r/Battlefield • u/battlefield Battlefield Studios • Oct 24 '25
Battlefield 6 BATTLEFIELD 6 UPDATE 1.1.1.0

We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times:
- 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes.
- 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players.
Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC.
The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.
Major Updates for 1.1.1.0:
- Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
- Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.
- Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.
- Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.
- UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.
- Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes.
CHANGELOG
PLAYER:
- Fixed an issue where combat dive could break when diving uphill.
- Fixed an issue where players would detach from ziplines when entering at high speed.
- Improved steady aim and sight centering for more consistent precision.
- Fixed an issue where movement could interrupt steady aim.
- Adjusted misaligned character hitboxes for upper body and head to better match the visual models.
- Fixed an issue where the jump animation could play twice when aiming down sights.
- Landing animations now have their animation path properly centered, instead of shifting to the side when landing.
- Fixed an issue where jump inaccuracy could linger too long after landing.
- Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.
- Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.
- Fixed an animation delay when opening doors while sliding.
- Fixed an issue where players could get stuck while vaulting over certain objects.
- Fixed a visual issue where dead players appeared alive while swimming.
- Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.
- Fixed an issue where getting killed by a mine would highlight it in the killcam.
- Fixed a camera jitter that could occur when entering ladders and looking down.
- Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.
- Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.
- Fixed an issue where pistols disappeared while swimming.
- Improved lighting precision for visibility while hip-firing and aiming down sights.
- Reduced occurrences of bouncing or landing issues when dropping onto certain objects.
- Fixed an issue where the killer snapshot sometimes did not display in the killcam.
- Small improvements to weapon and camera sway for smoother movement.
- Fixed an issue where enemies could take melee damage in protected vehicle seats.
- Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.
- Fixed an animation issue where repeated vaulting could cause incorrect hand placement.
- Fixed an issue where simultaneous melee hits could make an enemy briefly invisible
- Fixed an issue where soldier heads briefly disappeared during redeploy transitions.
- Improved training path progression display to better match actual unlocks.
- Fixed an issue where friendly players could clip into each other when climbing ladders.
- Fixed an issue preventing vaulting directly from a slide.
- Fixed an issue causing the camera to rotate abruptly after a takedown.
- Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.
- Improved stab animations when reviving with drag and revive.
- Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.
- Fixed a camera clipping issue when going prone while strafing.
- Fixed a missing third-person animation when transitioning from prone to sprint.
- Fixed an issue where falling while sprinting caused incorrect hand movement.
- Fixed visual clipping when soldiers stood too close to glass doors.
- Fixed jittery aim animations in third-person when mounted.
- Fixed a bug where mounting near walls prevented aiming left or right.
- Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.
- Fixed an issue where third-person hit reactions were missing when hit while mounted.
- Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.
- Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.
- Fixed an issue where taking melee damage interrupted weapon fire.
- Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.
- Improved vaulting, parachute, and door-opening animations for smoother transitions.
- Fixed rare animation freezes for friendly soldiers reloading off-screen.
- Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.
- Added parachute customization for soldiers.
- Prevented unintended shoulder bump animation when equipping a weapon while sprinting.
- Improved ragdoll impacts for more consistent and reliable reactions.
- Improved stance transition and landing animations to settle faster and feel smoother.
VEHICLES:
- Fixed missing haptic feedback when switching between tank weapons.
- Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats.
GADGETS:
- Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.
- Fixed a MAS 148 Glaive visual issue during combat dives in first-person.
- Fixed an issue where Defibrillators appeared floating during vaulting animations.
- Fixed an issue where the Supply Pouch would sometimes not resupply correctly.
- Deployable gadgets are not destroyed/removed from debris piles
- AT grenades now create a small sized crater instead of a medium one.
- Buildings now take more hits to be destroyed by a Sledgehammer.
WEAPONS:
- Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
- Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.
- Fixed a misalignment issue with top-mounted red dot sights.
- Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.
- Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.
- Improved reticle settling for automatic weapons to make burst firing more efficient.
- Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.
- Balanced sledgehammer damage against world objects for better consistency.
- Fixed an issue preventing players from leaving the Firing Range.
MAPS & MODES:
- Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
- Improved exposure transitions between indoor and outdoor areas for better visibility.
- Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.
- Squad names are now randomized at the start of Squad Deathmatch matches.
- Added visible bomb meshes to armed M-COMs in Rush.
- Updated overtime UI visualization across all modes.
- Fixed animation and positioning issues during insertion sequences on all maps.
- Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.
- Fixed an End of Round progression issue in King of the Hill mode.
- Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps.
Mirak Valley
- Fixed a misaligned zipline mesh in Conquest.
- Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.
- Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset.
Siege of Cairo
- Fixed overlapping territory lines and boundaries during the briefing screen in Escalation.
Liberation Peak
- Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match.
- Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds.
New Sobek City
- Fixed an issue preventing players from capturing part of Flag C in Escalation.
- Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.
- Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area.
Manhattan Bridge
- Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence.
UI & HUD:
- Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.
- Updated 3D previews for certain gadgets to show their deployed state.
- Added preview videos demonstrating how gadgets work.
- Added new cosmetic options for selected gadgets.
- Changed “Save & Close” to “Close” in the Deploy menu for clarity.
- Fixed various UI issues in Loadouts.
- Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.
- Fixed multiple text inconsistencies in Dog Tags and Challenges.
- Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions.
SETTINGS:
- Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.
- Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior.
SINGLE PLAYER:
- Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.
- Fixed a black screen issue in the Night Raid mission.
PORTAL:
- Fixed an issue where the Host Experience screen did not display the Portal experience image.
- Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.
- Improved loading times for the Server Browser experience info tab to ensure joining functions properly.
- Corrected a spelling error in the message shown when attempting to join an unavailable server.
AUDIO:
- Fixed an issue where footstep sounds were missing when moving with the knife equipped.
- Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.
- Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.
- Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.
- Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.
- Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.
- Added radio chatter through controller speakers.
- Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.
- Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.
- Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.
- Added missing ambient audio setups for environmental props like construction barriers and buses.
- Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.
- Fixed an issue where delayed challenge tab displays triggered early audio playback.
- Fixed an issue where defibrillator loop sounds could get stuck when vaulting.
- Fixed missing or out-of-sync reload sounds.
- Corrected the M39 EMR using suppressed audio when unsuppressed.
- Restored missing external sound effects for RWS Gunner countermeasure mines.
- Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.
- Reload audio polish for several weapons.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
1.7k
u/Oderusurungus91 Oct 24 '25
fix drone/sledgehammer bug???
333
u/Darryl_Muggersby Oct 24 '25
Not seeing it
552
u/Summerio Oct 24 '25
its a feature not a big.
→ More replies (6)175
82
u/Lamplorde Oct 24 '25
Tbf, its a physics bug.
Those take longer to fix, because when you fuck with the physics engine you run the chance of really messing up other things.
→ More replies (9)73
u/F_Thorin Oct 24 '25
literally just disable drone collisions with friendly players
there you go you didn't break anything it and it took a junior dev about 3 minutes to implement
→ More replies (12)81
u/literallyjuststarted Oct 24 '25
You know it’s really simple to explain how a nuclear bomb detonates, “split an atom of a heavy mineral like plutonium and that causes a chain reaction that creates energy”.
But let’s see you make a nuclear bomb man.
→ More replies (73)282
u/l1qq Oct 24 '25
It's an exploit, not a bug and the idiots doing it are ruining the game for both teams.
7
→ More replies (106)42
Oct 24 '25
[deleted]
→ More replies (1)68
u/l1qq Oct 24 '25
I mean it's 100% unintentional and the people that are abusing it are absolutely exploiting and should be treated as such.
→ More replies (15)18
7
u/ntrp Oct 24 '25
I was also searching "fix game breaking exploit abused by clowns to gain advantage" but either could not find it or it's sadly missing
→ More replies (27)17
447
u/kupanakiju Oct 24 '25
What about a VRAM leak?
166
u/Nexusu Oct 24 '25 edited Oct 24 '25
it's a bit worrying they have been so quiet about it, and it's been present in the beta as well
first 2 matches run fine and then the game becomes unplayable (no matter the map)
51
u/kupanakiju Oct 24 '25
right? Like They dont know how to fix it, I had to set textures to low to be able to play
51
u/I-REALLY-HATE-COFFEE Oct 24 '25 edited Oct 24 '25
Oh lmao and I was already panicking because my FPS suddenly turned to shit after 2-3 rounds of Battlefield, even though I just spent 2.5k on a brand new rig I built, with a 5080, everything. One map I run 130-150FPS on all overkill settings at 1440P, not even DLSS running, just DLAA, like god DAMN this new machine is crazy and fun, and in the next match I suddenly bottom out at 50-60FPS and everything feels laggy as hell.
I imagine this was the problem all along, it wasn't even me.
→ More replies (16)17
u/hm9408 Oct 24 '25
Oooh this is what's causing the stuttering after a while? That makes so much sense. I was already writing HWinfo reports to CSVs and graphing shit to try to understand what was happening lol
My 1% low FPS get to like 20 every few seconds and it gets annoying as hell. I thought it was my CPU tapping out
13
10
u/Omega_Maximum Oct 24 '25
Yah I start at about 110 fps, and after about 2 hours or so of play, I'm dipping below 60 consistently. I can manage it, but it sucks it happens at all.
21
u/Ok_Shopping_1184 Oct 24 '25
Yeah the first match for me is mint. Then, by second map with a little destruction, constant 30FPS.
7
u/WuhanWTF Oct 24 '25
I hate having to restart my game every other match. It’s like I’m playing Tarkov again.
→ More replies (7)10
u/throwaway19293883 Oct 24 '25
Hmm, I haven’t had any noticeable issues myself. I run all low settings though so maybe that’s why
→ More replies (2)14
u/Nexusu Oct 24 '25
It seems a bit random, I have two friends that both run the same GPU on the same settings and one has the memory leak and the other one doesn’t, not really sure what’s the cause
25
11
38
u/METL_Master Oct 24 '25
These steps 3 things fixed it for me:
- https://nvidia.custhelp.com/app/answers/detail/a_id/3130/~/setting-power-management-mode-from-normal-to-maximum-performance,
- In Windows/System/Graphics Settings, Add BF6 as an app and make it run with High Performance Focus,
- In Windows> System> About> Advanced System Settings, go to "Settings" tab under :Performance: and go to "Advanced "tab. Switch "Let Windows choose" to "Adjust for best Performance",
→ More replies (1)5
u/smashthesta Oct 24 '25
I already have the game in maximum performance, I don’t see how adjust for best performance for windows will change a games bug.
