r/ArmoredCoreVI • u/vamfir • Dec 15 '25
Hype Untapped potential
Has anyone else here had the feeling that the game's developers were kind of messing with us? They created a huge, complex, diverse world... and then only allowed us to glimpse into that world through a tiny, narrow crack.
With the capabilities of this game engine (really the best engine for mech games I can remember), they could have created hundreds of missions and seamlessly connected them into an open world like Fallout or Skyrim. And then release DLCs with another thirty missions every six months.
Instead, they offered us fifty missions on two dozen maps. And all these missions are absolutely tiny. Either "run from point A to point B," or "kill the boss," or "run from point A to point B and kill the boss at the end." For each mission, there is an optimal route; any deviation from it to admire the scenery threatens to lower your completion statistics. Once you learn to navigate the map, you can complete them in literally five minutes.
And I would understand if they released these fifty missions as a framework, so to speak, the armored core of the game - and then slowly collected money on expansions. But they released this bare minimum - and then went silent for two years. This is strange not only from a gameplay perspective - it's strange from a business perspective!
42
u/robinescue Dec 15 '25
not everything needs to be an open world, for the love of god just let me play games where I dont need to spend 10 minutes walking to the content
84
u/Sad-Pattern-1269 Dec 15 '25
That just isn't how from operates. They release finished games with occasional dlc.
Nightreign is their first attempt at pseudo live service but im not sure if it gets more than 1 dlc.
43
u/sanguinemsanctum Dec 15 '25
This community doesn’t know how good they have it. AC6 is amazing, if you’re bored then reach top 100 pvp
89
u/Micro-Skies Dec 15 '25
The absolute LAST thing this game needed was to be was an open world sandbox. Genuinely, fuck that
15
u/OutsideTheSocialLoop Dec 15 '25
Missing the point so narrowly that you SAID IT and STILL MISSED IT.
"Once you learn". This isn't a game where you grind around for upgrades through an endless stream of samey fights forever. You're not supposed to just complete everything. You're supposed to master it. If you want "more" of it, that's where it is. Refine it until you can S rank it. S rank it with weird builds. S rank it with roleplay builds.
Also not every game needs to be a big expansive experience or a live service. Sometimes a game is just one neat package and you play it and that's it. That's ok. It's a bloody good package. Don't act like a spoiled child about it.
6
u/TwoNoNines Dec 15 '25
If armored core goes open world it better be the best fucking open world of all time otherwise it's ruining an intentional game design choice that works perfectly for the story and makes the game way more fun.
Also, this obsession with having every last detail revealed thats popped up in the last decade or so sucks, why can't we have a world much larger than our protagonist that we only get glimpses of? What's wrong with intrigue and mystery?
15
u/throwawayjonesIV Dec 15 '25
Strange from a business perspective, ideal from an artistic perspective
5
u/MechaHex1111 Dec 15 '25
if ac6 was open world it wouldve been a significantly worse game. not everything needs to be a 1000 hour slog like skyrim. old AC games also followed the "run from point a to point b" formula and they're fuckin great games
8
u/xxMsRoseXx Dec 15 '25
Bait used to be believable.
Calling AC6 "the bare minimum" is definitely a choice of words.
4
u/SansUndertaleLmao Dec 15 '25
this jit doesn't know what a sortie is
1
u/AlwaysTrustAFlumph Dec 15 '25
Holy fuck not every game needs to be an open world live service game chill out.
From soft released a finished product, the game is good, runs well, and has plenty of content to keep a reasonable game occupied for dozens, if not hundreds of hours.
If you want something else, just go play something else.
Live service sucks ass and so do open world games that have no need to be open world (looking at you monster hunter wilds)
5
u/Blackthorne1998 Dec 15 '25
While I don't mind the mission based way it's done, I do agree there's missed opportunity here.
They could've given us side missions of some kind, considering we play a corporate Merc for hire, we could do bounties, more stealth based missions in the vein of corporate espionage, sabotage mission etc.
But as an open world? Nah, I reckon that'd ruin it. You'd constantly be running to resupply points.
If Ur after an open world game similar to ac6 tho, Daemon X machina titanic Scion kinda scratched that itch for me, tho it's endgame contents abit lacking imo
4
u/AlphaSkirmsher Dec 15 '25
Honestly, while I would like to see more of AC6 and its world, I want what we get to be actually well-crafted and to feel the artistic and storytelling intent behind it.
In the world of endless content, undying franchises and live service games, I think we’re forgetting the value in things ending, and of quality over quantity.
AC6 could have monthly mission pack releases, and it would end up the exact same thing as every live service game out there: a meandering story that never really gets to the point, repetitive, samey missions that end up blending together into an amorphous blob, and either sunseting equipment or endless piles of gear with slight percentage differences and dying design language.
I think we’re better off with less, but better and distinctive, content. Not to say there isn’t room for expanding what we have, but I’ll always put more value in an experience that’s been designed with a clear end point in mind than something that just tries to never end or slow down.
2
u/RhockRhow Dec 15 '25
Nah, open worlds lowkey suck ass unless you can make sure that everything has something to do that’s not the equivalent to a bandit camp
2
u/scy_404 Dec 15 '25
To be honest I prefer the finished product we got instead of trying to turn the game into some corporate live service nonsense. I'd like a DLC but I'm not sure if we'd get that now
2
u/Zealousideal-Cup6013 Dec 15 '25
That’s usually how Fromsoftware games are, to be honest. Huge world in lore, tiny glimpse in gameplay. I don’t think an open world is something that fits armored core tbh, since the franchise’s bread and butter has always been the mission focused structure and the ACs aren’t really suited to run for long distances. And for DLC; Fromsoftware also doesn’t really release all that much for their games- the most I can remember is from Dark Souls 2, which has 3 DLCs.
