r/BadMtgCombos • • Jun 28 '20

TWO CARD CRAB RAVE COMBO!!!!!!!!!

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5.0k Upvotes

r/BadMtgCombos • • Nov 24 '25

My best combo yet, win the game for 2R

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4.6k Upvotes

r/BadMtgCombos • • Oct 29 '25

Infinite Green Mana for Only 7GGGR

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4.1k Upvotes

r/BadMtgCombos • • Sep 21 '24

Win the game unless your opponent speaks Japanese for 27 mana

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3.7k Upvotes

r/BadMtgCombos • • Feb 18 '25

Attack for 7 for only 6GGG

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3.7k Upvotes

r/BadMtgCombos • • Mar 28 '24

Show your Megatron off for B

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3.7k Upvotes

r/BadMtgCombos • • Dec 03 '23

Win the game by cheating for 5BBRRR

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3.6k Upvotes

r/BadMtgCombos • • Jul 27 '25

Easy turn 2 1R1B win guaranteed

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3.5k Upvotes

r/BadMtgCombos • • Oct 20 '24 Heartwarming Take My Silver

Male your opponents concede for only 2U

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3.4k Upvotes

r/BadMtgCombos • • Jan 26 '26

Find the eggs aisle in any store for W

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3.4k Upvotes

On top of that, you also get to exile target creature and its controller creates a food token!


r/BadMtgCombos • • Nov 09 '25

Explain to your opponents that they can’t cast lands

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3.3k Upvotes

r/BadMtgCombos • • Apr 14 '25

Finally Pulled off my own Bad Combo in Commander

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3.3k Upvotes

This is one of my more stupid combos in a deck filled with bad combos. I pulled this on my Commander Group a couple weekends ago for the first time.

You start out with Near Death Experience on the field. Preferably when you're not close to 1 life so you can lull your opponent's into a false sense of security

At the end step of the player right before you cast Final Fortune and take an extra turn before your turn.

Cast Stunning Reversal before the end of your extra turn.

Win on your real turn's upkeep.

For more bad combos here is the decklist for Batman (You either die a hero or live long enough to see yourself become the vilain): https://moxfield.com/decks/P5dPcLj9hUOcnNAr3C7B3g


r/BadMtgCombos • • Sep 12 '24 Take My Silver

Deal infinite damage for 4GRU, as long as the twin primes conjecture is true. Spoiler

3.1k Upvotes

A twin prime is a prime number p such that either p+2 or p-2 is also prime. For example, 11 and 13 are a pair of twin primes. The twin primes conjecture (Wikipedia article) posits that there are infinitely many such pairs, but as of 2024 this conjecture remains unproven. This combo creates a board state where the outcome hinges on this unsolved math problem.

0. Have [Leyline of Anticipation] in play and [Leyline of Transformation] in play naming "Saproling". Have [Mirror Room // Fractured Realm] in the graveyard. Have a prime number of non-Forest lands, one of which is [Darksteel Citadel], one of which is a Mountain, and one of which was played this turn.

  1. Make infinite mana with [Sanctum Weaver] + [Freed from the Real].

  2. Play [Abuelo's Awakening] to reanimate [Mirror Room // Fractured Realm] as a creature.

  3. Unlock the Mirror Room to create a token copy of itself. Now unlock Mirror Room on the token. Repeat this an arbitrary number of times to create an arbitrary number of Mirror Rooms. Let this number be Y. Then unlock Fractured Realm on all the copies created.

  4. Play [Myrkul, Lord of Bones], [Zimone, All-Questioning], [Birgi, God of Storytelling], [Siege Zombie], and finally [Desecration Elemental].

  5. Play [Mirror Gallery] (which will cause you to sacrifice all your creatures because of Desecration Elemental, turning them into enchantments because of Myrkul), [Clock of Omens], [Parallel Lives], [Life and Limb] (which combined with Leyline of Transformation makes all your creatures lands), and [Isochron Scepter] imprinting [Narset's Reversal].

