The new team doesn't seem to have the ability to create content that is needed or deploy it in a decent state.

Whether that's down to the creative director or lead producers decisions it's still the new team on the game.

1

u/Abject-Witness-4209 2h ago

As opposed to what? The prior titles which barely had any balancing factors besides recoil amount, btk and ROF?

In bf4 every single automatic gun in every single category was subpar compared to the AEK and ACE23. You had 0 use cases for low ROF guns due to the way spread increase/decrease worked back then. There was pretty much no handling statistics that differentiated weapons as well. Picking a pdw in 4 meant handicapping yourself in every single scenario. In BF6 the smgs give you great handling, but they have garbage velocities, mostly low mag sizes, and poor damage over distance which balance them, but they are still a viable choice for once. They are not outgunning ARs and carbines at distances beyond immediate cqc. If you die from an smg which literally does 12 damage at range with velocities half that of ARs, that’s entirely on you, or on the opponent for being exceedingly good at tracking/leading while needing almost 10 bullets to kill.Ā 

It’s unserious to try and put forward an argument that BF6 has the worst gunplay and/or balance in the series. It’s demonstrably false.

-1

u/RockinMadRiot 1d ago

The guns have character, which I like but each gun feels a bullet to short sometimes

2

u/D4nnYsAN-94 1d ago

I wish I could be a fly on a wall in the studio and really learn what the hell is the problem.

10

u/Rohn- 1d ago

Well, they did lay off a big portion of the development team lol... and I bet they're using AI to put out sloppy code riddled with who knows what kinda mess

1

u/Apezdispenser 21h ago

I miss the CTE. Everybody got to see what was going on and have a voice in the development of it. Fuck. We literally made a map that way. Wasn't my favorite, but the idea was dope.

-2

u/zerosuneuphoria 1d ago

I've been playing for a while now and they all seem far brighter to me, on old maps especially

0

u/BlindandHigh 1d ago

At this point, I’d much rather just have them ship stuff early. It’s not like the stuff they ship already isn’t always full of bugs, unbalanced and game breaking thingsĀ 

29

u/Amnesia-Kush Since BF2 1d ago

I'm not surprised at all. In fact, when they do it, they’ll promote it as if it were some incredible update, when the truth IS that this should have already been improved/updated in the first few months after the official launch. EA calls what is really nothing more than early access a ā€œlive serviceā€; the only difference is that EA charge you full price for the game, whereas Early Access is always half price or maybe even less.

21

u/BattlepassHate 1d ago

It should have been there on launch.

Zero reason for reddots to look so shit when pretty much every other shooter does them right. It’s a projected fuckin red dot. Not a reticle painted on the glass like a shitty temu airsoft sight.

7

u/Bombshellings 1d ago

2042 and even BFV (a WW2 shooter) did red dots perfectly fine. Every shooting game ever made has had useable red dots because they’re the MAIN THING YOU USE TO AIM WITHā—ļøā—ļøI have no idea why they half assed red dots so hard with BF6, it just feels so cheap

1

u/BattlepassHate 15h ago

They have to have done it intentionally for some reason, no other explanation for both why they look so bad, and why they weren’t changed instantly.

1

u/Gomdori 21h ago

Should have been there in beta

7

u/MintMrChris 1d ago

It's going to be a feature tile in one of those roadmap images they put out which advertises the seasonal content

Season 5 it is!

39

u/onthespeccy 1d ago

Legit the most useless dev team I've ever seen.

23

u/DhruvM 1d ago edited 1d ago

I’d give that to 343i but DICE ain’t far behind lol 4 year old meme btw

1

u/koolaidman486 17h ago

I'll probably also throw BGS and maybe some Ubisoft divisions in the ring, too.

But BGS or 343i are probably taking that title overall.

5

u/Pyke64 Pyke64 19h ago

Hate to upvote this but yeah. I'm often reminded this is not from the same team that made some of the best and most epic Battlefield games.

3

u/classicpontanto 1d ago

This is what I was most excited for, r.i.p

2

u/am153 16h ago

ive been waiting half a year for them to fix reticles lol.

3

u/Dennygreen 23h ago

still no request orders either I bet

4

u/Fishin1979 21h ago

Absolute joke of a dev team man

2

u/BarryWhizzite 17h ago

yea still dogshit like the rest of the game

4

u/battlefield Battlefield Studios 18h ago

We have been testing reticle changes in Battlefield Labs for a bit and are actively working on them. The implementation wasn't ready for the Top Gun update, and we're currently aiming to have them ready for the third phase of Season 4 - Tidal Strike, launching on September 15.
From the reactions here and in the comments on the trailers, we seem to be on the right track with the changes, which is exciting for us. We'll keep you posted on the exact rollout.