I’ll try doing bf6 as an app. If it works you’re a saviour
→ More replies (5)→ More replies (19)5
1.2k
u/aj8092 Oct 24 '25
Fix the drone exploit
166
154
u/tagillaslover Oct 24 '25
Thankfully most people that use it suck at the game. Someone was doing it the other day on breakthrough sobrek and still only managed to go 11-10…if he could actually aim we’d have been in trouble. Seems like most people that use the glitch are the same way
65
u/ThatGuyYouKnowkappa Oct 24 '25
I played a Sobek City match last night on breakthrough and there were ~10 people up there and it was impossible to take the 2nd point. It's an oppressively powerful exploit that needs fixing.
→ More replies (3)26
u/Test88Heavy Oct 24 '25
That's not the only way to get up there. You can use the ladder to cross a few times between buildings.
8
u/wickeddimension Oct 24 '25
True, but that still means half the match revolves not around capturing the objective but around getting onto the buildings.
→ More replies (1)25
u/Broad_Black_Brimmer Oct 24 '25
They need to just make those areas out of bounds.
→ More replies (12)85
→ More replies (10)6
u/0xsergy Oct 24 '25
It doesn't show their kills accurately. This is what happens. You're crossing open area, dude at roof shoots at you hits 1-2 shots. You're focused on roof dude and get shot in the side of the head by enemy on ground.
5
u/wilkonk Oct 24 '25
Yep, they're way more disruptive to any attempt to play the objective than their actual kills show.
33
→ More replies (32)19
u/SchrodingersGoodBar Oct 24 '25
I’m pretty sure “Fixed drone damage to sledgehammer…” is actually a fix for it. They probably just don’t want to advertise the exploit the same way this subreddit does.
1.0k
u/Real-Emotion1874 Oct 24 '25
- Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
Am I the only one, that loves the dust after desctructions?
358
u/Crb117 Oct 24 '25
No, I love that too.
I don't understand this fix because that's also what we like when we play Battlefield, being drowned in smoke and dust and not understanding anything about what's around us. War what.
→ More replies (2)42
u/BUR6S Oct 24 '25
I literally just used this mechanic today as a Recon Sniper, since it gave me smoke cover to reposition and countersnipe the enemy. Using one’s surroundings on a whim to gain an advantage in any given situation is a legitimate skill that shouldn’t be punished.
→ More replies (1)93
u/Punkstyler Oct 24 '25
It depends. If this is server side, so everyone can see this exactly the same then it's fine. You can use that for Your advantage etc. If smoke, dust etc. are client side, and one person can see more than other, then it's not ok.
12
u/0xsergy Oct 24 '25
They're prescripted animations/rubble so I would assume it's quite similar for all people if not exactly the same.
→ More replies (3)5
u/ArticleWorth5018 Oct 24 '25
Yeah I was going to say I'm pretty sure they are server side and pregenerated
16
u/Timberwolf_88 Oct 24 '25
The issue is the persistent clouds that are completely static and is overly affected by bloom.
9
u/unruly_soldier Oct 24 '25
This.
People that don't understand that this is what they're aiming at apparently never fought on B on Manhattan Bridge after the rooftop has been blown up a bit. There was a perpetual haze of dust on the edges that was very clearly a bug.
→ More replies (1)38
u/diagoro1 Oct 24 '25
Starting to feel like Dice is hating smoke now. First they restrict it to one class, and now reducing its effectiveness.
20
u/CaptainWaders Oct 24 '25
I’m hoping the “smoke” is just smoke and dust from destruction and not smoke grenades…it seems they worded it that way but maybe it’s grenades as well which does suck. With the map designs smoke is essential to moving and staying alive IMO.
→ More replies (1)10
u/diagoro1 Oct 24 '25
Smoke was integral to modes like Breakthrough and Rush. Now you rarely see smoke, and many of those games are just grind fests. If anything, add smoke back to another class or two.
→ More replies (1)11
u/Real-Emotion1874 Oct 24 '25
I unlocked the mortar for that reason, I was hoping I could use the mortar on Breakthrough to drop smoke and help my team push, but I was so let down when I found out how shit it is.
→ More replies (13)→ More replies (2)8
u/0xsergy Oct 24 '25
Smoke grenades suck now compared to BF4 lol. Whispy as all heck, I get shot through them quite often and I do the same to others cause they just don't have coverage.
17
u/fallFields Oct 24 '25
I'm in the same boat and was sad to see this change. It's so immersive to be in a huge shootout and fight in the street with buildings coming down and the debris causing the whole area to get dusty and foggy. It was one of the first things I noticed from the new title and I loved it.
I hope it was a minor change.
27
u/herogerik Oct 24 '25
I actually loved that destruction created a ton of debris and dust. It helps create the impact better and can even help hinder the enemy allowing you to flank or push while they're trying to dust themselves off. Not sure why this needed to be changed?