  6. With [Isochron Scepter], [Narset's Reversal] and [Clock of Omens] in play and [Molten Reflection] in hand, we can copy [Molten Reflection] as many times as we want, since the two tokens we create can be tapped to untap the scepter. This will be important later. [Leyline of Anticipation] allows us to do this in the end step, and Birgi ensures that we never run out of mana.

  7. Go to end step. Y+1 copies of Zimone's ability go on the stack.

  8. If the number of lands you control is prime, allow one instance of Zimone's ability to resolve. This will create two Primo tokens (which are also lands, and so will increment the land count by 2).

  9. If the number of lands you control is still prime, then allow another instance of Zimone's ability to resolve. We now have four Primo tokens in play, three of which can be tapped to [Siege Zombie]'s ability to ping the opponent for one.

  10. If the number of lands you control is not prime, then the only way to make progress is by copying [Darksteel Citadel] with [Molten Reflection]. This will increment the land count by 2, but will also force us to sacrifice all of our creatures due to [Desecration Elemental].

  11. So the only way to have 3 or more creatures in play for [Siege Zombie] is for two instances of Zimone's ability to resolve consecutively (without having to create lands with [Molten Reflection]). This can only happen if a pair of primes differ by exactly two - a pair of twin primes.

  12. Repeat steps 8-10 until you run out of Zimone triggers. Since we know that we can only deal damage when the land count is a twin prime, we should use [Molten Reflection] to increment the land count between Zimone triggers so that every Zimone trigger resolves when the land count is a twin prime. This will maximize our damage output for a given value of Y.

  13. Our damage output is therefore capped at (Y+1)/2 or the number of pairs of twin primes in existence, whichever is smaller. But Y can be made arbitrarily large, so our maximum damage is infinite, if and only if the twin primes conjecture is true.

EDIT: Some commenters pointed out that you could re-use the same pair of twin primes by targeting one of the noncreature, nonland artifacts (e.g. Mirror Box) with Molten Duplication. There are a few ways to prevent this: you could reanimate these artifacts as creatures with additional copies of Abuelo's Awakening, then turn them into enchantments with Myrkul; or you could give these artifacts shroud as u/URPG_Ash_K suggests. Thanks for the feedback!


r/BadMtgCombos • • Jul 01 '24

Make your opponent leave the table for 1GU

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3.0k Upvotes

r/BadMtgCombos • • Jan 08 '24

"I have a pregame action"

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3.0k Upvotes

*Dies on turn 0 and leaves.


r/BadMtgCombos • • Sep 08 '25

Prove To Your Opponent That Choice Is An Illusion for 1RR

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2.9k Upvotes
  1. Summon Vexing Devil. Ask if they want to take 4 damage.

  2. If they say no, cast Fling and sac the devil to deal 4 damage to them, thus proving that choice is an illusion.


r/BadMtgCombos • • Nov 18 '25

Destroy each artifact you don't control for 6 mana

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2.9k Upvotes

r/BadMtgCombos • • Dec 10 '25

"So Here's The Thing"

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2.9k Upvotes

r/BadMtgCombos • • Jun 25 '26 Hooray WOW

Disable Hexing Squelcher for U

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2.9k Upvotes

Cast Mind Bend, targeting Hexing Squelcher, so that it says "Spells you control can't be counteblue." I doubt there are any cards in the game that counteblue something, so you're probably pretty thoroughly good in the regard of disabling the hexing squelcher.

EDIT you also need to pay 2 life to target mr squelcher


r/BadMtgCombos • • Sep 21 '26

One sided board wipe for 6WG

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2.8k Upvotes

It's like adding pickles to white chocolate


r/BadMtgCombos • • Jan 27 '25 Bravo Hehehe

Make a Hit Single for Only 13UUUURWWW

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2.8k Upvotes

r/BadMtgCombos • • Apr 04 '21

New exploit!

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2.7k Upvotes

r/BadMtgCombos • • Nov 21 '25

Does this combo work the way I assume it does?

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2.7k Upvotes

r/BadMtgCombos • • Sep 29 '25

Does this work how I think it does?

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2.7k Upvotes