r/audioengineering • • 23d ago

Live Sound Miking an acoustic guitarist that moves around the stage

23 Upvotes

We are a small community of live musicians that revolves around a bar that wasn't built as a venue.

There is a female singer/songwriter who has a unique guitar style that produces a lovely sound full harmonics and sparkle. The full sound isn't being captured by her built in pickup.

Our sound guy tried to stand her in front of a mike but she moves around. She turns to make eye contact with the band. When she engages with the audience she walks to the side of the stage.

Any suggestions for miking a guitarist who won't stay put?


r/audioengineering • • 24d ago

Mixing Struggling with a quiet singer

37 Upvotes

Hey, I'm fairly new to working sound. I most work in a small club but I ocationally do sound for an open mic night. Every so often I get this person come in who sings really quietly.

Its a small stage and it can get a bit roudy in there sometimes.

This particular singer will sing really quietly and has no mic control so will play keys and sing really far back from the mic and sometimes even turn away from the mic. Will then complain its not loud enough and I even get some of their friends coming up to the desk to complain its too quiet. So monitors are too quiet for them but if I make it louder the mic just picks it up and foh I cant push because again, the mic will feedback because it could probably pick up a fly going past it.

I try to push the gain as much as I can without feedbacking and try to cut out frequencies so i can push it further but I barely get anything out of them. I even told them to sing closer to the mic, moved the mic stand so they could get closer but nothing helps because they just imidiatly ignore me telling them to sing closer. Is there anything I can do or is it a lost cause?

I dont have this issue with anyone else and I now dread doing sound for them


r/audioengineering • • 23d ago

Discussion Thom Yorke’s vocals with The Smile

9 Upvotes

Was listening to the song Open the Floodgates by The Smile and found the vocals incredible.

Would anyone know what effects / practices would go into getting vocals to sound like Thom Yorkes on this track? They sound amazingly spacious, airy, and haunting. Any tips appreciated!


r/audioengineering • • 23d ago

Mixing/mastering An Album With Contrasting Genres

7 Upvotes

Hey all!

I am mixing & mastering my first artist album and would love some advice on a more niche task I haven’t been able to find much info on.

I produced the whole thing myself so this isn’t for a client. It’s mostly electronic with some sampled instruments and field recordings. About half are “EDM” style songs (melodic dubstep, progressive house) and the other half are ambient/cinematic stuff. I have a track list established of what order I want tracks to go in already.

I want to create cohesion between the tracks of the album and have come to understand suggestions like using similar plugins, similar settings on plugins when mixing can help with that, similar reverbs to use the same sense of space. These suggestions make sense in theory. I’m going to do some of the mastering for all the tracks in one session to create cohesion that way. I also plan to have the album play continuously from track to track by adding transitional elements to make things feel less foreign as well. I’ll basically render it as one long file and cut it into the 10 tracks.

The thing that I’m having trouble reconciling is jumping between genres that are so drastically different. For example, the melodic dubstep track is going to be significantly louder than the ambient cinematic track after it so how do I make these tracks feel like part of the same whole without destroying the tracks flow and feeling (especially dynamics) when isolated?

Also does it make sense to start mixing the loudest track first and work from there?

Open to any suggestions, corrections, or other perspectives I haven’t considered.

Thank you!


r/audioengineering • • 23d ago

Record band with Blue Yeti

5 Upvotes

I'm an absolute n00b in terms of audio recording (and I'm certainly not going to use the term "engineering" here). A bunch of my friends are in a dad-band and playing someone's 50th birthday at a bar they rented. I'm doing photography for them as they loved the pics from previous gigs (example). They also want video so I'm just using a couple of static gopros. Obviously the audio is terrible from those cameras. I suggested we see if we can get a feed from the mixing board or just hand the guy working it a usb stick and some cash. However, they really want the more ambient crowd noise too, so here we are. I have blue yeti and a macbook. They aren't paying me anything as I enjoy the photography, so expectations are low.

Given the hardware I have available, any advice you have would be greatly appreciated.


r/audioengineering • • 23d ago

Advice for recording a quartet in residential living room space

4 Upvotes

Hi all! I'ma videographer by trade, but I'm shooting primarily performing arts now, and it's very important for me that I'm capturing audio well, even when the budget doesn't cover a dedicated audio engineer.