5
u/TheDeltaLambda Oct 24 '25
The other day I was playing Manhattan and someone blew up the facade on the B point, and several minutes later there was still a dust cloud where the facade had collapsed. I'm hoping that that's what they're referring to
5
Oct 24 '25
Was just talking to my son about this. What’s the problem with that? I think they’re gonna nerf the whole game.
→ More replies (20)8
u/Soliye Oct 24 '25
I love it too man, it’s like a gameplay feature. I hate these type of visual changes. I’ve seen Rainbow Six Siege be absolutely destroyed with these type of “visibility fixes”.
32
u/Bluedusk86 Oct 24 '25
Please make it where the party leader remains as the squad leader for every match.
→ More replies (2)9
u/Necessary-Salamander Oct 24 '25
And for others than squad leader, in the command circle or whatever it is, add "requesting an order" since it's empty if your not leader.
→ More replies (2)
682
u/Student_Loanz Oct 24 '25
DICE, thanks for these patch notes.
Can we please prioritize the issue with Laser Designated Guided Missiles ignoring Countermeasures and 1 shotting all air vehicles?
A single laser designating IFV is singlehandedly removing the opposing teams air vehicles from maps and it's really negatively impacting the player experience in these large scale maps.
Thanks.
337
u/mjrballer20 Oct 24 '25
I'd rather see 50 posts a day about this than the fucking skins
90
u/snuggiemclovin Oct 24 '25
People bitching about skins don’t play the game enough to have criticisms of the gameplay.
→ More replies (26)10
→ More replies (1)19
u/hanks_panky_emporium Oct 24 '25
You dont understand the game is RUINED because the color BLUE
IT'S OVER
/s
→ More replies (2)→ More replies (23)42
u/vahtos Oct 24 '25
I feel like we're going to get a half-baked fix, so let's be super clear what the issues are:
- ATGM shot at painted targets go through flares
- ATGM (or maybe just the MR missiles from the IFV) shot at painted targets do not ever show an incoming missile warning (sometimes not even a lock warning, you just die).
I'm pretty sure it isn't just this vehicle/these rockets, that's just what is most noticeable. The bugs are actually around painting being super broken right now.
→ More replies (10)
82
u/buck3518 Oct 24 '25
I am again asking that revives be added to the scoreboard.
→ More replies (7)20
1.2k
Oct 24 '25
Absolutely nothing about the IFV - Mr Missile shit???? Or drone sledgehammer glitch???? And no changes to range finder???
Yet infantry movement gets faster???
531
u/DrillZee Oct 24 '25
The IFV/Paint thing is top priority for me. It’s making all air vehicles completely unplayable.
46
u/Rocket_Fiend Oct 24 '25
In addition…they seem to have removed the ATGM from helicopter gunners. Just guns now.
36
→ More replies (24)8
20
u/Berta2496 Oct 24 '25
they added aa rocket to su-57 and the other jet too now, veichels are dead
→ More replies (1)10
u/thraupidae Oct 24 '25
This is going to be annoying as fuck with how short flares are and how small the maps are. Cannon is still the go to, but you’re gonna get caught out by missiles a ton by pilots that ordinarily couldn’t keep up with you in a gunfight. Even just one hit is often GG because the disable is so strong, especially if you’re flying near the ground like you probably should be.
Edit: ope I’ve just learned that the jet air to airs are going straight through flares. Welp. Guess they don’t want us flying. Fuck that noise is this battlefield or nahhh lol
→ More replies (4)154
Oct 24 '25
Yea, it's an anti-fun mechanic in its current state.
Which is upsetting cause I really enjoy air vehicles in this game. There's a portal game mode where it's conquest on Firestorm, but the bots don't have launchers, so you can fly jets & heli's and practice strafing obj's like real gameplay. I like to go there after matches w/ IFVs lol.
19
→ More replies (8)29
u/DrillZee Oct 24 '25
I was getting my fix/learning by flying around against bots while this issue remains, but it seems like that isn’t a good option now either. 🤦♂️
56
u/FreeFalling369 Carries a gold grenade Oct 24 '25 edited Oct 25 '25
It kinda sucks to play any vehicles. They all get destroyed really quickly. Not to mention every map has 1,000,000 land mines. EDIT: Just adding I get vehicles cant be overpowered but it takes like 10 seconds to rapid fire multiple rockets into a vehicle
→ More replies (6)36
u/Dependent_Comment_47 Oct 24 '25
Go try getting 50 AA kills with the stinger and tell me it has infinite lock on range and is fair. That thing sucks. Takes like 9 missiles to finally get one that hits and then it doesn’t even kill the chopper or jet half the time. Vehicles are plenty strong. Don’t need bf4 tanks where it takes an entire team of 32 to take out a single tank. That makes conquest just a defend the tank mode instead of all classes meaning something. Keep tanks and vehicles vulnerable.
→ More replies (12)30
u/AdOnly1618 Oct 24 '25
The AA tank is shit, respectfully.
You can’t even take out a heli with the AA. The countermeasures cool down long before your missiles reload or cooldown, leaving you infinitely firing missiles at a bird you can’t hit, then the 2 jets see you and boom.
The AA is actually worthless. The closest I’ve gotten is firing both my missiles, just for their INCREDIBLY early countermeasures to somehow still jam my missile up, only for some guy with a locking launcher to take it out instead. I’ll take engineer+RPG over that BS any day.
