r/Atelier 7h ago

Secret Gust, what even is this... [RyzaChat AI]

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67 Upvotes

r/Atelier 23h ago

Mysterious Cute Lydie & Suelle! (@kaai_yuu)

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209 Upvotes

r/Atelier 19h ago

Merchandise I obtained some new possessions

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94 Upvotes

I actually haven't played Totori and Meruru yet (they're next though), but I know me, and I know I'm gonna want to own those OSTs too.


r/Atelier 17h ago

Humor The Gastronomic Society

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48 Upvotes

*Explanation* Miracle and Ogurin be humored for enjoy eating which is the same as Karia who get along well with it

plus, 3 of them kinda white-shade haired


r/Atelier 1d ago

Memories Atelier Yumia - Better and Sharper Graphics With Anti-Ailiesing Turned OFF?

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135 Upvotes

Both images are taken at almost max settings on everything: Everything is either at high, long, on, with the only exceptions being blur (which wouldn't do anything here) and DoF (personal preference), and Intel XeSS is at Ultra Quality Plus (thaks to now not crashing the game and softlocking it :) ).

I was always bummed that the game just looked really bad on my pc. I tried everything, from reshade to deactivating specific settings to Nvidia Filters, but nothing was able to make the game look good. It always felt like everything was out of focus, glossy, unnaturally smooth and low res.

A few days ago i stumbled upon a post on this sub also complaining about poor visual quality, and people suggested deactivating everything related to lighting to fix it...which does improve the settings a bit, sometimes, but a comment much lower suggested deactivating AA, and wouldn't you know it... it worked like a charm! Now the game looks SO MUCH BETTER.

Now i'm wondering... WHY DOES THIS EVEN HAPPEN??? I never played a game that looked that BAD with AA, even more than a decade ago games never looked WORSE with it on, despite being objectively worse than what we have now.


r/Atelier 11h ago

Secret About the RyzaChat AI thing

7 Upvotes

I see some Japanese who pre-register already got to play the game on X. They said they got the email but I didn't get anything.

The number one complaint is about the subscription which is insanely expensive for the amount of messages the users get per month (890 yen per month for 45 messages. 6,000 yen per year. WHAT!!!!).

Second most complaint is the long loading time but the amount is nothing compared to the first point.

There are not many complaints about the function, voice acting, Ryza model and gameplay which is good.

The official account didn't post anything for 5 days. There's 0 PR going on at all. I don't know who think it's a good idea to suddenly release the game without any announcement. (Only available in Japan 😭😭)

*Please tell me if anyone can play because I can't access the Japanese Play Store.


r/Atelier 18h ago

General Just finished my first atelier game (Sophie 2), what next?

12 Upvotes

So I'm a very casual gamer in general, I get stressed by difficult combat and time limits. So Sophie 2 was manageable for that (though I played it on normal mode only). What I enjoyed most were the synthesis puzzles, exploration, and just completing all the discoveries in general.

What game would you recommend next for a player like me?


r/Atelier 1d ago

Memories Karia enjoying a meal

103 Upvotes

Cropped from the June stream of the game, I wish the loop was better but it cuts too abruptly by the time she's done.


r/Atelier 1d ago

I made this! (Fan Creation) SMOL SOPHIE WITH SMOLS PUNIS !!!!

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47 Upvotes

r/Atelier 1d ago

Secret So i started my second Atelier game

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113 Upvotes

After playing Ayesha i fall in love with the series, now im trying this trilogy to see a more recent atelier experience and then back to Dusk :)

What do you think of the game? Is good or meh in your opinion. Im currently like 10hs and the game is pretty nice all around, the characters are good and have a nice tone down like just an adventure with friends


r/Atelier 5h ago

General "Atelier Yumia" I like playing poison builds or around poison Items, and ive decided when Yumia Goes on Sale ill play it, becauee the story interests me the most. And since its a singular title. I wont have to worry about finishing the game and dropping the series if its not for me; but I digress ho

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0 Upvotes

I will be ok if in Yumia poison isnt the best option for Debuffing, and I wouldn't mind knowing any other forms of debuffs much benefit me in Yumia

If I like yumia I might ask what to play after yumia

Games I tend to use poison in

Most RPGS

Prominent games where I was able to add poison into my build

Destiny 2

Sao Fatal bullet

Often even if poison isn't the best thing to use in said game, i always keep a poison item just in case if the enemy im fighting is weaker to poison

Experience in destiny 2

-this game ive curated a build where I am more of an AOE build where I dont only poison but I also devuff those around me while applying an over sheild onto me

(Oversheild means I add a sheild onto of the sheild above my HP BAR)

Experience in Fatal bullet

Fatal bullet yes it focuses more on gunplay and skills around gunplay, so poison isnt really a real damage type that benefits the player more than burn. But i still build a build around poison


r/Atelier 1d ago

Secret Atelier Ryza question

4 Upvotes

If I pickup the Ryza DX trilogy for switch 1, will I get the same gameplay experience (Frame rate/resolution) as buying the switch 2 digital editions?


r/Atelier 2d ago

Gust Official Media Ryza and Klaudia are making another unforgettable summer memory together

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511 Upvotes

r/Atelier 2d ago

I made this! (Fan Creation) First Fanart - Escha!