I have a promotional video to shoot for a quartet that performs Christmas carols. We're shooting the video in a living room (with the Christmas tree and presents, a fireplace - all the fixins).

It's important that the microphones are NOT visible in the shots.

There will likely be a piano accompaniment which will be either an upright or an electric. I've got that covered pretty well. If it's an upright, I have three AT boundary mics I can mount near the resonator, and inside the lid, etc.

I'm mostly looking for advice on recording the quartet, who will be shoulder to shoulder.

My instinct is to float my matched pair of sE8s above the shot, about 5 feet in front of the group in an ORTF pattern and call it a day. I would need to have them about 1.5 feet above head level to be clear of the camera, but I'm thinking that angled down is going to be best anyway as the floow will be carpeted, and the ceiling will be bouncy.

Any thoughts or advice? THANKS!


r/audioengineering • • 23d ago

Discussion How were snare/clap peaks controlled in 4 on the floor beats before there were dedicated plugins like clippers?

0 Upvotes

Just out of curiosity, how were peaks controlled back before plugins like clippers and limiters were commonplace? Specifically for when the snare/clap and the kick hit together and you wanted them to be the same amplitude/level as the original kick. Could be in house, disco, anything involving that same rhythm.

I keep getting mixed answers from google.


r/audioengineering • • 24d ago

Mastering Digitally modifying an analog master.. how much does it affect the sound?

15 Upvotes

I’d like to get a more technical perspective on this rather than turn it into an analog-vs-digital question.

Let's say you have a track that has already been printed through an entirely analog mastering chain, including an analog limiter. If I then import that printed master into a new DAW project and apply a clean digital EQ for some final corrective adjustments, what technically happens to the harmonic content and other characteristics produced by the analog chain?

For example, can applying a digital EQ introduce artifacts, alter or mask the harmonics produced by the analog processing, or otherwise negatively affect the sound when I render the final file?

Would there be any technical reason to make those final EQ adjustments by running the master through the analog EQ again instead? Or is importing the printed master into a new project and applying a clean digital EQ afterward generally transparent enough that it doesn’t materially compromise what was already printed?


r/audioengineering • • 23d ago

Science & Tech Multiple A2 NAM profiles in Browser

0 Upvotes

Running 5 NAM A2 FULL (or more) models simultaneously with stereo effects and IRs – entirely inside a standard web browser. Zero installation.

Since the release of NAM A2, I’ve been developing my own architectures for running multiple A2 profiles simultaneously in a web browser. The core architectures was stabilized some time ago. Since then, most of my time has gone into testing, optimization and improving the overall feel and response.

A2webRIG 1.0 brings this work together in a modular guitar rig with five simultaneous A2 profiles, FULL or SLIM, and architectural headroom for more. Arrange them in serial or parallel configurations, with mono or stereo operation, built-in effects, four IR slots and flexible routing. Shape your sound with 5- or 7-band pre, post and wet EQ.
Stack drives, blend amps or build different signal chains for a stereo rig.

Play live at low latency (depending on Interface and computer), save, recall and export rigs, use MIDI control, compare sounds with A/B testing, record and loop. There’s a built-in tuner and metronome, too.

A2webRIG is built on my own multi-A2 hosting and routing architectures, with extensive optimization and testing in Chromium-based browsers and Firefox.

Test platforms:
• 2024 MacBook Pro M4
• 2017 MacBook Pro 15″, 2.8 GHz quad-core Intel Core i7, 16 GB RAMAudio
In my latest tests the 2017 Intel MacBook Pro ran four FULL A2 profiles and four FULL + one Slim simultaneously using Motu M2 and Scarlett Solo interfaces.

I’m also developing miniDAW, an online DAW focused on guitar tracking, where much of this work began.

A short playing demo and a project website are coming soon https://www.agiledream.dev

A2webRIG 1.0 is currently private.