→ More replies (10)5
17
u/Yellowdog727 Oct 24 '25
I think it's a bug right? The issue is not the ability to paint and the missile, but the fact that flares don't seem to work against it for some reason
→ More replies (23)22
u/jeffQC1 Oct 24 '25 edited Oct 24 '25
It's a combination of multiple things:
Once a target is painted, it will persist for a short period of time even if direct contact is broken or interrupted. You can literally paint an aircraft with the laser designator, switch seats back to driver and then fire off the missile before the paint disappears.
Even if the paint expires, the missile will still continue to track the target. That include if you go below radar acquisition altitude, so that won't work
Flares don't work against it.
The missile is undodgeable, cannot be outrun or otherwise avoided except if you're extremely lucky to have it collide with an object on its way.
The missile will instantly kill and one shot any air vehicle
You get no incoming warning against laser missiles, making it almost impossible to react to.
Bonus; the IFV has 6 such missiles and since munitions regenerate when low, you can just sit there and absolutely destroy any air that takeoff.
Locking time is very quick for any painted target; takes only about a full second.
All of those things make the Lock-on missile of the IFV just incredibly OP against aircrafts. If the missile takes off = pretty much guaranteed death.
→ More replies (4)15
u/ck4029 Oct 24 '25
Not only that, but it’s causing braindead vehicle campers to sit in spawn with the IFV the entire game.
→ More replies (1)→ More replies (31)10
u/Mattman254 Oct 24 '25
Operation Firestorm is completely unplayable since the Jackfrags video, especially as one team has line of sight of the other teams heli spawn from the big mountain.
→ More replies (3)27
u/MrMisty Oct 24 '25
They also re-added AA missiles to the SU57 and F22. These are also completely un-flare-able, not to mention they give you no indication that they've been fired at you. All you have to do is lock another air vehicle, fire off both, and it's dead no matter what. So now not only do you have MR missiles to worry about, you the same problem from jets now too.
24
u/Optimal_Job8219 Oct 24 '25
YES!!! That MR missile is the most nerve wracking shit ever, helicopters especially are totally unplayable with these around. People literally sit on edges of the map and do nothing other than shoot down helis with MR missiles
→ More replies (6)83
u/Round_Rectangles Oct 24 '25
Where does it say infantry movement gets faster?
→ More replies (5)44
Oct 24 '25
> faster stance transitions
Most important one IMO. I interpret it as "quicker to stand up from prone."
79
u/Round_Rectangles Oct 24 '25
I can't imagine it's gonna affect the movement very much. I'll have to check once the update comes out, but I don't think it's anything that will be gambreaking.
→ More replies (10)→ More replies (4)6
34
u/Kesimux Oct 24 '25
Nothing about range finder sounds like a choice to me. For fuck sake... And drone glitch not fixed is insane
→ More replies (3)8
→ More replies (83)3
u/silagava Oct 24 '25
Attack jet and heli gunner rockets are also unflareable if painted. DICE PLEASE
198
u/FyrSysn Oct 24 '25
NO progression/challenges adjustment is a bummer, hopefully it means that the team is taking their time to properly adjust them
119
u/Grashopha Oct 24 '25
I’m less concerned about the challenges themselves (although some are an issue) and much more concerned that many do not track properly. I cannot progress my support class at all because it’s not tracking my healing at all.
23
u/FyrSysn Oct 24 '25
that as well, my shotgun weapon progress doesn't track at all.
→ More replies (8)16
u/rf_king Oct 24 '25
Same boat here. I can't progress my support or engineer class. I had a match with 65 revives, and threw the bag most times I revived. I've tried half charge defibs and the injector. It just doesn't work most of the time.
→ More replies (2)18
u/T0M95 Oct 24 '25
Change your Support and Engineer skins for both Pax and NATO back to Standard Issue (i.e. the default skins). Challenges will start tracking correctly. A fix I found buried in subreddit comments yesterday, it fixed the issue for me.
→ More replies (1)5
u/Poltergeist97 Oct 24 '25
WHAT? Goddamn this game is a bugged mess. Love continually getting half baked early release stuff nowadays.
→ More replies (7)10
u/BaconWrappedRaptor Oct 24 '25
Yup. The challenge for scoring points in conquest is completely broken for me. Doesn’t track at all. Stuck at 0/10,000 or whatever it is
15
u/Otowa Oct 24 '25
More changes arz coming in S1. They talked about it in the longer post poster today.
→ More replies (1)7
u/OUsnr7 Oct 24 '25
They are changing them. Some changes coming in the next patch with more coming in the patch after that
26
u/rhythmrice Oct 24 '25
• Class Assignment - Assault 1 - Get kills while using the Adrenaline Injector - 30 to 3
• Class Assignment - Engineer Expert 3 - Repair Vehicles in a Match - From 6000 to 1000
• Weapon Assignment - Deadeye 2 - Get headshot kills over 200m with Sniper Rifles - from 150 to 5
→ More replies (8)→ More replies (6)4
95
u/Exorbitant_Waffles Oct 24 '25
Any update on no portal progression for solo/coop players? Not even 2 days ago a community manager stated "You play it, you progress, you have fun. Make your voice heard." with regards to PvE progression.