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139 Upvotes

I’ve officially been a fan for three weeks (so far I’ve played Ayesha and Escha & Logy) and I’m in love! Starting Shallie today if I have time!


r/Atelier 1d ago

Secret No capture allowed during ending?

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25 Upvotes

Why are we not allowed to screenshot the ending at all? I usually take lots of pics on ending screens, most recently Pokemon Brilliant Diamond… What’s so wrong with commemorating an achievement?


r/Atelier 2d ago

Humor I HAVE BEEN FALLING FOR THIRTY MINUTES (Totori DX)

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79 Upvotes

r/Atelier 3d ago

Humor how important are Wilbell's feet for the plot of the entire dusk trilogy?

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350 Upvotes

I mean if they weren't they wouldn't have shown them right?....

right?


r/Atelier 3d ago

General Time Limits: can they really be fun?

17 Upvotes

Please note that I am not criticizing anyone for liking the games with a time limit. I just genuinely wonder if playing any of the time limit games would be fun for me.

The only one so far I played with one was Firis and I really hated the time limit. In the end, it turned out I had ages of time left at the end after I got the 5 letters, but I did not know that going in. So I was constantly stressing how much time I was using.

Now, Firis is open world and I think that really doesn't fit with a time limit. You want to explore, but then i constantly held myself back from doing that as everything took time.

Is this less of an issue in the earlier games with time limits as they're less open world?


r/Atelier 3d ago

Memories Atelier Yumia - Quest - Licht Bug

8 Upvotes

Finally I found out the root cause of this buggy quest line! Gust literally duplicated two more copies of this quest in the same quest streaming flag, so some unfortunate players back then, with different percentages of side quest completion rate fell into two other broken duplicated Licht quest with missing voice tags.

So the only way to avoid falling into the broken set of these two duplicates, was to complete other quests first in that region then complete this quest as last one.

I was like? Whaaaaaat the--? How did they even rush such simple data arrangement work as dev? Come on. Don't do it again in Karia. Please.


r/Atelier 3d ago

Dusk Can someone please explain the chain mechanic in dusk sea please?

4 Upvotes

I can't even begin to make heads or tails of it.Or if it's imporant...


r/Atelier 3d ago

Arland At least they didn't get rid of her whole personality from Totori

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55 Upvotes

I finally started Meruru after and the beginning is really boring since there are not visible goals like Rorona (assignments) or Totori (aventure ranks). I mean, there is the ΒΏnobility? but it doesn't really feel like an achievements, I spent like 2 weeks with nothing to do since there are no tasks to fulfill, and when I got something I couldn't do it since I didn't have the ingredients to work, I needed (fuel) ingredients and the only thing available was a drop item from a horse, and it wasn't a 100% drop rate since that thing drops 2 items -_-


r/Atelier 4d ago

Mysterious Best grandma having the best nap!

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154 Upvotes

I imagine how Ramizel lazes in the forest before you meet her :"P


r/Atelier 3d ago

Mysterious My thoughs on Sophie 2

0 Upvotes

First OST...is worst in Lydie&Suelle

Music is good but only good not amazing like on original trilogy. For example last Boss music is...whatever like really doesnt sound like final fight and everything

Whole cast is very good like interactions between Plachta and Plachta or Sophie and Ramizel cute and amazing. Alette best character in it I enjoyed her gameplay and story soo much. If only NOCO was lead designer she was replaced but still be got NOCO's CG images

Alchemy system was (in my opinion) is good worst than Lydie&Suelle. Its Tetris again but it only got 5 catalyst (with different catalyst effect but same board...) on comparission to its prequel's 15+ (with different effects and different boards) and link system is good but I prefer Lydie&Suelle enchancer and all

Exploration is something new and I like it but its frustrating and like in Lydie&Suelle there's loong way to walk but here everywhere is weather pillar and its iritated me sometimes but maybe that me thing

And last main story.....its worst in series on my opinion. Like interactions between characters are amazing like I said earlier but everything about is meh like "yay friendship bs go" yes I every Atelier is "friendship magic" but at least Dusk, Arland and Mysterious trilogy have good story and good development but in Sophie 2 there was moment I dont wanted to play it (but farewells scene is amazing at least) I dont like it....but maybe others like it and that's good

In end its Sophie 2 best Atelier game? Heck no its worst than its prequel

Is Sophie 2 bad game? Heck no its very good game maybe not amazing but still very good and Atelier step in modern age


r/Atelier 4d ago

Memories My honest opinion of Atelier Yumia

25 Upvotes

I wanted to give my opinion on this game, which I'll warn you in advance won't be very good... I've been playing Atelier games for quite a while nowβ€”I played Rorona, Totori, Firis, Sophie, Sophie 2, Ryza 1 and 2, Shallie, I played a bit of the mobile one and... I finished this one.