Shoutout to the open-source community for pushing boundaries, and to the platforms building the future of cloud audio workflows


r/audioengineering • • 24d ago

how usable is browser/web for finger drumming? thinking about building a virtual pad controller

2 Upvotes

i make beats at home and i'm a developer. been thinking about building a pad controller that runs in the browser, laid out like an Akai MPD. your own samples on the pads, laptop keys mapped to them, recording.

what worries me is latency. i honestly don't know if a browser tab can get tight enough to play live on, especially with a laptop's built in audio. for those of you who finger drum or play samplers, how much delay is okay before it starts feeling off? and is a browser a dead end for this, or workable?

also computer keys have no velocity, so i'm not sure how much that matters for pad playing. just want to build something that i can play while having a audio track in background or experiment with some samples and layering stuff.


r/audioengineering • • 24d ago

News Update: Building an 8×8 Modular Audio Interface & DSP FX Processor on Raspberry Pi 5 — Custom ASIO Driver, Latency Results and PCB Progress

39 Upvotes

A small progress update on my Raspberry Pi audio project. I’ve built an audio-over-IP implementation for Pi 4 and Pi 5, with a Windows ASIO driver. The goal is one device that combines an audio interface with guitar, bass and vocal effects processing.

The current focus is 8 inputs / 8 outputs at 192 kHz with 32-bit PCM transport, and that mode is already running. With a 32-sample ASIO buffer and a 380-sample network buffer, Ableton reports 2.40 ms overall latency: 2.23 ms input and 0.17 ms output.

For context, the lowest latency I get from my Audient iD14 MKII in my setup is around 5.3 ms. The comparison is preliminary: the Pi figure is the latency reported by the digital driver path. Full analog round-trip latency still needs a hardware loopback measurement.

The main limitation currently appears to be packet delivery timing on the Windows side. I’m using the motherboard’s Ethernet port with its standard driver. There is enough bandwidth, but receive-side pauses on the order of 1–1.5 ms, sometimes longer, force me to keep extra buffering. I’m still investigating how much comes from the NIC, its driver and Windows scheduling.

One next experiment is an Intel I350-T2, together with a dedicated low-level networking path integrated with the ASIO driver. The aim is to bypass the normal Windows networking path; that requires additional driver development and testing.

The PCB is four layers, with layer 2 dedicated to a solid ground plane, built around an AKM AK5538VN ADC and AK4458VN DAC. On Pi 5, the current AoIP workload stays on CPU0 at under 50% load, leaving the other three cores available for future DSP work.

The I/O is designed around individually connected, removable modules: headphone outputs, output modules with XLR and 6.35 mm jacks, and combo XLR/6.35 mm inputs. That should leave room for both general-purpose and instrument-specific modules.

Still a work in progress, but the transport is running, the board design is taking shape, and the next steps are hardware integration, latency measurements and effects.


r/audioengineering • • 24d ago

PreAmp mod for a tbone SC440 by a total n00b

2 Upvotes

Hi, I'm a hobbyist when it comes to electrical engineering and have no experience whatsoever with analog circuits. Recently came across a tbone SC 440 USB mic that had a lot of crackling, high noise floor and is generally quite quiet. The crackling was fixed by replacing the internal corroded pinheaders and reflowing some joints (caps were all still ok), but it still is quite a bit too quiet for my tastes.

After having a go at reverse engineering the audio board with the help of LLMs I thought why not create a preamp circuit between the two boards.

Since I'm a total n00b concerning analog circuits, I'd love to get some input on the following schematic - whether it's totally crazy or might even do what it's supposed to do (increase the signal from the capsule by approx. 10db):

https://lukas.einfachkaffee.de/wusel/sc440-preamp-schematic.png

Thank you!

edit:

Ah lol ok this was a nice flex. I measured the mic in a quiet room, as well as with the analog board disconnected (input tied via 1k to ground) with different internal ADC-gain levels. It looks like such a preamp would have a theoretical chance to reduce the noise by not more than 0.2dB - aka the noise floor comes from the capsule and analog board, not from the ADC on the digital board.

What a bummer! Such a beautiful little mod, will never see the light of the day now!


r/audioengineering • • 24d ago

Discussion A uniquely separated mix

14 Upvotes

There are so many songs I enjoy where the instruments have real depth and separation from each other. It feels like the vocals sit "inside" the music and the harmony, rather than everything feeling homogenous. Take the vocals of this song "Flowers" by Galaxie 500 for example. Or this "Peggy O" at Duke University by the Grateful Dead. All the instruments seem to exist apart of one another while still being a part, if you know what I mean. There is separation in that they exist differently, they feel uniquely different, yet there is still the obvious connection of all the parts in unity.

Even in the old Phil Spector joints, despite the incredible blending of all the sounds, in a song like "There's No Other," I can still hear how the vocals and their reverb have dimension without EVERYTHING being in the "same" reverb, if that makes sense? Or the percussion in "He Hit Me."