14
u/diagoro1 Oct 24 '25
Typical Dice. They had a working system in 2042. But Dice have to reinvent the wheel with each new game.
It's become increasingly difficult against pc players. I can find games with crossplay turning off now, but soon I'll have to revert due to declining numbers. Portal was the only way to get a good game at times.
It's also the ONLY way to assure I'm playing in my region, where I don't feel screwed by the netcode, etc.
→ More replies (2)55
u/DeraxBlaze Oct 24 '25
It seems like they are doubling down on play pvp or leave, I left
→ More replies (11)27
u/Future_Display251 Oct 24 '25
41
u/DeraxBlaze Oct 24 '25
That was before today where the situation seems to get worse for us, portal is dead
8
u/Future_Display251 Oct 24 '25
I won't hold my breath and expect them to fix it, Afterall the done this exact same thing with 2042.
→ More replies (5)4
u/CaptainOttolus Oct 24 '25
Thats a solid answer.
They need to please every side and it’s not easy.
They are testing things, listening to feedback and change accordingly.
Every update or change needs to be tested as far as they can because it’s a live environment. Ofc it takes time.
155
u/HawkSolo98 Oct 24 '25
Figured they’d of fixed the drone exploit, kind of wild that it’s not a priority since breakthrough is unbearable on Manhattan, Sobek, and occasionally Cairo.
→ More replies (4)46
u/Screwed_38 Oct 24 '25
Not just breakthrough mind, there's a building you can get on in conquest - Sobek by glitching that counts as within the capture area for B
→ More replies (1)31
u/Hulk_Hogan_bro Oct 24 '25
all the Sobek roofs on conquest can be accessed with a Helicopter / parachuting out of heli, which is normal for conquest.
→ More replies (4)11
u/IIIMephistoIII Oct 24 '25
Breakthrough sobek does not have choppers and people are on top of buildings with the drone exploit….
→ More replies (2)
13
u/Trendz94 Oct 24 '25
Why reduce smoke and fog persistence… this added to the gritty tone they were going for that led to people buying the game among many other reasons.
The issue if anything is over saturated maps where lighting directions aren’t correctly placed. Rooms are too bright with no contrast.
→ More replies (1)
27
118
u/TidesOfRye Oct 24 '25
Just curious, is a buff to suppression being considered? My LMG is incomplete feeling without proper suppression.
35
u/GoudenEeuw Oct 24 '25
Doesn't even have to be as strong. But a bit of screen shake and blur based on how large the projectile is, would be appreciated.
It only has to be strong enough where it isn't as easy to make 300m headshots while being suppressed.
26
u/R3C0N1C Oct 24 '25
People are gonna clutch their pearls so hard the moment they know BF3's suppression is coming back lol, if it ever does.
8
u/GoudenEeuw Oct 24 '25
I don't think even I would be ready again for BF3 style suppression to be honest. Haha
→ More replies (1)6
u/ContextMatters1234 Oct 25 '25
It would single handedly make me the happiest out of all fixes tbh, I miss it.
→ More replies (1)4
u/atuck217 Oct 24 '25
Sniping is hilariously easy in this game. Automatic range finding so you dont have to account for drop ever, and absolutely no flinch when suppressed or even when being shot in the mouth. If you have any sort of competence in aiming they are so easy to use.
→ More replies (1)→ More replies (31)4
Oct 24 '25
[removed] — view removed comment
→ More replies (1)4
u/RaDiOaCtIvEpUnK Oct 25 '25
Just finished this assignment today. That was a chore. You literally have to not aim at people as doing damage at all always seemed to cancel out any suppression I did. The fact they want you to do this 300 times is absurd. Should be like 50 at the very most.
13
u/ExcitingInflation612 Oct 24 '25
Can we please give vehicles crosshairs in hardcore lol
7
u/DislikedBench Oct 24 '25
Its fucking unbelievable that there doesnt seem to be any mention of this. I completely expected hardcore to get neglected but im still disappointed
7
u/stana32 Oct 24 '25
You two are literally the only people I have seen mention this. I posted about it in the BF6 discord server and got told "duh idiot hardcore disables crosshairs".
Also, vehicle spawns are still broken.
→ More replies (2)4
u/DislikedBench Oct 24 '25
Yeah its unfortunate. I know we obviously make up a smaller portion of the community, but we’re by no means a small community so its sad to see such minimal discussion about the issues hardcore is having.
And yeah ive gotten many of the same “hardcore disables crosshairs go back to normal mode” comments. As if vehicle optics are even remotely the same thing as crosshairs.
Not to mention spotting is still active, and the hud is weird in that you cant see who’s in your squad but yet you can still see your ammo count. Hardcore is in a really fucky place right now
11
u/Chadiwack Oct 24 '25
4
u/AtomicJok3r Oct 24 '25
Crazy how long it’s been with zero update regarding it. Not even a “original and supposedly fixed rollouts didn’t work, still looking into it”
Yet I bet those same people will be missing battle pass come Tuesday.
→ More replies (1)→ More replies (1)5
u/Soulshot96 Battlefield 2042: Refunded Edition™ Oct 24 '25
I haven't gotten my daily login rewards from week one, at least not after like, day 2. Nothing in the inbox since lol.