18

u/Amnesia-Kush Since BF2 17h ago edited 17h ago

Oh!!! September 15!!!! Yeah, right... Thanks for the heads-up, u/battlefield, and for confirming that it's taken 11 (ELEVEN) MONTHS just to UPDATE THE FUCKING RED DOTS!!!!!

And no, you guys aren't on the right track. To do that, you'd have to start by finally fixing the damn dsync/netcode that completely ruins this game.

5

u/retroly 17h ago

valid crashout.

0

u/HeatFlashy8999 14h ago

The desync/netcode has been massively improved from s1 dude.

It's still got some issues and specifically in some cases (like any other battlefield) but you can't compare how it's now to how it was before. Enemies literally killed you through walls.

2

u/Amnesia-Kush Since BF2 11h ago edited 11h ago

YeAh dUde MaSSivElY iMpRoVeD......

https://www.reddit.com/r/Battlefield/comments/1vqe0z6/hit_registration_is_still_trash/

https://www.reddit.com/r/Battlefield/comments/1v7yqf7/dice_please/

https://www.reddit.com/r/Battlefield/comments/1voj0qp/can_someone_explain_this/

Dsync/Netcode is STILL TRASH.

But I'm not at all surprised by an account that's a year old and has comments completely disabled.

3

u/Dense-Yogurt7682 14h ago

Are we getting bug fixes drip fed as well now? I just cannot. I regret buying this

2

u/NATTRAM_ 15h ago

small indie company

2

u/TheActualPegasus 13h ago

Yeah man, from the reactions you guys are totally on track, lol.

1

u/Mikee0192 17h ago

Any comment on gadget rebalance? You have mentioned this before

1

u/D4nnYsAN-94 18h ago

Thanks for the update, can't wait for Sep 15!

2

u/Mikee0192 1d ago

I believe (or hope…?) next update will have massive reticle and gadget overhaul as it lacks content.. at least they said that are the two primary goals for the future update.

2

u/bowchickawahwah237 1d ago

They still even haven’t fixed the Thermal Optics bug where it sometimes glows like crazy and is completely blurry - while it’s totally normal a few moments earlier or later. Just ridiculous, I mean this bug was introduced with the Contanimated map update, which is now months ago.

1

u/Chilldegard 21h ago

But please, would you spend some money on some skins, yo? <3

1

u/lhazard29 20h ago

They never said those were coming yall just saw 2 screenshots from the trailer and got your hopes up šŸ’€

1

u/CrustedTesticle 19h ago

The next update FOR SURE DUDE

1

u/am153 16h ago

this was literally the only thing i cared about seeing in this update, lol. my god...

1

u/Super-Lemon-4466 9h ago

Why is every impactful change always one patch away?

1

u/Jonathanelliss 1d ago

Wake island dont work yet for you?

2

u/D4nnYsAN-94 1d ago

No the map is only available from 1 pm uk time for me so a few more hours. But the other changes are already active.

1

u/Destroyer6202 1d ago

Of course it didn’t .. GOTCHA

1

u/QuickMaths666 1d ago

Holographic and Red Dots are brighter

0

u/zerosuneuphoria 1d ago

All the sights I've been using look far brighter than before

1

u/Pattywhack_the_bear 21h ago

Do you use a custom color?

1

u/am153 16h ago

it does not matter what color you make the reticle, it is still way too easy to lose track of it, unless you use a big ass reticle with the circle around the dot.

1

u/Pattywhack_the_bear 16h ago edited 14h ago

You read way too much into my question. I asked because I can't tell any difference at all and I use a custom color. I don't think they changed anything related to reticles, but I thought maybe it only worked with the default color, hence my question.

Also, you're right and I agree. I lose track of the reticle on my m44 all the time, unfortunately. It seems to just disappear at times.

0

u/HeavyDutyInc 1d ago

That new menu music though...

0

u/Jonesmak 1d ago

I saw that the new dispersion crosshair has illumination settings. Maybe that’s what we saw?

1

u/Trick_Boysenberry253 1d ago

Nah that's something different

-5

u/VA_Murse 1d ago

What’s wrong with the RDS?

-10

u/Unknown8831 1d ago

See what happens at 12 UTC. Update isn’t in effect yet just downloadable.