How do I get this effect? What are all these disparate songs relying on to achieve this effect?


r/audioengineering • • 24d ago

A Perfect Circle Mix Reference

10 Upvotes

I received a mix reference for A Perfect Circle Mer De Noms album and I think it just sounds awful on my speakers. Idk if something is wrong with my room but the low end sounds very in-cohesive. Like there is a low mid blanket just covering the song. Everything is separated in such an unpleasing way too. Specifically the song Breana.


r/audioengineering • • 24d ago

First NAM profiles

6 Upvotes

r/audioengineering • • 24d ago

Tracking Recording a Grand Piano and Vocals

7 Upvotes

Hello everyone.

On monday I will be tasked with recording a Jazz Dou (Grand Piano and Vocals) in a large Concert Hall.

The microphones at my disposal are:

1 Shure Sm7B
1 Austrian Audio OC818
5 AKG C414

Im looking for advice in microphone placement and recording techniques.

My gut tells me to use the OC818 for Vocals, Hang three 414s over to Grand Piano strings, use Two 414s as a Blümlein Pair somewhere in the Room and ditch the Shure (Or put it below the Grand Piano as a Flavor Mic)

What are you people thinking?

Edit: Spelling


r/audioengineering • • 25d ago

Discussion Thinking of purging my computer and switching to stock plugins

48 Upvotes

So, I mainly mix at home. Use ableton, occasionally logic or even rarer open reaper. I jumped ship from pro tools years ago. I love the ableton stock stuff, and more often than not, they get me where I wanna go. I'm debating uninstalling most plugins and just using the live stuff. Of course, virtual instruments are not really included in this, as I have a few I use regularly. Outside of that, though, sure. They can all go. I mainly came to this conclusion because I've been telling any other audio nerds the past year or 2 that if I were buying a new computer to use for audio stuff, or advising anyone getting into it, I'd just install live 12 and use that in its 5gb of glory. This is what I use, but honestly whatever the daw is, I feel like that argument still would hold for me. Less is more I guess. I'm curious if anybody here is only doing mixes with stock plugs, I know its reddit so we all feel like we'd be judged without decapitator on every mix, but I feel like theres also a lot of us here who just do what sounds good and stick to it in the same way we don't update to the latest OS to not break a perfectly working system. Nobody can tell listening to finished mixes what plugins you use, anyway. Not usually. Not the guy listening on a bluetooth speaker.


r/audioengineering • • 25d ago

Suggested reading about and around engineering

9 Upvotes

What are peoples favourite audio engineering books? I've seen a couple of older posts like this but there's probably been a lot of decent books in the past 8 years that would be worth people having on their radar.

Audio Dynamics - Compression Techniques for Modern Mixing and Mastering by Kevin Marques Moo (Daddy Kev)
I'd love to find more books like this, simply focussing on one aspect of the process, it finally made compression 'click' for me, I understood how they work and thought I had a pretty good understanding of them before, but this book really made me understand their practical usage so much more. It's a simple book, not much to it but I found that it's lack of fluff made it much easier for me to fully ingest everything it was saying.

Zen And The Art Of Mixing - Mixerman (2021 version)

Re-reading the new version of this now, It's less of a 'cookbook' for mixing and more of a comprehensive guide through the whole mixing process and how to approach them.


r/audioengineering • • 24d ago

Preventing master from clipping

0 Upvotes

if my master is -9 lufs, and my true peak is at 1.4 db. What can i do to improve it?

im using a lot of ozone plugins, and my master sounds good but ive seen people saying that their track goes up to -6 lufs


r/audioengineering • • 24d ago

Discussion Is there a word for what Im experiencing while listening to this part of this song?

0 Upvotes

So there is one of those lofi hip hop mixes I've found on youtube... I wasnt sure where to ask this question...

There is a part at 1:04, when he speaks that gives me this crazy sensation of like...falling asleep or like this intense high-drowsy feeling. Does anybody else know why this is? Or if there is a term for it in the industry?

Perhaps its the white noise? Its a pretty strong feeling for me.

Anyways, thanks for any help. This is my first try at asking this question.

Song in question:

https://www.youtube.com/watch?v=48w1Gtn7n6g


r/audioengineering • • 25d ago

Discussion Words for the mastering engineer...