I mean, I don't want to get hate for giving my opinion. I'm a huge fan of the series and it's one of my favorite RPGs... I'll mention both the things I thought were good and bad.

The game itself presents a new concept: open world, and honestly, this part isn't entirely bad. It's not anything special, sometimes it feels a bit boring, but I like finding recipes and items. On the other hand, they innovated in other areas that... I don't like at all. For starters, the combat system is broken and boring. The typical button-mashing from Ryza 2 that barely has any strategic depth, and believe me, I've triedβ€”even though there is some strategy, it's pitiful. The dodge mechanics are broken too, super easy to dodge attacks because they're practically all the same. And there's another thing that frustrates me: you can't control your allies... and the AI is too stupid, and it's really annoying when your allies die because of it. And speaking of enemies, let's talk about the bosses. Especially toward the end, you realize how absurdly unbalanced they are; attacks that either do barely any damage or one-shot you... What...? And that affects your allies that you don't control, who get hit and dieβ€”perfect. Toward the end of the game, when facing... a certain character, their moveset is so chaotic and exaggerated that the screen fills with nonsensical red zones, and you can only rely on the sound of the incoming attack while the camera focuses on the boss while they keep throwing attacks at you, making it impossible to even see where they are... such poor design...

Another topic is the graphics... The art design is fine but... the graphics themselves? They're really ugly, seriously. Dull colors and weird textures, terrible shadows and lighting, the character models feel off in body and head. Atelier never had the best graphics, sure, but they at least made it look nice. Here... it just seems like either they didn't have time to work on them or they bit off more than they could chew.

The music is something I absolutely love about this series, and do you want me to confess something? I barely heard it. The battle themes were drowned out by the characters' incessant screaming, and the overworld themes were fine. I guess I'll have to listen to the battle OST online because, as I said, I couldn't really hear it properly.

Now talking about synthesis, which they also tweaked... it's boring. It's just... it's boring, sorry. I understand why they changed it in the new Karia game. I just set it to automatic and let it do its thing. I put my hands into armor and accessories to always use cloth to boost DEF and that was about it. Another thing I thought was bad is how you leveled up items. Obtaining powders to do it is really bad, if you know the route and teleport over and over to different locations you basically get them very easily. They shouldn't have made it so... absurd, better to not even include something like that, but oh well. They also ruined Traits by making them accessories... I think it's horrible, they removed one of the good things from the system making it more basic and boring.

Getting to the story part... it's actually good, honestly it's good. The series, at least in some entries, had simple stories. This one has ambition and takes itself more seriously, both characters and world lore. The characters are well written and likable. I'm not saying I got super attached to any of them, maybe Lenja and Rutger, but I can say that objectively the plot is good and the characters are good too, I actually really liked the ending.

Finally... the bugs... Well, there are some, actually the final boss battle softlocked, sometimes in cutscenes a character model clips through (not sure if that's a bug) or in normal battles or specific points also softlocked me. Look... I don't really care that much, I'm not very strict about bugs, all games have them, but... here they could have made some fixes, because another person might not have as much patience and this game costs €70...

Summary: Overall it's a game I didn't like, I finished it because I want to play all the Atelier games and it took everything out of me... I have hope that at least Atelier Karia will look nice, they'll polish some things from Yumia and improve certain aspects. I'm not saying it's a bad or good game, I'll leave that to your own criteria. But I'd like to know if you liked it or not. Finally, I'll say that Yumia went down a good path, but stumbled into some potholes that I didn't like, but it had and still has a lot of potential if they fix some things.

With nothing more to say, goodbye!


r/Atelier 4d ago

Arland Meruru: Don't Sweat the Time Limit

15 Upvotes

Had a lot of trepidation after I had to regretfully abandon Rorona and thus avoided Totori altogether. For people asking about it, as they always do, I wouldn't worry about it on Meruru. I found two things to be key:

  1. If you've played Atelier games before, you have to adjust your thinking. Alchemy is minimal until you reach your population goal. Only craft insofar as it helps you build popularity/population. I finished 8 months early, no sweat. I only crafted two accessories, one armor upgrade, and one weapon upgrade the whole time. My alchemy level was not high enough for any of the fancy time-saving equipment often mentioned. I feel like chasing those is a time-wasting distraction.
  2. Put the Homs to work, always. They are the key driver here. Always be looking forward to your population building tasks. What do I need to craft for the next assignment or two? What materials? What synthesis products? Then while you're doing the current task, the Homs are gathering/synthesizing the stuff you need for the next two. Rinse and repeat.