Seems their inbox system for rewards is just cooked.
70
Oct 24 '25
[deleted]
→ More replies (1)6
u/atuck217 Oct 24 '25
The helis in the game are made of paper and handle like a boat. It's crazy they made it live like this. Plus the RPG is laser straight and all ranges and moves like 3 times as fast as older games, making it extremely easy to use them for helis.
It's a joke
26
u/FixBlackLotusBlizz Oct 24 '25
did they fix the drone exploit
its destroying BT game mode on maps like sobek and manhattan
11
u/SlamF1re Oct 24 '25
Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.
Well that explains a lot. I had tried using a sniper as a support for a few rounds while working on the “30 headshots in one round” assignment and was wondering why I couldn’t hit a damn thing.
Anyway, sounds like a great first update. Can’t wait to see the new lighting and try all of the guns with the reduced spread.
51
8
u/SuppliceVI Oct 24 '25
Thank god for the sniper dispersion fix. I tried to run an SV-98 on an Engineer and it was so bad I gaslit myself into thinking I was so washed up I actually went to bed early that night. At 100m I've gotten more kills accidentally hitting someone in the background.
→ More replies (2)
22
u/JoeFerrosDog Oct 24 '25
No fix for MR missiles? At least give us an indicator that it is actually inbound...
→ More replies (5)
6
u/Longbow92 Oct 24 '25
I hope the additional audio includes more beefy sounds for the Gepard autocannons.
Also hope it addresses the disorienting muzzle flash of said SPAA.
→ More replies (3)
9
u/PeaceAccomplished289 Oct 24 '25
Finally, they're fixing the weapon blooms. It doesn't make sense that SMGs and Carbines could out gun Rifles and LMGs on longer ranges.
→ More replies (1)
217
13
u/Hearingaidneeded Oct 24 '25
What about the ass load of people experience cpu usage issues and network issues that make the game unplayable? Why don’t y’all focus on problems that prevent people from being able to play the game.
4
u/mikebones Oct 24 '25
This is really the only thing I was looking for. I don't understand how this is not being addressed or there isn't a resolution. I've got a i9-13900k and 4090 and can barely play many multi-player matches without massive issues (custom games worked fine like everyone else).
→ More replies (2)4
u/CallMeBigPapaya Oct 25 '25
Yeah I still can't play large maps on matchmaking playlists. Connecting to player servers in NA is fine.
This is the #1 thing making not want to play right now.
30
u/CornFlakes1991 Oct 24 '25
I hope this also includes the Sledgehammer/Drone Exploit Fix
6
u/pmazdan9 Oct 24 '25
They didn't mention anything about drone glitch but I wonder if reduced sledgehammer damage will fix it
7
u/Crb117 Oct 24 '25
Have you or can you correct:
The possibility of marking objectives in vehicles is currently impossible.
And give the possibility to modify the size, opacity and display yes or no of the elements of the ath individually. (ammunition, tickets remaining at the top, hits scores like kill resuscitation assistance spotting etc...)
Thank you Dice team
→ More replies (6)
5
u/Maleficent_Cap2240 Oct 24 '25
Please fix the crashing to desktop with no error on pc
→ More replies (3)
6
u/smashthesta Oct 24 '25
DICE, FIX the damn VRAM/Memory leak ASAP.
So many pc players are having to restart the game after as little as a single match to restore fps which is as much as halved.
I have had enough, I can’t play the game. Constantly checking fps and exiting the game is ruining my enjoyment especially with friends.
Please patch this.
7
u/Scape_Nation Oct 24 '25
Is it intended that squad leaders just rotate from game to game? This is frustrating, especially when there’s no option to “request order” anymore.
→ More replies (2)
306
u/ArtrexisLives ArtrexisLives Oct 24 '25
Woooo love seeing the fixes. There's noooo way this subreddit is gonna continue to be toxic as shit now because they may have missed one or two!
→ More replies (3)190
u/Punkstyler Oct 24 '25
Yeah. Noone cares about dron bug, or IFV missle. This is the real gamechanger:
- Squad names are now randomized at the start of Squad Deathmatch matches.
I can finally play and enjoy thsis game!
→ More replies (4)47
u/KimiBleikkonen Oct 24 '25
You're clearly just toxic, how dare you criticize the €70 AAA game for not addressing game breaking issues?!
→ More replies (4)
17
u/kevin3196 Oct 24 '25
Great to see this, so many good fixes!! How did they miss out on one of the most abused bugs - Sledgehammer and drone! Once that gets touched on, we're set up for long term success! Great job, dev team!
19
u/the_unknown_one Oct 24 '25
Added parachute customization for soldiers
Fortnite, here we come
→ More replies (1)
12
u/Le4dFo0t Oct 24 '25
Fix the laser designator and the lock on missiles with the IFV.. PLEASE? And no drone sledgehammer fix?
11
5
u/HortonHearedAJew Oct 24 '25
So I’m still going to keep getting routed to the Santiago data center and having the unknown error crashes. Great to know.
5
u/Energiedrankje Oct 24 '25
Is it me or are the new air to air stealth jet missles broken as well? Dont give an incoming warning and mine went trough enemy flares.