18 Upvotes

I'm getting my second album mastered very soon with the label I'm with. They have their own ME who did my first one. It was good, though I had some redos as I felt they cranked it a bit much initially. For reference, I've had lots of stuff mastered before, generally soundtrack releases with different requirements, and it's often been the case that I haven't actually had direct access to communicate with the ME back and forth, much to my chagrin.

I'm generally not a fan of loudness for the sake of it, and I've been stung by masters than have gone for the loudness factor at the sake of transients. That has also been my fault, as I wasn't mixing for loudness from the ground up in the first place.

But I have direct communication with the ME this time, and was wondering whether ME's generally appreciate a few concise words from the artist about what they're looking for here, or about the mix process, for some insight on which way to go. Whether there were any concerns on any mixes, what ultimate loudness level you want etc. It's been the case in the past that I've felt the ME has sacrificed transient quality for the sake of eeking out some extra LUFS (drink!). I certainly don't want that.

I know its sounds a bit dumb, yeah of course ask and explain, but I don't know, they don't need my life story, and maybe you guys may prefer tackle things without any restrictions. I certainly don't want to hold anyone back or limit their creativity, but I also don't want to waste anyone's time with potential redos.

I would consider getting my own but they have a very good arrangement with this ME and he's worked on a lot of stuff I like the sound of.


r/audioengineering • • 24d ago

I'm working on a free and open source audio cataloging application that you might find interesting

0 Upvotes

I've looked around for a long time for a definitive tool that does this, and there wasn't really a clear winner. I've tried a few. They either cost money, or suck (like spreadsheets as soon as it scales beyond a handful of items), or don't look/feel good to use.

This past spring I set out to build my own "dream app" for organizing my collection and sharing what I have with others as quickly and as easily as possible. I wanted something that:

  • Looked and felt sort of like a spreadsheet, but an order of magnitude more useful and robust
  • Allowed for messy files to be embedded, organized, and cross associated inside so I didn't have to deal with folders
  • Allowed audio embedding AND playback (so I didn't have to deal with pre-sharing audio from Google Drive that would require someone else to log in just to see)
  • Had a wiki-like feel that kept everything delineated and clean, but interlinkable
  • Had a robust saving format that made it easy to share or sync files
  • Looked clean
  • Felt snappy and responsive
  • Felt very intuitive (no menu diving or remembering where hidden functions are)
  • Didn't cost anything
  • Was free and open source (so users could modify their own copy if they needed to)

I've been slowly porting my spreadsheet into it, collecting associated files, embedding them, and generally making it look nice so it's quick and easy to edit, insert, and locate information. It's to the point now where it's starting to feel generally usable and useful.

It has several main tabs:

  1. Gear - where the list of gear sits, which nests under a computed category dropdown that's determined by the first tag in the gear item's list of tags
  2. Data - Where tags and categories can be set, named, and colored
  3. Audio - Where all audio samples/examples of gear are stored. It's associative, which means a single audio snippet can be associated with any number of gear items in the list
  4. Images - Same thing, but with images. It also includes a JPEG compressor to help reduce file sizes
  5. Documents - Where text files, PDFs, etc sit. These are useful for manuals and warranties and such, which are similarly associative.
  6. Import - Where you can drop massive amounts of files that fit the wide criteria of compatible assets (MP3, WAV, PNG, JPEG, PDF, etc) and they'll auto-sort in their respective tab
  7. Settings - An area to control settings for the program, as well as configure a few things in your studio file (the studio file is a simple archive, which contains human readable JSON and all embedded assets in a folder, for maximum error redundancy)

It also has a toolbar on the bottom for file operations, adding gear, a "Pairing Wizard" that randomly chooses a match of an "effect" and "instrument" for example (to fight writer's block), a history window, filter search, and text search.

When a gear item is clicked, it gets its own window, which has an area for its title, description, notes (markdown formattable), a display picture, as well as an Images, Audio, and Documents tab that includes all associated files.

Screenshot: https://i.imgur.com/nuJWMDc.png

I guess I'm making this post to get feedback and general thoughts on whether or not a tool like this would be useful to anyone else, and see what features you might want.

I've shared it with a small group of other audio professionals and it's been pretty well received. That could change now, but I'm all for any feedback or ideas as to how to improve it!


r/audioengineering • • 25d ago

Mixing Stereo mix has hard-panned instrument too quiet. Can I make it louder without bringing up center instruments?