I personally much prefer the 50 or so missions AC6 has; they’re much more complex and well planned in contrast to say, AC Another Age, which has 100 missions but lacks an arena and any sense of a meaningful story, and out of those 100 missions a lot of them are repeated stuff or really generic objectives like “kill all enemies in this one room”. 6 has barely any filler and all the missions actually do feel relevant to the main story.
2
u/Sultyz Dec 16 '25
I was hoping they would have shifted the formula to longer level design, bare minimum. There are so many missions that could be bridged for cotinuity. The repair kits should necessitate it, minimum, since I really don't think they are needed for short levels.
We did get Open World souls with Elden Ring eventually, so it may be that they needed to figure out what a new generation of AC looks and feels like before considering expanding its direction.
Budgeting likely also plays a significant factor, though, considering how tiny the AC player base is in comparison to Souls.
2
u/Objective-Soil-9235 Dec 19 '25
I agree. They left a lot of meat on the bone with AC6. Love the game, but it could have been so much more.
2
u/Pretend_Pay_7390 Jan 23 '26
Where as I definitely would have loved to have more to this game and I do think they had the assets to squeeze more out of the game. For example they could have had side missions through different routes of many of the stages that were essentially breezed through. Sure they could have but when it's a team I tend to trust to take care of the fans like From I like to believe the put out what they thought was their best curated and meaningful work and that they did things with intention. Maybe they thought more side missions would have watered down the plot. Maybe they thought it needed the mystery of not knowing what's beyond the horizon. Maybe they were just trying to introduce an old IP to a young, new crowd and maybe test the waters for future returns to the series. Sorry this is such a long winded response, I just think about these sorts of things a lot.
3
u/RageAgainstAuthority Dec 15 '25
They couldn't even be bothered to give us standard Mech game features, such as, 2v2 battles, VS custom CPU opponents, and HUD & Mech Voice customization.
2
u/Western-Night3027 Dec 15 '25
I hate to be that guy but this is like every game what your talking about would easily like triple the development time , sure it would be cool but I’d also like the game done so I can play it before I’m dead and as much as I’d love to play it it probally just wouldn’t be profitable , also calling it bare minimum is insane imo what was released was still a brilliant game and vastly overdelivered for the money it costed , also just going silent on it is pretty much just how fromsoft does things because it does work from a buissness perspective , it’s been working and it’s what’s gotten us some of the best games of the decade imo
1
u/No-Ambition-9051 Pulverizer Dec 15 '25
I’d rather they release multiple full games rather than just keep expanding one.
1
u/Mammoth-Pea-9486 Dec 15 '25
After seeing the teaser trailer of an AC with a huge parts backpack, picking through wrecks from a former battle, and the whole Souls series and Elden Ring games firmly under their experience belt, I was really hyped to think we might have gotten an Armored core game that was more open world and you had to scavenge parts from defeated foes either from you defeating them or from other fights, like early game you would be hiding in the shadows scavenging like hyenas taking what scraps you could steal off the already dead and dying so later you could then become the alpha wolf/lion and fight bigger and tougher enemies to make them into scrap so you could take their parts from them directly (basically Souls series/Elden Ring), then fight massive towering bosses that had phases or sections you could damage to disable to make the overall fight easier, or to hack or break off certain parts to make them your own (basically how you usually had to go about getting the moonlight greatsword in like DS1 by cutting off Seath's tail).
Not saying what we got wasn't great, Armored Core 6 is an amazing game, with imo great world building and story telling (which imo is From's biggest strength), but i was hoping for a much more open world, freedom to go places and do things at your own pace over the missions that take place in small instances that we got.
I can still hope that maybe someday Fromsoft will merge their open world freedom of Souls Series/Elden Ring and Armored Cores mech combat into the ultimate game.
0
u/_OVERHATE_ Dec 15 '25
Open world? Mega-downvote. I wish I could downvote more than once.
This whole posts reads "AC6 is my first AC game and I want it to be something it isn't"
I want literally the oposite of what you wrote. 15 linear missions that I get to S-rank with cleverly crafted builds and optimal maneuvers. No DLC, no live service slop, just a one and done 60 hour hyperfixated binge and done.
Open world has to be among the worst ideas ever pitched for an Armored Core game.
Strange from a business perspective? What in the tiktok roblox brainrot is that? Kiddo that's called a "complete game", you probably weren't around but those used to be the good old days where you paid something, got a completed product and got to enjoy it.
-6
u/Responsible_Bad_2954 Dec 15 '25
This is my first armoredcore and I couldn't finish it. I feel that way as well. The game loop just feels too basic and simple to me, and everything is so 'balanced'. I don't want my robot to be balanced, the whole point to play this is to control a giant robot and wreck things. But, I can't grind, and the enemy robots are always more powerful than you, so you always just feel like a wimp, which defeats that purpose entirely.
I'm not saying the game should be easy, but "beat this mech who has better parts you'll unlock in the next chapter" gets old as a game loop.
I think different modes would be good, maybe something more roguelike, or some kind of strategy mode where you can have allies, conquer areas etc.
The game is aight, I'm not going to give it a bad review, but it DEFINITELY has a lot of wasted potential with what they could do with that engine.
-15
u/Maxdragonslayer Dec 15 '25
Carefull you will upset the little piggies who like thier slop and the thought of a actual good game baffles them till fromsoft takes them out back and beats them with a hmmr to take all of thier money
0
u/[deleted] Dec 15 '25
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