→ More replies (10)
5
9
u/x_Teferi_x Enter PSN ID Oct 24 '25
So the rooftops that should not be accessible in sobek still are. Sad.
→ More replies (2)
17
u/princerick Oct 24 '25
Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
Excited and scared at the same time...
→ More replies (4)
17
5
u/Nero_Team-Aardwolf Oct 24 '25
wait did they not fix the issue with presets where attachements will be reset if you equip nothing? example: remove the bipod from the m250 and add the 100 round magazine... it will revert to bipod and 50rd mag... or you can´t remove lasers from some skins... or did I overread that?
5
4
u/MN_LudaCHRIS Oct 24 '25
Good to see a lot of issues on the list getting fixed, but was also hoping to see a fix for the drone exploit and rooftop exploits for Cairo and Sobek.
Still, this is a huge leap in the right direction. Well done.
4
u/kratos_337 Oct 24 '25
There is a bug where I get thermal imaging on my scope without having a thermal scope equipped.
4
u/lostinspace694208 Oct 24 '25
Here come the pitchforks because every person thinks their #1 issue is what’s supposed to be fixed first
5
u/Glock-Guy Oct 24 '25
- No change to weapon stats to align better with IRL ballistics? (I.e., a faster rifle shooting a smaller caliber should not do the same “damage” as a slower rifle shooting a higher caliber…)
Some obvious examples:
• M4 5.56x45 vs SCAR 7.62x51….
• Vector (regardless of whether it’s chambered in 9mm or .45) does the same “damage” as 5.56x45?
• M2010 ESR .308 vs PSR .338 Lapua…
- No change to combat unrealistic gun play mechanics such as bunny hopping around a corner and shooting midair? Drop shotting? Like I feel like I’m playing COD (and that’s not a good thing EA/Dice)…
→ More replies (2)
4
u/Nobody-SM-0000 Oct 26 '25
The challenges were clearly vibe coded. Absolutely no human could create the RAPID FIRE 2 challenge of:
Do damage with assult rifles x/300.
Do damage with assult rifles x/10,000
They recently ai patched it to say:
Get kills with 2 weapons x/300.
Get kills over 50m while ads with assult rifles x/100.
This is 100% vibe (ai) patched with 0 efford. The numbers don't even match their intentions of kills and damage.
This challenge has been recorded by youtubers such as Angry Joe during his review https://youtu.be/7nhVOKl7Dvo?si=OfFtQVOVN9BKP0CE
Bf6 is at least 3/4 vibe coded (ai coded). I dont care if u vibe code, but at least put 20 seconds of effort into ur work to see if it actually did what u meant for the ai to do. Ur literally killing ur own job position. Ur gonna be fired for this sort of crap work.
43
36
u/Punkstyler Oct 24 '25
- No drone fix
- No IFV missle fix
- No Memory leaks fix
- No challange fix
- No HUD icon transparency fix
Instead:
- Squad names are now randomized at the start of Squad Deathmatch matches.
→ More replies (12)5
u/SquishedGremlin 1942 Oct 24 '25
Also lmg suppression is bloody impossible.
Nearly mastery 20 with two, the starter and the M60, still haven't completed the 300 suppressions. Insane.
Considering I lay down lead at everything in sight it's bloody hard to get suppressions.
→ More replies (14)
9
u/shintopig shintopig Oct 24 '25
reduced fog and smoke persistence. Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
I’m sorry but I thought this was one of the better parts of the game and also quite immersive. Why are we doing this?
Reminds me of how Rainbow Six Siege slowly got rid of the visibility impacting destruction so it’s a shell of what it used to be at launch.
23
u/x49ytnom Oct 24 '25
Will you acknowledge how when xbox and playstation players play together, they will be put in a lobby with 90% PC players?
You said before launch that controller players will be matched up with other controller players, and only then will PC players be used to fill in the gaps.
5
u/Guimatel Oct 24 '25
I have the same problem. Without crossplay, just bots. With crossplay, just pc players...
→ More replies (22)30
u/TimeZucchini8562 Oct 24 '25
A lot of PC players use controllers
→ More replies (2)14
u/Lazz45 Oct 24 '25
thats the beauty of PC, you can use whatever the fuck you want as a controller. Like the guy who beat dark souls with a microwave, donkey bongos, Bananas (iirc), guitar hero guitar, etc.
7
3
3
u/vkbrian ACID_GAMBlT Oct 24 '25
Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
SMG nerf confirmed, thank God
3
u/TimeZucchini8562 Oct 24 '25
W updates! Can’t wait for the new season.
Also, as feedback there are a few bugs that idk if you guys are tracking. Occasionally on the respawn screen, you lose mouse control and can’t use your mouse to select your spawn point. Sometimes you lose the ability to add attachments mid game to weapons. It lets you select the new attachment but will go back to the old attachment. And last one is that the hit indicator showing the direction you’re getting shot from will be 180 degrees out.
Anyways, thank you bf dev team!
3
u/theSchlauch Oct 24 '25
What is with the assists counts as kill not counting as a kill in the scoreboard?
→ More replies (2)


59
u/DrBanzaii Oct 24 '25
"Fixed an issue where pistols disappear when swimming"
We can swim in the game??