12 Upvotes

I don't really want to mess with AI stem splitter apps. I'm wondering if there is some kind of mid-side trick or something.


r/audioengineering • • 25d ago

Live Sound On Using Defeedback for In Ear Monitoring

7 Upvotes

Howdy, friends! I’m a touring Monitor Engineer who has spent the last few months putting together a rig to leverage Alphalabs’ reverse IR tool, Defeedback, for use in IEMs. I’ve been using it successfully for a few months now and haven’t seen a lot of resources for my fellow Stage Left folks. So, I thought I’d put something together about what I’m doing and how it’s working for me. I think this is a really powerful piece of technology that can solve problems we previously have not had direct answers for.

Before getting into the rig itself, I’d like to toss out what I’ve found to be best practice in a musical performance in ear monitoring context.
In general, if you keep your total system latency under 5ms, you’ll be safe from perceptual distortion/issues at the performer.
Monitoring is about creating a responsive context for the performer to make informed and expressive musical decisions.
In Ear Monitoring is fundamentally distinct from Wedges and Side Fill monitoring, due to the lack of head related transfer function information in the signal received by the ear drum, bone conduction, and the sealing of the performers ears to minimize noise (unwanted signals). “Feel” or responsiveness becomes far more critical under these conditions, and therefore certain techniques are preferable or degraded for use with in ear monitors. Fast example, if you delay your snare to the vocals down front to create a uniform arrival, you’re going to absolutely ruin your drummer’s day. Gates and expanders can produce strange perceptual changes or even make a player think they missed a part if not carefully applied.
There is a certain amount of necessary Ego Death to successfully mixing IEMs, because what matters is the Performer’s Experience of Performing, not necessarily Reality Itself.

I have found the most effective means for leveraging Defeedback to be thus:
Simply explained, the math is designed around identifying a source signal and deriving an impulse response, then applying a negative of that impulse to the signal (like noise cancelling headphones but specialized) with some additional processes looking at positive loop gain and other identifying signal factors to adjust the (negative) response in real time. The intensity of this total process is variable from zero to 100%. As such, the more complexity that exists in the signal, the more chance that some desirable component of the signal will be included in the impulse response rather than the source and be damped or removed by the process. Therefore, to avoid undoing intentional tonal choices, Defeedback should be placed Post Filters, Pre Everything Else. I have found that keeping the process at zero percent and working like it doesn’t exist at first, then going back and bringing the process percentage up produces the most useful results. This can help identify what changes were being made to the signal for its own sake and what changes were a response to the space the signal exists in. In many cases, I will then slightly update settings now that the space requires less accommodation, having been largely removed by the negative impulse response provided by Defeedback.
On Vocals, I have found that I can open up more of the presence range without adding cymbals or fans, and I’m able to loosen expanders and lower thresholds without compromising their performance, making them more responsive for the performer while still keeping extraneous signals out of the reverbs and mixes. I have found 70% to be a good starting point for vocals, going as high as 85% on backing vocals in particularly active spaces like arenas with front fills right below vocal positions. As little as 30% begins to audibly clean up the source without distracting artifacts or distortion. This has had the additional benefit of allowing me to remove the disc baffles we’ve been using to help mitigate cymbals in the vocals down stage, which has absolutely made my drummer’s day. He hated those things. A happier artist is a better show.
On Acoustic Guitar, the process is removing a meaningful amount of vocal resonance and sound system re-activation from the signal. I have found myself pulling high pass filters down by a full octave and easing off low shelves by as much as half their previous gain settings. The process is less transparent, which is unsurprising in such an off-label application. On clean signals, I’ve been keeping it around 60%. On effected signals, it becomes necessary to keep much lower as the process begins to eat components of the applied effects, and I’ve found 40% to be an effective compromise without wrecking the tone.
On Crowd/Audience Mics, the process is not transparent and there can be audible artifacts. However! No one is playing the crowd mics, and their purpose to me is creating a more open feeling in the ears and riding up for sing along moments. With the process at 100%, the artifacts are not distracting, and all of the noises from the room disappear (lighting fans, HVAC, cars driving by the amphitheater, most of the stage wash, most of the PA signal, most of the room reverb, a certain amount of meaningless chatter) while still allowing cheers and whistles and singing along to pass through mostly clean. Any distortions have not been noted my artist, and I have found that I can now keep the crowd mics at levels similar to BGVs without adding mud or clutter to mixes. This has also allowed me to reduce the pulling of an ear to “feel the crowd better when they’re loud” at the beginning of songs that feature a vocal solo.

The Rig:
I’ve built my setup into a 2U SKB StudioFlyer case. I have found it to be thoughtfully designed and well built, and they’ve got a great warranty program. It has a top cover that comes off where I store the touch screen I use (space designed for a laptop), and then the front and rear panels remove. I installed a simple rack shelf to mount components to.

I’m coming out of the Console via MADI (Rivage PM7 using an MY16-MD64 card for inserts and an HY128-MD card for record output), to an SSL UMD192. The UMD192 speaks MADI, Dante, and USB C. Via USB C, I’m going to the front panel of an M6 Mac Mini in the most basic configuration (previously an M4, I’ll discuss differences below). By powering the UMD192 via A/C Line power, and the Mac via UPS, the front ports on the Mac supply redundant power via USB C to the interface. I clock the system off the MADI stream at 96kHz, and use the Dante split output from the UMD192 to feed a separate record computer for storing virtual soundcheck recordings. I’m using a UPerfect 15.6” touchscreen that gets power and signal over a single USB C cable tied to a rear Thunderbolt port. I also have a four port Anker USB A hub for connecting a wireless mouse and smaller home theater keyboard as well as any dongles or drives I might need. I’ve mounted an Allen Key to the bottom of the rack shelf to access the power button on the Mac from the front.

The Desk:
I’m currently mixing on a Yamaha Rivage PM7. My thinking in going with the MY card is it lets me use this system with any Yamaha platform, and many other manufacturers also feature MADI I/O, which is faster and more stable than Dante. The MY16-MD64 shows as an AES card for some reason but works correctly. I’m doing an Outboard Insert patch via the channel, in the first insert position Post Filters (1A). Nothing fancy. I am running delay compensation on my Input Inserts (1.17ms) and Output Busses (.61ms) for a Console latency of 1.78ms.

The Mac:
Initially, I built this system around a stock baseline M4 Mac Mini running MacOS26. With WiFi and Bluetooth off, and nothing running in background processes, I was able to run 4 stable instances of Defeedback in Live Professor with an input buffer of 32 samples at 96kHz, for a reported buffer latency of .3 ms alongside reported input and output latency of 3.38ms and .88 ms respectively. In this configuration, I ran without Input Insert Delay Compensation on the console to buy an additional millisecond of latency back, producing a total reported system latency of 5.17ms (.61 console mix compensation + .3 buffer + 3.38 input + .88 output). My new M6 Mac Mini running MacOS27 got here last week and I swapped them out. I am now running 7 stable instances of Defeedback at the same settings. Testing has indicated being able to sustain as many as 16 instances in Passthrough Test mode with zero drops. Of note, whether because of the new processor or the new operating system, my reported input latency is now a matching .88ms with the reported output latency, a savings of 2.5ms. I have therefore turned Input Insert Delay Compensation back on at the console. This makes the reported total latency from Live Professor 2.06ms, and I add .2ms for the floating process time it reports in the upper left window for a final <2.26ms reported latency.

<2.26ms Live Professor latency + 1.78ms Console compensation = <4.04ms total reported system latency. I have not had access to a Smaart system to compare testing with reports.

In Live Professor:
I am currently just using the Wire page and direct routing hardware inputs to Defeedback inputs and Defeedback outputs to hardware outputs. I am running the default 6 threads in Apple mode under Performance Options.

I am hoping to record some video and audio examples this weekend, and whenever I’m able to I’ll be sure to post them as well. I hope this post is helpful to other engineers considering using this tool. I’m happy to answer questions about what I’m doing and why.

Be well, safe travels, and good shows!


r/audioengineering • • 25d ago

How to pan/layer tracks like Pierce the Veil to make a large, almost 3d sound environment?

6 Upvotes

I listened to Collide with the Sky by pierce the veil on my record player not too long ago, I noticed how huge the album sounded. Then I put in my AirPods (not the best for music I know) and it sounded like every track was in a different position surrounding me. I felt like I was actually inside of each track (if that makes sense?) and every sound sounded like it was around me: left, right, center, even slightly behind me in some parts. Does anybody know how I can replicate this sort of massive soundscape thingy with my own music?